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Pardner, being a cowboy ain't a lifestyle, it's a way of life.
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# ? Feb 10, 2019 05:07 |
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# ? Apr 26, 2024 00:24 |
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♫ Well lemme have a camp and a knife and bullets and I'll cut em' ♫ ♫ I'll climb up a mountain and ragdoll down 'cause of realism ♫ ♫ Well, my guns won't stay on my back no matter what I do ♫ ♫ It happened to me and guaranteed it'll happen to you ♫ ♫ No matter ♫ ♫ If I curse it ♫ ♫ It's "realistic" ♫ CJacobs fucked around with this message at 05:23 on Feb 10, 2019 |
# ? Feb 10, 2019 05:13 |
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In the wild west people had so much lead in them that they had terrible memory problems and could only remember five combinations of clothing and kept misplacing their guns and would instantly sink and drown if they got in water
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# ? Feb 10, 2019 05:17 |
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ICMB posted:Hah you wish. They still get unselected constantly. Bizarrely it tends to work in Online so I don’t know what the problem is. One of the more recent patches that came with the launch of Online fixed it so that if you're out in the wild, your guns will be saved. Arthur will still constantly put guns back into his saddle but they will remain equipped. The downside is that if you enter any settlements or start any missions it does the disappearing act again and you're only equipped with your pistols (and whatever long arms they force onto the mission). Learned the hard way that gang hideouts count as settlements for this "feature".
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# ? Feb 10, 2019 13:08 |
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Dumb question, but who is on the cover of the game? It isn't supposed to me Arthur is it?. Doesn't really look like anyone I have met in the game.
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# ? Feb 11, 2019 08:20 |
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It's Arthur. In true Rockstar fashion the Key Art doesn't really look like the actual characters at all, pretty though it is. edit: This dates all the way back to I think GTA 4, which iirc was the first to introduce the lollipop-lickin' key art lady that to my knowledge has never actually been in any game. CJacobs fucked around with this message at 08:50 on Feb 11, 2019 |
# ? Feb 11, 2019 08:47 |
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How quickly we forget San Andreas.
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# ? Feb 11, 2019 09:22 |
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CJacobs posted:It's Arthur. In true Rockstar fashion the Key Art doesn't really look like the actual characters at all, pretty though it is. I think that was San Andreas, and Lindsay Lohan (successfully?) sued Rockstar for using her likeness without consent. Anyway, watching Youtube of that last mission with the kickass remix of the first game's theme, and two questions: a) When are they releasing a loving soundtrack b) Does John automatically start that mission with Arthur's hat? I always made sure he was wearing it when going off to do gunslinging anyway so I don't know, but if I was a developer, by God I would have made sure that was the case edit: c) TRUMPETS. FIESTA!
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# ? Feb 11, 2019 12:09 |
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Finally finished the epilogue after spending time doing the busywork and man, the feels in the credits.
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# ? Feb 11, 2019 14:22 |
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freebooter posted:I think that was San Andreas, and Lindsay Lohan (successfully?) sued Rockstar for using her likeness without consent. Both Lindsay Lohan and Karen Gravano (from Mob Wives) tried to sue Take Two over characters that resembled them in GTA5 (Lacey Jonas and Andrea Bottino respectively). The cases were thrown out of court.
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# ? Feb 11, 2019 20:22 |
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freebooter posted:b) Does John automatically start that mission with Arthur's hat? I always made sure he was wearing it when going off to do gunslinging anyway so I don't know, but if I was a developer, by God I would have made sure that was the case Speaking of which, I feel bad for anyone who didn't start the last ride to camp hatless. Arthur slipping the hat out of his satchel, seeming to consider it for a moment, before slipping it on while that music comes in... it's like the most iconic part of the game and I assume not everyone gets it.
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# ? Feb 12, 2019 00:27 |
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Timeless Appeal posted:Austin Walker talked about doing the party and purposefully just watching Dutch through the whole thing. He got this sad little narrative of Dutch trying to reconnect with people, but not being able to get past this distance that's formed between him and the rest of the gang. Honestly, in the second play through where I've slowed down and stopped treating it like a regular game (let alone a rockstar game) and more like...more like a cowboy RPG, I guess, RDR2 may in fact be one of the finest pieces of entertainment yet crafted. There is an incredible amount of freedom in the world and how you interact with it, and way more depth to things I thought were shallow the first time around. The issue with RDR2 is that this is extremely poorly communicated by the "main" game. The main storyline never encourages you to do anything other than the minimum required to do the next mission, and because of this a LOT of the secondary mechanics like hunting, camp upgrades, hell even the basic act of eating food feel like either chores or just a waste of time. I think the prologue fucks it up, if I had to place blame, because it's both extremely linear and there is effectively no reason to leave the camp during the downtime between missions. The first time through I just assumed that this was effectively the game so I followed that general progression through the rest.
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# ? Feb 12, 2019 01:32 |
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I feel the opposite way about it. In my opinion RDR2 is yet another modern game that does not care at all about people who work a lot and only have a few hours a week to play games. The game has no respect for your free time whatsoever, nearly everything takes way too long to do even if it's something so simple as menu navigation. There was surely a way to make it be that be-a-cowboy-guy-RPG type game while also streamlining the stuff a player would not realistically want to do, and they didn't even try. That whole aspect of the game is a huge misfire for me, and I think they knew it would end up that way for many people because you can just completely ignore it without any consequence.
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# ? Feb 12, 2019 01:48 |
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CJacobs posted:I feel the opposite way about it. In my opinion RDR2 is yet another modern game that does not care at all about people who work a lot and only have a few hours a week to play games. I kind of see your point, but I think a big part of the game's impact is the time it takes to do stuff. If you could skip bits and fast travel from anywhere to anywhere it'd really lose something. Maybe stick to shorter games if you only have a few hours a week to play?
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# ? Feb 12, 2019 02:04 |
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I'm inching ever so closer to the end of the Chapter 6 and saw the scene with Sister Calderon where Arthur confesses he's afraid. The expression on Arthur's face...oh my.
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# ? Feb 12, 2019 02:09 |
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Necrothatcher posted:Maybe stick to shorter games if you only have a few hours a week to play? Or play it for years! If you have that little time, where’s the fire?
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# ? Feb 12, 2019 02:50 |
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Snowy posted:Or play it for years! If you have that little time, where’s the fire? it's actually an advantage, because one game will last you forever but yeah no i hear you...i am kind of sick of 100+ hour games, and it's a shame that this one is so good because it'll just encourage more
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# ? Feb 12, 2019 03:00 |
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There are some mechanics that are bad - the menu system, especially the weapon wheel and satchel, are particularly heinous. The game also is very poorly paced if your goal is to finish it within a reasonable timeframe - which is a pretty drat common requirement and certainly how I played it for my first playthrough. However, on the second runthrough, it's clear the developers intended you to spend a lot of time doing non-story missions, and the world is full of details which you are extremely easy to miss. A perfect case for that is the first playthough, I ignored the first stranger mission in valentine, the one that starts an entire chain of awesome missions, because I saw the grey ? and assumed oh, that's probably some lameo side mission, I'm not interested in that right now. Literally every time, in my second play through, I've stopped because something looked interesting, it turned out to be worthwhile and cool.
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# ? Feb 12, 2019 04:13 |
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abigserve posted:Literally every time, in my second play through, I've stopped because something looked interesting, it turned out to be worthwhile and cool. I’ve always thought this is how you’re supposed to play open world games, like the whole point.
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# ? Feb 12, 2019 04:16 |
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CJacobs posted:I feel the opposite way about it. In my opinion RDR2 is yet another modern game that does not care at all about people who work a lot and only have a few hours a week to play games. The game has no respect for your free time whatsoever, nearly everything takes way too long to do even if it's something so simple as menu navigation. There was surely a way to make it be that be-a-cowboy-guy-RPG type game while also streamlining the stuff a player would not realistically want to do, and they didn't even try. That whole aspect of the game is a huge misfire for me, and I think they knew it would end up that way for many people because you can just completely ignore it without any consequence. But I'm someone who really settled into cowboy routines of making coffee and breakfast, feeding my horse, cleaning my guns. And it's not like I'm the only one. The little details are easy to dunk on, but for a lot of folks they're what make the game. I think the comment about not respecting people's time is also really different from my experience. I and a few people in my life who work a lot got really into the game because it's the only game we were playing for three months and we're folks who aren't necessarily playing anything if it doesn't catch our fancy. For what it's worth, I feel like the ambient gameplay, main story, and side missions work in a pretty decent harmony with each other.
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# ? Feb 12, 2019 04:18 |
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Anti-Hero posted:I'm inching ever so closer to the end of the Chapter 6 and saw the scene with Sister Calderon where Arthur confesses he's afraid. The expression on Arthur's face...oh my.
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# ? Feb 12, 2019 04:22 |
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It took me way too long to realize you could take your plate over to the table and sit down to eat with everybody else instead of just walking around camp eating. Also I started every morning in camp pouring a coffee and walking around camp taking sips while chatting to the other members of the gang
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# ? Feb 12, 2019 04:28 |
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Timeless Appeal posted:Hey, it's okay to not like a game. Yeah I eventually found myself frying up some meat for dinner and then having a swig of whiskey and a cigarette every night before falling asleep; it serves no purpose, all your cores refill when you rest anyway, but it seemed like what Arthur ought to do before settling in for the night, so I did it. Still not really sure what the purpose of coffee is; if it fortified your cores I could see it, but as it is, it’s a restorative item that isn’t any better than the other readily available ones, that you have to camp to prepare. Damned if I didn’t make it in the morning anyway though E: Jerusalem posted:It took me way too long to realize you could take your plate over to the table and sit down to eat with everybody else instead of just walking around camp eating. You can what??
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# ? Feb 12, 2019 04:32 |
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Jerusalem posted:It took me way too long to realize you could take your plate over to the table and sit down to eat with everybody else instead of just walking around camp eating.
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# ? Feb 12, 2019 04:35 |
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I love talking to my camp mates as they get stew because they insist on maintaining eye contact with me while scooping it out. It makes for some really interesting contortions.
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# ? Feb 12, 2019 04:42 |
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snoremac posted:I stood at the stew pot and poured the entire plate into my mouth, got things to do. Pearson standing weeping to the side, begging you to please just use the goddamn spoon at least.
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# ? Feb 12, 2019 04:52 |
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Phil Moscowitz posted:I’ve always thought this is how you’re supposed to play open world games, like the whole point. In some games I totally agree, pretty much every Bethesda game under the sun that's how I play it. However, I went in to RDR2 expecting a mostly linear narrative experience similar to other rockstar games in which the open world is a backdrop but not the main attraction. I would argue the prologue, i.e the introduction to the game, reinforces this preconception of what the game is. Further, the few times I did go off the beaten track a bit I was rewarded with something relatively minor or something I didn't understand the significance of, like coming across the house and saving the builders, I assumed that well that's that then, and I never went back. The biggest design decision, and I'm not sure if it was a conscious one, was to not draw any attention to the side content. To use a Bethesda example, basically everything is marked on your compass at all times and it's rare that a cave literally contains nothing at all, so the game encourages you to get sidetracked. In RDR2, it's almost the opposite, where you have to seek out the side content.
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# ? Feb 12, 2019 04:56 |
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Ainsley McTree posted:You can what?? Red Dead Redemption 2 : You can what?? possibly the most accurate game title. I feel like we could start a "did you know you could...?" thread about this game that could go on for quite a while before no new info was added. it took me several days online before I realized you can wash your face in a barrel of water at your camp to get the same effect as taking a bath in the single player, and there's also a crate full of beer you can drink from (and if you stand facing in the right direction you throw the empty bottles at Cripps)
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# ? Feb 12, 2019 05:01 |
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winter.mute posted:Red Dead Redemption 2 : You can what?? Yes please
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# ? Feb 12, 2019 05:04 |
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abigserve posted:There are some mechanics that are bad - the menu system, especially the weapon wheel and satchel, are particularly heinous. yeah, i just started a new game and i am just gonna take it slow this time and do as much side content as possible.
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# ? Feb 12, 2019 05:10 |
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winter.mute posted:you can wash your face in a barrel of water at your camp to get the same effect as taking a bath in the single player Ainsley McTree posted:You can what?? The number of times I wished there was an easier option to get clean rather than going into town or taking a swim....
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# ? Feb 12, 2019 05:27 |
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snoremac posted:Yeah, that was touching. The little pieces that add depth to Arthur over time are the best thing about the story, like how he strikes up a friendship with the photographer and you do missions with him simply because Arthur likes him. Rockstar improved the GTA/RDR stranger quests by making the strangers more grounded and less wacky. I teared up at my spoilered scene, and it's still affecting me the next day. I guess it's because I'm almost the same age as Arthur, my birthday is coming up this week, and the themes of regret and redemption and lost time are resonating with me. Also, yeah there are a couple of "wacky" stranger missions, but nothing nearly as egregious as GTA. RDR1 was my first Rockstar game, and the only reason I bought GTA5, to which I found the latter's nihilism and satire way off-putting.
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# ? Feb 12, 2019 05:35 |
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Late in the game there is an amazing scene where Arthur absolutely loses his poo poo at Micah and begins reading him the riot act, and Micah looks genuinely terrified.... until Arthur's tuberculosis kicks in and he breaks down coughing and wheezing, giving Micah his confidence back. It was a really neat reminder that Arthur is a terrifying dude when he wants to be, and the level of authority he has held in the gang for so long.
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# ? Feb 12, 2019 05:46 |
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Timeless Appeal posted:It is the case. I'll do you one better. I spent ages hunting - I'm on the way to 100%ing the game, but I still can't kill a snake without mangling it - until I finally got that great hat from the Trapper, the one with the brim that's a snake complete with fanged head lunging out of it. I wore it religiously, and it did look pretty cool but when Arthur was facing down Milton and he was looking right into that snake, I started feeling like it might be a little too much. And then it got shot off right after that, during the next bit of gunplay. So when Arthur took his old hat out of his satchel to the music, it really resonated - like I'd accidentally played out a whole side narrative about a man and his hat. And then Arthur passing it on to John hit even harder. I find I can't keep John in his "classic" hat, it doesn't seem right somehow. Anyway, RDR2 is a game chiefly about hats.
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# ? Feb 12, 2019 06:25 |
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there's a moment with charles by the campfire in chapter 1 I missed the first time through which was just outstanding talking about, basically, he's not sure why he's alive or what his purpose was. I listened to him around the campfire, but then I realised I could still interact just as he was finishing his little depressed confession, and I pressed "greet" expecting to basically break the immersion with arthur goin' HOWDY CHARLES or some poo poo but instead he just sighs and says "well charles...you're one of the best people I know." and god drat that blew me away.
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# ? Feb 12, 2019 10:22 |
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Anti-Hero posted:I guess it's because I'm almost the same age as Arthur, my birthday is coming up this week, and the themes of regret and redemption and lost time are resonating with me. Me too, fellow this week birthday haver
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# ? Feb 12, 2019 15:13 |
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One thing that I have to wonder is the game has it show that Ross found Marston because of the Micah shootout, but wouldn’t have that happened either way? He gave up hiding his name and Ross seemed like the type who would have looked for him anyway. Maybe I missed something where that was a direct cause for the events of 1 to happen.
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# ? Feb 12, 2019 15:30 |
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bobjr posted:One thing that I have to wonder is the game has it show that Ross found Marston because of the Micah shootout, but wouldn’t have that happened either way? He gave up hiding his name and Ross seemed like the type who would have looked for him anyway. Maybe I missed something where that was a direct cause for the events of 1 to happen. i think maybe they were following the trail of the money? If John hadn’t taken it they might not have bothered with him and called it a day after busting Micah’s camp. Pearson and a handful of others get away, after all
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# ? Feb 12, 2019 15:35 |
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Kolnikov posted:I'll do you one better. I spent ages hunting - I'm on the way to 100%ing the game, but I still can't kill a snake without mangling it - until I finally got that great hat from the Trapper, the one with the brim that's a snake complete with fanged head lunging out of it. I wore it religiously, and it did look pretty cool but when Arthur was facing down Milton and he was looking right into that snake, I started feeling like it might be a little too much. And then it got shot off right after that, during the next bit of gunplay. So when Arthur took his old hat out of his satchel to the music, it really resonated - like I'd accidentally played out a whole side narrative about a man and his hat. And then Arthur passing it on to John hit even harder. I find I can't keep John in his "classic" hat, it doesn't seem right somehow. I had used a few different hats throughout the game before settling on the original old hat in Chapter 6. I wasn’t sure if it forces you to use it or not, it’s cool that it does.
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# ? Feb 12, 2019 17:05 |
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# ? Apr 26, 2024 00:24 |
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The second play through really is the best. I thought I could wait for the PC version (I had faith in Duke, I can have faith in Dutch getting on PC) but I started over again and it's incredible the stuff I breezed past. Now I'm old and wise and pace myself. At the very start when you get to that snow town just after getting Sadie and the missions open up, I ran right off to the missions the first time. But this time I actually walked around the camp and looked at stuff and talked to everyone. Then I found the building with all the women and John in it, and I spent like 30 minutes talking to them all, seeing if I could exhaust their dialog. It took a drat long time to get repeat dialog and I got a bunch of insight on characters I just spent like 80 hours with on my first play through. It's really mesmerizing the amount of detail and character that went into this game. I get flustered when people are like "lol dumb game I couldn't blow up a horse in a stealth mission", but I know everything isn't for everyone. I just hope gaming in general knows the level of quality and depth they put into this game is welcomed and keeps expanding. I'm playing other games and realizing how little heart and work went into them. Like Vampyr, a dumb game I'm hate playing just to finish it, your character has to often check doors and he says the same two things over and over. You can eat rats to get back health and it takes like 5-6 rats to get your meter full, and I've done this about 200 times and I'm not even half way done with the game and he just says the same two lines over and over. I'm worried games are broken for me now after RDR2, much like an open world without climbing seems so limited after Breath of the Wild. I'm still going to buy and replay the game on PC, if you let me rockstar!!!!
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# ? Feb 12, 2019 20:19 |