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PJOmega
May 5, 2009

Zanzibar Ham posted:

I'm guessing this isn't something you really need to know (so don't put this in the What Should I Know site page), but something funny I ran into was that if you "over-tranq" a monster (ie spam all your tranqs on it prematurely like a dummy), then there's a limited time where if you manage to hurt it enough and then trap it it'll instantly fall asleep and get captured. Obviously not something you want to rely on.

When you have made the top tier hammer and need to capture a great jaggi it is what you have to rely on. Trap, tranq, and give the teensiest boop on the nose cuz otherwise you will turn it into a smear across the jungle floor.

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Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
I mean... can't you just keep a relatively weaker weapon on hand for when you don't want to instantly transform monsters into a smear of blood on the floor?

Although I do understand, when I was playing I just couldn't ever resist the allure of the hammers for long.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Zanzibar Ham posted:

I mean... can't you just keep a relatively weaker weapon on hand for when you don't want to instantly transform monsters into a smear of blood on the floor?

Although I do understand, when I was playing I just couldn't ever resist the allure of the hammers for long.

Bagpipe supremacy :colbert:

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Come on, please don't do this. I didn't even say I think hammers are the best, just that I like using them.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

quote:

I'm guessing this isn't something you really need to know (so don't put this in the What Should I Know site page), but something funny I ran into was that if you "over-tranq" a monster (ie spam all your tranqs on it prematurely like a dummy), then there's a limited time where if you manage to hurt it enough and then trap it it'll instantly fall asleep and get captured. Obviously not something you want to rely on.
After reading up on it, it seems that a lot of people believe that Tranqs actually can be used at any time and will last for the entire duration of the hunt, so long as you finish the monster off with a trap at the end. I can't confirm it first-hand, but it seems to gel with your own experience.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I've got a couple questions regarding Final Fantasy IX:
1. The wiki says to keep items since I'll want to teach their abilities to characters I unlock later, but I just walked into a tutorial on synthesis; does this mean that if I want to obtain new items, I need to buy extra copies of the old ones or is it generally safe to skip synthesizing and unlock the items by progressing in the game? Just how important synthesis is?

2. The card game seems pretty impenetrable; how important is it? From what I vaguely recall from years and years ago, it was a pretty big deal in VIII...

Valiantman
Jun 25, 2011

Ways to circumvent the Compact #6: Find a dreaming god and affect his dreams so that they become reality. Hey, it's not like it's you who's affecting the world. Blame the other guy for irresponsibly falling asleep.

anilEhilated posted:

I've got a couple questions regarding Final Fantasy IX:
1. The wiki says to keep items since I'll want to teach their abilities to characters I unlock later, but I just walked into a tutorial on synthesis; does this mean that if I want to obtain new items, I need to buy extra copies of the old ones or is it generally safe to skip synthesizing and unlock the items by progressing in the game? Just how important synthesis is?

2. The card game seems pretty impenetrable; how important is it? From what I vaguely recall from years and years ago, it was a pretty big deal in VIII...

Synthesizing gets you pretty much the best items in game. If you have money, it's advisable to buy a couple of copies. That being said, there are very few items that don't have extra copies available in stores or that cannot be stolen from bosses. You can almost always come back later to the shop or you run into another shop that sells the items. Unless you are being perfectionist, there's no need to sweat it but synth shops are one of the best investments in the game in my opinion.

I'm probably in the minority but I like the card game a lot. There's some mandatory card play at one point but it doesn't require huge investments of time. If you do like it, there's lots of cards to collect and small sidequests to do.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

anilEhilated posted:

I've got a couple questions regarding Final Fantasy IX:
1. The wiki says to keep items since I'll want to teach their abilities to characters I unlock later, but I just walked into a tutorial on synthesis; does this mean that if I want to obtain new items, I need to buy extra copies of the old ones or is it generally safe to skip synthesizing and unlock the items by progressing in the game? Just how important synthesis is?

2. The card game seems pretty impenetrable; how important is it? From what I vaguely recall from years and years ago, it was a pretty big deal in VIII...

Make sure you buy a couple of Mage Mashers when you can early on, otherwise it's gone from stores until Disc 4.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Zanzibar Ham posted:

Come on, please don't do this. I didn't even say I think hammers are the best, just that I like using them.

Sorry, reflex.

Anyway, what should I know about the new Battletech. I played a bit before so I know about the Argo, but it performed very poorly so I never got into the meat of the game. Apparently is better now and I'm giving it another go.

I've read the wiki, but no idea whether that's updated.

OptimusShr
Mar 1, 2008
:dukedog:

Fat Samurai posted:

Sorry, reflex.

Anyway, what should I know about the new Battletech. I played a bit before so I know about the Argo, but it performed very poorly so I never got into the meat of the game. Apparently is better now and I'm giving it another go.

I've read the wiki, but no idea whether that's updated.

Everything looks right to me. I would just add one thing

-Cover is very useful. Aside from making it harder for you ti hit it can also reduce damage. With bulwark you can get a 40-60% damage reduction from enemy attacks.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Neddy Seagoon posted:

Make sure you buy a couple of Mage Mashers when you can early on, otherwise it's gone from stores until Disc 4.
Well, gently caress.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~
Finally getting to play Fist of The North Star: Lost Paradise, should I expect the usual Yakuza style tips and tricks?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

anilEhilated posted:

I've got a couple questions regarding Final Fantasy IX:
1. The wiki says to keep items since I'll want to teach their abilities to characters I unlock later, but I just walked into a tutorial on synthesis; does this mean that if I want to obtain new items, I need to buy extra copies of the old ones or is it generally safe to skip synthesizing and unlock the items by progressing in the game? Just how important synthesis is?

2. The card game seems pretty impenetrable; how important is it? From what I vaguely recall from years and years ago, it was a pretty big deal in VIII...

1) Synthesis is very important. Never mind attack power; many unique and high-level passive abilities are gated behind it. You'll need a small stash of backups, but probably no more than 3-4 each with a few exceptions.

2) don't play the card game

2a) Long answer the card in FF8 is important because it's the core of the crafting system. In FF9, there's only two places where cards are useful:
- You participate in a card tournament (that you can and probably will have to cheese your way through, saving between matches) later in the game. If you win all three matches, you get some prize... Angel Earrings I think? They teach some useful passives, but you can get this same treasure elsewhere many times. i think you can synth them
- If you have a Namingway card, there's a guy in an optional town you can only access with the airship who will change your party members' names.

That's it. That's an exhaustive list of absolutely everything you can get from the card game. Otherwise it simply serves to feed into itself.

Fur20 fucked around with this message at 23:15 on Dec 14, 2018

precision
May 7, 2006

by VideoGames
The card game in 9 is good. Fight me :mad:

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

precision posted:

The card game in 9 is good. Fight me :mad:

I would but I can't figure out which letters beat which numbers

SiKboy
Oct 28, 2007

Oh no!😱

SpazmasterX posted:

Finally getting to play Fist of The North Star: Lost Paradise, should I expect the usual Yakuza style tips and tricks?

Yeah, pretty much. I enjoyed it fine, but its still pretty much a slightly lesser yakuza game, with an anime story.

- Be aware the Yellow experience orbs are limited, and you might want to prioritize unlocking the top row of the moves skill tree, that lets you learn skills from sparring with another character who you meet quite early on. Its possible to lock yourself out of these (or at least until new game+). Not the end of the world, but worth bearing in mind. Other colours can be bought through the arena and the casino, but yellow ones I think you mainly get from completing chapters.

- Maxing out a shopkeeper in the bartending minigame increases the amount of stuff in their shop.

- A couple of the hostess missions (which I didnt like as much as the Zero/Kiwami 2 style personally, but still good) are bastard hard. It helps if you level up your hostesses and have a bunch of the items which restore hostess stamina so you can just roll with your A-team every time. Unfortunately the shops dont sell the good poo poo unless you have maxed out your relationship with the shopkeeper, see previous bullet point.

- The trouble-finder accessory ("maidens veil" I think its called, or something similar) is unlocked from a later hostess mission.

- Once you have unlocked racing, to unlock subsequent tracks you have to drive to them in the open world and talk to a person by the start of the track. They are really easy to overlook if you dont realise this.

- Bounty hunting is a good source of a lot of cash in the early game, and you can quite quickly get to the point where currency is essentially meaningless.

- There is a fairly large amount of the wasteland that the story literally never takes you to. Once you have a rock breaking bumper and quicksand traversing tires, feel free to explore.

- Just dont think about the plot too hard, because the timeline kind of doesnt feel like it works given any critical thought whatsoever. Just enjoy the game and Kenshiro being mad max kiryu.

Barudak
May 7, 2007

SpazmasterX posted:

I would but I can't figure out which letters beat which numbers

You cant because the way the game works the random hidden die it rolls to determine a cards attack value/defense value when it happens is so large that the stats on your card are effectively irrelevant. The card game is a game of near pure chance and has no real rewards.

Gun Jam
Apr 11, 2015
Picked up Death's Gambit on a whim - any advice?

Also - Might and Magic X ; Already played a bit, so I only got one question - are there anything where the race of your party members matter (AKA - NPC turns friendly if you got an elf, or an area only a party with orc can enter)? Gotta know if I can relax (or not!) about missing anything because of my party composition.
And my two cents for the latter:
- Your starting healing spell is in earth school
- Get expert Primordial quickly - it gives the identify spell, saving you money on ID-ing magic items. (Not a must, but helpful)
- Entangle (earth magic) + Gust of Wind (from air magic) is a nice combo at the beginning of the game.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Barudak posted:

You cant because the way the game works the random hidden die it rolls to determine a cards attack value/defense value when it happens is so large that the stats on your card are effectively irrelevant. The card game is a game of near pure chance and has no real rewards.

This explains so much. I thought I was just dumb (I am)

GuavaMoment
Aug 13, 2006

YouTube dude

Gun Jam posted:

Also - Might and Magic X ; Already played a bit, so I only got one question - are there anything where the race of your party members matter (AKA - NPC turns friendly if you got an elf, or an area only a party with orc can enter)? Gotta know if I can relax (or not!) about missing anything because of my party composition.

I don't think so? But there are ways around that if it is the case. I know in previous Might and Magic games you could dismiss party members and rehire them again after you've done whatever was race/class gatekept. Nonetheless it's a good idea to spread around your races and classes just for normal gameplay reasons.

Big Mouth Billy Basshole
Jun 18, 2007

Fun Shoe
I bought Witcher 3 and don't know much about the gameplay. Any traps/bad choices to watch out for?

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Barudak posted:

You cant because the way the game works the random hidden die it rolls to determine a cards attack value/defense value when it happens is so large that the stats on your card are effectively irrelevant. The card game is a game of near pure chance and has no real rewards.

There's definitely an RNG element but "effectively irrelevant" and "near pure chance" are exaggerations. If your cards are better than the opponent's then you'll win a whole lot more than you'll lose, though that's assuming you know how the game works which isn't a given.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
As far as the RPG elements of the game go, there isn't much you can really do wrong, as such. The game is huge and you'll eventually end up with enough skill points to get more or less everything, one way or the other, although it will probably take you some 200 hours to actually get to that point. Just pick whatever sounds interesting and like it would fit the way you want to play. There are nearly no quests or dialogue options that are locked behind skill checks or things like that, so it's really just about how you want to approach the combat system.

One thing I would recommend to you would be to get a mod that removes level restrictions on equipment, though. Levels and skills don't really translate to character power the way you'd probably expect from an RPG. It's mostly unlocking better equipment that keeps you effective in a fight, and that is strongly gated behind how much XP you can find in the zone you're currently in. It can get kind of frustating when you really just want to go somewhere else already and can't, because everything on the other side of the river kills you in two hits and Geralt refuses to wear his new Level 5 Shirt of Dirtfarming until you clean out all the local fetch-quests.

The equipment you can find in an area is nearly always appropriate for the strength of the local combat encounters, so it keeps itself in the balance. It just makes the game progression a bit less rigid.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Big Mouth Billy Basshole posted:

I bought Witcher 3 and don't know much about the gameplay. Any traps/bad choices to watch out for?
Quoting from my guide:
You’ll have the opportunity to buy character reset potions fairly early in the game, so don’t worry about messing up your character build.

You get 12 “active” skill slots into which you need to insert skills in order to be able to use them. These open as you level up, at a much slower rate than you’ll get skill points (particularly if you’re exploring the map and using Places of Power). Ergo, you should focus on leveling a small number of skills you’re currently using, rather than opening a large number of skills you won’t have enough slots for.

You can apply 1 mutagen for each three active skill slots to receive an additional bonus. For instance, if you apply a Greater Red Mutagen to three slots that have a single Red skill equipped, you’ll get a 20% attack bonus. 2 red skills will equal 28%, and 3 a 40% increase (or roughly that – the point is that if all the active skills in the slots to which the mutagen is applied are of the same color as the mutagen, the bonus is greater).

Since general skills don’t have a corresponding mutagen, and can’t have more than 1 skill point invested in them for greater effect, you generally want to avoid investing in them (unless you’re running a “general perks always active” mod). The two exceptions are Gourmet, which makes food act as a slow and long lasting regeneration potion (invaluable on higher difficulties, particularly when you’re low level) and “Cat/Griffin/Bear” school, which gives you fairly significant bonuses when you wear light/medium/heavy armor.

Though I noted that you’re free to experiment with skill combinations and that most are viable, some skills are traps not worth investing in: The crossbow should remain a utility weapon, and attempts to make it a primary damage dealer are basically wasted skill points. Crippling Blows does a *set* amount of damage (unlike the general bleeding critical effect, which does a portion of the enemy vitality) and thus scales incredibly poorly at high levels (particularly annoying for a high-level ability). The ability to have more than one sword oil applied at a time is basically worthless. The game practically never mixes enemy types (well... Wild Hunt warriors and their hounds, but that's also extremely rare)

Pneub
Mar 12, 2007

I'M THE DEVIL, AND I WILL WASH OVER THE EARTH AND THE SEAS WILL RUN RED WITH THE BLOOD OF ALL THE SINNERS

I AM REBORN
Important FFIX tip: you're going to get captured buy Kuja I think at some point and he'll make you form a party of 4 to go out and do a mission for him and leave the rest of your party locked up. Make sure the charecters you left behind arn't just the benchwarmers that you never use, because they'll have to complete a diffrent HARDER dungeon while your first team is gone. I was stuck in the first room of the dungeon grinding for like an hour the first time I got there.

Pneub fucked around with this message at 06:02 on Dec 16, 2018

Barudak
May 7, 2007

Kanfy posted:

There's definitely an RNG element but "effectively irrelevant" and "near pure chance" are exaggerations. If your cards are better than the opponent's then you'll win a whole lot more than you'll lose, though that's assuming you know how the game works which isn't a given.

Look up the math on how it works; higher cards win more often for sure but they dont do so at an intuitive rate because of the amount of behind the scenes math and the way it works. An evenly matched two cards is pure chance and being only a single rank above an opponent is not a tremendous shift in the odds (although the math is funky at lower and higher rank differences with two very high ranked cards level differences being neglible compared to two very low ranked cards because the math is utterly stupid)

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Barudak posted:

Look up the math on how it works; higher cards win more often for sure but they dont do so at an intuitive rate because of the amount of behind the scenes math and the way it works. An evenly matched two cards is pure chance and being only a single rank above an opponent is not a tremendous shift in the odds (although the math is funky at lower and higher rank differences with two very high ranked cards level differences being neglible compared to two very low ranked cards because the math is utterly stupid)

Right, but that's still pretty far from "stats on your card are effectively irrelevant" which makes it sound like you might as well play with all 0s for all the good picking up better cards will do you. I'm not an ardent defender of Tetra Master or anything, but if you're gonna play it then you're definitely gonna find more success with better cards, just not as consistently as you'd like.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Kanfy posted:

Right, but that's still pretty far from "stats on your card are effectively irrelevant" which makes it sound like you might as well play with all 0s for all the good picking up better cards will do you.

if you want to become a tetra master you have to play with your 0 cards until they level up and get X type damage anyway. so you better fuckin use those 0s

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

The White Dragon posted:

if you want to become a tetra master you have to play with your 0 cards until they level up and get X type damage anyway. so you better fuckin use those 0s

No I think I'm good just being a Tetra Scrub

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Big Mouth Billy Basshole posted:

I bought Witcher 3 and don't know much about the gameplay. Any traps/bad choices to watch out for?

Do not download the Fast Travel mod, it may break your saves. Do download the max carrying capacity mod.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Fat Samurai posted:

Do not download the Fast Travel mod, it may break your saves. Do download the max carrying capacity mod.

Someday I'll carve out some time for Witcher 3. I was curious about the Ghost Mode combat mod... would it be suitable for a first playthrough?

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
By the way, whoever added this tip to Shadowrun Returns back in September:

quote:

The final sequence of the game more or less requires you to use ranged combat against enemies, so make sure you have at least some karma put into Quickness. You will only have one party slot open. That person will not be able to use one of the aforementioned ranged weapons, soit's better to use them as a support mage or AP shaman rather than a direct combat role.

This is not actually true, the ranged weapon in the final sequence ignores your stats, including Quickness. You also have two party slots open, though it's true that you should use the other one on the extra help you're offered.

juliuspringle
Jul 7, 2007

When should I do the dlc for Fractured But Whole?

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

I just picked up Kynseed and from the description it seems sttaight forward enough. Any tips?

ahobday
Apr 19, 2007

There are a couple of things in the wiki already about how to become overpowered in Final Fantasy XV (Windows Edition, if it matters).

Any others ways to break the game that people can recommend?

My Lovely Horse
Aug 21, 2010

I'm catching up on Spider-Man. Looks pretty straightforward, but am I gonna have to watch my token spending or is there (eventually) enough to go around for all the upgrades? Like, if there are 55 hidden backpacks are there exactly 55 backpack tokens to spend across all the upgrade trees, is handling 5 crimes per district gonna give me all the crime tokens I'll ever need...?

al-azad
May 28, 2009



My Lovely Horse posted:

I'm catching up on Spider-Man. Looks pretty straightforward, but am I gonna have to watch my token spending or is there (eventually) enough to go around for all the upgrades? Like, if there are 55 hidden backpacks are there exactly 55 backpack tokens to spend across all the upgrade trees, is handling 5 crimes per district gonna give me all the crime tokens I'll ever need...?

I'm pretty sure there are more collectible tokens than you'll actually spend, like there are fewer than 55 backpack tokens worth of upgrades. Crimes happen every minute or so and at a certain point they'll spawn so rapidly you'll actively avoid them. You don't need to 100% anything like the "stop X crimes in this location" except to get the final suit upgrade. I played the game pretty casually, zipping towards the next mission while stopping to do a collectible or side quest only when it was in my direct path.

Lobok
Jul 13, 2006

Say Watt?

My Lovely Horse posted:

I'm catching up on Spider-Man. Looks pretty straightforward, but am I gonna have to watch my token spending or is there (eventually) enough to go around for all the upgrades? Like, if there are 55 hidden backpacks are there exactly 55 backpack tokens to spend across all the upgrade trees, is handling 5 crimes per district gonna give me all the crime tokens I'll ever need...?

The only ones that you may feel you're running short on will be Challenge Tokens which will be needed to get all suits and all gadget upgrades. You don't need to get Gold in all of the Challenges to earn enough tokens for that but you need Gold for 13 of them. Most people recommend prioritizing getting suits before maxing out all gadgets because there's a trophy for buying all the suits you can (an important difference between "buying" and earning because you can get that trophy and platinum without earning, say, the ESU suit) whereas the trophy related to gadgets is something like only 15 upgrades.

That said, if you think you can get Gold in 13 challenges and Silver in the others then you can just buy whatever you want because you won't be short. Also, if you are going to get the DLC there are more challenge tokens to be earned there that are solely for the purpose of buying suits in the base game. There are more suits in the DLC but they are all earned through other means, not by spending tokens.

Lobok fucked around with this message at 16:07 on Dec 17, 2018

Bedurndurn
Dec 4, 2008

My Lovely Horse posted:

I'm catching up on Spider-Man. Looks pretty straightforward, but am I gonna have to watch my token spending or is there (eventually) enough to go around for all the upgrades? Like, if there are 55 hidden backpacks are there exactly 55 backpack tokens to spend across all the upgrade trees, is handling 5 crimes per district gonna give me all the crime tokens I'll ever need...?

My memory is that if you want to make plantinuming easier, you want to prioritize suit upgrades with your challenge tokens. Doing it the other way around requires getting more golds in the challenges, some of which are fairly hard. Never had an issue with any other kind of token, since those are easy enough to pick up on the fly whenever you need one for something.

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CuddleCryptid
Jan 11, 2013

Things could be going better

Not playing the first time but trying to complete it after not playing for a while, is I am going for all the trophies in Witcher 3 then what approximate percentage of the random world quests do I need to complete? All the random question marks, I mean.

Also, are there any mutually exclusive trophies in one run?

I didnt make it all the way through my first time so I dont want to spoil it by looking up the secret trophies

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