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Lord Ludikrous posted:Could just be my perception but I found the boss fights harder with Leon than Claire - and Claire as my first one. Maybe it’s the adaptive difficulty in play as I finished Leon’s run in half the time and took a lot less damage I'm pretty sure adaptive difficulty was disproven; every zombo has an individual amount of HP specified.
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# ? Feb 2, 2019 21:01 |
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# ? Apr 24, 2024 03:07 |
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Vikar Jerome posted:kamiya took more time than i did but we both got the same rank, i suspect C is the lowest? anywho, its been nice watching his uploads of the game. He probably spent a lot of that time trying to air juggle zombies.
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# ? Feb 2, 2019 21:02 |
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Vikar Jerome posted:kamiya took more time than i did but we both got the same rank, i suspect C is the lowest? anywho, its been nice watching his uploads of the game. lol what a noob codo27 posted:Been trying to kneecap zambonis but I find it's a waste of ammo because they still crawl at you. I gotta practice my dodging I guess. They are much, much easier to dodge when they're crawling.
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# ? Feb 2, 2019 21:02 |
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Kibayasu posted:They are much, much easier to dodge when they're crawling. Legged zombies also can’t go through doors.
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# ? Feb 2, 2019 21:03 |
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Am I imagining things or is the fight against Birkin 2 pretty poo poo for design?
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# ? Feb 2, 2019 21:05 |
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Dewgy posted:94 saves!? How??? watching the videos hes put on his twitter, he seemed absolutely terrified and basically slow walked his way through the game constantly aiming. https://twitter.com/PG_kamiya/status/1091749133260533760 "Wait a minute... If you think you can see the legs from behind the door, it's a wheel. I'm scared of anything and everything... "
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# ? Feb 2, 2019 21:07 |
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ZogrimAteMyHamster posted:Am I imagining things or is the fight against Birkin 2 pretty poo poo for design? It's straight forward but for a lot of people's first time it isn't very clear Send crane away > stun Birkin in the middle area of the platform by shooting him repeatedly > send crane back There's a stat on REnet where the overwhelming majority of people also got merked by the crane on their first time lol
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# ? Feb 2, 2019 21:09 |
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DOUBLE CLICK HERE posted:I'm pretty sure adaptive difficulty was disproven; every zombo has an individual amount of HP specified. I was under the impression adaptive difficulty affected resources (I.e. quantity of ammo in a given pickup) than enemy health. Could be totally wrong of course, too much misinformation out there.
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# ? Feb 2, 2019 21:09 |
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Its weird to me that OG RE2 is the one Kamiya directed. Like if I didn't know any better and you asked me to guess which RE game it was that Kamiya directed, RE4 is the one I would have guessed.
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# ? Feb 2, 2019 21:09 |
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Raxivace posted:Its weird to me that OG RE2 is the one Kamiya directed. well, he was technically doing re4 before he turned into dmc. plus mikami was still there so its a bit of both.
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# ? Feb 2, 2019 21:12 |
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DOUBLE CLICK HERE posted:I'm pretty sure adaptive difficulty was disproven; every zombo has an individual amount of HP specified. For example, the "dead body" in a ceiling at the West Storage. I did some experimenting with spite. While it's in the ceiling. two shotgun shells to drop it to the floor, then a 3rd to pulp it. Rewind: I lost track of how many handgun bullets to drop to the floor and then, EVENTUALLY, destroy the head. Rewind: Just play through "Regular". Takes a shotgun blast to the face like a champ and I end up knifing it. It then follows me into the library, and 24 consecutive handgun headshots + 7 shotgun shells did not destroy it's skull (Even if it had long since fallen over for a nap) Rewind: Start slashing at the dangling body with a 1/4 durability knife until it breaks against their floored one armed one legged body. Two shotgun shells to destroy the head. Rewind: Shoot it's stuck in the ceiling leg with a handgun 5 times to make it fall down. Shoot it in the head once with a shotgun. No more skull. Section Z fucked around with this message at 21:17 on Feb 2, 2019 |
# ? Feb 2, 2019 21:14 |
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DOUBLE CLICK HERE posted:I don't see any advantage Claire has over Leon in any scenario. Ignoring magnums, the shotgun and flamethrower and the occasional panic knife or grenade are literally all you ever need for a boss and way more than enough for anything you between bosses. Claire has a couple of advantages in the RPD due to having the heart key, like a safer path back to the basement and never having to revisit the west-hallway deathtrap. They did screw her over with her arsenal, although some of the problem is that she has more weapons without immediately obvious merits. The SMG is terrible without its mods and feels worthless if you're still stuck in a "kill everything" mode from other games; her two revolvers are finicky compared to any semiautomatic; and even the grenade launcher falls off dramatically as you reach harder difficulties.
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# ? Feb 2, 2019 21:14 |
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If a zombie drops on the first round you've put into its head after it's stood back up, it's actually dead in my experience. Even if the head doesn't pop.
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# ? Feb 2, 2019 21:16 |
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Zedsdeadbaby posted:It's straight forward but for a lot of people's first time it isn't very clear Zedsdeadbaby posted:There's a stat on REnet where the overwhelming majority of people also got merked by the crane on their first time lol How?? It seems pretty obvious to me that you should be out of the way of that thing, what with all the warning lights and whatnot..?
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# ? Feb 2, 2019 21:19 |
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A zed that isn't really down seems to always respond to taking damage. If it doesn't react, it's actually down.
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# ? Feb 2, 2019 21:19 |
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ZogrimAteMyHamster posted:
It happened to me because I got grabbed by him while trying to get out of its way. Jerk killed us both.
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# ? Feb 2, 2019 21:22 |
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ZogrimAteMyHamster posted:
i got hit by it a few times, that first time mainly because i was out of bullets, didnt see the ones left there because i had hud turned off and i was trying to lure him to the other end before the crane hit but sometimes he would grab me and we'd both get it, or i mistimed things.
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# ? Feb 2, 2019 21:22 |
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DOUBLE CLICK HERE posted:I'm pretty sure adaptive difficulty was disproven; every zombo has an individual amount of HP specified. ZogrimAteMyHamster posted:How?? It seems pretty obvious to me that you should be out of the way of that thing, what with all the warning lights and whatnot..?
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# ? Feb 2, 2019 21:22 |
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Also sheer panic, something the denizens of RE2 are very good at making you feel at seemingly random times This lose-your-cool panic factor is something a lot of other survival horror games lack and it makes RE2R a classic imo
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# ? Feb 2, 2019 21:25 |
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Night10194 posted:If a zombie drops on the first round you've put into its head after it's stood back up, it's actually dead in my experience. Even if the head doesn't pop. While logically "If they don't react anymore, it must be DEAD dead". I've been made paranoid by cases of damage checking corpses only for them to revive later, Like the cop zombie who takes a dive over the railing above the darkroom. Even though those are clearly cases of event triggers and not "What if they get back up " More importantly though? An exploded head is much more SATISFYING. Which was true for the original games where shooting a zombie in the shoulder enough times gets the job done the first time.
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# ? Feb 2, 2019 21:27 |
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Zedsdeadbaby posted:Also sheer panic, something the denizens of RE2 are very good at making you feel at seemingly random times Yeah, I've found myself flailing in a corner sometimes or even missing shots from it. Or using stuff I can't afford to use because I'm not thinking about an hour from now, I'm thinking about 'jesus gently caress get off me!'
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# ? Feb 2, 2019 21:30 |
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Does the B run remove most of the item boxes? Obviously the one in the main hall is gone, but I’ve canvassed most of RPD at this point and I think I’ve only found one? I have or have access to most of the items needed to blast through this place, but, I can’t carry poo poo.
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# ? Feb 2, 2019 21:33 |
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The main hall item box is the only one that disappears. Theres the dark room, the watchman's room(?) above the basement, the one below the statue, and the one in the chiefs office (if claire) or in the pump house or whatever the gently caress that building is that you get to from the roof (if leon)
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# ? Feb 2, 2019 21:37 |
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https://twitter.com/SantanaelChan/status/1089283996641648647
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# ? Feb 2, 2019 21:41 |
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The crane also has a deceptively huge range. I got pasted because I thought you could run to the other side but it turns out only the button area is safe.
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# ? Feb 2, 2019 21:46 |
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The crane is also annoying because if you don't stun him, he starts trying to grab you and then the crane hits both of you and it a difficult to avoid grab.
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# ? Feb 2, 2019 21:56 |
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Are the REmake port difficulties different from the original GC version? I started on the hardest available and Jill dies in two zombie bites, I don't remember it being that difficult originally. Unless I only ever played it on the lower ones....
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# ? Feb 2, 2019 22:00 |
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Sakurazuka posted:Are the REmake port difficulties different from the original GC version? I started on the hardest available and Jill dies in two zombie bites, I don't remember it being that difficult originally. Unless I only ever played it on the lower ones.... Theybadded an easier difficulty, the hardest available is Normal, and then they unlock Hard. Jill has very little health just generally
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# ? Feb 2, 2019 22:21 |
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blackguy32 posted:The crane is also annoying because if you don't stun him, he starts trying to grab you and then the crane hits both of you and it a difficult to avoid grab. CJacobs posted:It happened to me because I got grabbed by him while trying to get out of its way. Jerk killed us both. Vikar Jerome posted:i got hit by it a few times, that first time mainly because i was out of bullets, didnt see the ones left there because i had hud turned off and i was trying to lure him to the other end before the crane hit but sometimes he would grab me and we'd both get it, or i mistimed things. A Buttery Pastry posted:Mistiming attempts to get Birkin to stay in the danger zone if you didn't stun him properly. Mindblast posted:A zed that isn't really down seems to always respond to taking damage. If it doesn't react, it's actually down. Sakurazuka posted:Are the REmake port difficulties different from the original GC version? I started on the hardest available and Jill dies in two zombie bites, I don't remember it being that difficult originally. Unless I only ever played it on the lower ones....
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# ? Feb 2, 2019 22:23 |
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Man, Hardcore 2nd run's time requirement is really strict. I went as fast as I could and still only managed 2:06. I guess I have to actually plan a run instead of winging it.
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# ? Feb 2, 2019 22:24 |
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SettingSun posted:Man, Hardcore 2nd run's time requirement is really strict. I went as fast as I could and still only managed 2:06. I guess I have to actually plan a run instead of winging it. All this talk of two hours and I'm just here marvelling at the environments. I don't think I'll ever get S+, or at least certainly not any time soon. I simply adore the game's atmosphere too much right now (especially the RPD) to just rush on by everything. One question though, what's Claire's second-best option against all the vegetable men in the lab? I don't want to waste the obviously-best flame rounds because I think I'll need them for Birkin 3 if my fairly sad resistance on a previous run was anything to go by, but at the same time I want these fuckers dead so I can backtrack with impunity.
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# ? Feb 2, 2019 22:32 |
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If you want the Ivy's dead, you gotta him em with a flame round. You get a ton really, you can spare a few to take out the plant men.
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# ? Feb 2, 2019 22:35 |
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G-mutants suck and are making me want to not play. You need to waste ammo to expose the eye, then dump all your shotgun and magnum ammo into them to kill them. I don't know if I'm just super-unlucky with positioning but they are also just impossible to bypass in the two areas they turn up. For those of you getting past them what did you do? I'm at Leon A.
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# ? Feb 2, 2019 22:37 |
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use the smg or handgun to pop a pustule or three so they fall down then hit them with one flame round? if you plan ahead of time you only need to permanently kill the two in the hallway heading to the dispersal control room and maybe the one thats standing near the sublevel hatch if you input the codes ahead of time, and on the way out you can stun the ones that drop from the ceiling long enough to run by with one shot.
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# ? Feb 2, 2019 22:38 |
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I don't know if the plant guys ever permanently die unless you burn them. Their bulbs will keep regrowing.
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# ? Feb 2, 2019 22:38 |
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I'm playing REmake Jill on the Gcube for the first time in like 15 years and yeah, shits way tougher than I remember. I'm having to knife and juke everything since ammo is so scarce, and Jill drops to caution every time the wind blows. But man, the game's design and atmosphere is amazing, and the graphics are still impressive on my CRT. This is still the pinnacle of Resident Evil imo.
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# ? Feb 2, 2019 22:41 |
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Pierson posted:G-mutants suck and are making me want to not play. You need to waste ammo to expose the eye, then dump all your shotgun and magnum ammo into them to kill them. I don't know if I'm just super-unlucky with positioning but they are also just impossible to bypass in the two areas they turn up. For those of you getting past them what did you do? I'm at Leon A. If they're the type that's waiting under the water, wait til youre close but not too close and pop their arm with a single round. In their animation of jumping up, you can walk past. If they're walking towards you either just take the grab and spit since it doesn't do damage and actually getting poisoned seems random and kinda low for Leon in my experiences. Or try running past after burning an escape knife or grenade. Or shoot them just enough to stun them so you can run by. Once you get the flamethrower they die easy with a little spray and pray.
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# ? Feb 2, 2019 22:42 |
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You can cheese some of the G-Adults by getting out of the water. They'll spend a little time literally despawning that you can use to shoot them or reset their position.
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# ? Feb 2, 2019 22:44 |
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Man I'm bad at these sorts of games. Still haven't beaten Leon A yet. On my second attempt and have 32 saves. Just got back into the police station. I'm outright cheesing it at this point and if I run into a Licker I just reload my game and go get the jump on it. I'm the master of shooting right between the zombies' legs though . Still having tons of fun and I have a whole other character I haven't started! Also haven't fought Mr X at all. Too bad you can't reload your guns in the menu like in the old game. At least I don't think you can. Hate having 1 round left in my gun but can't do a drat thing about it. VV Oh that will help me a lot then. Somehow I missed that.
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# ? Feb 2, 2019 22:44 |
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# ? Apr 24, 2024 03:07 |
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there's a button for reloading
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# ? Feb 2, 2019 22:46 |