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My favourite kind of person is the /lgbt/ brand of gay which is "I'm gay and... I HATE GAY CULTURE! That's very surprising huh? Yep I sure am edgy..." like okay that's a good replacement for an actual personality.
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# ? Feb 22, 2019 17:27 |
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# ? Apr 18, 2024 04:04 |
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Srice posted:I think my favorite thing about John Walker is how he is extremely opposed to the very concept of boss fights in video games and thinks many gamers also hate boss fights so why do video games have boss fights??? It’s really not a controversial thing to think that boss fights suck. It’s a pretty common complaint about games in general that they will deny you content if you’re not good enough to get past a sudden difficulty spike, coupled with the fact that generally the only response from people who can get past it is ‘lol git gud’.
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# ? Feb 22, 2019 17:39 |
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Kim Justice posted:In my experience I have found some people who do have basically no personality aside from being LGBTQ+. I've had a similar experience back in my LGBT group in uni. You had gay guys whose sole identity seemed to be act like the biggest gay stereotype, made unnecessary drama and were cock-obssessed assholes.They pretty much annoyed everyone who weren't like them in our group and are still the first thing I think of when I think of "Being gay is not a personality".
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# ? Feb 22, 2019 17:40 |
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Yeah people who have weird personality crutches are everywhere, it's just that it's idiotic to treat them as representative of all people involved in whatever the crutch is. Like I have seen a lot of people whose identity is their preferred college football team, but I am aware that this doesn't represent the majority of college football fans. I also expect that the gay personality stuff is mostly just "I am away from my homophobic home and for the first time am allowed to gay it up so I'm gonna go hog wild."
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# ? Feb 22, 2019 17:53 |
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baronvonsabre posted:It’s really not a controversial thing to think that boss fights suck. It’s a pretty common complaint about games in general that they will deny you content if you’re not good enough to get past a sudden difficulty spike, coupled with the fact that generally the only response from people who can get past it is ‘lol git gud’.
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# ? Feb 22, 2019 17:54 |
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There are lots of different functions of bosses, and one of them is to act as a "wall" that prevents you from progressing until you learn how to utilize a specific skill or strategy you have access to, or sometimes in the case of RPGs, until you have enough stats or skills to win a damage race.
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# ? Feb 22, 2019 18:00 |
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baronvonsabre posted:It’s really not a controversial thing to think that boss fights suck. It’s a pretty common complaint about games in general that they will deny you content if you’re not good enough to get past a sudden difficulty spike, coupled with the fact that generally the only response from people who can get past it is ‘lol git gud’. I think it would be a controversial take among most game-likers to say that there has never been a good boss fight in a videogame, there never will be, and that they're a design flaw that should never exist. C'mon you can surely think of at least one time you enjoyed a boss fight, no?
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# ? Feb 22, 2019 18:08 |
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Fabricated posted:Youtube will do literally anything except hire people to check stuff The purpose of capital investment in technology is to make workers unnecessary so they can be eliminated.
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# ? Feb 22, 2019 18:12 |
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Srice posted:I think it would be a controversial take among most game-likers to say that there has never been a good boss fight in a videogame, there never will be, and that they're a design flaw that should never exist. But Walker isn't saying that either. It's very clearly a joke, which is very obvious from both that paragraph and the rest of the same article. In fact, just above the one you quoted, he says this: quote:(there are exceptions, games where a ‘boss’ is in fact a sequence that asks you to employ all you’ve learned so far, the gaming equivalent of a comprehension test, and these work so well, but they’re rare like rubies and it’s almost always just a difficulty spike) His argument is not that boss fights shouldn't exist, it's that there should be ways to skip them if you cannot get past them so you can get to the parts you can enjoy. That's why the article is called "Let's have a button to skip boss fights" and not "Let's outlaw boss fights and kill everyone who likes them" baronvonsabre fucked around with this message at 18:20 on Feb 22, 2019 |
# ? Feb 22, 2019 18:17 |
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baronvonsabre posted:His argument is not that boss fights shouldn't exist, it's that there should be ways to skip them if you cannot get past them so you can get to the parts you can enjoy. That's why the article is called "Let's have a button to skip boss fights" and not "Let's outlaw boss fights and kill everyone who likes them" That button exists and is the play button on twitch or youtube
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# ? Feb 22, 2019 18:31 |
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Lessail posted:That button exists and is the play button on twitch or youtube Git gud or sit in the peasants gallery where you belong. Thanks buddy, sterling contribution there.
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# ? Feb 22, 2019 18:36 |
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baronvonsabre posted:Git gud or sit in the peasants gallery where you belong. Thanks buddy, sterling contribution there. Thanks I've used it plenty of times myself on games I grew tired of. Generally the games I actually like the gameplay of I come back to even after being blocked by a boss for a year (like Etrian Odyssey)
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# ? Feb 22, 2019 18:37 |
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Puppy Time posted:Yeah people who have weird personality crutches are everywhere, it's just that it's idiotic to treat them as representative of all people involved in whatever the crutch is. Except Gamers.
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# ? Feb 22, 2019 18:40 |
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“Difficulty spikes by design” are not an inherently bad thing. Games with extremely smooth difficulty curvesl will usually still have peaks and valleys of difficulty when you examine them up close. Tension needs to be escalated and de-escalated when appropriate. When you compare two consecutive levels in Mario, the second one will just about always be harder than the first one. But the beginning of the second level won’t necessarily be harder than the end of the first level. The entire game has a difficulty curve, but also each world has a difficulty curve, and each level has a difficulty curve. You play a level and the difficulty escalated up to the boss battle, which serves as the climax. That tension is diffused when you win, and then the next level resumes escalating tension up to another climax. I’m often weary of “skip content” buttons in linear games because it usually means the player won’t be properly prepared for future challenges that build on earlier concepts, so it snowballs into skipping more and more content. That’s not a very fulfilling experience. Augus fucked around with this message at 18:49 on Feb 22, 2019 |
# ? Feb 22, 2019 18:45 |
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baronvonsabre posted:But Walker isn't saying that either. It's very clearly a joke, which is very obvious from both that paragraph and the rest of the same article. In fact, just above the one you quoted, he says this: Which is especially baffling because most bad bosses in games aren't even hard, just needlessly time consuming and disconnected from the rest of the game.
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# ? Feb 22, 2019 18:45 |
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Sometimes you want a difficulty spike, like the Tower in Stephen's Sausage Roll or after the first six levels of Snakebird. There's something special about getting punched in the gut like that.
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# ? Feb 22, 2019 18:49 |
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I enjoy the idea of the Souls games, but I find them way too draining for me to play so I went and watched LPs of the games to see what I missed. Skipping x boss wouldn't have changed the paranoid atmosphere that became too much that I stopped playing. The only way I can see a skip boss button being needed is if the boss fight is bugged out and unwinnable. Then the button should be there until the boss is patched.
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# ? Feb 22, 2019 18:51 |
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I can understand a skip segment button in a video game, like a chapter skip button in a movie. You're going to be having a lesser experience but some scenes are difficulty to watch/play. Although a game built around players skipping content like Mass Effect 3 is gonna be poo poo regardless.
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# ? Feb 22, 2019 18:55 |
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Terrible Opinions posted:I can understand a skip segment button in a video game, like a chapter skip button in a movie. You're going to be having a lesser experience but some scenes are difficulty to watch/play. I really love how Hitman(2016) and Hitman (2018) let you play the missions and cutscenes in any order with just a warning if you hadn't played the preceding one. It works really well to allow the players to maybe play bonus missions for the later chapters and allow unlocks that would help them on the earlier ones and the narrative is built up so that information presented within mission isn't vital for the base narrative but expands on it. They even recommend playing the missions in multiple ways to get the entire narrative and a variety of play experience before moving on but let's you do everything in whatever order you wish.
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# ? Feb 22, 2019 19:31 |
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I think the other gaping hole in his argument is that there are plenty of games that have unexpected difficulty spikes totally unrelated to boss fights and attacking the concept of boss fights is also silly when plenty of games don't even have them in any sort of traditional sense. If he had just said "sometimes games are too hard for their own good and it would be cool to skip past parts I'm not having fun with" that would be less controversial* and a stronger argument. We were actually just talking about this in the Steam thread, with a focal point being Celeste's assist mode and my usual pet topic of how you could approach an easy mode in something like Dark Souls that wasn't just a one and done difficulty toggle. For instance, an exploratory mode ala Assassin's Creed Origins historical tour mode. *Still controversial though, because gamers.
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# ? Feb 22, 2019 20:27 |
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The other issue with John is that if he were here reading this he would be calling you all idiots for not getting his brilliant point immediately.
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# ? Feb 22, 2019 20:28 |
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Grapplejack posted:The other issue with John is that if he were here reading this he would be calling you all idiots for not getting his brilliant point immediately. Something that popped up when I was looking for that quote was seeing him calling people snowflakes for disagreeing with him...makes me think that maybe he's the fragile gamer here.
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# ? Feb 22, 2019 20:35 |
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AriadneThread posted:just disable the youtube comment system categorically across the board, what function does it even offer anyway But that's how I tell the Quartering he's a big dumb-dumb.
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# ? Feb 22, 2019 20:37 |
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hello john
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# ? Feb 22, 2019 21:00 |
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Harris X. Bomberguy has a new video out on WOKE BRANDS.
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# ? Feb 22, 2019 21:23 |
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Alaois posted:hello john Hey now, I can take listening to you all and your bad opinions about how it's actually very good that people are stopped forever from enjoying video games until they prove they can pass "Boss Patterns 1A Subsection C - The Circle Strafe" like they're learning to operate heavy machinery or something, but call me English one more time and I will cut you.
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# ? Feb 22, 2019 21:25 |
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New content, thread. https://www.youtube.com/watch?v=06yy88tLWlg New HBomb content. https://www.youtube.com/watch?v=dGaBzGJeCgA New Jim loving Sterling Son content. https://www.youtube.com/watch?v=GTXQwpauRLg New Phelous content. https://www.youtube.com/watch?v=HBibAdNZ53U New Super Bunnyhop content. Arc Hammer fucked around with this message at 21:56 on Feb 22, 2019 |
# ? Feb 22, 2019 21:43 |
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New Sarah Z video, as well, on the gap between the scrutiny of media created by marginalized people and not marginalized people. I really liked this one. https://www.youtube.com/watch?v=__ctRfI7cuM
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# ? Feb 22, 2019 21:49 |
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that was pretty good.
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# ? Feb 22, 2019 21:54 |
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To be fair games are to wed to the idea of boss fights. The new resident evil game would be much better without any boss fights because the game isn’t about the combat which a boss fight forces you to engage in.
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# ? Feb 22, 2019 21:56 |
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Arcsquad12 posted:New Super Bunnyhop content. this just popped into my sidebar. What's going on today
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# ? Feb 22, 2019 21:59 |
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ArfJason posted:this just popped into my sidebar. What's going on today Friday content drops, I guess. https://www.youtube.com/watch?v=vAFk_I0nxnU Gggmanlives had to reupload his review of Anthem after he got dinged for being too negative with his initial video. I guess EA wasn't happy he didn't give it a glowing review after they let him play an earlier build of the game that was smoother than the finished product. Arc Hammer fucked around with this message at 23:00 on Feb 22, 2019 |
# ? Feb 22, 2019 22:25 |
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Bosses are often good. Gatekeeping bosses can be quite good because sometimes they're the only way of forcing gamers to unlearn a bunch of ingrained poo poo and get with the program. It would make no sense to be able to skip Iudex Gundyr, the first boss in Dark Souls 3 because there's no way a player who did so would be able to enjoy the rest of the game. It's not that hard of a boss, but it will likely kill most players first, second and maybe even third go; it requires that players learn the basics of the game and just one of many winning strategies (for example parrying, dodging or taking advantage of an elemental weakness).
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# ? Feb 22, 2019 23:24 |
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Just give us invincibility modes on consoles too. Sometimes I just wanna wail on the big fire lion instead of running out of stamina and getting stunned by its roars back to back.
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# ? Feb 22, 2019 23:35 |
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I found Iudex Gundyr surprisingly hard for an intro boss until I went back to using a good shield and then beat it first time. I'm not sure it's actually a good first boss.
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# ? Feb 22, 2019 23:44 |
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Biomute posted:Bosses are often good. Gatekeeping bosses can be quite good because sometimes they're the only way of forcing gamers to unlearn a bunch of ingrained poo poo and get with the program. It would make no sense to be able to skip Iudex Gundyr, the first boss in Dark Souls 3 because there's no way a player who did so would be able to enjoy the rest of the game. It's not that hard of a boss, but it will likely kill most players first, second and maybe even third go; it requires that players learn the basics of the game and just one of many winning strategies (for example parrying, dodging or taking advantage of an elemental weakness). Honestly I find Dark Souls etc. one of the series where I'd really like to skip bosses since they play very differently to the rest of the game. They are mostly just a segment where the games tests a different set of skills than what you spend the rest of the game developing and using.
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# ? Feb 22, 2019 23:50 |
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Doctor Spaceman posted:I found Iudex Gundyr surprisingly hard for an intro boss until I went back to using a good shield and then beat it first time. I'm not sure it's actually a good first boss. I'm literally the person that used to roll around all DS1 and DS2 bosses and I got stomped by that one, so no you didn't suck.
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# ? Feb 22, 2019 23:51 |
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Archer666 posted:Super Eyepatch Wolf did his somewhat usual thing where he talks about some of the stuff that he enjoyed the past winter. One of them includes Contrapoints, so she can expect a whole bunch of anime nerds to follow her now. Contrapoints is already anime
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# ? Feb 22, 2019 23:56 |
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Grapplejack posted:I thought the Canadians were going to be on this one, drat. We need more Canadians! The correct RLM line-up is Jack, Jay, Mike, and Rich. Canadians are disappointing. Josh is doubly disappointing.
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# ? Feb 23, 2019 00:15 |
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# ? Apr 18, 2024 04:04 |
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adamcantsleep posted:The correct RLM line-up is Jack, Jay, Mike, and Rich. Canadians are disappointing. Josh is doubly disappointing. I feel like this is a third rail in rlm chat, but I miss Jessie. Mike has genuine investment in earnest things, but he’s too self-conscious to express joy when he feels it. Give me ecstatic giggling at Thunderpants any day, man. Rich is real good at a version of this.
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# ? Feb 23, 2019 00:19 |