I much prefer the option of megastructures as a fancy kind of colony where you have to spend X resources to establish the first phase, then the rest builds as (really expensive) buildings unlocked. The buildings unlock specialist jobs that provide the resources of the megastructure. Maybe also combine with special blockers that represent building more of the structure itself.
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# ? Feb 7, 2019 23:58 |
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# ? Apr 25, 2024 18:32 |
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Beer4TheBeerGod posted:What's the best configuration in terms of mods and version to make the game fun and playable? Baronjutter posted:Latest beta patch, latest beta glavius, smallest map on .25 planets that you can enjoy. If you're not a picky weirdo you'll have a good time. AAAAA! Real Muenster fucked around with this message at 00:35 on Feb 8, 2019 |
# ? Feb 8, 2019 00:32 |
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AAAAA! Real Muenster posted:I'm not trying to be mean here, but you are literally the only person who ever advocates for .25 habitable planets and I think its odd that you recommend it to anyone who asks when for many people it will be the opposite of fun. It improved my game immensely, so he's not the only one. I like that real estate is hard to come by, it makes you play more around with your planets, instead of just hammering in the same sequence over and over, because the numbers stop mattering.
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# ? Feb 8, 2019 00:37 |
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THE BAR posted:It improved my game immensely, so he's not the only one. I like that real estate is hard to come by, it makes you play more around with your planets, instead of just hammering in the same sequence over and over, because the numbers stop mattering.
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# ? Feb 8, 2019 00:38 |
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AAAAA! Real Muenster posted:Oh, well, fair enough then. I tried it a couple of times and hated it. I don't think the game was made for it, either.
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# ? Feb 8, 2019 00:43 |
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Yeah playing at .25 planets is just weird. Get Tiny Outliner and just manage your planets, it's not that hard.
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# ? Feb 8, 2019 00:59 |
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I usually do .25 planets because I like the planets being kinda rare instead of just dozens and dozens everywhere.
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# ? Feb 8, 2019 02:47 |
PittTheElder posted:Yeah playing at .25 planets is just weird. Get Tiny Outliner and just manage your planets, it's not that hard. To be fair playing pop juggle games sucks and I was tending to play tall builds or w/ habitable planets turned down until I installed the auto resettlement mod
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# ? Feb 8, 2019 03:05 |
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Started up a game as egalitarians with syncretic species, and pop distribution is fine so far(200+ pops). Also colonized a desert and tundra planet with migration species and only they have been growing on them which was a nice suprise.
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# ? Feb 8, 2019 03:35 |
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AAAAA! Real Muenster posted:Its hard to say at this point because a patch just dropped so many mods will be out of date. I would go with the base game unless you really need mods? I play .25 planets sometimes and it has its upsides, but you have to know what you're getting into. The pace of the game and resources available are going to be drastically lower than in a normal game, and if the player isn't ready for that they're going to run into problems. It's definitely not a setting to recommend to new people.
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# ? Feb 8, 2019 05:06 |
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Is it just me or is the early game now a giant piece of poo poo? I keep exiting to desktop but it just isn't fun anymore. Takes forever to get going. Maybe it's because I'm playing as the same ole thing all the time and idk?
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# ? Feb 8, 2019 06:12 |
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appropriatemetaphor posted:I usually do .25 planets because I like the planets being kinda rare instead of just dozens and dozens everywhere. Is there a setting with fewer habitable planets and more barren worlds that can be terraformed? That seems like it'd be more representative of what the average galaxy probably contains, I feel like the default settings is producing way too many nice worlds
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# ? Feb 8, 2019 06:59 |
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Preston Waters posted:Is it just me or is the early game now a giant piece of poo poo? I keep exiting to desktop but it just isn't fun anymore. Takes forever to get going. Maybe it's because I'm playing as the same ole thing all the time and idk? Maybe it's because you keep exiting to desktop?
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# ? Feb 8, 2019 07:00 |
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QuarkJets posted:Is there a setting with fewer habitable planets and more barren worlds that can be terraformed? That seems like it'd be more representative of what the average galaxy probably contains, I feel like the default settings is producing way too many nice worlds Not directly. I believable terraforming candidates are anomalies, so its pretty much luck of the draw. You have to turn to mods for that.
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# ? Feb 8, 2019 07:08 |
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The problem with .25 habitable planets is it massively skews the value of preset systems like Trappist or the 6 tomb world empire. If you find one of those it's basically easy mode.
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# ? Feb 8, 2019 07:18 |
https://twitter.com/Moah3/status/1093606389761626112 good change. Wonder if it means we can actually upgrade ship by ship or it just queues up jobs automatically for each ship, in which case, wonder if you can cancel select ship upgrades.
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# ? Feb 8, 2019 08:15 |
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canepazzo posted:https://twitter.com/Moah3/status/1093606389761626112 good change. Wonder if it means we can actually upgrade ship by ship or it just queues up jobs automatically for each ship, in which case, wonder if you can cancel select ship upgrades.
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# ? Feb 8, 2019 08:45 |
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So is it just me, or are the number of resource districts that planets get lower in 2.2.5? I just started a new game and district amounts seem lower, and a few quick test starts where I looked around in observer mode seemed similar. Lots of worlds with only 2-5 energy/mineral districts, 6+ seeming much rarer than in my last game. Food districts seem to still be very common though, which is kind of funny now that I've finally gotten around to doing a robot game again with their buffs.
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# ? Feb 8, 2019 09:24 |
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Just you. I've got a robot game going right now where one of the early worlds near me had 15 generator districts. And that extreme storms modifier to get me an extra 20% Energy Credits.
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# ? Feb 8, 2019 09:28 |
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Automated Posting posted:So is it just me, or are the number of resource districts that planets get lower in 2.2.5? I just started a new game and district amounts seem lower, and a few quick test starts where I looked around in observer mode seemed similar. Lots of worlds with only 2-5 energy/mineral districts, 6+ seeming much rarer than in my last game. Food districts seem to still be very common though, which is kind of funny now that I've finally gotten around to doing a robot game again with their buffs. Energy Grid and Mineral Processing give you two extra districts of each which alleviates unlucky district rolls but idk I've gotten some very juicy planets in the new patch, ones without any of the strong modifiers too
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# ? Feb 8, 2019 09:42 |
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2.2.5 AI seems better - not amazing, but distinctly better. I just had a war where the AI sent its assault force by a route that wasn't into my waiting defence station, and indeed involved going through unoccupied territory. Performance is definitely better too.
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# ? Feb 8, 2019 10:16 |
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Martout posted:Energy Grid and Mineral Processing give you two extra districts of each which alleviates unlucky district rolls but idk I've gotten some very juicy planets in the new patch, ones without any of the strong modifiers too This doesn't seem to be working for me, I'm on the test branch and the buildings work the same way as before.
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# ? Feb 8, 2019 10:17 |
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Are you playing a machine empire/synth ascended one?
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# ? Feb 8, 2019 10:27 |
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Log082 posted:I play .25 planets sometimes and it has its upsides, but you have to know what you're getting into. The pace of the game and resources available are going to be drastically lower than in a normal game, and if the player isn't ready for that they're going to run into problems. It's definitely not a setting to recommend to new people. Are there other settings that should go along with .25 planets? Like discounts on research?
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# ? Feb 8, 2019 10:39 |
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The biggest problem i have with 0.25 planets is actually the starting planets.. It gives the galaxy a weird feeling when the majority of planets are 3 planet clusters of the same biome, one per empire. But if you do 0 bonus planets, planets are very very sparse and you may not get one for ages. I moved away from 0.25 games for that reason. 0.5x with 0 starters can actually be less planets, depending on how many empires you start with...
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# ? Feb 8, 2019 11:14 |
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I'd like if you could set your guaranteed starting planets to not be your exact setup. Being an arctic dude starting near an alpine and a tundra would feel more immersive than starting next to two perfect planets, and in the current setup there wouldn't be a massive impact on their utility.
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# ? Feb 8, 2019 11:53 |
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Dallan Invictus posted:This was in the patch notes? (or maybe it was always the case and the patch notes just said that the tooltip would now explain it). They have always been upset about it, the tooltip just didn't mention it.
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# ? Feb 8, 2019 11:55 |
has something changed about megastructure placement since 2.1 came out? I can place most things, except for the matter decompressor (no valid targets, even in black hole systems) or Dyson Sphere's (doesn't matter what star system, or type of star in there, it's just not a valid option to select).
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# ? Feb 8, 2019 12:10 |
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Do you have a mining or research station around the star? You have to demolish it first.
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# ? Feb 8, 2019 12:15 |
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drat, corporations are great. You can stack the Executive Retreat building indefinitely to give you astonishing amounts of amenities and the stability they engender, freeing up slots for everything else. You can do the same with Xeno Outtreach centres. They really should put a per-empire limit on those two, as they're better than literally all the other buildings.
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# ? Feb 8, 2019 12:27 |
Splicer posted:Do you have a mining or research station around the star? You have to demolish it first. Absolute legend.
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# ? Feb 8, 2019 12:36 |
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AAAAA! Real Muenster posted:
.25 planets and .25 hyperlanes owns. The fewer habitable planets the more intense the battles for them. It also puts pacifism and xenophilia to the test.
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# ? Feb 8, 2019 12:54 |
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Relevant Tangent posted:.25 planets and .25 hyperlanes owns. The fewer habitable planets the more intense the battles for them. It also puts pacifism and xenophilia to the test. Don't you get completely eaten by the crisis when it shows up though
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# ? Feb 8, 2019 13:28 |
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Habitable Planets setting really should depend on how many stars you're using. At 600+ stars, 1.0 Habitable is just way too many planets. At 100-200 stars, less than 1.0 is way too few. I can recommend 200 Star games, with 1.0 or 1.25 Habitables, and increased research speed by one tick. There's no slowdown, the game is quick and every system matters. And it's usually over before you get into victory lap territory, often before you run out of techs even (except for social, where you'll be well into repeatables since there's not enough green techs).
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# ? Feb 8, 2019 13:40 |
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ConfusedUs posted:I much prefer the option of megastructures as a fancy kind of colony where you have to spend X resources to establish the first phase, then the rest builds as (really expensive) buildings unlocked. The buildings unlock specialist jobs that provide the resources of the megastructure. Maybe also combine with special blockers that represent building more of the structure itself. This should theoretically be possible to mod in, although it'd be a fair amount of work. I'm not sure how easy it would be to replace the base megastructure framework with a unique megastructure-habitat, that's the biggest sticking point I can think of. The rest should be relatively straightforward if labor-intensive.
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# ? Feb 8, 2019 15:17 |
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So, uh, is this game fun for a die-hard turtle like me yet? I really have no interest in wars, I just want to build a nice galactic republic. But Paradox games have historically focused on foreign, rather than domestic, policy.
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# ? Feb 8, 2019 15:57 |
Bobfly posted:So, uh, is this game fun for a die-hard turtle like me yet? I really have no interest in wars, I just want to build a nice galactic republic. But Paradox games have historically focused on foreign, rather than domestic, policy. If you like the gameplay loop, then pacifist is OK. The loop goes get territory > colonize everything you can > build up those colonies > get techs/perks that let you colonize everything else > build up those colonies Diplomacy is really lacking overall, however. You can make friends. You can make enemies. You can trade resources, research, and population.
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# ? Feb 8, 2019 16:02 |
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Bobfly posted:So, uh, is this game fun for a die-hard turtle like me yet? I really have no interest in wars, I just want to build a nice galactic republic. But Paradox games have historically focused on foreign, rather than domestic, policy. I don't think it'll ever be fun for you, it doesn't sound like the game concept you want. Maybe something like Cities Skylines, the Democracy games, Predynastic Egypt, or Frostpunk?
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# ? Feb 8, 2019 16:02 |
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Gort posted:I don't think it'll ever be fun for you, it doesn't sound like the game concept you want. Yep, absolutely. I like a lot of things about this game, though, so I remain forever hopeful
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# ? Feb 8, 2019 16:07 |
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# ? Apr 25, 2024 18:32 |
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Bobfly posted:So, uh, is this game fun for a die-hard turtle like me yet? I really have no interest in wars, I just want to build a nice galactic republic. But Paradox games have historically focused on foreign, rather than domestic, policy. Well unless they decide to completely about face on the endgame crisis being a thing, one way or another you will eventually have to fight a war.
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# ? Feb 8, 2019 16:35 |