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turboraton
Aug 28, 2011

Pewdiepie posted:

Unbelievable that I would ever suffer setbacks in my game of civ. Refunded and I wrote a stern letter to Sid Mayer himself.

Same but I cc'd to the Something Awful forums.

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

onesixtwo posted:

I'm confused by this post. What about her abilities are annoyingly fiddly?



Moving your capital and having to have lots of coastal cities. I've genuinely never moved my capital.

Mameluke
Aug 2, 2013

by Fluffdaddy
That's because Dido is the only civ that can move her capital OP

Glass of Milk
Dec 22, 2004
to forgive is divine
I just hope the opportunity cost to fix poo poo up after disasters isn't too bad.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Sid Meier's dollhouse simulator 2019

thanks alot assbag
Feb 18, 2005

BLUUUUHHHHHH

Glass of Milk posted:

I just hope the opportunity cost to fix poo poo up after disasters isn't too bad.

Seems like you just throw a builder at it, so just have an emergency builder on standby

Roger Explosion
Jan 26, 2006

THAT'S SPECTACULAR.
I look forward to etching out an existence in a disaster-filled apocalypse.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

thanks alot assbag posted:

Seems like you just throw a builder at it, so just have an emergency builder on standby

That sounds so incredibly unfun. I thought we where past that sort of poo poo by now?

Ragnar34
Oct 10, 2007

Lipstick Apathy
I'm going to turn disasters all the way up and enable raging barbarians.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
It's not like disaster are just entirely negative. Sure, the flooding destroys your farm, but afterwards the tile will have +1 food. That's not all bad.

moon demon
Sep 11, 2001

of the moon, of the dream

Ragnar34 posted:

I'm going to turn disasters all the way up and enable raging barbarians.

Earth 2030 simulator

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I like the fuel/power mechanic, and tying coal/oil into that. Something I've been wanting to see in Civ for a very long time is a better representation of the global oil economy. I wonder if this mechanic will encourage oil wars.

Leinadi
Sep 14, 2009

The Human Crouton posted:

You can't.

lol that the main feature of the expansion is that the game randomly attacks you to try to get you to stop playing.

But of course, you're still gonna buy it right? Or are you only in the thread to spread your bitterness about Civ? Because let me tell you, it's *fascinating* reading every time.

As far as the expansion goes, I'm the most excited about the new civs they're introducing. A lot of them look fun and quite unique to play. The additions to game mechanics, well... we'll see I guess. I'm glad there's a slider to play with regarding the disasters. The more you can customize things when you make a new game, the better as far as I'm concerned. I'm not crazy about randomness in these types of games but at least there's a risk and reward thing here, you can choose not to settle near that volcano for example. And, there seems to be way to avoid taking damage from some disasters, and some bring an upside to them as well. We'll see.

Leinadi fucked around with this message at 10:50 on Jan 31, 2019

Zulily Zoetrope
Jun 1, 2011

Muldoon
I do appreciate that they're trying to implement this kind of stuff, and the fact that it's sucked in every previous incarnation shouldn't automatically preclude it from ever being attempted again. We'll just have to wait and see where it falls on the scale from calculated risk to random bullshit, but at least they definitely seem to be aiming for the former.

Marmaduke!
May 19, 2009

Why would it do that!?
Although I don't like the idea of disasters and so forth I like the thought of waiting for a neighbour to get struck by a disaster then sending in a humanitarian peace keeping force, heh heh heh... but more likely I'll be like the poor demonstrator who got his army wiped out by a disaster without even noticing.

Roger Explosion posted:

I look forward to etching out an existence in a disaster-filled apocalypse.

Sir, this is not the real life thread

Marmaduke! fucked around with this message at 12:49 on Jan 31, 2019

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Expansion looking p. good

Avirosb
Nov 21, 2016

Everyone makes pisstakes

Staltran posted:

And the Civ6 notification system is so poo poo that he didn't notice, of course.

That just adds realism to it imo

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Quill18 just started a video series on Gathering Storm. He’s playing Canada, noting he’s Canadian.

Borsche69
May 8, 2014

Away all Goats posted:

Storms and other natural disasters seems perfectly in line with how they seem to want you to do anything but the 4 Xs

It's a really bad sign when it seems like the developers want to keep stuffing in features and sub-mechanics to distract you from the core game. It feels like the series has been this way since beyond the sword (corporations and espionage are some of the worst implemented systems).

Borsche69
May 8, 2014

Torrannor posted:

It's not like disaster are just entirely negative. Sure, the flooding destroys your farm, but afterwards the tile will have +1 food. That's not all bad.

Civ is a game of contrasts.

Leinadi posted:

But of course, you're still gonna buy it right? Or are you only in the thread to spread your bitterness about Civ? Because let me tell you, it's *fascinating* reading every time.

As far as the expansion goes, I'm the most excited about the new civs they're introducing. A lot of them look fun and quite unique to play. The additions to game mechanics, well... we'll see I guess. I'm glad there's a slider to play with regarding the disasters. The more you can customize things when you make a new game, the better as far as I'm concerned. I'm not crazy about randomness in these types of games but at least there's a risk and reward thing here, you can choose not to settle near that volcano for example. And, there seems to be way to avoid taking damage from some disasters, and some bring an upside to them as well. We'll see.

Oh yeah it's impossible to tell if something is good or not without playing it. No way has there been evidence in this very series that whack-a-mole style 'events' that punish the player and require mindless, simplistic busywork to deal with aren't fun.

Oh wait. This goes back to Civ 3 pollution. Or Beyond the Sword random events. Or espionage sabotaging improvements. Or

Borsche69 fucked around with this message at 19:17 on Jan 31, 2019

homullus
Mar 27, 2009

They should only put in new mechanics that at least two leaders will break in weird ways.

Borsche69
May 8, 2014

The Human Crouton posted:

We've only been thinking about the stupid damage that disasters cause to buildings and terrain, but there's even more terrible ideas packed into Gathering Storm's main new mechanic. During a livestream, one of the developers told a story about how he sent his units across the map, and turns later he was wondering where they were. It turns out that they died as they walked across an erupting volcano. So now, instead of setting destinations for units, you have to manually move them every turn to dodge tornadoes.

So he just didn't care? Just didn't even notice that some of his units were missing? And then when he found out what happened to them he was just like "oh well there's nothing I can do. Better leave it as is for this 40 dollar game and see what happens."

It's almost more surprising that they actually do playtest their game, even if they apparently don't know how to play, and don't do anything with the results of the test.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?

Ragnar34 posted:

I'm going to turn disasters all the way up and enable raging barbarians.

Heck, same. I'm looking forward to creating hellscape maps as early as possible.

Leinadi posted:

But of course, you're still gonna buy it right? Or are you only in the thread to spread your bitterness about Civ? Because let me tell you, it's *fascinating* reading every time.

Most of the regulars in this thread have ??? invested in whining about literally everything that makes Civ VI not V. Why they keep returning to the Civ VI thread is beyond me, they could just as easily post a Civ VI / V thread and I guess complain about VI there, too? I mean take a timeout from the thread / news about Civ VI if you don't even play it.

Not saying all complaints aren't valid or necessary (we all know the UI is awful, AI is stupid (play with people.. problem solved), notifications are a joke of a mess, and yes the AI is bad) but the constant brigade of negativity from people not even interested in playing the game is just lame. Recognize you dislike mechanics / decisions made / the entire game, move past it, and go play a game you have some several hundred hours with instead of discouraging others from trying something you dislike.


As a side note regarding playing these games: the PYDT site some of us use to play hotseat games https://www.playyourdamnturn.com/game/listOpen recently added support for Civ V and Beyond Earth. Please play these games instead of complaining about one you do not like instead.

Borsche69
May 8, 2014

onesixtwo posted:

Heck, same. I'm looking forward to creating hellscape maps as early as possible.


Most of the regulars in this thread have ??? invested in whining about literally everything that makes Civ VI not V. Why they keep returning to the Civ VI thread is beyond me, they could just as easily post a Civ VI / V thread and I guess complain about VI there, too? I mean take a timeout from the thread / news about Civ VI if you don't even play it.

Not saying all complaints aren't valid or necessary (we all know the UI is awful, AI is stupid (play with people.. problem solved), notifications are a joke of a mess, and yes the AI is bad) but the constant brigade of negativity from people not even interested in playing the game is just lame. Recognize you dislike mechanics / decisions made / the entire game, move past it, and go play a game you have some several hundred hours with instead of discouraging others from trying something you dislike.


As a side note regarding playing these games: the PYDT site some of us use to play hotseat games https://www.playyourdamnturn.com/game/listOpen recently added support for Civ V and Beyond Earth. Please play these games instead of complaining about one you do not like instead.

People are allowed to discuss the game that the thread is about. That includes both positive and negative aspects of the game.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Banning negative chat generally doesn't cause an increase in positive chat.

Ragnar34
Oct 10, 2007

Lipstick Apathy
I've clicked around and I don't think there's a raging barbarians mode in Civ 6 :(

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Krazyface posted:

Banning negative chat generally doesn't cause an increase in positive chat.

Negative chat discourages people who aren't negative about the game to not chat at all. :shrug: AFAIK there is no ban on negative talk, it just gets tiresome after awhile.

Herewaard
Jun 20, 2003

Lipstick Apathy

Borsche69 posted:

It's a really bad sign when it seems like the developers want to keep stuffing in features and sub-mechanics to distract you from the core game. It feels like the series has been this way since beyond the sword (corporations and espionage are some of the worst implemented systems).

This is where I keep falling on my opinion of all these mechanics. Random events are good when they shake up the board state if it is stagnating at certain periods/eras of the game. Instead these events just seem to create busy work or hassles.

homullus
Mar 27, 2009

Give me a civilization that can control storms, and one that can cause volcanoes to erupt.

mitochondritom
Oct 3, 2010

The endless legend thread is thataway friend.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?

homullus posted:

Give me a civilization that can control storms, and one that can cause volcanoes to erupt.

based on what it sounds like, every civ can turbo gently caress the planet if you go in a chopping / heavy fuel use frenzy. Power upkeep is going to be very interesting for balancing that out, and I imagine medieval / industrial warring nations will be some big offenders for this?

I can hope/imagine unique units are going to now require strategic resources as upkeep, so someone like Russia would need to burn lots of Iron each turn for their Crossacks, etc.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I'm intrigued by what "131% chance of volcanoes" means

The Human Crouton
Sep 20, 2002

https://www.youtube.com/watch?v=salBY23Abic&t=228s

Asimov
Feb 15, 2016

homullus posted:

Give me a civilization that can control storms, and one that can cause volcanoes to erupt.

This is one of those ideas that is so good that Firaxis will never implement it. Imagine getting more powerful in your religion, gaining strength with your temples and apostles until your god lashes out with directed lighting strikes, volcanoes, typhoons, and earthquakes.

It would be a different game. And, frankly, not Civ VI.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

onesixtwo posted:

based on what it sounds like, every civ can turbo gently caress the planet if you go in a chopping / heavy fuel use frenzy. Power upkeep is going to be very interesting for balancing that out, and I imagine medieval / industrial warring nations will be some big offenders for this?

I can hope/imagine unique units are going to now require strategic resources as upkeep, so someone like Russia would need to burn lots of Iron each turn for their Crossacks, etc.

I wonder very much how the AI will handle this.

Bedurndurn
Dec 4, 2008

Taear posted:

I wonder very much how the AI will handle this.

It'll cheat and ignore it.

Avirosb
Nov 21, 2016

Everyone makes pisstakes
Greetings from M.Gandhi, ruler and king of the Indians. Our words are backed by KRAKATOA :supaburn:

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Ragnar34 posted:

I've clicked around and I don't think there's a raging barbarians mode in Civ 6 :(

there's mods for that

you can turn civ 6 into some sort of tower defense where you try to survive the barbarpocalypse until your unit has levelled up enough to step outside a city so another can level up so you can escort a settler to build your second city in 1500 AD

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Asimov posted:

This is one of those ideas that is so good that Firaxis will never implement it. Imagine getting more powerful in your religion, gaining strength with your temples and apostles until your god lashes out with directed lighting strikes, volcanoes, typhoons, and earthquakes.

It would be a different game. And, frankly, not Civ VI.

Civ VII: The Beginning

Oh mighty Shaman, you are the righteous leader of Blue Tribe! It was by your diligent grasp of the mana that your people defeated the hated Dakini and Matak, wielding the very forces of nature to your advantage. Will you once again rise to task? Can you build a dinky little village of flimsy huts that will stand the test of time?

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homullus
Mar 27, 2009

Avirosb posted:

Greetings from M.Gandhi, ruler and king of the Indians. Our words are backed by KRAKATOA :supaburn:

There is no shame in deterrence. Having a massive reservoir of magma is very different from actually using it.

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