Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
binge crotching
Apr 2, 2010

Conspiratiorist posted:

Can anyone confirm if disabling gateways improves performance in 2.2.4 like it does in the rest of 2.2.x?

The slowdown for me in 2.2.5 happens long before gateways come online. Even by the time wormholes start to get explored the game slows down a lot.

Adbot
ADBOT LOVES YOU

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



wiegieman posted:

I want full on James H Schmidtz Federation of the Hub psychology service stories. Flying pyramid ships with a cubic mile of amplifier circuitry for fighting the toughest planet dominating psychic villains.
The traditional Lensman solution was to be able to make planets mobile. Wiz Darkrenown when can I make dirigible planets and fat them up to drop on Chewbacca my enemies?

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

The Iron Rose posted:

You can indeed!

And in fact if you're purging for resources, you should resettle them all to the same planet. Purging is done one pop per planet at a time, so if you're getting resources out of them, relocating them all to one hell-hole is optimal so you get the benefit for the longest time. This is clearly not intended game mechanics, but stuffing one (captured) habitat or tiny world you don't want to actually fill with your own species with several thousand various-race pops as a Devouring Swarm is one way to completely prevent yourself from ever needing to build a farm district again.

Epicurius
Apr 10, 2010
College Slice

hobbesmaster posted:

- Jerusalem cannot be built as it already exists on the map.

-Scots insufficiently brave.
-Britain's bounds need to be set wider.
-Grenadiers fail to repair towns after sieges.
-Inefficient pathing extends march distance from London to Tipperary
-Cambria yields too quickly

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
From an Age of Wonders: Planetfall preview:

quote:

The other big feature I got a glimpse at is Doomsday tech, Planetfall’s very in-your-face version of a science victory. You’ll select one of the available Doomsday techs at the start of each campaign, and it’s not revealed to your opponents. If you can get to the end of the tech tree and finish the final project it unlocks, the world will be yours. Along the way, the Doomsday tech you selected will have its own section on the tech tree that builds up to the grand finale with related, smaller techs that can give you an edge. So even if you’re not going for a science victory, this choice will be highly impactful.
Excluding the "And when you finish it you win" part this is what Ascensions should be.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

ZypherIM posted:

Because when you run into the rear end in a top hat player who has very strong resiliant battle thralls on worlds with like 3 fortresses and a shield generator and you auto-invade it your war effort sort of dies in a fire.

Armies won't auto-invade unless they're confident they'll win.

alcaras
Oct 3, 2013

noli timere
TIL Armies on Aggressive will auto-invade

If there are multiple habitats/planets will they invade each one (i.e. put themselves back into space after each successful invasion)? If so, amazingness.

hobbesmaster
Jan 28, 2008

alcaras posted:

TIL Armies on Aggressive will auto-invade

If there are multiple habitats/planets will they invade each one (i.e. put themselves back into space after each successful invasion)? If so, amazingness.

Yes.

They’re a little too aggressive if the odds are close, they’ll invade if they have maybe a 20% advantage which can definitely result in your armies all dying.

alcaras
Oct 3, 2013

noli timere
That's still amazing useful for conquering AI systems that have 8 or 9 habitats in a single system with no armies -- saves some significantly annoying micro. Thanks for mentioning it!

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Shadowlyger posted:

Armies won't auto-invade unless they're confident they'll win.

Fair enough. Still, point stands about fortress worlds being potential war ending nightmares.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

hobbesmaster posted:

Yes.

They’re a little too aggressive if the odds are close, they’ll invade if they have maybe a 20% advantage which can definitely result in your armies all dying.

Yeah if you enter a system and your Mega-army doesn't attack immediately, you may wish to check just how strong the target planet's defense are. If they're pretty beefy, turn off aggressive, start bombardment, and come back in a while.

Or just get a Colossus and never have to give a poo poo about armies ever again.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Epicurius posted:

-Scots insufficiently brave.
-Britain's bounds need to be set wider.
-Grenadiers fail to repair towns after sieges.
-Inefficient pathing extends march distance from London to Tipperary
-Cambria yields too quickly
-Keeping Calm leads to runaway exponential consumer goods production.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I'm playing a Machine empire in the beta patch and every day my homeworld's amenities are fluctuating randomly. Does anyone know why that might be?

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Taear posted:

I'm playing a Machine empire in the beta patch and every day my homeworld's amenities are fluctuating randomly. Does anyone know why that might be?

There's a typo in the job preference code

Vengarr
Jun 17, 2010

Smashed before noon

Splicer posted:

From an Age of Wonders: Planetfall preview:

Excluding the "And when you finish it you win" part this is what Ascensions should be.

I wish there were more Ascension paths, yeah. Sometimes I think about modding some, but then I think about coding and start shaking uncontrollably.

I would split the existing paths into two each, outward and inward, for three new paths. Synthetic would be perfecting the machine-form such that organics don't have to work, like the precursors to Rogue Servitors. Genetic would be perfecting the inner essence through ritual purity. Psionic/Spiritualist would be creating a psionic "God" to help govern society.

Ascension paths are basically just various forms of trans-humanism and there are loads of those out there.

Fister Roboto
Feb 21, 2008

hobbesmaster posted:

Known issues:
- Britannia rules the waves.
- Britons cannot be enslaved.

-Never Ally Perfidious Albion

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Just lol if you wernt playing the tiniest shithole you could find in Victoria. Sadly, not something practical in a 4x hybrid like Stellaris.

hobbesmaster
Jan 28, 2008

Fister Roboto posted:

-Never Ally Perfidious Albion

You mean “AI expresses surprise when Britain fails to uphold diplomatic agreement”

The stellaris war dec response of “But, why?” from friendly nations is actually the best one.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

MrL_JaKiri posted:

There's a typo in the job preference code

How come it only affects my homeworld, is it a specific building that I haven't got on the other ones maybe?
(can I fix it)

Epicurius
Apr 10, 2010
College Slice

TheDeadlyShoe posted:

Just lol if you wernt playing the tiniest shithole you could find in Victoria. Sadly, not something practical in a 4x hybrid like Stellaris.

Any empire I play in Stellaris becomes the tiniest shithole.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Taear posted:

How come it only affects my homeworld, is it a specific building that I haven't got on the other ones maybe?
(can I fix it)

If you go into the Jobs preferences file you'll see that it'll have < 5 and < 10 rather than < -5 and < -10 (see my earlier posts for more specifics)

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
I usually play xenophobe empires for the sweet influence discount, but I figured I'd try something else today and went fanatic xenophile to try and be a nicer empire. First neighbour literally three jumps south from my capital is a devouring swarm (which I haven't seen in since 2.0 or something). Decide to go exploring east instead, bump into the fanatic xenophobe fallen empire. Turn around and explore west, bump into ANOTHER devouring swarm.

So much for a diplomatic run.

Also the fact that the devourers ask "why would our ship's presence be a problem to you?" when you close borders to them is really funny to me. I get that it's just the stock message all empires give when you close borders, but I like to think that the devourers say that with either dripping sarcasm or extremely feigned gentleness.

*Edit*

Aaand further east behind the xenophobe FE there are fanatic purifiers. Diplomacy truly is dead.

AG3 fucked around with this message at 20:00 on Mar 2, 2019

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

On the upside, you really won't need that claim influence discount now!

QuarkJets
Sep 8, 2008

Exterminators and Swarms should be able to make pleasure worlds that keep foreign pops as laborers but also culls them for resources at a lower rate. A big glorious trap world attracting the lesser races.

I haven't given any further thought to this idea but it sounds cool

QuarkJets
Sep 8, 2008

Maybe that doesn't work so well for Swarms but certainly Exterminators could be like "well we'll exterminate them faster if we trick them into coming to us"

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

QuarkJets posted:

Maybe that doesn't work so well for Swarms but certainly Exterminators could be like "well we'll exterminate them faster if we trick them into coming to us"

"Free Range Planet", gives bonus to food production from livestock, lets them keep pops in non-purge status. Give it crime+events as occasionally the races on it attempt to flee or fight back.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





AG3 posted:

I usually play xenophobe empires for the sweet influence discount, but I figured I'd try something else today and went fanatic xenophile to try and be a nicer empire. First neighbour literally three jumps south from my capital is a devouring swarm (which I haven't seen in since 2.0 or something). Decide to go exploring east instead, bump into the fanatic xenophobe fallen empire. Turn around and explore west, bump into ANOTHER devouring swarm.

So much for a diplomatic run.

Also the fact that the devourers ask "why would our ship's presence be a problem to you?" when you close borders to them is really funny to me. I get that it's just the stock message all empires give when you close borders, but I like to think that the devourers say that with either dripping sarcasm or extremely feigned gentleness.

*Edit*

Aaand further east behind the xenophobe FE there are fanatic purifiers. Diplomacy truly is dead.

This is why I took the time to build exactly 20 empires and force spawn them with 19 AIs chosen. There is exactly one Fanatic Purifier, one Determined Exterminator, one Devouring Swarm, etc. While it's possible I'll spawn surrounded by all the badness in one place, odds are there will be SOMEONE I can talk to in the early game.

Vengarr
Jun 17, 2010

Smashed before noon
Can you Impose Ideology on Fanatic Purifiers?

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



So Im installing this game for the first time since ... 1.9, or so. Bought all DLC except Megacorps and watched a bunch of videos to catch up. Im planning to play the default evil humans, Supremacy tree, Nihilistic Acquisition, and use a corvette swarm to kick things off. What should I focus on for my starting corvettes, build wise?

pmchem
Jan 22, 2010


jng2058 posted:

This is why I took the time to build exactly 20 empires and force spawn them with 19 AIs chosen. There is exactly one Fanatic Purifier, one Determined Exterminator, one Devouring Swarm, etc. While it's possible I'll spawn surrounded by all the badness in one place, odds are there will be SOMEONE I can talk to in the early game.

nice idea

I’m gonna do that someday, wish i could quick copy default AIs

Preston Waters
May 21, 2010

by VideoGames
I'm about to play New Horizons for the first time ever. Is there anything that I should know? Or is it just the vanilla game but everything Star Trek w/ unique events & story?

Xerxes17
Feb 17, 2011

So uh, MEs have a really rough start, but once you get rolling, holy poo poo do you get rolling.

I kinda wish there were better ways to interact with organics. Right now you can purge them, enslave to make energy or at best set them up in a vassal state. The other option is to purposefully capture some planet you don't want and then after the war finishes, move all the captured pops to the one planet and then gift that planet back, with all their refugees.

I'd like an option to send pops back to their home empire, or to setup some "hands off" colonies that I don't need to manage myself.

Oh and vassalizing is dicey because hahaha the sector system is hosed. Seriously, why hasn't a hotfix been put out that lets you just manually edit them like you could before?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Preston Waters posted:

I'm about to play New Horizons for the first time ever. Is there anything that I should know? Or is it just the vanilla game but everything Star Trek w/ unique events & story?

It's really seriously different. It uses warp (unsurprisingly) and has a totally different set of technologies.
It was so different that even though I love Star Trek I just couldn't be bothered and played for about ten minutes then dropped it.

MrL_JaKiri posted:

If you go into the Jobs preferences file you'll see that it'll have < 5 and < 10 rather than < -5 and < -10 (see my earlier posts for more specifics)

Thanks Jakiri!

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Preston Waters posted:

I'm about to play New Horizons for the first time ever. Is there anything that I should know? Or is it just the vanilla game but everything Star Trek w/ unique events & story?

- Early in the game, assuming you're playing as the Humans, you'll get an event chain involving sending the Enterprise to the Delphic Expanse. You'll want to follow the plot of the relevant season as close as you can to avoid Bad Things. You also can't form the Federation until this chain is complete.

- Ship balance is totally different and rewards combined arms. You'll want to have specialised designs for particular roles, maxing out all buffs to e.g. high accuracy close range guns. Note that in the early game that particular design is important as many of the empires favour fleets of small fast ships, which will totally bone you if you don't have pickets.

- On the above, don't be put off by the added complexity of ship design - just choose a favourite stat and max it out.

- You also have some techs that have hard choices on how you'll specialise your ships and empire. It's best to opt for a doctrine here - large, powerful ships is a good choice for the Feds, as you would expect.

- Haven't played since the New Economy, but in earlier versions pop growth was gimped hard compared to Stellaris, and I expect the same still applies.

Delsaber
Oct 1, 2013

This may or may not be correct.

It's also totally possible to get screwed out of the Federation formation events if you can't get enough of the founding worlds in a coalition. I'm not sure if you need all four of Earth, Vulcan, Andoria, and Tellar, but I ran at least one New Horizons campaign where I was the Andorian Empire forever and the other founding worlds never formed the Federation on their own. I imagine the unique systems the Klingons and Romulans get are also similarly complicated.

Some of the alternate future history that creates is tons of fun, though. Because the Federation never formed in that game, United Earth was never strong enough to deal with various crisis events, the Tellarites got eaten alive by the Breen, and the Vulcans eventually flipped their ethics and got cozy with the Orions.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Xerxes17 posted:

So uh, MEs have a really rough start, but once you get rolling, holy poo poo do you get rolling.

I kinda wish there were better ways to interact with organics. Right now you can purge them, enslave to make energy or at best set them up in a vassal state. The other option is to purposefully capture some planet you don't want and then after the war finishes, move all the captured pops to the one planet and then gift that planet back, with all their refugees.

I'd like an option to send pops back to their home empire, or to setup some "hands off" colonies that I don't need to manage myself.

Oh and vassalizing is dicey because hahaha the sector system is hosed. Seriously, why hasn't a hotfix been put out that lets you just manually edit them like you could before?
I'd really like an Integrated Society civic/ascension where you can make food, spawn factions (that you don't really care about because most of your pops are in the "We're literally just you" (requirement: be one of your drones. Demands: live in a hive mind +100) faction.

Angry Salami
Jul 27, 2013

Don't trust the skull.

Delsaber posted:

It's also totally possible to get screwed out of the Federation formation events if you can't get enough of the founding worlds in a coalition. I'm not sure if you need all four of Earth, Vulcan, Andoria, and Tellar, but I ran at least one New Horizons campaign where I was the Andorian Empire forever and the other founding worlds never formed the Federation on their own.

You only need three of the four Federation founding worlds to form the UFP, which is nice if one of them is being a dick or formed their own coalition. It also won't trigger if you're in the middle of a major event chain like the Xindi crisis or the Surak's Katra events.

Preston Waters
May 21, 2010

by VideoGames

Aethernet posted:

- Early in the game, assuming you're playing as the Humans, you'll get an event chain involving sending the Enterprise to the Delphic Expanse. You'll want to follow the plot of the relevant season as close as you can to avoid Bad Things. You also can't form the Federation until this chain is complete.

lol I'm not a super-fan. I've seen all of the movies, TOS, and I watch TNG whenever I see reruns on BBC America. I haven't actually watched TNG in order or anything. I've only recently started doing the same with Voyager because they're airing that a lot lately. I've never seen Enterprise and don't really care too because it looks loving awful. I've never seen a single episode of DS9 either, but would be down to watch it.

I should prob get around to watching TNG, DS9, and Voyager in order though. I hated Voyager at first because the characters were so much weaker than TNG's, but it has some of the best plots / episodes I've seen yet. The writing was great for that show, from what I've seen.

Basically, what I'm saying is that if I have to try and recreate the plot / decisions made during the shows then I'm gonna be boned, lmbo.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
Well that wouldn't help anyway because the plot line is from Enterprise :v:

Adbot
ADBOT LOVES YOU

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Preston Waters posted:

lol I'm not a super-fan. I've seen all of the movies, TOS, and I watch TNG whenever I see reruns on BBC America. I haven't actually watched TNG in order or anything. I've only recently started doing the same with Voyager because they're airing that a lot lately. I've never seen Enterprise and don't really care too because it looks loving awful. I've never seen a single episode of DS9 either, but would be down to watch it.


I'm genuinely absolutely floored that anyone under 60 is talking about watching a show on live TV.
You know it's all there on Netflix right? Even in the US.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply