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ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





I much prefer the option of megastructures as a fancy kind of colony where you have to spend X resources to establish the first phase, then the rest builds as (really expensive) buildings unlocked. The buildings unlock specialist jobs that provide the resources of the megastructure. Maybe also combine with special blockers that represent building more of the structure itself.

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AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Beer4TheBeerGod posted:

What's the best configuration in terms of mods and version to make the game fun and playable?
Its hard to say at this point because a patch just dropped so many mods will be out of date. I would go with the base game unless you really need mods?

Baronjutter posted:

Latest beta patch, latest beta glavius, smallest map on .25 planets that you can enjoy. If you're not a picky weirdo you'll have a good time.
I'm not trying to be mean here, but you are literally the only person who ever advocates for .25 habitable planets and I think its odd that you recommend it to anyone who asks when for many people it will be the opposite of fun.

AAAAA! Real Muenster fucked around with this message at 00:35 on Feb 8, 2019

THE BAR
Oct 20, 2011

You know what might look better on your nose?

AAAAA! Real Muenster posted:

I'm not trying to be mean here, but you are literally the only person who ever advocates for .25 habitable planets and I think its odd that you recommend it to anyone who asks when for many people it will be the opposite of fun.

It improved my game immensely, so he's not the only one. I like that real estate is hard to come by, it makes you play more around with your planets, instead of just hammering in the same sequence over and over, because the numbers stop mattering.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

THE BAR posted:

It improved my game immensely, so he's not the only one. I like that real estate is hard to come by, it makes you play more around with your planets, instead of just hammering in the same sequence over and over, because the numbers stop mattering.
Oh, well, fair enough then. I tried it a couple of times and hated it.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

AAAAA! Real Muenster posted:

Oh, well, fair enough then. I tried it a couple of times and hated it.

I don't think the game was made for it, either.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Yeah playing at .25 planets is just weird. Get Tiny Outliner and just manage your planets, it's not that hard.

appropriatemetaphor
Jan 26, 2006

I usually do .25 planets because I like the planets being kinda rare instead of just dozens and dozens everywhere.

Nuclearmonkee
Jun 10, 2009


PittTheElder posted:

Yeah playing at .25 planets is just weird. Get Tiny Outliner and just manage your planets, it's not that hard.

To be fair playing pop juggle games sucks and I was tending to play tall builds or w/ habitable planets turned down until I installed the auto resettlement mod

Noir89
Oct 9, 2012

I made a dumdum :(
Started up a game as egalitarians with syncretic species, and pop distribution is fine so far(200+ pops).

Also colonized a desert and tundra planet with migration species and only they have been growing on them which was a nice suprise.

Log082
Nov 8, 2008


AAAAA! Real Muenster posted:

Its hard to say at this point because a patch just dropped so many mods will be out of date. I would go with the base game unless you really need mods?

I'm not trying to be mean here, but you are literally the only person who ever advocates for .25 habitable planets and I think its odd that you recommend it to anyone who asks when for many people it will be the opposite of fun.

I play .25 planets sometimes and it has its upsides, but you have to know what you're getting into. The pace of the game and resources available are going to be drastically lower than in a normal game, and if the player isn't ready for that they're going to run into problems. It's definitely not a setting to recommend to new people.

Preston Waters
May 21, 2010

by VideoGames
Is it just me or is the early game now a giant piece of poo poo? I keep exiting to desktop but it just isn't fun anymore. Takes forever to get going. Maybe it's because I'm playing as the same ole thing all the time and idk?

QuarkJets
Sep 8, 2008

appropriatemetaphor posted:

I usually do .25 planets because I like the planets being kinda rare instead of just dozens and dozens everywhere.

Is there a setting with fewer habitable planets and more barren worlds that can be terraformed? That seems like it'd be more representative of what the average galaxy probably contains, I feel like the default settings is producing way too many nice worlds

QuarkJets
Sep 8, 2008

Preston Waters posted:

Is it just me or is the early game now a giant piece of poo poo? I keep exiting to desktop but it just isn't fun anymore. Takes forever to get going. Maybe it's because I'm playing as the same ole thing all the time and idk?

Maybe it's because you keep exiting to desktop?

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

QuarkJets posted:

Is there a setting with fewer habitable planets and more barren worlds that can be terraformed? That seems like it'd be more representative of what the average galaxy probably contains, I feel like the default settings is producing way too many nice worlds

Not directly. I believable terraforming candidates are anomalies, so its pretty much luck of the draw. You have to turn to mods for that.

Dire Lemming
Jan 19, 2016
If you don't coddle Nazis flat Earthers then you're literally as bad as them.
The problem with .25 habitable planets is it massively skews the value of preset systems like Trappist or the 6 tomb world empire. If you find one of those it's basically easy mode.

canepazzo
May 29, 2006



https://twitter.com/Moah3/status/1093606389761626112 good change. Wonder if it means we can actually upgrade ship by ship or it just queues up jobs automatically for each ship, in which case, wonder if you can cancel select ship upgrades.

Poil
Mar 17, 2007

canepazzo posted:

https://twitter.com/Moah3/status/1093606389761626112 good change. Wonder if it means we can actually upgrade ship by ship or it just queues up jobs automatically for each ship, in which case, wonder if you can cancel select ship upgrades.
Yes! That's great.

Automated Posting
Jan 12, 2013

So is it just me, or are the number of resource districts that planets get lower in 2.2.5? I just started a new game and district amounts seem lower, and a few quick test starts where I looked around in observer mode seemed similar. Lots of worlds with only 2-5 energy/mineral districts, 6+ seeming much rarer than in my last game. Food districts seem to still be very common though, which is kind of funny now that I've finally gotten around to doing a robot game again with their buffs.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
Just you. I've got a robot game going right now where one of the early worlds near me had 15 generator districts. And that extreme storms modifier to get me an extra 20% Energy Credits.

Martout
Aug 8, 2007

None so deprived

Automated Posting posted:

So is it just me, or are the number of resource districts that planets get lower in 2.2.5? I just started a new game and district amounts seem lower, and a few quick test starts where I looked around in observer mode seemed similar. Lots of worlds with only 2-5 energy/mineral districts, 6+ seeming much rarer than in my last game. Food districts seem to still be very common though, which is kind of funny now that I've finally gotten around to doing a robot game again with their buffs.

Energy Grid and Mineral Processing give you two extra districts of each which alleviates unlucky district rolls but idk I've gotten some very juicy planets in the new patch, ones without any of the strong modifiers too

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
2.2.5 AI seems better - not amazing, but distinctly better. I just had a war where the AI sent its assault force by a route that wasn't into my waiting defence station, and indeed involved going through unoccupied territory.

Performance is definitely better too.

Jabarto
Apr 7, 2007

I could do with your...assistance.

Martout posted:

Energy Grid and Mineral Processing give you two extra districts of each which alleviates unlucky district rolls but idk I've gotten some very juicy planets in the new patch, ones without any of the strong modifiers too

This doesn't seem to be working for me, I'm on the test branch and the buildings work the same way as before.

Cliffhanger
Jun 22, 2010
Are you playing a machine empire/synth ascended one?

Gort
Aug 18, 2003

Good day what ho cup of tea

Log082 posted:

I play .25 planets sometimes and it has its upsides, but you have to know what you're getting into. The pace of the game and resources available are going to be drastically lower than in a normal game, and if the player isn't ready for that they're going to run into problems. It's definitely not a setting to recommend to new people.

Are there other settings that should go along with .25 planets? Like discounts on research?

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

The biggest problem i have with 0.25 planets is actually the starting planets.. It gives the galaxy a weird feeling when the majority of planets are 3 planet clusters of the same biome, one per empire. But if you do 0 bonus planets, planets are very very sparse and you may not get one for ages. I moved away from 0.25 games for that reason. 0.5x with 0 starters can actually be less planets, depending on how many empires you start with...

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I'd like if you could set your guaranteed starting planets to not be your exact setup. Being an arctic dude starting near an alpine and a tundra would feel more immersive than starting next to two perfect planets, and in the current setup there wouldn't be a massive impact on their utility.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Dallan Invictus posted:

This was in the patch notes? (or maybe it was always the case and the patch notes just said that the tooltip would now explain it).

They have always been upset about it, the tooltip just didn't mention it.

tithin
Nov 14, 2003


[Grandmaster Tactician]



has something changed about megastructure placement since 2.1 came out? I can place most things, except for the matter decompressor (no valid targets, even in black hole systems) or Dyson Sphere's (doesn't matter what star system, or type of star in there, it's just not a valid option to select).

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Do you have a mining or research station around the star? You have to demolish it first.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
drat, corporations are great. You can stack the Executive Retreat building indefinitely to give you astonishing amounts of amenities and the stability they engender, freeing up slots for everything else. You can do the same with Xeno Outtreach centres. They really should put a per-empire limit on those two, as they're better than literally all the other buildings.

tithin
Nov 14, 2003


[Grandmaster Tactician]



Splicer posted:

Do you have a mining or research station around the star? You have to demolish it first.

Absolute legend.

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

AAAAA! Real Muenster posted:


I'm not trying to be mean here, but you are literally the only person who ever advocates for .25 habitable planets and I think its odd that you recommend it to anyone who asks when for many people it will be the opposite of fun.

.25 planets and .25 hyperlanes owns. The fewer habitable planets the more intense the battles for them. It also puts pacifism and xenophilia to the test.

Gort
Aug 18, 2003

Good day what ho cup of tea

Relevant Tangent posted:

.25 planets and .25 hyperlanes owns. The fewer habitable planets the more intense the battles for them. It also puts pacifism and xenophilia to the test.

Don't you get completely eaten by the crisis when it shows up though

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Habitable Planets setting really should depend on how many stars you're using. At 600+ stars, 1.0 Habitable is just way too many planets. At 100-200 stars, less than 1.0 is way too few.

I can recommend 200 Star games, with 1.0 or 1.25 Habitables, and increased research speed by one tick. There's no slowdown, the game is quick and every system matters. And it's usually over before you get into victory lap territory, often before you run out of techs even (except for social, where you'll be well into repeatables since there's not enough green techs).

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

ConfusedUs posted:

I much prefer the option of megastructures as a fancy kind of colony where you have to spend X resources to establish the first phase, then the rest builds as (really expensive) buildings unlocked. The buildings unlock specialist jobs that provide the resources of the megastructure. Maybe also combine with special blockers that represent building more of the structure itself.

This should theoretically be possible to mod in, although it'd be a fair amount of work. I'm not sure how easy it would be to replace the base megastructure framework with a unique megastructure-habitat, that's the biggest sticking point I can think of. The rest should be relatively straightforward if labor-intensive.

Bobfly
Apr 22, 2007
EGADS!
So, uh, is this game fun for a die-hard turtle like me yet? I really have no interest in wars, I just want to build a nice galactic republic. But Paradox games have historically focused on foreign, rather than domestic, policy.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Bobfly posted:

So, uh, is this game fun for a die-hard turtle like me yet? I really have no interest in wars, I just want to build a nice galactic republic. But Paradox games have historically focused on foreign, rather than domestic, policy.

If you like the gameplay loop, then pacifist is OK. The loop goes get territory > colonize everything you can > build up those colonies > get techs/perks that let you colonize everything else > build up those colonies

Diplomacy is really lacking overall, however. You can make friends. You can make enemies. You can trade resources, research, and population.

Gort
Aug 18, 2003

Good day what ho cup of tea

Bobfly posted:

So, uh, is this game fun for a die-hard turtle like me yet? I really have no interest in wars, I just want to build a nice galactic republic. But Paradox games have historically focused on foreign, rather than domestic, policy.

I don't think it'll ever be fun for you, it doesn't sound like the game concept you want.

Maybe something like Cities Skylines, the Democracy games, Predynastic Egypt, or Frostpunk?

Bobfly
Apr 22, 2007
EGADS!

Gort posted:

I don't think it'll ever be fun for you, it doesn't sound like the game concept you want.

Maybe something like Cities Skylines, the Democracy games, Predynastic Egypt, or Frostpunk?

Yep, absolutely. I like a lot of things about this game, though, so I remain forever hopeful :)

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imweasel09
May 26, 2014


Bobfly posted:

So, uh, is this game fun for a die-hard turtle like me yet? I really have no interest in wars, I just want to build a nice galactic republic. But Paradox games have historically focused on foreign, rather than domestic, policy.

Well unless they decide to completely about face on the endgame crisis being a thing, one way or another you will eventually have to fight a war.

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