|
I'd like a co-GM just to talk strategy with and to also make bids on the later side since I'm usually done by 11
|
# ? Feb 1, 2019 17:36 |
|
|
# ? Apr 19, 2024 20:48 |
|
The 2am thing isn't as bad as it sounds, because combined with the 4 hours it takes for a bid to win, it means you can go to sleep at like 10:01pm and it's fine as long as you check the bids before the "grace period" ends at 8am. I'm gonna have my brother co-GM but that'll mostly be offline since he's not on here.
|
# ? Feb 1, 2019 17:40 |
|
Fast Luck posted:The 2am thing isn't as bad as it sounds, because combined with the 4 hours it takes for a bid to win, it means you can go to sleep at like 10:01pm and it's fine as long as you check the bids before the "grace period" ends at 8am. Yeah, I was thinking about that, and if we could switch it to Midnight EST it would be great for those of us who are boring and go to sleep early. A bid at 8:01 holds you till 8 AM, people could still put in bids overnight to speed things up and help set the market faster, then have a 5 minute grace period at 8 AM for everyone to get bids in and restart the clock again.
|
# ? Feb 1, 2019 17:50 |
|
i'll put my voice in asking for the midnight limit too. i think an 8 hour grace limit is better than a 6 hour one (if it were up to me exclusively i'd make it start later but i would probably be in the minority because i keep Vampire Hours)
|
# ? Feb 1, 2019 20:42 |
|
Hey guys some bad RL stuff got dumped on me and I'm not going to be able to dedicate the time for this or posting at all for quite a while, if someone else could take the Bostone Celtics that'd be great Sorry DBD if nobody else picks it up ASAP I'll figure something out
|
# ? Feb 1, 2019 20:54 |
|
That sucks man, sorry to hear it. Since it's multi-year, maybe you could arrange with someone to come in later on as a co-GM so you don't miss out.
|
# ? Feb 1, 2019 21:00 |
|
Midnight grace is fine instead, if people prefer that! And that sucks, CBM, but I totally understand. So yes, still looking for one spot left for anybody that still wants to sign up. (Pending Mountain Dew Code Bread)
|
# ? Feb 1, 2019 21:53 |
|
I've already sent out a lot of PMs to people in past games, I don't want to spam the link again in the N/V unless I HAVE to, maybe if anybody is in the Discord SAS server, throw down a link? Just need 1-2 more spots right now, would appreciate it. Would like to start Sunday at the latest.
|
# ? Feb 1, 2019 22:02 |
|
If anyone wants to make a team alliance for co-gming, i'm on west coast time but I prefer to hide from computers and devices for random periods of the day
|
# ? Feb 1, 2019 22:06 |
|
Just nthing that extending grace period would be a cool and good thing but I'm sure I can make it work and I won't cry too hard about missing Dwayne Bacon at 1am or anything.
|
# ? Feb 1, 2019 22:13 |
|
I'm based in Australia so anybody looking to go GM the Spurs would be nice so we can cover time zones properly.
|
# ? Feb 1, 2019 22:45 |
|
May have a replacement for CBM, should know by tonight. Also still waiting on MDCB if he wants that Suns spot.
|
# ? Feb 1, 2019 22:48 |
|
Yeah I'm in.
|
# ? Feb 1, 2019 23:34 |
|
This may be the first time really looking at it because I'm now their GM, but the Hornets really have a pretty sick logo. I don't have PM's, do you need my email DBD?
|
# ? Feb 1, 2019 23:40 |
|
The B_36 posted:This may be the first time really looking at it because I'm now their GM, but the Hornets really have a pretty sick logo. I think that's where I got a hold of you in the first place, so you should be good!
|
# ? Feb 1, 2019 23:43 |
|
Aaight, I'll assume the reigns of the Celtics. I hope all is well CBM and if things clear up and you want the team back or to co-GM the door is always open.
|
# ? Feb 2, 2019 01:23 |
|
OKAY, we're officially full! Awesome. I'm tinkering with the Google spreadsheet that you guys are going to be using to check for the official bids/updated info, will post it once the bids are live. All bids are to be made in thread. The bidding rules will be in that Google spreadsheet, but I will post the rules that pertain to bidding in the thread as well once it's officially underway. I've also made every team's customized team pages, please do not tinker with the format of it in any way, as I'm going to be using it to keep track of players and money. Any aesthetic stuff you can add, just try not to mess with too much. I'll let everybody have edit powers, but don't abuse it. Early mornings/afternoons I may not be around (since I work/sleep pretty late into the night), so once you see the format of how keeping track of player bids/leading bids work, it should be easy for anybody to edit in the information. If by any chance I'm not here when a player is won and there is an obvious 4 hour window where nobody has bid, please do not continue bidding on the player, and I will add new player(s). Final question: Should we start the bidding on Saturday (tomorrow) or on Monday? I'm trying to avoid starting on Sunday just because people will be having Super Bowl festivities and might not be around for important times. Deadbeat Dad fucked around with this message at 01:57 on Feb 2, 2019 |
# ? Feb 2, 2019 01:52 |
|
gently caress all of you, future losers
|
# ? Feb 2, 2019 01:55 |
|
I'd vote starting tomorrow but I'm flexible.
|
# ? Feb 2, 2019 01:56 |
|
I'd probably prefer starting tomorrow (since i have the weekend off) but i'm also fine starting Monday if people are gonna be busy Sunday
|
# ? Feb 2, 2019 01:59 |
|
a few questions: 1). so straight up "most money per year" is the only thing that matters in the bidding, right? A 3 year/$100 contract is worth more than a 4 year/$90 contract? 2). sort of related to the last point, but if someone bids, say, 2 years/$150, instead of bidding a higher total, can you just bid a higher number of years, like 3 years $150 instead of having to increase the money per year? 3). If someone doesn't have a single bid on them they become a free agent, I assume. can you then give them a contract whenever? Like later on you can look through the people who didn't get any bids and say "I want this guy" at any time, or do we have to wait for a certain point?
|
# ? Feb 2, 2019 02:07 |
|
DC Murderverse posted:a few questions: 1. That's what I was going to ask you guys. Yes, originally had it just so that any money PERIOD would trump contract length (so, $101/1 yr would trump $100/5 yr), less realistic, because ideally it would require more than that if it was a one year deal, but it's easier for me + keeping track + my dumb rear end doing math. But obviously not as "realistic" since somebody would take $100/5 over $101/1 IRL. I'm not too worried about that (realism aspect), just want there to be one solid sort of direction with the contracts and not make it super complicated. Obviously years will play a bigger role in general doing it this way, but I think regardless, young/desirable players will get more years regardless of how bidding is done. 2. Yes, that's how it would work, if we go with this sort of bidding. 3. Yes, if there are no bids at all after 48 hours on a player, they will be replaced and be a free agent/a free agent list will be posted where the unbidded players will be. If you offer them a contract, it'll be the same process, four hours and they're yours. Deadbeat Dad fucked around with this message at 02:32 on Feb 2, 2019 |
# ? Feb 2, 2019 02:27 |
|
Monday works better for me but I can do either.
|
# ? Feb 2, 2019 02:31 |
|
Deadbeat Dad posted:1. That's what I was going to ask you guys. is it possible to have a rule where after a certain amount, there's no opportunity to make 1/2 year deals? Like if you go over $100 they have to be multi year contracts and if it goes over $250 it has to be at least 3 years? because it doesn't make any sense to me that a $255/2 year contract would be worth more than a $250/3 year one, but I also don't think that a $126/2 year contract would be worth more than a $250/1 year contract i'm sure there's some sort of equation that would actually weigh these things but that seems complicated...
|
# ? Feb 2, 2019 02:45 |
|
DC Murderverse posted:is it possible to have a rule where after a certain amount, there's no opportunity to make 1/2 year deals? Like if you go over $100 they have to be multi year contracts and if it goes over $250 it has to be at least 3 years? I think total contract value should count. That way long, cheap contracts become valuable trade chips.
|
# ? Feb 2, 2019 02:50 |
|
Doltos posted:I think total contract value should count. That way long, cheap contracts become valuable trade chips. Then you get weird things like 30 x 2 is less valuable than 16 x 4. I say do just Per year with years being the tie breaker. The fact that UFAs don't get any preference to sign with their own team gives you the motivation to add more years.
|
# ? Feb 2, 2019 02:56 |
|
Lockback posted:Then you get weird things like 30 x 2 is less valuable than 16 x 4. I say do just Per year with years being the tie breaker. The fact that UFAs don't get any preference to sign with their own team gives you the motivation to add more years. Yeah, I get complete sense why it makes more sense to do it those ways, just don't want to complicate poo poo up too much here
|
# ? Feb 2, 2019 03:06 |
|
It kinda depends on which outlandish scenario you think we should favor: Option A: $50/5 years ($250 total) worth less than $51/1 year ($51 total) Option B: $50/5 years ($250 total) worth more than $225/1 year ($225 total, but with 4 more years earning potential) DC Murderverse fucked around with this message at 03:28 on Feb 2, 2019 |
# ? Feb 2, 2019 03:26 |
|
I mean with the current rule it should be okay since you have to give some guys their full length contracts to mirror the NBA, specifically the superstars. Maybe it's not so bad.
|
# ? Feb 2, 2019 03:38 |
|
the hard part of assessing what's the most authentic/realistic system is that it really depends on the age of player. An old player would likely take more total cash and less per year while a younger player is probably more focused on per year. Since that's not really feasible I think it's best to just stick to the original rule and say $ per year trumps everything unless a tie.
|
# ? Feb 2, 2019 03:40 |
|
Would anybody be adverse to me instead of only using the top 30 players real contracts, just using it for everybody? That way the years thing doesn't become messy and it's all just $ based? And instead of one RFA tag, you could have two of them? I think either that or just the original way. Again, realize how "unrealistic" the original way is, but it's just a sim, so just wanting it to be the most efficient/least prone to (my) error way.
|
# ? Feb 2, 2019 03:42 |
|
Yeah that works
|
# ? Feb 2, 2019 03:43 |
|
yea whatever works best for you is the best option i think
|
# ? Feb 2, 2019 03:44 |
|
That's probably for the best and will prevent arguments when a fringe star gets multiple cheap years or gets stolen with a single year big deal.
|
# ? Feb 2, 2019 03:47 |
|
Question on game sims. Are player injuries going to reflect real life or will they be randomly generated in the sim? I think I remember reading that we will do periodic roster updates so player progression will track real life.
|
# ? Feb 2, 2019 03:48 |
|
Theres another way to handle the years issue. Make it so both the AAV and the number of years are progressive. So if you want to beat someones bid, you have to beat either the AAV or the years but neither can be less.
|
# ? Feb 2, 2019 03:49 |
|
Doltos posted:That's probably for the best and will prevent arguments when a fringe star gets multiple cheap years or gets stolen with a single year big deal. Alright, cool. And for any late bidding stuff where people ONLY can offer $1 contracts or something and nobody can "win" with a higher bid on a player, it'll just be the guy who put $1 on them first.
|
# ? Feb 2, 2019 03:50 |
|
Salvor_Hardin posted:Question on game sims. Are player injuries going to reflect real life or will they be randomly generated in the sim? I think I remember reading that we will do periodic roster updates so player progression will track real life. No, if a player gets injured in the sim, that's one thing, but people like Isiah/Oladipo/etc aren't going to be injured in the game if they're injured IRL. I'm also putting injuries slightly less than 100% (maybe 80% or 90%, 100% being normal), just so there aren't a bunch of BS injuries that ruin the season, but enough chance so that things still can happen. The only "IRL" updates that will happen is right before I sim the season and at the all-star break, I'll look over all of the rosters and adjust any sort of ratings that are out of whack. Like, Joe Harris should be a solid contributor and not have scrub ratings, Gordon Hayward isn't going to have 9/10 offense ratings, stuff like that. But every update/injury/etc will be shown in thread/in the spreadsheet, as well as player ratings next to the player so you guys know what sort of ratings they have in the game and what you're bidding on. Actually, I'll adjust that before any of this because I'm not going to "lower" anybody's stats after the game starts, whatever happens happens. Just tweaking players beforehand, and then posting their ratings so everything is out there. Salvor_Hardin posted:Theres another way to handle the years issue. Make it so both the AAV and the number of years are progressive. So if you want to beat someones bid, you have to beat either the AAV or the years but neither can be less. Think I'm gonna just kibosh the years thing and just make it default to contracts at the start of this year, but this makes sense too. Deadbeat Dad fucked around with this message at 04:00 on Feb 2, 2019 |
# ? Feb 2, 2019 03:57 |
|
Remember how I had the best team last year? It's going to be even better this year.
|
# ? Feb 2, 2019 03:59 |
|
|
# ? Apr 19, 2024 20:48 |
|
Deadbeat Dad posted:Gordon Hayward isn't going to have 9/10 offense ratings The Boston Celtics do not approve of this.
|
# ? Feb 2, 2019 04:01 |