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SpazmasterX posted:Aeris dies Look, you know i don't care much about spoilers or i wouldn't be browsing this thread right now. It's still quite rude to respond to a post in which i literally say "don't tell me" by telling me. Surely if you yourself have judged that whatever you're telling is unimportant, them nobody else in the world will find it important! Ok I'm done arguing about spoiler culture because of Flynn's outfit now
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# ? Jan 13, 2019 11:19 |
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# ? Apr 24, 2024 05:24 |
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I think they must've removed some/all of the synthesis gotchas in the ps3 version of Vesperia. You can easily synthesise all the base weapons of every character, so even if you sell them you aren't screwed.
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# ? Jan 13, 2019 13:36 |
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They have fixed that in the PS3 version, yes. In particular, Karol's base weapon can now be re-synthed.
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# ? Jan 13, 2019 13:46 |
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I think I'm getting the feeling that Karol is Alvin 0.5. Or rather, he will be Alvin 0.5 once I get 20 more skills for him that actually enable his mighty charge playstyle.
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# ? Jan 13, 2019 17:56 |
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Amppelix posted:I think I'm getting the feeling that Karol is Alvin 0.5. Or rather, he will be Alvin 0.5 once I get 20 more skills for him that actually enable his mighty charge playstyle. He is exactly this but way more broken once he has his skillset
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# ? Jan 13, 2019 18:23 |
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Amppelix posted:I think they must've removed some/all of the synthesis gotchas in the ps3 version of Vesperia. You can easily synthesise all the base weapons of every character, so even if you sell them you aren't screwed. On top of this, from what I can tell, shops add items to their inventory rather than replace it periodically so you don’t have to worry about buying the exact right things at the exact right time.
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# ? Jan 13, 2019 18:29 |
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Is Flynn's character portrait in the status screen suppose to be blank? I also had some audio glitches in the shop menus about 4 times now.
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# ? Jan 13, 2019 18:46 |
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Lord Ephraim posted:Is Flynn's character portrait in the status screen suppose to be blank? The first time he joins you, yes, since they didn't make artwork for him in his first outfit. Anytime after that he should have one. It's weird but it was already like that on PS3, so it's normal.
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# ? Jan 13, 2019 18:49 |
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When do you get the option to fast travel? That prompt to Fly every time I check the world map for shop info is taunting me so hard.
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# ? Jan 13, 2019 19:42 |
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^e. You get the boat pretty early into Act 2 when you go back to Torim, and you get the ability to fly maybe ~5 or so hours after. It's funny because in his portrait he is very clearly wearing his captain's outfit anyway, so if you're not going to bother fixing his portrait just give us his character art, too. Sydin fucked around with this message at 19:45 on Jan 13, 2019 |
# ? Jan 13, 2019 19:42 |
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I'm playing PS4 Vesperia How do I make them do the formation commands? The D-pad just makes me use an overlimit thing.
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# ? Jan 14, 2019 05:46 |
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RareAcumen posted:I'm playing PS4 Vesperia How do I make them do the formation commands? The D-pad just makes me use an overlimit thing. Use Triangle to go into the in battle menu then hold L1 and select which command with the D-Pad.
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# ? Jan 14, 2019 06:04 |
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Professor_Dog posted:Use Triangle to go into the in battle menu then hold L1 and select which command with the D-Pad. Ohhh, you have to hold L1 as well. Okay got it. Thanks a bunch! Has anyone used the free level ups before getting the full party? Do they apply to everyone?
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# ? Jan 14, 2019 06:07 |
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RareAcumen posted:Has anyone used the free level ups before getting the full party? Do they apply to everyone? I haven’t used them but party members always join at your level
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# ? Jan 14, 2019 06:09 |
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eh, after playing with it a little bit i'm going to stay of the mind that playing on harder difficulties in the older Tales games on a first playthrough is a losing proposition, as it's just increasing the tedium of every fight for little benefit (as far as I could tell, you just get more grade and that's it, which doesn't really help with easing that playthrough). it seems to be meant to be rectified with being at a higher level which just makes me want to turn it down instead of grinding (or in the case of this release, using the level boosters).
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# ? Jan 14, 2019 06:25 |
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Goddamn, the Giganto theme is one spicy battle theme. Evidently Namco-Bandai agrees since they keep reusing it but the original version is the best.
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# ? Jan 14, 2019 08:00 |
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Phantasium posted:eh, after playing with it a little bit i'm going to stay of the mind that playing on harder difficulties in the older Tales games on a first playthrough is a losing proposition, as it's just increasing the tedium of every fight for little benefit (as far as I could tell, you just get more grade and that's it, which doesn't really help with easing that playthrough). it seems to be meant to be rectified with being at a higher level which just makes me want to turn it down instead of grinding (or in the case of this release, using the level boosters).
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# ? Jan 14, 2019 12:27 |
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Is the arte sphere new? I don't think I remember it from the 360 version. Having eight artes without compromising your ability to give commands to the AI is pretty nifty.Amppelix posted:All the bosses in this game so far have been actual tough poo poo, but I'm getting to the point where I'm mopping the floor with any random mooks i encounter, which gets a bit annoying. I can't turn it to hard or I'll be owned by the first surprise boss I run into, but I'd like it if encounters had, you know, some amount of challenge? And they could last longer than 10 seconds too? Mooks being cannon fodder and bosses being tough was the norm back when Vesperia came out: Symphonia and Abyss are the same. It wasn't until Graces where random non-boss battles could really start to gently caress you up.
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# ? Jan 14, 2019 16:33 |
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Sydin posted:Is the arte sphere new? I don't think I remember it from the 360 version. Having eight artes without compromising your ability to give commands to the AI is pretty nifty. The eight arte one was in the 360 version. I feel like there's another one that was in the PS3 version too that let you have 12 or 16 but I'm not 100% sure on that. Despite making you unlock air recovers and the ability to throw items to people or swap characters in battle, that's the one thing they didn't gate behind something.
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# ? Jan 14, 2019 16:56 |
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Sydin posted:Mooks being cannon fodder and bosses being tough was the norm back when Vesperia came out: Symphonia and Abyss are the same. It wasn't until Graces where random non-boss battles could really start to gently caress you up. E: this is completely unrelated to anything above but I just got Genis' weapon for Rita and it hit me how ridiculous it is that every single weapon shop in Symphonia sells progressively more blinged out versions of a ball and cup toy. How have I never ever thought about this before, what the gently caress and then there's also poo poo like the ball and cup devil arm. one of the nine cursed tools of destruction, the horrible children's toy Amppelix fucked around with this message at 20:51 on Jan 14, 2019 |
# ? Jan 14, 2019 17:29 |
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RareAcumen posted:The eight arte one was in the 360 version. I feel like there's another one that was in the PS3 version too that let you have 12 or 16 but I'm not 100% sure on that. Despite making you unlock air recovers and the ability to throw items to people or swap characters in battle, that's the one thing they didn't gate behind something. The four buttons Artes and four right stick Artes are default in all versions of the game. The PS3 version added an item that allows you to set another set of eight onto L1 + the existing mappings, which is the Artes Sphere they are talking about.
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# ? Jan 14, 2019 21:49 |
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How is skill learning calculated in Vesperia? The game hasn't exactly been clear about this, you don't just earn skill points after fights or something. Asking because I'm now at the point where I have an absolutely overwhelming amount of equipment available, increasing at a pace I am not keeping up with, which all have skills I want to learn. I'm thinking it's time to give up the idea that I'll just learn everything as I play the game normally and grind these out, but what exactly am I grinding? Can I just go beat up level 1 monsters?
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# ? Jan 14, 2019 22:52 |
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You do actually just get them at the end of battles, it's that mysterious "LP" value in the top right on the results screen. Each enemy drops a certain amount of them, and each skill takes a certain amount of them to learn. There may or may not be also multipliers based on what equipment you try to learn the skill from; I've never actually confirmed if that's the case, but there is a value listed next to each equipment's skill in the game data. Admiral H. Curtiss fucked around with this message at 23:02 on Jan 14, 2019 |
# ? Jan 14, 2019 22:59 |
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Amppelix posted:How is skill learning calculated in Vesperia? The game hasn't exactly been clear about this, you don't just earn skill points after fights or something. Most weapons have special skills attached to them that grant beneficial (or sometimes harmful) effects, such as raising your attack and defense. Weapon Skill effects will be active so long as the specific weapon that houses those skills is equipped. Any skill that a weapon has can be permanently learned, therefore giving you the option to equip and unequip those skills at will regardless of the weapon you have equipped. These skills can be permanently learned by simply having the weapon with the desired skills equipped when battling to earn LP. Once enough LP has been accumulated, the Weapon Skill will be learned and added to your inventory. There is a catch, however. You can't just equip as many Weapon Skills as you want. If you want to equip a Weapon Skill without having that particular weapon equipped, it will take a certain amount of Skill Points to do so. In general, the better the Weapon Skill, the more Skill Points it takes to equip it. You can gain more Skill Points to equip more Weapon Skills by simply leveling up. There are hundreds of skills and they are broken up into four categories: Attack Skills. Guard Skills. Move Skills. And Support Skills. In addition to the base effects of each Weapon Skill, by equipping several Weapon Skills from various categories, you will also earn the benefits of a Skill Symbol. Skill Symbols come into effect during Over Limit and will grant you various benefits. The effects will also be more powerful based on what level of Over Limit you enter. The types of Weapon Symbols, the Weapon Skills needed to activate them, and the effects are listed below. Here's a guide I'd copied this from.
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# ? Jan 14, 2019 23:05 |
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https://twitter.com/Baffan/status/1084752012607176705 Bamco gave the guy who got the 'yeah not that one' response all those years ago a free copy of the collector's edition of vespy hd. that's actually cool of them, lol
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# ? Jan 14, 2019 23:28 |
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Amppelix posted:I mean, yes, but it feels worse here than it did in those other games. Maybe I'm just in a weird spot with the level curve right now and it'll fix itself soon enough. To be fair, if it weren't for Genis being dumb and weird, his weapons could be slightly oddly shaped hammers. Maybe he buys those and ties a ball to them. Supremezero fucked around with this message at 01:05 on Jan 15, 2019 |
# ? Jan 15, 2019 01:00 |
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Endorph posted:https://twitter.com/Baffan/status/1084752012607176705 That's pretty cool. I hope he hadn't already bought it!
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# ? Jan 15, 2019 03:06 |
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The more skills I get the more I think SP was really not a necessary element in Vesperia. Or, at the very least, characters should have way more SP. Please tell me at some point in the game I actually start having more than enough SP to actually equip all the skills I want instead of half of them.
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# ? Jan 15, 2019 16:37 |
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Amppelix posted:The more skills I get the more I think SP was really not a necessary element in Vesperia. Or, at the very least, characters should have way more SP. Please tell me at some point in the game I actually start having more than enough SP to actually equip all the skills I want instead of half of them. You do. Tiny post-game mechanics spoiler: If you're really patient there's a grade shop item that makes every skill cost 1 so you can equip all of them at once.
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# ? Jan 15, 2019 16:53 |
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Amppelix posted:The more skills I get the more I think SP was really not a necessary element in Vesperia. Or, at the very least, characters should have way more SP. Please tell me at some point in the game I actually start having more than enough SP to actually equip all the skills I want instead of half of them. Yes, you'll have enough, if taking more time to get the SP to do so. Unfortunately, these kinds of things are meant to enlongate the game.
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# ? Jan 15, 2019 17:02 |
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Ershalim posted:You do. Tiny post-game mechanics spoiler: If you're really patient there's a grade shop item that makes every skill cost 1 so you can equip all of them at once.
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# ? Jan 15, 2019 17:02 |
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That's just making me question the purpose of SP even more. Skills are already balanced out naturally by how you only acquire them by progressing through the game and getting new weapons. Why need the second limiter at all? It seems to only be there to make you feel bad. Like it's not enough that you have to earn the right to normal combat features, you also have to look at all these nice toys you can't have because you need those combat features.
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# ? Jan 15, 2019 17:26 |
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Amppelix posted:That's just making me question the purpose of SP even more. Skills are already balanced out naturally by how you only acquire them by progressing through the game and getting new weapons. Why need the second limiter at all? It seems to only be there to make you feel bad. Like it's not enough that you have to earn the right to normal combat features, you also have to look at all these nice toys you can't have because you need those combat features. It's a really silly mechanic. Honestly, TOV's new game plus is better because the grade shop fixes all of that silliness.
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# ? Jan 15, 2019 17:51 |
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Speaking of the grade shop, does the old overlimit + minimum damage + tidal wave trick with Rita still work in this new version, or am I going to have to
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# ? Jan 15, 2019 17:58 |
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Sydin posted:Speaking of the grade shop, does the old overlimit + minimum damage + tidal wave trick with Rita still work in this new version, or am I going to have to She can still do that. With 8 bars to work with it's even easier now.
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# ? Jan 15, 2019 18:13 |
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Ershalim posted:She can still do that. With 8 bars to work with it's even easier now. https://www.youtube.com/watch?v=Idklne_aotw
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# ? Jan 15, 2019 18:23 |
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The big mystery about what's really happening in the world is building up, but I think the Yuri/Flynn plot is really the best writing the game has presented me with so far, by a mile. In fact I would say I'm really impressed with it. I hope it doesn't get pushed off to a C-plot or something. E: Now that I've got Patty in the permanent party, it's pretty funny how she stands out even more than normal in the english dub because whenever Yuri turns to speak to her his voice suddenly jumps a tiny bit higher. I just saw a scene where there was some Troy Baker, then Patty interjected and suddenly Grant George is here, then Patty runs off and now Troy Baker comes back again to say "alright now where was I" Amppelix fucked around with this message at 20:14 on Jan 15, 2019 |
# ? Jan 15, 2019 19:18 |
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https://twitter.com/Amppelix/status/1085291602279428096
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# ? Jan 15, 2019 23:02 |
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tbf it's also an extremely smooth scene segue e: I don't know what exactly the deal is with the Triverse people but it can't be more obvious than Patty.
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# ? Jan 15, 2019 23:46 |
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# ? Apr 24, 2024 05:24 |
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Amppelix posted:E: Now that I've got Patty in the permanent party, it's pretty funny how she stands out even more than normal in the english dub because whenever Yuri turns to speak to her his voice suddenly jumps a tiny bit higher. I just saw a scene where there was some Troy Baker, then Patty interjected and suddenly Grant George is here, then Patty runs off and now Troy Baker comes back again to say "alright now where was I" It's not just Yuri, same thing happens with a lot of other characters too, even side characters. I get that getting VA's to come back and reprise old roles isn't a slam dunk in the West the way it is in Japan, and I don't mind if the voices change scene to scene, but when you go from Voice A -> Voice B -> Voice A within ten seconds of dialogue its pretty jarring. I don't want to play in Japanese because for the most part I really like the English voice work, so I'm sucking it up, but it is unfortunate. Also Patty's integration into the game in general is spotty. There are some points where the devs did a really great job organically weaving her plot into the party's, and if I'd played this game first I'd never know there was a version without her. OTOH there are just as many scenes as well where you can tell the devs had no clue what do do with her, so they just placed her model off to the side and had her chime in meaningless banter that nobody acknowledges once, before staying silent the rest of the scene. Flynn has been even worse: he's only joined the party once so far, and when he did it made zero sense. "Hey all I'm here to honorably duel the villain and bring him to justice. Why yes I did apparently get sent on this mission alone, despite being a lieutenant with large company of soldiers at my command. Now everybody leave so I can solo this dungeon in the name of the Empire. What, you won't leave? Ugh fine, I guess we can team up."
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# ? Jan 15, 2019 23:55 |