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sneakyfrog posted:try to enjoy killing yourself with the first object you try to interact with! To expand on this: There's a modest initial learning curve where it is remarkably easy to beat yourself to death with your own shoes. Then there's a level of basic competency where you can, with difficulty, beat other people to death with your shoes. Then you start getting better and can handily beat people to death with their shoes. Then there's another bit of curve when you start trying to do a job properly, and eventually you hit a bit of a plateau where you can wander into an area and use your new job knowledge to, say, animate everyone's shoes with a cloud of smoke and watch them get beaten to death by their own living shoes.
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# ? Feb 12, 2019 17:17 |
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# ? Apr 25, 2024 07:30 |
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RagnarokAngel posted:SS13 is what happens when years of code (that was started by someone else) continues to build into a cronenberg monster. Siljmonster posted:Don't call the Something Awful Forums "SS13"
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# ? Feb 12, 2019 17:20 |
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I vaguely remember a story about a sandwich that contained the entire codebase? It wasn't that but a similar idea, I think.
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# ? Feb 12, 2019 17:41 |
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I always placed the threshold of basic SS13 competency at successfully smoking a cigarette without harming yourself or others My favorite iteration of the game, though, is colonial marines, because even when everyone has the best intentions the proliferation of new players, dangerous equipment, and labyrinthian control schemes makes every single operation fall apart in a orgy of slapstick violence followed by gruesome actual violence. Panicked friendly fire, misused explosives, tank hit and runs, and hilariously doomed last stands are all par for course.
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# ? Feb 12, 2019 17:47 |
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My Lovely Horse posted:I vaguely remember a story about a sandwich that contained the entire codebase? It wasn't that but a similar idea, I think. Angry Diplomat posted:The Crashwich
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# ? Feb 12, 2019 17:54 |
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You guys are the best and I love you. A friend of mine wants to try SS13 so I figured these stories would motivate him to greatness. I'll bug the SS13 thread for more horror stories.
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# ? Feb 12, 2019 18:55 |
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ss13 is a Good Game
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# ? Feb 12, 2019 19:03 |
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I view the SS13 stories as the same way I hear about Dwarf Fortress. Or like really old text/MUD games. Just with multiplayer and sandbox enabled. So it's less like say Skyrim where the radiant AI can have an NPC get murdered by town guards, because it stole some food, because it was hungry. It's more like John has applied soapy water to the floor Adam slips on the floor Ben slips on the floor Paul slips on the floor xxxGOKUUUxxx: hELP! I fell dowN John hits xxxGOKUUUxxx with a toolbox xxxGOKUUUxxx is dead And then the story teller takes these actions and adds flavor text. It's like hearing someone talk about their D&D campaign. If you were to just transcribe the mechanics of what happened it would be a bunch of numbers going back and forth. But when you put it in the hands of someone who can paint a scene with words, it's a much richer experience.
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# ? Feb 12, 2019 19:12 |
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Riatsala posted:I always placed the threshold of basic SS13 competency at successfully smoking a cigarette without harming yourself or others There's been an offshoot of CM called Mercdonalds that goes up for testing every weekend for a few hours and it's just CM ramped up to absolute idiocy levels. The first indicator being that, yes, you are McDonalds mercenaries trying to clear out the xenos. It also has pilotable dropships, as in you pilot them around in the sky and dudes can jump out and parachute down like it's loving Market Garden with similar success rates and if you forget your parachute you just explode into gibs on impact. Also xeno evolution has a sickass set of detailed branching trees. There's a 'News of the Day' thing at the end of each round using actual photos with commentary taken by the people who play reporters too. It's wonderfully stupid and over the top in a way I enjoy immensely. If you can't handle random idiot humor though it'll grate you into apocalyptic fury about 5 seconds after you spawn in, though. CzarChasm posted:And then the story teller takes these actions and adds flavor text. It's like hearing someone talk about their D&D campaign. If you were to just transcribe the mechanics of what happened it would be a bunch of numbers going back and forth. But when you put it in the hands of someone who can paint a scene with words, it's a much richer experience. Kitfox88 has a new favorite as of 19:47 on Feb 12, 2019 |
# ? Feb 12, 2019 19:44 |
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Tiggum posted:Just for anyone looking to generate random names, Behind the Name is a website about the origin and popularity of names that has a random name generator that I like a lot. Ariong posted:Tired: It’s Raining Men
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# ? Feb 12, 2019 22:24 |
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Kitfox88 posted:There's been an offshoot of CM called Mercdonalds that goes up for testing every weekend for a few hours and it's just CM ramped up to absolute idiocy levels. The first indicator being that, yes, you are McDonalds mercenaries trying to clear out the xenos. It also has pilotable dropships, as in you pilot them around in the sky and dudes can jump out and parachute down like it's loving Market Garden with similar success rates and if you forget your parachute you just explode into gibs on impact. Also xeno evolution has a sickass set of detailed branching trees. There's a 'News of the Day' thing at the end of each round using actual photos with commentary taken by the people who play reporters too. It's wonderfully stupid and over the top in a way I enjoy immensely. I love random idiot humor and rarely play SS13 less than a little stoned so I'll check it out!
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# ? Feb 12, 2019 22:36 |
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Neddy Seagoon posted:When the atmospheric injectors got re-added a few years back, I had an amazing run with a can of CO2 pumped into Medbay. People just couldn't figure out why everyone was falling over dead for no reason (I remember one guy saying something like "WHAT THE gently caress DISEASE CAUSED ME TO COUGH AND FALL OVER DEAD?!!"), and I will forever cherish watching a Doctor with a breath mask and airtank desperately trying to revive his friend, only to realize he had to take off his breath mask to give mouth-to-mouth resuscitation... They must've changed some aspects of the ui, because i did something similar a few times (flood a room or section with gas to displace the o2) but i had to use nitrogen, because co2 levels would trip a few warning messages and your o2 indicator would start flashing. Nitrogen, however, would give zero warnings until the player was suddenly unconscious and looking at a black screen quote:Also the key to a good Janitor is to place down the placard signs (Caution: Wet Floor) and *point *sigh at them any time someone slips on your nice wet floor. The best janitors do it to the captain
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# ? Feb 12, 2019 22:56 |
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SS13 is exactly like dwarf fortress in that you absolutely have to be at least slightly on the spectrum to get anything out of it. https://youtu.be/nLAHBexJxrE this is a good review of it
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# ? Feb 13, 2019 00:19 |
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Biplane posted:SS13 is exactly like dwarf fortress in that you absolutely have to be at least slightly on the spectrum to get anything out of it. https://youtu.be/nLAHBexJxrE this is a good review of it I mean you know where you're posting right ( )
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# ? Feb 13, 2019 00:32 |
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i have had more fun reading about it than doing it much like eve, which brought me into this mess to begin with
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# ? Feb 13, 2019 00:37 |
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Slippery posted:I mean you know where you're posting right ( ) Hey I value my shitposting career here at the club penguin world forums
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# ? Feb 13, 2019 00:38 |
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Biplane posted:Hey I value my shitposting career here at the club penguin world forums I'm just in this to see the iceberg tip over
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# ? Feb 13, 2019 00:41 |
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Biplane posted:SS13 is exactly like dwarf fortress in that you absolutely have to be at least slightly on the spectrum to get anything out of it. https://youtu.be/nLAHBexJxrE this is a good review of it Holy poo poo, there's space court now! Years ago i was contributing some sprite work and one day for fun i decided to make Phoenix Wright and Edgeworth's suits, to be held in a bridge locker as space lawyer outfits. I never guessed it'd develop into a full blown court, that owns
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# ? Feb 13, 2019 00:59 |
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how the gently caress dont you know about space court saaaad
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# ? Feb 13, 2019 01:01 |
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I stopped playing in 2010-2011 or so cuz i had to focus more on school and work
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# ? Feb 13, 2019 01:02 |
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fair enough. but responsibilities, gently caress in 10 years this forums gonna be just a bunch of corporate ballers waggling ferraris at each other at this rate.
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# ? Feb 13, 2019 01:05 |
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better than a bunch of goons waggling their balls at each other which is what it is now
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# ? Feb 13, 2019 01:07 |
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# ? Feb 13, 2019 01:08 |
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Bertrand Hustle posted:better than a bunch of goons waggling their balls at each other which is what it is now Better than a bunch of goons in the woods which is what it was 10+ years ago
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# ? Feb 13, 2019 01:08 |
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they were getting laid though now we seem to argue about food and frequent flyer miles programs
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# ? Feb 13, 2019 01:10 |
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RCarr posted:As someone who knows nothing about the game they all come off as extremely made up. space station 13 is the result of hundreds of amateur coders just throwing in whatever features/code they feel like putting in, coded at extremely variable skill and effort levels, with the starting point being some guy's simulation of gas leaking out of a space station hull breach coded on the worst engine ever to plague the lands of man this has been going on for approaching 2 decades now, so the game is a nightmare mish-mash of half-finished, stupid, abandoned systems which interact in ways which were never actually thought about because one of those systems was coded in 2007 by a guy who abandoned it in 2008 and one was coded in 2010 by a guy who hasn't been seen since 2012, and they literally never spoke to each other or even knew that the other existed, but their systems are still both there, still acting upon each other in the same game the people who play it and code it today are the people who take joy in experimenting in the game development equivalent of the ruins of a lost civilization, destroyed and rebuilt many times over on top of itself, slowly plumbing the depths and finding artifacts from bygone ages. That's why all the stupid, unbelievable bullshit you've heard about this game is poo poo that all actually happened pretty much exactly how it was described: the game essentially is played to generate those stories, more than anything else.
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# ? Feb 13, 2019 01:10 |
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sneakyfrog posted:they were getting laid though Well i can't argue that lol
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# ? Feb 13, 2019 01:11 |
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sneakyfrog posted:they were getting laid though Be the change you want to see in the world
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# ? Feb 13, 2019 01:39 |
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i try to post seriously about food and frequent flyer miles programs.
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# ? Feb 13, 2019 01:43 |
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sneakyfrog posted:i try to post seriously about food and frequent flyer miles programs. did u know u can eat food on planes
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# ? Feb 13, 2019 01:50 |
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nuh uh
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# ? Feb 13, 2019 01:53 |
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Biplane posted:did u know u can eat food on planes If you call that food *eyebrow waggle*
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# ? Feb 13, 2019 02:02 |
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Biplane posted:did u know u can eat food on planes This phrase travels back in time and imprints itself in the head of a young Jewish comedian. He sits up, brow bathed in cold sweat, mouth dry, penis fully erect. His life now has purpose.
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# ? Feb 13, 2019 02:03 |
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nah he aint funny
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# ? Feb 13, 2019 02:05 |
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Screaming Idiot posted:This phrase travels back in time and imprints itself in the head of a young Jewish comedian. He sits up, brow bathed in cold sweat, mouth dry, penis fully erect. what have i done what have i done
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# ? Feb 13, 2019 02:22 |
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Biplane posted:what have i done You mean "what have I willed to have been done"
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# ? Feb 13, 2019 02:30 |
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Absurd Alhazred posted:You mean "what have I willed to have been done" To paraphrase something my buddy Doug said, the tenses of time travel will really throw your head into the ground.
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# ? Feb 13, 2019 03:04 |
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what have i do
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# ? Feb 13, 2019 03:07 |
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Whatingstly willen having I donest've?
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# ? Feb 13, 2019 03:27 |
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# ? Apr 25, 2024 07:30 |
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Elissimpark posted:Whatingstly willen having I donest've?
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# ? Feb 13, 2019 04:09 |