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Beamed posted:Yeah, was coming in today to note the same. Not sure what's going on, but CXO(?) has Gooncrawl fine still, not sure if it posts scores though. X-Crawl is a separate server run by the folks who run CXC, so forks can stay up on that one while main tournament stuff can happen on the main server. Edit: Gooncrawl update since I sniped...non-summoning Hell effects will no longer trigger if there is not an enemy in sight. This might lead to slightly more fiends than normal, but I'm sure that's more tolerable than getting tormented while resting and just having to rest some more.
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# ? Feb 11, 2019 02:43 |
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# ? Mar 29, 2024 06:06 |
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Internet Kraken posted:EDIT: Like I'm not crazy right? I feel like old versions used to have more serious fanfare than "we altered a portal vault and updated Nem (again)" face up to the fact that the Lava Orc and Djinni version was the best one and let it all go
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# ? Feb 11, 2019 03:28 |
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Yeah alright I'm officially done with Crawl forever. So with the way traps work now I got blinked into the center of Tomb beyond my control. I got marked beyond my control. I got put in a net to top it all off. Tomb had been changed to emphasize careful movements and positioning. It wasn't really fun but I had started to enjoy it a little more. Now it just feels like an insane nightmare contrived by a sadist. I try and talk about how unfair this all feels and the devs just ignore me. I call them out on this and they just list off minor things I could of done like reading a scroll of fog (I got blinked the moment I went down the stairs) or casting death's door (not sure how that would of kept me from being teleported) or not worshiping Okawaru (god forbid I not follow TSO every loving game). They don't care that it doesn't feel fun. They don't care that its way more difficult than it used to be. They just don't care what I say. They don't care. I've played this game for almost 10 years. I used to love it so much. I thought it was so cool that I could talk to people making it. I loved it to bits. I used to wanna make art for it. I wanted to create content for it. It was such an amazing game to me, I wanted to be a part of it. But they don't care. I give up.
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# ? Feb 11, 2019 03:31 |
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Play Gooncrawl, you stubborn squid.
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# ? Feb 11, 2019 03:46 |
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Basically yea, it's not like these Crawl forks came from bored geeks with nothing better to do, people are authentically pissed about DCSS's direction and are making a big effort to make "Crawl, but not poo poo".
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# ? Feb 11, 2019 03:48 |
Internet Kraken posted:Yeah alright I'm officially done with Crawl forever. there's a dev right here who listens to every suggestion in this thread and then we, people who are somewhat reasonable, vote on whether they are good enough to be goals or not. also you can just make a thing because you think it's cool/interesting and then have it voted on for inclusion. literally everything you want is right here.
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# ? Feb 11, 2019 04:33 |
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Jazerus posted:there's a dev right here who listens to every suggestion in this thread and then we, people who are somewhat reasonable, vote on whether they are good enough to be goals or not. also you can just make a thing because you think it's cool/interesting and then have it voted on for inclusion. literally everything you want is right here. I don’t think this is the best response to give. Doubly so if you’ve actually been reading the DCSS thread on SA for a while. I’m not going to jump down your throat & I’ll ask others to stay civil, but there’s been a history of genuine and interesting ideas hashed out here that have been altered or rejected by the devs, even when they solve (as viewed by this thread) large and thorny problems. e: vv lol I’m tired, I’ve just seen that post so many times from dev-adjacent people. Sorry! Chakan fucked around with this message at 04:58 on Feb 11, 2019 |
# ? Feb 11, 2019 04:54 |
Chakan posted:I don’t think this is the best response to give. Doubly so if you’ve actually been reading the DCSS thread on SA for a while. I’m not going to jump down your throat & I’ll ask others to stay civil, but there’s been a history of genuine and interesting ideas hashed out here that have been altered or rejected by the devs, even when they solve (as viewed by this thread) large and thorny problems. i'm talking about floodkiller
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# ? Feb 11, 2019 04:55 |
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It's almost as if they didn't test it for the extreme worst case because 3 runes is standard and Tomb is an aberration that is part of extended, only for players looking for a challenge! Tomb:3 is one of the smallest levels in the deepest sections of the dungeon. Under their new algorithm it has the highest chance of exploration trap springing.
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# ? Feb 11, 2019 05:35 |
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The dispersal traps can be triggered by monsters multiple times. I barely cleared Tomb because of it, although that was also my fault for doing the "Bring the Orb to Tomb and get the rune" challenge. It's almost as asinine as the shadow creature traps from a few versions ago. DCSS is a finished game at this point, there's no going back to the good ol' days. Play Gooncrawl if you want a fun and challenging game. Play 0.23 only if you solemnly swear to only roll VS of Gozag so you can clear Pandemonium on one pip of resistances, the way Duvessa intended.
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# ? Feb 11, 2019 06:00 |
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Sage Grimm posted:It's almost as if they didn't test it for the extreme worst case because 3 runes is standard and Tomb is an aberration that is part of extended, only for players looking for a challenge! When I said it didn't feel fair, Gammafunk told me that 170 or something people had gotten the golden rune, so it was clearly fine. Also there's no problem with Tomb being harder, because its extended! I'm just so defeated. I thought finally coming back for my 100th win would be a grand and meaningful venture but it ended in bitter tears. And yeah, "just play gooncrawl", well call it stupid but I care about my online stat page. It gave me goals to work towards. I liked tournaments and the challenges they gave to me. There are incentives to play regular Crawl over Goon Crawl that kept me going back to it, but at this point its not worth it anymore. I might try doing small things for Gooncrawl just for fun. I know this sounds insanely stupid but it was a little dream of mine to one day make content for this game. No idea where I would even start with that though, I know fuckall about coding.
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# ? Feb 11, 2019 06:09 |
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Internet Kraken posted:When I said it didn't feel fair, Gammafunk told me that 170 or something people had gotten the golden rune, so it was clearly fine. Also there's no problem with Tomb being harder, because its extended! Designing vaults just takes a text editor.
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# ? Feb 11, 2019 06:14 |
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Internet Kraken posted:When I said it didn't feel fair, Gammafunk told me that 170 or something people had gotten the golden rune, so it was clearly fine. Also there's no problem with Tomb being harder, because its extended! I mean, keep playing trunk if you're desperate for sweet online stats, but play gooncrawl if you want to actually have fun
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# ? Feb 11, 2019 06:41 |
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Internet Kraken posted:or casting death's door (not sure how that would of kept me from being teleported) I'm still of the position that I think it's really funny that the devs insist that you absolutely have to invest in Necromancy to have a shot at extended
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# ? Feb 11, 2019 06:45 |
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What is the effort involved in getting Gooncrawl to have stats like trunk?
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# ? Feb 11, 2019 08:30 |
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I stopped paying attention to the main dev stuff awhile ago, but decided to check in out of curiosity, can we talk about the klowns? Another set of commits later apparently made the spider basket traps dump klowns on you in zot and boosted their odds of using the pie from 8 to 12%.
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# ? Feb 11, 2019 10:49 |
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Einwand posted:I stopped paying attention to the main dev stuff awhile ago, but decided to check in out of curiosity, can we talk about the klowns? Another set of commits later apparently made the spider basket traps dump klowns on you in zot and boosted their odds of using the pie from 8 to 12%. I'm fine with that. Its nasty but Klowns being a more credible threat is fine, since they're not a super common enemy anyways. More importantly though its an interesting kind of threat that you can respond to. Stuff like that is okay. But Zot in general got a whole lot nastier with the way traps work now. You're far more likely to end up getting randomly teleported on Zot:5 now. So the traps stuff sucks but Gooncrawl should totally swipe the more interesting stuff 0.23 did. Gauntlets are much better than labyrinths (though not really a thematic replacement for them) and a lot of the unrand changes are really cool. Haven't tried new Nem; I honestly don't have the patience to play with yet another rework of that god.
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# ? Feb 11, 2019 11:04 |
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does it involve killing demons to supply nemelex w paint
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# ? Feb 11, 2019 11:19 |
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Internet Kraken posted:I might try doing small things for Gooncrawl just for fun. I know this sounds insanely stupid but it was a little dream of mine to one day make content for this game. No idea where I would even start with that though, I know fuckall about coding. If you would like to look into something specifically related to online stats, Cerepol was working on a Gooncrawl version at one point. Not sure what progress has been made or what type of work still needs to be done on it; I haven't researched it yet either to find out. If you want to do something simple, there are always vaults! As long as the vault doesn't have horseshit or a big reward for no challenge, I merge them without votes.
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# ? Feb 11, 2019 12:23 |
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FR: Nemelex is just Jet Set Radio mode
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# ? Feb 11, 2019 12:23 |
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Serephina posted:Basically yea, it's not like these Crawl forks came from bored geeks with nothing better to do, people are authentically pissed about DCSS's direction and are making a big effort to make "Crawl, but not poo poo".
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# ? Feb 11, 2019 12:47 |
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Floodkiller posted:If you would like to look into something specifically related to online stats, Cerepol was working on a Gooncrawl version at one point. Not sure what progress has been made or what type of work still needs to be done on it; I haven't researched it yet either to find out. Ha, no way I could ever figure out coding stuff. Making some Vaults I could probably manage though. I gotta assume Wu jian has relatively few vaults in the game compared to the other gods. Anyone got ideas for some of those?
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# ? Feb 11, 2019 13:06 |
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redneck nazgul posted:If you have space, I'll join in and give you a bunch of VS 15-runers. Sure. Use ZeeToo as team captain and let me know your name.
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# ? Feb 11, 2019 13:16 |
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Internet Kraken posted:I gotta assume Wu jian has relatively few vaults in the game compared to the other gods. Anyone got ideas for some of those? Well, how many kung-fu movies have you watched?
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# ? Feb 11, 2019 14:50 |
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Make the 18 Bronzemen trial into an entire level-spanning vault in the depths imo
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# ? Feb 11, 2019 18:18 |
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The new trap system is awful. A younger version of me would write up a several paragraph explaination of that position in hopes of influencing some kind of change, but I generally don't put as much effort into things that get immediately discarded in the trash.
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# ? Feb 12, 2019 02:53 |
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ZeeToo posted:Sure. Use ZeeToo as team captain and let me know your name. In as rednecknazgul.
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# ? Feb 12, 2019 05:53 |
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Internet Kraken posted:Ha, no way I could ever figure out coding stuff. i do not know how to code, i just have a knack for faking it
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# ? Feb 12, 2019 05:57 |
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Internet Kraken posted:Ha, no way I could ever figure out coding stuff. Making some Vaults I could probably manage though. Here's the link to the online vault editor, just so that you're not having to sit and stare at a text editor to make vaults, if you decide to make some. https://crawlerofthewest.github.io/vault/
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# ? Feb 12, 2019 08:19 |
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Can you link 36 chambers into a single vault? You see Th'Rizza, a Promethean Monk of the Wu-Tian Clan Bogart fucked around with this message at 09:15 on Feb 12, 2019 |
# ? Feb 12, 2019 09:12 |
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Metoron posted:Here's the link to the online vault editor, just so that you're not having to sit and stare at a text editor to make vaults, if you decide to make some. on the one hand this is super neat on the other hand its kinda magical putting together a vault in notepad lmao
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# ? Feb 12, 2019 09:28 |
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FR: traps and doors skill that reduces the chance of a random trap occurring by 100% at skill level 1
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# ? Feb 12, 2019 10:52 |
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I have no control over my life so I rolled a vinestalker with the sole intent of clearing new Tomb. Maybe I just had bad luck! Nah its consistently awful. I wanna know how my gameplay experience is being enriched by floating skull repeatedly ping ponging me across the room while monsters trigger zot traps over and over. It feels so stupid. I almost died on Tomb 2 because I could not loving stand on the stairs. Everytime I blinked to it I got blinked away by a dispersal trap. Its horrendous. And yet Tomb 3 ended up being relatively safe entirely because no dispersal traps were in the treasure chambers. How difficult Tomb ends up now comes entirely down to trap RNG. What fun! But hey, at least I got the high score on the CAO server. I've yet to see anyone (other than the devs) actually say they enjoy this.
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# ? Feb 12, 2019 11:07 |
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I'm sorry, IK, we can't keep watching you do this to yourself. Just look out at the water and tell me about the rabbits.
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# ? Feb 12, 2019 16:12 |
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Internet Kraken posted:But Zot in general got a whole lot nastier with the way traps work now. You're far more likely to end up getting randomly teleported on Zot:5 now. Oh hey, it me. Take the stairs down to Zot 5: quote:_There is a stone staircase leading down here. loving what. Now I'm going to loving die. Haven't really noticed the trap changes much before this. loving sweet. odiv fucked around with this message at 22:05 on Feb 12, 2019 |
# ? Feb 12, 2019 22:01 |
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Does anyone know if - tele items work on dispersal traps? I used to try to keep at least one in case the zot5 traps were both permanent tele traps but I can not remember if they work for dispersal.
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# ? Feb 12, 2019 22:28 |
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gishou posted:Does anyone know if - tele items work on dispersal traps? In theory, they should prevent you from being blinked. In practice, they're still going to blink everything around you and disrupt your targeting priorities.
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# ? Feb 12, 2019 22:31 |
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Soooo...the HOM is going to have a -TELE equipment piece that is specifically put on whenever they take unknown stairs down or fighting within LOS of a dispersal trap. Tell me again how this is reducing tedium?
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# ? Feb 13, 2019 02:02 |
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gishou posted:Does anyone know if - tele items work on dispersal traps? You don`t blink but everyone else does. With formicids they are very fun.
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# ? Feb 13, 2019 04:33 |
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# ? Mar 29, 2024 06:06 |
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Let rocks dispell all traps if you throw them. And rename them bolts. Get out of here Stalker
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# ? Feb 13, 2019 09:14 |