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That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

:siren:I had to (at least temporarily) bow out of the LP, but Phelddagrif has been so awesome to offer to take over! The new OP can be located HERE - it'll contain links to the future updates.
:siren: We now have direct thread partecipation! From Scenario 6 onward, the thread is controlling one of our heroes. Everyone's welcome!
:siren:The OP has hit the 50k characters limit! The previous updates have been moved to the second post, to leave space for the ever growing list of newer updates.
:siren:We now have a Discord Server if you want to ask any question!

SPOILER WARNING - these classes have been unlocked and are actively discussed in the thread (after Scenario X):
Two-Minis (aka Phoenix, Conclusion of Scenario 43)
Angry Face (aka Spiky Head, Conclusion of Scenario 81).
Circles (aka Ubisoft, Conclusion of Scenario 24).
Eclipse (aka Moon, Conclusion of Scenario 62).
Music Note (Conclusion of Scenario 62).
Red Guard level 5 content (Conclusion of Scenario 84)
Three Spears (Conclusion of Scenario 72).

What is Gloomhaven?
You can think of it as a (very) modern take on HeroQuest: Gloomhaven is a dungeon crawler, with tactical turn based combat, hero/loot progression, and so on. It has been the top1 game on BGG for more than 3 years now. Here’s a very brief intro to the game in three minutes:
https://www.youtube.com/watch?v=aUE-x8eCg6g

Here's a more thorough rules overview:
https://www.youtube.com/watch?v=pSWMvXT6jCw

For more details about the boardgame, you can check the Trad Games thread.

How will the LP work?
This is going to be a full cooperative LP, with players selected from a list of volunteers. Each player will be able to control a single hero from our party for a whole adventure; in between the dungeon crawling, everyone will partake in votes to decide the outcome of Town and Road events, upgrades and other decisions.

But I don’t know how to play!
Don’t worry about that: the game mechanics are easy enough to pick up and you’ll be able to ask suggestions in the thread. That said, if you’re interested in volunteering to pilot one of the heros in the dungeon crawling portion of the game, you should familiarize yourself with the core rules before your turn to play comes up.
Isaac Childers, author of the game, has a very open mind about online content, and all the manuals for the game are available in various formats:
Searchable online rulebook.
If you’re on mobile, you may prefer the: light version.
Here you can find the latest FAQs in case you have any fringe case doubts!

How do I sign up?
Simply ask in the thread. Please bold your request! I've made the Player List available as a public Google Sheet, so if you are not sure if you've been signed up (or if you want to check your position in queue) click here: https://docs.google.com/spreadsheets/d/1X5o0-NfbKZAB0kV25QTrrvM8narQRumiMYyh_TpAlvM/edit?usp=sharing



LP RULES
Discussion and spoilers: you are free to chat about anything related to the LP (including rules) in the thread; feel free to ask in the thread or reach out to me directly if you need any assistance or clarification. Also please remember to be nice and don't start fights itt over planning/discussion please!
DO NOT POST SPOILERS OF ANY KIND, not even in tags. Gloomhaven has a lot of content that is hidden from the players at the beginning of the game and part of the charm is discovering it. Do not talk or hint about anything that is sealed or has not been seen in the LP, please. I will use spoiler tags in the OP and the 2nd and 3rd posts to hide things (names, pictures, etc) that would provide spoilers for someone casually skimming the thread but it goes without saying that, by following the LP, you will see the content of the game :)

Voting in the thread
Please express your preferences bolded. If you change your mind, please create a new post with both your old and your new vote for easier tallying.

Scenario Level calculator


Cypher


How are you going to play the game?
I’ll be playing the author sanctioned TTS mod.
I’ll also be using Gloomhaven Helper to keep track of the nitty gritty details.

THE TORCH THIEVES

Our Heroes
All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards will be marked in red, while lost cards will be marked in deep purple. Cards in the active slot will be marked in teal in turns following the one they are played in. E: I have changed the color scheme to a more color blind friendly one! Available items are also shown there.

Red Guard (JotL class) posted:

Kir Kanos, the Valrath Red Guard

Personal Quest:

Personal Quest Progression: 0/20.

Music Note (CLASS SPOILER BELOW) posted:

Letitia "Letty" Van Halen, the Quatryl Soothsinger

Personal Quest:

Personal Quest Progression: Completed 0/3 Crypt Scenarios, then unlock and complete Scenario 52 Noxious Cellar (0/1) NOTE: we are using Marcel's errata for this PQ since the default one could not be completed so far into the game.

Angry Face / Spiky Head (CLASS SPOILER BELOW) posted:

Boris, the Orchid Doomstalker

Personal Quest:

Personal Quest Progression: 79/200g

Party Sheet



Global Achievements



Prosperity tracker



Market pool:
The Market Pool is available on the mobile friendly spreadsheet! If you are planning an Enhancement, you can find the rules here.
Town Records so far...




Retired Adventurers
These are ex party members who have managed to complete their Personal Quests and have now Retired from the mercenary life!

**RETIRED** Bullwinkle the Inox Brute (Level 3) posted:


Personal Quest and Character Sheet:


Personal Quest Progression: 20/20 (Bandit Archer, Living Bones, Living Corpse, Inox Archer, Inox Shaman, Inox Guard, Vermling Scout, Merciless Overseer, City Archer, City Guard, Captain of the Guard, Cultist, Earth Demon, Giant Viper, Ooze, Hound, Living Spirit, Frost Demon, Flame Demon, Rending Drake).

**RETIRED** Rocky the Savvas Cragheart (Level 4) posted:


Personal Quest and Character Sheet:


Personal Quest Progression: 4/4 (Bandit Commander, Merciless Overseer, Captain of the Guard, The Colorless).

**RETIRED**Two Mini (Level 5) (CLASS SPOILER BELOW) posted:

Ash & Pikachu, the Bear and the Beast Tyrant

Personal Quest:

Personal Quest Progression: 4/4 Enhancements.

**RETIRED** Master Splinter the Vermling Mindthief (Level 8) posted:


Personal Quest:


Personal Quest Progression: Completed two Scenarios in the Lingering Swap (19, 32) (2/2), Unlock and complete Scenario 61 plot (2/2).

**RETIRED** Lina Megumin Inverse the Spellweaver (Level 7) posted:


Personal Quest:


Personal Quest Progression: 2/2 (Two-Minis, Mind Thief)

That Italian Guy fucked around with this message at 09:39 on Oct 12, 2021

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That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
Note: it took a couple of Scenarios for the LP to find its footing, format-wise, so please bear that in mind! We have switched to a better format (with more player input) from Scenario 2 onward and, later on (to this day) we have left one of the party members to be controlled directly by people in the thread.

Older updates list (start from here!):
- UPDATE 1 - Meet the Gang, VOTE RESULTS
- Scenario 1 - Black Barrow, Round 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
- City Management I, Update 1, Update 2 and Scenario 2 Preamble
- Scenario 2 - Barrow Lair, Round 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A,9B, Conclusion
- City Management II, Update 1, Update 2 and Scenario 3 Preamble
- Scenario 3 - Inox Encampment, Round 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A+B, 10A, 10B, 11A, 11B, 12A, 12B, Conclusion
- City Management III, Update 1, Update 2 and Scenario 9 Preamble
- Scenario 9 - Diamond Mine, Round 1A, 1B, 2A, 2B, 3A, 3B, 4+5A, 5B, 6A, 6B, 7A,7B, 8A, 8B, Conclusion
- City Management IV, Update 1, Update 2 and Scenario 11 Preamble
- Scenario 11 - Gloomhaven Square A Round 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B+6, 7A, 7B, 8A, 8B, 9A, 9B, 10A+, 10B, 11A, 11B, 12AB+13A, 13B, 14A, Conclusion
- City Management V, Update 1, Update 2 and Scenario 4 Preamble
- Scenario 4 - Crypt of the Damned Round 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5+6A, 6B, 7A, 7B, 8A, 8B, Conclusion
- City Management VI, Update 1, Update 2 and Scenario 18 Preamble
- Scenario 18 - Abandoned Sewers, Round 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A+, 6B, 7A, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A+B, 12A+B, 13A+, 13B, 14A, 14B, 15A, 15B, Conclusion
- City Management VII, Update 1, Update 2 and Scenario 14 Preamble
- Scenario 14 - Frozen Hollow, Round 1A, 1B, 2A, 2B, 3A, 3B, 4, 5, 6, 7A+, 7B, 8A, 8B, 9A, 9B, 10, 11, 12A+, 12B, 13A, 13B, 14A, 14B, Conclusion
- City Management VIII, Update 1, Update 2 and Scenario 43 Preamble
- Scenario 43 - Drake Nest, Round 1A, 1B, 2A, 2B, 3A, 3B, 4, 5, 6A+, 6B, 7A, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12A, 12B part1, 12B part2, 13A, 13B, 14A, 14B, 15A, 15B, 16A, 16B, 17A, Conclusion
- City Management IX, Update 1, Update 2, Update 3 and Scenario 16 Preamble
- Scenario 16 - Mountain Pass, Round 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5-6-7A+, 7B, 8A, 8B, 9, 10, 11, 12A+, 12B, 13A, Conclusion
- City Management X, Update 1, Update 2 and Scenario 81 Preamble
- Scenario 81 - Temple of the Eclipse, Round 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A+, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12+13A+, 13B, 14A, 14B, 15A, 15B, 16A, 16B, 17A+B, Conclusion
- City Management XI, Update 1, Update 2, Update 3 and Scenario 66 Preamble
- Scenario 66 - Clockwork Cove 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12A, 12B, 13A, Conclusion
- City Management XII, Update 1, Update 2, Update 3 and Scenario 25 Preamble
- Scenario 25 - Icecrag Ascent 1A, 1B, 2A, 2B, 3A, 3B, 4A+, 4B, 5A, 5B, 6A, 6B, 7, 8, 9A+, 9B, 10A, 10B,11A, 11B, 12A, 12B, Conclusion
- City Management XIII, Update 1, Update 2 and Scenario 5 Preamble
- Scenario 5 - Ruinous Crypt 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 4B+, 5A, 5B, 6A, 6B, 7B, 7B, 8A, 8B, 9, 10, 11, 12A+, 12B, 13A, 13B
- City Management XIV, Update 1, Update 2 and Scenario 34 Preamble
- Scenario 34 - Scorched Summit 1A, 1B, 2A, 2B, 3A, 3B, 4A, Conclusion
- City Management XV, Update 1, Update 2 and Scenario 82 Preamble
- Scenario 82 - Burning Mountain 1A, 1B, 2A, 2B, 3A, 3B, 3B+, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12A, 12B, Conclusion
- City Management XVI, Update 1, Update 2 and Scenario 6 Preamble
- Scenario 6 - Decaying Crypt 1A, 1B, 2A, 2B, 3A, 3B, 4A+, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8&9A+, 9B, 10A, 10B, Conclusion
- City Management XVII, Update 1, Update 2 and Scenario 19 Preamble
- Scenario 19 - Forgotten Crypt 1A, 1B, 2A, That time Master Splinter ran through the whole dungeon in a Turn, 2B continued, 3A, 3B, 4A, Conclusion

This post is also full, the update list continues in the next post!

That Italian Guy fucked around with this message at 11:38 on Jan 8, 2021

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
Update List (continued)
- City Management XVIII and Scenario 27 Preamble
- Scenario 27 - Ruinous Rift 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A, 9B, Conclusion
- City Management XIX, Update 1, Update 2, Update 3 and Scenario 24 Preamble
- Scenario 24 - Echo Chamber 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 4B+, 5A, 5B, 6, 7A+, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, Conclusion
- City Management XX, Update 1, Update 2 and Scenario 23 Preamble
- Scenario 23 - Deep Ruins 1A, 1B, 2A, 2B, 3A, 3B, 4A+, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A+, 9B, 10B, 11A, 11B, 12A, 12B, 13A, Conclusion
- City Update XXI and Scenario 32 Preamble
- Scenario 32 - Decrepit Wood 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 7A, 7B, 8A, 8B, 9A, 9B, 10, 11A, 11B, 12A, 12B, 13A, 13B, Conclusion
City Management XXII, Update 1, Update 2 and Scenario 61 Preamble
Scenario 61 - Fading Lighthouse 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A+B, 7A+, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12+13A, Conclusion
- City Management XIII and Scenario 62 Preamble
- Scenario 62 - Pit of Souls 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, Conclusion
- City Management XXIV, Update 1, Update 2, Update 3 and Scenario 30 Preamble
- Scenario 30 - Shrine of the Depths 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5/6/7/8A, 8B, 9A, 9B, 10A, 10B, 11A+B, 12A, 12B, 13A, Conclusion
- City Management XXV, Update 1, Update 2 and Scenario 84 Preamble
- Scenario 84 - Crystalline Cave 1A, 1B, 2A, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6A, 6B, 7A, 7B, 8A, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12A, Conclusion
City Management XXVI, Update 1, Update 2 and Scenario 33 Preamble
- Scenario 33 - Savvas Armory 1, 2A+, 2B, 3A, 3B, 4A, 4B, 5A, 5B, 6-7-8A+, 8B, 9A, 9B, 10A, 10B, 10B continued, 11A, 11B, 12A, 12B, 13A
-Scenario 33 TIME TWIST - Savvas Armory 8A+, 8B, 9A, 9B, 10A, 10B, 11A, 11B, 12A, 12B, 13A, 13B, 14A, 14B, 15A, 15B, 16A, 16B, 17A, 17B, 18A, 18B, 19A, Conclusion

Let's meet our heroes!
These are the heroes initially available for the players to choose from (more heroes are going to become available during the campaign and they'll take the place of existing ones once these retire. We don't have to worry about this for now, though). We are going to pick THREE heroes out of these six for our party.
Please note that the linked guides are by no mean to be perfect; they are simply a good way to show all the cards available to each class and to provide a primer on them! There are plenty of resources online if you are interested in character builds; players are also of course free to come up with their own idea, or ask the thread for assistance!

Reddit guide posted:

The Brute

The starting class best designed for tanking, he sports a huge health pool relative to his level. He is more than just a mindless tank, with access to some ranged damage, a good amount of melee damage, and of course plenty of damage mitigation tools. The Brute can be played one of two ways: either as a melee damage dealer with some damage mitigation, or as a true "tank" with a secondary focus on damage. It's also worth mentioning experience: the Brute has a large amount of experience gain on non-loss cards. This is actually really important because he's a front-liner. Given that he'll be expected to take some hits, it's important that he stays ahead or at least keeps up in levels. If a Brute is underleveled compared to the rest of the group, he's really going to struggle to be effective (similarly to how the Scoundrel relies on looting). So experience is more of a priority for us than some other classes.

Reddit guide posted:

The Tinkerer

The Tinkerer is the support class of the starting 6. She has great healing and a medium-sized health pool. What she lacks, mostly, is damage. She has a number of attacks, some of which are quite decent, although many times they're good because of status effects rather than the damage they deal (further solidifying her role as a support). Her few really good damage attacks are all losses (AKA: 1 time use only). Unlike any other of the starting classes, however, she has a hand size of 12, which is enormous and both gives her a ton of longevity as well as the flexibility to use more loss cards than most other classes. She typically plays from ranged, as she has little benefit from getting into melee range, but a reasonable health pool and a huge hand size means she can risk getting up close and taking a few hits if absolutely necessary.

Reddit guide posted:

The Spellweaver

The Spellweaver's primary focus is dealing moderate amounts of damage to multiple targets at range with some secondary utility through healing and debuffs. A focus on high-impact loss cards for these AoE attacks combined with reasonable hand conservation strategies typically leads to mixing flashy turns dealing tons of damage with filler turns putting in chip damage or providing other support. The Spellweaver has access to the best AoE of the starting classes and she can recover her lost cards (once, through a card called Reviving Ether); she also has access to good XP generation abilities. She lacks strong single target damage cards and her main weakness is that, due to her low card count and unique recovery mechanic (Reviving Ether) it's easy to exhaust her if not properly managed.

Reddit guide posted:

The Scoundrel

The Scoundrel is the "rogue" class of the starting pack. She has good single target damage and she benefits from fighting enemies that are adiacent to other allies; somewhat more rarely a bonus to attack is applied if the monster is not adjacent to any of its allies. The other thing the Scoundrel is amazing at is looting. While you may think that is just a greedy thing, it's actually very important to both the party (looting quest items or other stuff useful to the whole party) and the Scoundrel's development as well. The Scoundrel starts with one of the lower starting hand sizes (and no ability to recoup lost cards like the Spellweaver) so careful planning is needed to avoid an early demise.

Reddit guide posted:

The Cragheart (or check Zurai's Breakdown!)

The Cragheart is a very interesting and diverse class. It can be played as an off-tank, backup support, or ranged damage dealer. The Cragheart works very well in a 3 or 4 player party, depending on the class make up - although it is the only one of the starting six classes that deals friendly fire! While you have to be careful of the collateral damage to your allies, the true damage the Cragheart can deal out is extremely useful in dealing with high shield, low hit point enemies. The Cragheart is also extremely good at gaining XP. It also has the unique ability (at least in the starting pack) to create and manipulate obstacles on the map.

Reddit guide posted:

The Mindthief

The Mindthief is a primarily melee damage dealer, with some ranged utility. She has a medium hand size, and small health pool which gives you the tricky job of trying to keep her in the thick of battle, where she can dish out the most damage, while still keeping her alive and (mostly) well. The Mindthief has also access to crowd control abilities (like the name suggests), semi-permanent self buffs and summons (more rats!).

Jaws of the Lion classes
We have voted to add these 4 classes to the pool! I'm not including a full guide cause, as mentioned before, each of these classes has a sealed component that unlocks at Level 5 so please no spoilers on that content! Level 1-4 cards can be freely discussed instead.

The Red Guard posted:

Reddit resources

The Red Guard is a very mobile and flexible character: he can tank (in the general GH sense), he can deal damage both in melee and at range, he can manipulate his own and the enemies' positions on the battlefield. He revolves around the Fire and Light elements and has both slow and fast inititiative cards, allowing for a MT like 1-2 punch action. He's a Valrath, same as Jakserah.

The Hatchet posted:

Reddit resources

The Inox Hatchet is ranged damage dealer specialized in throwing...hatchets at people. Or hitting people with hatchets, in certain cases. He has a unique mechanic called "The Favorite" - he literally has a favorite hatchet that causes more damage when used, but then gets stuck into fool and need to be recovered before it can be used again.

The Voidwarden posted:

Reddit resources

The Human Voidwarden is all about messing with the enemies (by moving them around or making them attack each other) or helping your party (by...moving them around or making them attack the enemies). She also comes with a suite of buffs (Heals/Blesses/Strenghten) or debuffs (Stun/Disarm/Curse) that are often double-edge swords: she may Heal you for 5, but also Poison you - but if she removes Poison from you, you get a Bless! Or she may allow you do attack an enemy for a ton, but you get damaged in the process. Or Stun an enemy, but Curse herself. You got the gist.

The Demolitionist posted:

Reddit resources

The Quatryl Demolitionist is some kind of rocket powered cross between the theme of the Tinkerer and the Cragheart ability to interact with obstacles. She has a lot of cards that revolve around Obstacles and Walls - punching people into Walls doing extra damage, exploding Obstacles to get buffs, etc. Some of her mechanics revolve around "Rubble Piles" (remains of destroyed obstacles, count as an empty hex otherwise).

Additional Classes unlocked
These classes are locked inside individual boxes when the game start and you can only unlock them whenever one of the existing heroes retires, having completed their Personal Quest. Each of this "unlocked" characters is heavily spoiler-free in every GH thread, since the unlock order is not static, and someone may even finish the full campaign without unlocking them all. Because of that, these classes are normally referred to by what the symbol on their box looks like. AVOID SPOILING THE CONTENT OF THESE BOXES UNTIL THEY ARE REVEALED ITT!

Two-minis posted:


The Beast Tyrant

The Beast Tyrant is the only class with two miniatures, and features a unique ability called "command" that allows the Beast Tyrant to control their trusty Bear. The Bear is by far and away the best summon, with Brute levels of HP and the ability to attack three times in a turn. It also "summons" automatically at the beginning of a scenario when you place your miniatures. Perhaps one of the weak points of the class is the bear's nature as a summon; it will move and attack on its turn like a monster, which can get it into trouble and muddy the plans of your ally's turns. The Tyrant also has incredibly low HP, so you should keep it out of harm's way - and generally you will want to use your move actions to command the bear to attack. Thus, you may only have three or so cards with a movement for your Tyrant, making its positioning key. The alternative build is a Summoner with several different animal pets on top of the Bear.

Angry Face posted:


The Orchid Doomstalker


The Doomstalker is a ranged damage dealer; he does have multi-target options, but he excels at hitting single targets very hard at very long range. His signature mechanic is a variety of debuffs called 'Dooms' that you apply to any enemy target on the board, regardless of LOS or Range; you can only have one Doom active at any given time. With a 12-card hand, Doomstalker can use a number of loss cards, and he has some very powerful ones to choose from, including a Level 2 that grants what amounts to permanent Advantage.

Circles posted:


The Aesther Summoner

The Summoner...summons :v: It has a card similar to the SW Reviving Ether that allows her to recover her Lost summon cards so that she can truly spam the board with critters. It functions mostly as a support and damage dealer class and offer some "tanking" capability as well by presenting more bodies for the enemy to focus. She's an Aesther, same as Hail.

Eclipse posted:


The Aesther Nightshroud
9 cards, easy access to INVISIBILITY, burst damage - this character is an assassin through and through.

Music Note posted:


The Quatryl Soothsinger
The Soothsinger is THE support class in GH. She can heal, she can debuff and control enemies and she uses "songs" to create party-wide buffs. She gains XP at an incredible pace and is, in general, an incredible force multiplier, especially in 3 or 4 Characters parties.

That Italian Guy fucked around with this message at 10:52 on Jul 16, 2021

Reik
Mar 8, 2004
I would like to volunteer to control a hero.

For party composition, I would like to suggest: Brute, Spellweaver, Mindthief. The Spellweaver enjoys all the excess Ice the Mindthief makes.

For party name, I suggest Torch Bandits because this parody city event is too real.



Reik fucked around with this message at 21:11 on Dec 19, 2018

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
I’ve been playing Gloomhaven for a year and it would be super interesting to start over so SIGN ME UP

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Edit: Removing this vote in favor of a different one below.

Some Numbers fucked around with this message at 21:28 on Dec 19, 2018

SalTheBard
Jan 26, 2005

I forgot to post my food for USPOL Thanksgiving but that's okay too!

Fallen Rib
Scoundrel, Mind thief and Cragheart

Party name: Guardians of Absolutely Nothing

Edit: I main Scoundrel but would be open to playing anything

SalTheBard fucked around with this message at 21:06 on Dec 19, 2018

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost
I want to control an adventurer!

Mindthief please! I will also play Cragheart or Brute.

Party name: The Missionaries

Elephant Ambush fucked around with this message at 21:54 on Dec 19, 2018

Corbeau
Sep 13, 2010

Jack of All Trades
Spellweaver, Tinkerer, Brute. The classic MMO trinity of roles (though Gloomhaven doesn't really adhere to it).

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
Don't forget to specify if you want to be put on the list to control one of the heroes for an adventure! :black101:

E: vvvvv I know, I just want people to understand that voting =/= signing up, unless specified (as some players may just want to have a more "relaxed" participation).

That Italian Guy fucked around with this message at 21:03 on Dec 19, 2018

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Corbeau posted:

Spellweaver, Tinkerer, Brute. The classic MMO trinity of roles (though Gloomhaven doesn't really adhere to it).

Mostly because there are no real tanks in Gloomhaven and because the Brute is also DPS.

That Italian Guy posted:

Don't forget to specify if you want to be put on the list to control one of the heroes for an adventure! :black101:

I did!!!

Reik
Mar 8, 2004

Some Numbers posted:

Party comp: Brute, Spellweaver, Scoundrel. Two glass cannons and a "tank." We don't need any healing.

How would you feel about Brute, Spellweaver, Mindthief?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Reik posted:

How would you feel about Brute, Spellweaver, Mindthief?

I'm way more interested in Scoundrel than Mindthief.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
I want to see Brute, Spellweaver, Mindthief

Corbeau
Sep 13, 2010

Jack of All Trades
It's worth mentioning that most Gloomhaven classes have direct analogues in either classic D&D or WoW, so if you've got old favorites and wonder if/how they translate... :justpost:

archduke.iago
Mar 1, 2011

Nostalgia used to be so much better.

I'd like to play

Reik
Mar 8, 2004

Some Numbers posted:

I'm way more interested in Scoundrel than Mindthief.

If we bring the Scoundrel we probably want to bring the Brute along, and if we're not bringing the Mindthief I think the Cragheart would be a better ranged damage dealer.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
So just to confirm, are we going to have the same party of three characters until they retire, but rotate who controls them from scenario to scenario?

Reik posted:

If we bring the Scoundrel we probably want to bring the Brute along, and if we're not bringing the Mindthief I think the Cragheart would be a better ranged damage dealer.

I'm cool with Brute/Scoundrel, but are you saying that a Cragheart is a better ranged DPS than a Spellweaver? Because if so, you're insane.

Corbeau
Sep 13, 2010

Jack of All Trades
The Spellweaver doesn't exactly mind being able to nom it's own element generation.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Some Numbers posted:

So just to confirm, are we going to have the same party of three characters until they retire, but rotate who controls them from scenario to scenario?

Yes, unless there is a strong sentiment in the thread for a change (IE: something is not working out or is considered boring). It is possible to pick each of the available classes at any time, after all, so that's always open as an option.

E: vvvvvvvvvvvvvv Also yes, each hero is going to be controlled by a different set of players (the next 3 in line in the sign up list) every scenario. If we run out of players, we'll start again from the beginning of the list!

That Italian Guy fucked around with this message at 21:23 on Dec 19, 2018

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

That Italian Guy posted:

Yes, unless there is a strong sentiment in the thread for a change (IE: something is not working out or is considered boring). It is possible to pick each of the available classes at any time, after all, so that's always open as an option.

Right, sure. But the overall idea is to change controllers while keeping the party intact?

Reik
Mar 8, 2004

Some Numbers posted:

So just to confirm, are we going to have the same party of three characters until they retire, but rotate who controls them from scenario to scenario?


I'm cool with Brute/Scoundrel, but are you saying that a Cragheart is a better ranged DPS than a Spellweaver? Because if so, you're insane.

I don't think they would do more damage, but I think they would fill the ranged damage role and be better for the group overall. For example, if the Scoundrel really needed someone adjacent to an enemy and the Brute was immobilized or otherwise unable to get there, the Cragheart could stand next to an enemy for a turn and not explode.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Reik posted:

I don't think they would do more damage, but I think they would fill the ranged damage role and be better for the group overall. For example, if the Scoundrel really needed someone adjacent to an enemy and the Brute was immobilized or otherwise unable to get there, the Cragheart could stand next to an enemy for a turn and not explode.

On the other hand, in exchange for not being able to stand in melee range, the Spellweaver could simply delete other enemies.

If you want to do Brute/Cragheart, that's a totally fine party, but I think at that point, we should go Brute/Cragheart/Tinkerer.

Edit: You know what? I actually really really like that. I'm changing my vote to Brute/Cragheart/Tinkerer.

Some Numbers fucked around with this message at 21:27 on Dec 19, 2018

Reik
Mar 8, 2004

Some Numbers posted:

On the other hand, in exchange for not being able to stand in melee range, the Spellweaver could simply delete other enemies.

If you want to do Brute/Cragheart, that's a totally fine party, but I think at that point, we should go Brute/Cragheart/Tinkerer.

Edit: You know what? I actually really really like that. I'm changing my vote to Brute/Cragheart/Tinkerer.

Hm, it would be a very durable group, but would it have enough damage? I'm thinking more for boss scenarios.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Brute and Crag do a lot of damage and Tinkerer can blow their load to clear out several guys.

Reik
Mar 8, 2004
I played Tinkerer as my first character, and it's not too often you get to hit more than 2 targets with those starting AoE losses. I think Brute/Crag/Scoundrel would be more balanced.

Corbeau
Sep 13, 2010

Jack of All Trades
Literally any party composition can work. It's not like the group is going to be running hard mode right from the intro, and character development will fill lots of holes that might exist at level 1 with minimal gear. Pick what you think is cool.

e: Actually I guess we are playing on hard mode from the start. Still think any party will be fine for the early scenarios.

Corbeau fucked around with this message at 21:47 on Dec 19, 2018

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Some Numbers posted:

On the other hand, in exchange for not being able to stand in melee range, the Spellweaver could simply delete other enemies.

Don't underestimate (or undersell) a Cragheart's ability to pump out damage. They're also a ton easier to play -- Spellweaver is a hard class for a new person to play every scenario because they're VERY tied to a certain play style which is not instantly intuitive. An inexperienced Spellweaver is going to exhaust a lot earlier than an inexperienced Cragheart, and we're going to have a new player for each class every scenario. Spellweaver is good, don't get me wrong, it's just not well suited for changing controllers so often IMO. All the other starting classes are much friendlier in that regard.

My vote goes to an unconventional but still quite deadly party -- Cragheart, Mind Thief, Scoundrel. The Mind Thief and Scoundrel can be melee buddies and the Cragheart can provide ranged damage, heals, and some bulk if needed.

I'd also like to sign up to play.

EDIT: Not trying to minmax on the Spellweaver, I just think it's a class which requires a couple scenarios under your belt before most people are going to be able to keep up with it and not putter out halfway through a scenario and then not be able to play any more.

Zurai fucked around with this message at 22:06 on Dec 19, 2018

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost
Yeah I'm of the opinion that this should be relaxed and fun and not bogged down with optimized play and minmaxing. Anything we try is going to have flaws so let's just do it and see what happens.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Zurai posted:

Don't underestimate (or undersell) a Cragheart's ability to pump out damage.
Cragheart was my first character. I'm well aware of its damage dealing abilities, I just think they lag behind a bit.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
Oh man, I've been eyeing this game for a while, but I just cannot justify the price tag to myself. I'm gonna watch this closely, and hopefully not get swayed into spending money I don't have. Looks really interesting.

SalTheBard
Jan 26, 2005

I forgot to post my food for USPOL Thanksgiving but that's okay too!

Fallen Rib

MarquiseMindfang posted:

Oh man, I've been eyeing this game for a while, but I just cannot justify the price tag to myself. I'm gonna watch this closely, and hopefully not get swayed into spending money I don't have. Looks really interesting.

It's great. Try to find 2 other people that want to play and split it 3 ways. It's an awesome game.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

MarquiseMindfang posted:

Oh man, I've been eyeing this game for a while, but I just cannot justify the price tag to myself. I'm gonna watch this closely, and hopefully not get swayed into spending money I don't have. Looks really interesting.

It's a legacy game that will provide you and up to 3 other people high-quality fun for literally a year or two depending on how often you get together.

If anything this game is undercosted.

Split the cost between your intended play group if you're all on a budget.

Reik
Mar 8, 2004

Some Numbers posted:

Cragheart was my first character. I'm well aware of its damage dealing abilities, I just think they lag behind a bit.

I feel like the Cragheart "engine" works right from the get go, though. Spellweaver's only element generation is on loss cards at the start, but they have multiple non-loss spenders. Cragheart however, can run relatively smoothly from level 1 with 3 earth spenders and 3 earth generators., and I think that's why it's a more enjoyable experience starting off.

Since there are a possible 20 starting combinations of 3 heroes, maybe we should vote on them one at a time?

Reik fucked around with this message at 22:52 on Dec 19, 2018

Zulily Zoetrope
Jun 1, 2011

Muldoon
Cragheart/Mindthief/third class

I don’t think I’ll be too available over the holidays, but it seems we have plenty of people to take the first go, so sign me up.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Reik posted:

Since there are a possible 20 starting combinations of 3 heroes, maybe we should vote on them one at a time?

This is actually the way I'm counting the votes (each person gets to vote 3 heroes, instead of voting for "a team"). In the end, it's very difficult to start with an unplayable combination...and we can always swap if what gets picked doesn't work out!

This is the tally so far:
Mindthief 6
Brute 5
Cragheart 5
Spellweaver 3
Tinkerer 2
Scoundrel 2

Narsham
Jun 5, 2008
Hmm, only getting in about two scenarios a week across two different groups, so sure, sign me up!

As for the starting heroes, we're going to end up with an interesting set of three if the three top vote getters go in regardless of "role." I suggest Mindthief/Cragheart/Spellweaver, but so long as we don't get Scoundrel/Tinkerer/Spellweaver anything should work fine. (I am very curious to see how Mindthief/Brute/Cragheart get on.)

One comment about the Reddit guides and descriptions: they often aren't great, they don't take into account the full party, and most obnoxiously, they don't seem to register that while you have to select a permanent new ability card when you level up, that's added to your deck of available ability cards from which you may choose. In trying to optimize the "perfect set of cards" to take into every scenario, they miss that selecting the right combination of cards for a given scenario based upon enemies, victory conditions, and so on is a key part of the game.

Ripley
Jan 21, 2007
Sign me up please, and I'll throw in arbitrary votes for Scoundrel and Cragheart.

Corbeau
Sep 13, 2010

Jack of All Trades
There are some extremely important tools for each character that are situational and thus get overlooked in the reddit class guides. Scenarios in this game get pretty varied.

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That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
Yeah the Reddit guides are there mostly cause it's a simple way to have a list of all the cards available to a class plus a bit of a primer on what each class can do, but they are by no means to be taken as a bible or anything.

It goes without saying that we'll vote on which cards to pick during level ups; and a player is free to bring their preferred deck out of the available cards when it's their turn to play.

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