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This will probably be of interest: https://www.youtube.com/watch?v=v7AgSapZAi8 Along with this: https://www.ebay.com/sch/al_lowe/m.html?_nkw=&_armrs=1&_ipg=&_from= Al Lowe is selling some stuff on ebay. Currently available is the source code for Larry 1 and 2, the original Softporn floppy he played that inspired LSL and a Sierra Xmas card on disk.
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# ? Nov 30, 2018 16:20 |
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# ? May 24, 2024 09:56 |
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It's hard for me to rag on Red Thread Games that much because it's clear they had to cut out quite a bit of what they intended in Dreamfall Chapters, because the first and second chapter didn't sell as well as they thought it would. They were planning to use sales from each chapter to fund the others, but that didn't work out like they wanted. The first chapter I think is still pretty bloody fantastic.
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# ? Dec 1, 2018 00:28 |
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theblackw0lf posted:It's hard for me to rag on Red Thread Games that much because it's clear they had to cut out quite a bit of what they intended in Dreamfall Chapters, because the first and second chapter didn't sell as well as they thought it would. One thing I think they did well across the entire game was make even your minor actions feel like they had rippling consequences throughout the subsequent chapters instead of just "X Will remember this... for a single conversation next Chapter".
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# ? Dec 1, 2018 02:51 |
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theblackw0lf posted:It's hard for me to rag on Red Thread Games that much because it's clear they had to cut out quite a bit of what they intended in Dreamfall Chapters, because the first and second chapter didn't sell as well as they thought it would. I don't think that is really a valid excuse because in the Kickstarter pitch it wasn't an episodic game.
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# ? Dec 1, 2018 04:10 |
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Rollersnake posted:You found the stick really early on, and the cat chasing the rat event happened I think the second time you walked through the screen in town where it occurred. If you were playing this blind, you were far more likely to stumble upon this incorrect alternate solution before the real one. King's Quest V is so bad about screwing you over that you will make the game unwinnable simply by thoroughly exploring the town at the start before running off into the dangerous desert, as any sane person would do. Maybe it never occurred to me to use the stick, since I think I've only ever finished KQ5 twice (and both times with a walk-through) Rollersnake posted:If you ever came across the cat (Manannan from KQ3), Mordack would show up I think one or two screens afterward and kill you. You could get rid of the cat by trapping him in a bag, but you needed to first use the bag of frozen peas to knock out the guard, and the cat would randomly show up regardless of whether you'd encountered the randomly appearing guard yet or not. The Manannan Cat thing I know will cause him to appear, but I recall it happening to me even before I got to that room. Maybe it was a weird bug, or (more likely) I'm just misremembering. The frozen peas thing I remember being a real pain because of the timing. Waltzing Along posted:This will probably be of interest: Oh, cool, I wonder how much he's sel-- My hope is that whoever buys these takes special care to keep them safe and archive them and/or uploads the code online to be copied and preserved. Something else Sierra related I saw pop up recently, though it's on the somber side of things: https://twitter.com/Sierra_OffLine/status/1067475862700912640
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# ? Dec 1, 2018 07:03 |
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Dreamfall Chapters was fine and then Saga entered the main storyline and everything became Very Bad
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# ? Dec 1, 2018 07:10 |
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Played through Legend of Hand, which I bought in the summer but only just now got around to. The art's expressive, setting is compelling and the game is full of character. There is a combat / action minigame that some adventure game fans will be averse to, as well as a few others (like fishing), but it's all fairly forgiving and the game's pretty easy. Took me 8.5 hours to finish and I enjoyed it the whole way through. I looked at the number of Steam reviews and thought it could use a little signal boost.
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# ? Dec 4, 2018 18:28 |
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Huh, apparently Schizm 3: Nemezis is coming soon on Steam. I haven't played any of the Schizm games, though they are in my backlog / game libraries. Maybe it's time to give them a shot, see if they're any good.
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# ? Dec 6, 2018 09:47 |
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GOG is having another sale and they are giving away frickin' Full Throttle Remastered. You just have to click on that banner in their store page. Also "I Have No Mouth And I Must Scream" is on GOG Connect now and for a few days amongst a few other titles.
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# ? Dec 13, 2018 16:47 |
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AbstractNapper posted:GOG is having another sale and they are giving away frickin' Full Throttle Remastered. You just have to click on that banner in their store page. Thanks, I picked it up. I haven't played a new Myst game since Exile on the PS2 (which I never finished), and I'd rather play something completely new to me than replaying one of the earlier ones. Is it easy to just jump back into the series with Myst IV?
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# ? Dec 13, 2018 20:55 |
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Glare Seethe posted:Played through Legend of Hand, which I bought in the summer but only just now got around to. The art's expressive, setting is compelling and the game is full of character. There is a combat / action minigame that some adventure game fans will be averse to, as well as a few others (like fishing), but it's all fairly forgiving and the game's pretty easy. Took me 8.5 hours to finish and I enjoyed it the whole way through. +1 here. Legend of Hand is super charming and underrated.
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# ? Dec 13, 2018 21:07 |
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Rollersnake posted:Thanks, I picked it up. In my opinion Myst IV is the worst of the series (though I'm sure some would argue that's Myst V). Myst IV is kind of the last hurrah for pre-rendered adventure games, not that it was the last one but it's probably the one with the highest budget and with tons of effort put into it. It has tons of videos and realtime effects put into every node which makes the world feel alive and animated in a way you don't really see in pre-rendered games, but all those effects lead to loading times. Where moving from node-to-node in Exile is instant it takes like a second to move in IV, which really drags down the pace of the game. The the transitions from gameplay to full-screen video are rough as gently caress. Where in Riven and Exile it's seamless (other than there suddenly being more compression artifacts) while in IV there will be a ton of jarring changes. The camera will shift, lighting will change and geometry will be different. Also the green-screening seems poor at times, characters don't look like they're in the environment or line up poorly with elements they're supposed to be interacting with (this is especially bad during the game's climactic events). I also think the puzzles and story kinda suck.
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# ? Dec 13, 2018 21:53 |
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Veotax posted:In my opinion Myst IV is the worst of the series (though I'm sure some would argue that's Myst V). Myst IV is kind of the last hurrah for pre-rendered adventure games, not that it was the last one but it's probably the one with the highest budget and with tons of effort put into it. I'll be the Myst IV defender. I really didn't notice the load times everyone talks about, but maybe it's more prevalent in the new re-release. I haven't tried that one yet. But even then, I'd struggle to call the Myst series one that encourages a brisk pace to the game. They've always been slower and more contemplative. Not gonna argue with the transitions not quite lining up or the green-screen work though. Those aren't great, but I don't think they're bad enough to detract from the overall game. I'm all in on the puzzles and story though. I think 4 probably did a better job in the series of integrating puzzles into their environment than any other game in the series. Example: One of the ages in Myst 4 takes place on a jungle-type world. One of the main puzzles in this age has to do with a monkey-like animal that lives there and getting them to help you do things. To do this you have to figure out the language of hoots and screeches they use and replicate it in order them to perform the desired action. Compare that to the original Myst with "We plopped a Planetarium puzzle here because it looks cool." On the story-side I feel that it actually also pulls a lot of weight in actually making the characters from the earlier games seem like actual people. Atrus has always been talked about as a Father but instead of just hearing some stuff second-hand in journals there's actually cutscenes showing him actually behaving like one. Meanwhile they actually show real character development and growth for Sirrus and Achenar rather than having them be the one-note cartoon cutouts they were in the first game demanding pages. Yeah, there's some wacky hippie dream stuff that comes in towards the end of the game, but I think the character work largely makes up for it. Is it a perfect game? No. Is it the best adventure game ever? Not even close. But is it satisfying and fulfilling and actually makes the Myst universe feel grounded instead of stilted and sterile? Absolutely.
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# ? Dec 13, 2018 23:46 |
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I like the character stuff, that's a good point. Just don't care much for the main plot. I certainly had a problem with the loading times in the original release, I was hoping that the re-release would solve that but no dice.
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# ? Dec 13, 2018 23:58 |
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AbstractNapper posted:Huh, apparently Schizm 3: Nemezis is coming soon on Steam. They are not!
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# ? Dec 14, 2018 00:08 |
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I bought a bunch of random '90s-early '00s adventure games during an earlier GoG sale, including Schizm, which I haven't played yet. If you like solving multi-stage puzzle boxes which reset to the beginning unless you completely solve them in one sitting, with a finicky interface, while a baby cries incessantly in the background, Lighthouse: The Dark Being is the game for you!
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# ? Dec 14, 2018 01:24 |
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Rollersnake posted:If you like solving multi-stage puzzle boxes which reset to the beginning unless you completely solve them in one sitting, with a finicky interface, while a baby cries incessantly in the background, Lighthouse: The Dark Being is the game for you! No thanks, that sounds uncomfortably close to my real life on parental leave.
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# ? Dec 14, 2018 04:09 |
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Spare gift code for Full Throttle Remastered on GoG: hangedman1984 fucked around with this message at 03:37 on Dec 20, 2018 |
# ? Dec 20, 2018 01:39 |
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Rollersnake posted:I bought a bunch of random '90s-early '00s adventure games during an earlier GoG sale, including Schizm, which I haven't played yet. Lighthouse is kind of neat in that it has some alternate paths depending on what you do in certain sections. Also, in regards to that puzzle box, if you leave it alone and return to it a couple of times, it'll give you an option to auto-solve it if you want to bypass it. EDIT: Specifically, you can skip the sliding block puzzle, and it should save your progress at that point. Minor spoiler, but there's actually an item you need from another area to unlock the last portion of the box. AbstractNapper posted:Huh, apparently Schizm 3: Nemezis is coming soon on Steam. corn in the bible posted:They are not! I'm thinking about picking up Schizm on GOG, but tell me why it's bad. Max Wilco fucked around with this message at 03:17 on Dec 20, 2018 |
# ? Dec 20, 2018 02:56 |
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hangedman1984 posted:full throttle code Thanks man! Just grabbed it.
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# ? Dec 20, 2018 03:23 |
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Schizm 2, which this seems to be a followup to, was an incredibly slow 3d adventure with lots of empty hallways and sound puzzles. I hate sound puzzles deeply.
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# ? Dec 20, 2018 15:16 |
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corn in the bible posted:Schizm 2, which this seems to be a followup to, was an incredibly slow 3d adventure with lots of empty hallways and sound puzzles. I hate sound puzzles deeply. How's the first one, though? That's the one on GOG, and the one I was thinking about buying.
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# ? Dec 21, 2018 04:44 |
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On the occasion of my birthday / new year / christmas sale, I'm gifting steam games to the denizens of this dead gay forum. https://steamcommunity.com/id/Xander77 Add me, let me know your forum id. Receive game, and either review it here, or ride the gift train (or both). Cheers and all. (Note that the offer is valid until the end of the sale. I really Xander77 fucked around with this message at 12:22 on Dec 23, 2018 |
# ? Dec 21, 2018 09:35 |
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I love my dead gay forum! Sent you an add, thanks for doing this!
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# ? Dec 21, 2018 13:40 |
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So apparently The Room (Part) Three finally released on Steam back in November, and I never noticed until now .
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# ? Dec 23, 2018 11:58 |
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Neddy Seagoon posted:So apparently The Room (Part) Three finally released on Steam back in November, and I never noticed until now . The mobile version was p. good. Although I must admit, I no longer find the meta-narrative interesting or appealing in any way. I wish they'd do the same clicky-turny-pushy game about something else.
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# ? Dec 23, 2018 12:20 |
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Megazver posted:The mobile version was p. good. Although I must admit, I no longer find the meta-narrative interesting or appealing in any way. I wish they'd do the same clicky-turny-pushy game about something else. I honestly was never that into it, I just really enjoy the puzzles. I really want them, or anyone really, to make a room-scale VR game like these of just physically moving around one of those neat contraptions to fiddle with it.
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# ? Dec 23, 2018 12:24 |
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Neddy Seagoon posted:I honestly was never that into it, I just really enjoy the puzzles. I really want them, or anyone really, to make a room-scale VR game like these of just physically moving around one of those neat contraptions to fiddle with it. Yeah, neither was I, but I started the fourth one recently and my first reaction to the story stuff was "ugh, this poo poo again"; so I moved from apathy to mild antipathy.
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# ? Dec 23, 2018 12:41 |
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Finally got my hands on Hero-U. Just going to present my initial impressions here: It feels like a budget title right away, as though it was written and programmed with the expectation of more money than it ended up getting. Like - the game opens on a splash screen of the city. Just the place for a stirring intro theme of some sort (of the sort you'd get as you start up any QFG title, in fact), but instead there's just a gaping silence. The splash screen is honestly quite ugly (and unimpressive, compared to the average QFG splash screen). Much like most of the visual design - functional at best, rarely impressive. I'm not talking about graphical quality as much as what everything looks like, if that makes sense. Some human being actually took a look at the main character's running animation, and decided that looks fine. And that everyone should sport creepy death-head grins in dialog scenes. Ditto the lack of voice acting. Now - sure, adventure games don't necessarily need to have voice acting (though QFG4 was all the better for it). But the game certainly feels like voice acting was expected but dropped at the last moment. You constantly interact with all these voiceless students in sprawling dialog trees. 90% of the dialog consists of awful puns, and those would only ever have a hope of working if voiced. People bitch about golden NPCs in Pillars of Eternity, but devoting 90% of your school lore, portraits and rooms to sucking off kickstarter backers is seriously so brazen, I kinda couldn't believe it. You walk around the school, and there are 3-4 backer portraits with short story blurbs in every room. Bigger backers have statues and rooms named after them. Everywhere - that's your entire game world. Training in the QFG games consisted of doing the same task over and over and over, until you ran out of stamina, rested a bit, and got back to it. Very much 90's game design, and I appreciate the improvement - every skill is trained with a single cutscene, only once per day, and it takes a fair deal of time. (Edit - actually, you get tired of the cutscenes fairly quickly) Swell - so you can plan your day around training relevant skills in between wandering around, exploring dungeons and talking to people, right? Wrong! Every single action takes a certain set amount of time. Examining objects, opening doors, transitioning between parts of the game-castle - they all take away discrete portions of your day. Talking to people is the most time consuming task of all, and trying to talk to every NPC will waste away your day. You can no longer just zoom about the entire gameworld and chat to everyone while the clock stops - because that was obviously a problem that required fixing. Combat is entirely turn-based, with no arcade elements or player input involved. Xander77 fucked around with this message at 20:44 on Dec 28, 2018 |
# ? Dec 28, 2018 20:18 |
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Xander77 posted:Finally got my hands on Hero-U. Just going to present my initial impressions here: I agree with everything you said here. As a major Quest for Glory fan, who does a replay of 1-4 every few years, this game was a huge disappointment. I played it for 10 hours or so before I gave it up. You’d get some puns here and there in QfG, but this game reads like it was written by Punny Bones. Every character in it is insufferable too.
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# ? Dec 28, 2018 20:34 |
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Xander77 posted:On the occasion of my birthday / new year / christmas sale, I'm gifting steam games to the denizens of this dead gay forum.
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# ? Dec 29, 2018 06:25 |
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This is a rare case of me having too many games! I can't afford to play free ones. That said I'm playing The Little Acre and it's very easy and obviously made for a younger (or more casual) audience but it's well designed and paced like a cartoon.
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# ? Dec 29, 2018 09:47 |
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I'm actually sorta getting into the day-management and skill improvement system of hero-u (I just checked some guides for the ultimate schedule). The game is buggy - and particularly doesn't care for you taking actions and entering places just as the hour ends and something is scheduled to happen. I was dumped into the same scene twice over on a few occasions. Edit - beat the pirate captain at card, saved, reloaded, and his sprite reappeared (uninteractable) You can equip a bunch of clothes that appear on your character model in the inventory, but not in the game world. Hell, you at least saw weapons and armor on your character in combat even in QFG1. Also - most QFG games had linear upgrade progression. QFG5 - the only one that had multiple different weapons and items with different upsides and downsides - had each item spell out exactly what effect it has on your stats AND displayed your stats as you were equipping items, so you could tell what you're doing. Neither is the case for HU. I deeply dislike the combat system - unlike QFG, you can fight a number of enemies at once, and it's deeply frustrating. The gog king fight is... quite something. Particularly since terrain doesn't matter in this game, even in terms of walls blocking projectiles. Hiding 2 teachers behind elective classes (and making electives really only worthwhile if you take them twice in a row) is a poor idea. How many people are really going to replay... ah yeah, that explains the romance and affinity system. Edit - 'k, fair is fair. I just led a bunch of zombie pirates to defeat a kracken off the starboard bow. That was pretty good, all things considered. Xander77 fucked around with this message at 19:03 on Dec 31, 2018 |
# ? Dec 30, 2018 16:44 |
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Hey all, ScummVM (the dev builds) recently got subtitles support (along with a working save/ load system!) for Blade Runner the English version. There's still work to be done to fully support the game (notably there is an issue with the models going through obstacles and other characters) but I think the game should be playable from start to finish. If anyone is interested to play-test the game with ScummVM daily builds and give feedback on the subtitles (errors, bad transcript), it would really help me out with polishing the transcript for those. I tried my best to make it as accurate as I could, but there's still text I'm unsure of, and for few occasions I am entirely unsure of what is actually said -- especially when Sadik, Hanoi or CrazyLegs Larry speak. For Windows you'd need to: 1. grab a ScummVM daily build (mingw, post Dec 25th), (mingw-w32-master-latest.zip for the latest) from: https://buildbot.scummvm.org/snapshots/master/ 2. Install Blade Runner (English version) fully from the game's CDs on your HDD. The original installer for Blade Runner won't work ok for this. Not on its own anyway. You'll need either the unofficial one from Sierra Help Pages forum or to install the game from the original installer and then use the "pack_bladerunner" tool that comes with ScummVM tools (install Win32 ScummVM Tools Daily Snapshot, then select "Advanced" -> "pack_bladerunner") to create the correct HDFRAMES.DAT from the partial DAT files in each CD. 3. Download the SUBTITLES.MIX file and copy it inside your Blade Runner game directory. The current version of SUBTITLES.MIX is here. 4. Add and Run the game in ScummVM and enable subtitles, either from the ScummVM UI or the game's KIA options screen. PS. I'm unsure if there's a more appropriate thread for this sort of tasks / fan projects. If there's one, please point it out to me. AbstractNapper fucked around with this message at 07:28 on Dec 31, 2018 |
# ? Dec 31, 2018 05:06 |
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I just picked up Blade Runner a couple weeks ago and have been playing it on my P3 machine. Unfortunately it seems that even that is too fast and it causes timing issues. Shooting range doesn't do anything until you sit there for a couple minutes. wasn't able to save Moraji without dying with 20+ tries. I didn't know ScummVM even supported it. Despite any flaws the game has it really nailed the atmosphere right.
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# ? Dec 31, 2018 05:37 |
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Casimir Radon posted:I just picked up Blade Runner a couple weeks ago and have been playing it on my P3 machine. Unfortunately it seems that even that is too fast and it causes timing issues. Shooting range doesn't do anything until you sit there for a couple minutes. wasn't able to save Moraji without dying with 20+ tries. I didn't know ScummVM even supported it. It's not full support as of yet, but it's at a pretty good level. I know the shooting range CPU clock speed bug was addressed, and I think that bugfix also covered the Moraji bug (because the cause is similar) and one also known that happens later on involving a rat but I haven't tested those. e: Although those last two were kind of a pain even with the "correct" cpu clock times, due to being fussy about where you should click on in addition to getting the timing right; and both of those are important to progressing the game, whereas the shooting gallery is mostly for fun. AbstractNapper fucked around with this message at 06:20 on Dec 31, 2018 |
# ? Dec 31, 2018 06:09 |
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Oh huh, did the Blade Runner re-write project die, or did it get merged with the scummVM project? I remember somebody had a pretty interesting write up on how they were reverse engineering the code.
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# ? Dec 31, 2018 08:35 |
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IShallRiseAgain posted:Oh huh, did the Blade Runner re-write project die, or did it get merged with the scummVM project? I remember somebody had a pretty interesting write up on how they were reverse engineering the code. - http://westwoodbladerunner.blogspot.com/ ; a blog with a lot of information about the file structure - http://www.afqa123.com/2015/03/07/deciphering-blade-runner/ ; a blog post with helpful additional tidbits of info - https://github.com/madmoose/replicant ; madmoose's early code. This project later was the basis for the BladeRunner engine in ScummVM, I believe. I don't know if there's another project to reverse engineer the game.
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# ? Dec 31, 2018 09:51 |
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Xander77 posted:I'm actually sorta getting into the day-management and skill improvement system of hero-u (I just checked some guides for the ultimate schedule). I recommend also using Cheat Engine for the speedup function - it makes the walking speed tolerable.
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# ? Dec 31, 2018 17:47 |
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# ? May 24, 2024 09:56 |
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You mean this?quote:I have the same issue, I move slow as molasses, but I watched a lets play and the guy was moving much faster. Is it a bug? In my game it literally looks like I am running on a treadmill, legs moving fast but barely crawling forward even at a run, and sneaking is so slow its unusable. quote:Sounds like you are having the Monitor refresh rate issue. Make sure in windows ur monitors refresh rate is set to 60Hz as anything above 60Hz causes shawn to move slower then designed. From my understanding its a issue with the unity engine and not the game itself. quote:This fixed my problem. Can't believe I played 18 hours with super slowmo running.
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# ? Dec 31, 2018 19:05 |