|
BiggerBoat posted:Definitely. That's the one area where the game dropped the ball; allowing you to take or leave items, move poo poo around and otherwise do stuff that affected the B run. The OG game didn't actually have all that much consequence from the A run to B, it was I think three things total- The Cord, the items in the armory, and the BOW gas.
|
# ? Mar 3, 2019 23:38 |
|
|
# ? Apr 25, 2024 18:16 |
|
BiggerBoat posted:What's the best/most efficient use of the knives if you're on Xbone? Carry one around for emergencies and/or neutralizing downed zombies in high-traffic areas. The game's actually pretty good about routinely leaving a new knife somewhere that's either on your way through an area or not that far out of your way, so you shouldn't be afraid to ditch an old or nearly-broken knife with the Discard function so you can pick up a fresh one. The benefit of the knife is that if you swing it at something with a big enough hit box, it inflicts multiple hits over the course of the swing, so you can get a surprising amount of damage out of it even on console versions. It's half of why the current accepted strategy on G1 is to go after his arm with your knife like there's a prize inside; he moves slowly enough that you can dance around his blind side and saw his arm off with minimal difficulty. Panzeh posted:The OG game didn't actually have all that much consequence from the A run to B, it was I think three things total- The Cord, the items in the armory, and the BOW gas. There weren't that many actual player-determined things that carried over, no, and a lot of the items reset. However, there were distinct elements of the plot that mattered; for example, whoever was in scenario A was always the character to start the train. There were distinctly two playable sides to the story, and this time out, there officially aren't.
|
# ? Mar 3, 2019 23:40 |
|
also the room in the lab with 2 fingerprints required
|
# ? Mar 3, 2019 23:40 |
|
https://i.imgur.com/TwUxOIb.mp4
|
# ? Mar 3, 2019 23:58 |
|
jesus loving christ thats horrifying
|
# ? Mar 4, 2019 00:00 |
|
Wanderer posted:Knives... Thanks. Gonna give it a shot and try to use it more. Wanderer posted:There weren't that many actual player-determined things that carried over, no, and a lot of the items reset. However, there were distinct elements of the plot that mattered; for example, whoever was in scenario A was always the character to start the train. There were distinctly two playable sides to the story, and this time out, there officially aren't. Huh. Been a long time so maybe I'm remembering it wrong but I swear there was more to it; to the point that I recall saying "aw gently caress" when I got to my B run and reminding myself to do/not do x, y, z next time. You're probably right though. I wish they HAD intertwined the game/AB runs more though, especially since the environment is relatively small so it'd be easy to do I think. Have Leon put out fires (or not) and use cranks and such and that determines if Claire can get through certain areas or has to take a longer route. Make some of the ammo and healing items cross over if you leave them. Have certain bookshelves and obstacles that take extra time but affect the second run or even have more missing keys on the weapons locker that won't work unless you did 2 and 3 on the A scenario. Do it so the extra poo poo takes more time out of an "A" run but saves time on the "B", leaves or depletes more resources, already unlocks certain doors, safes and lockers (or not) and then have a separate grading system for both scenarios COMBINED that adds them in total. I think that would add another layer to the speed runs, add some strategy, force a few more tough decisions and make the scenarios more of a whole, collective experience. poo poo, you could even do weapons crossovers that allow each character to use any of the weapons depending on what they take or leave. Keys too for that matter. Film, etc. It would open up several different ways to beat the game I think.
|
# ? Mar 4, 2019 00:33 |
|
Smirking_Serpent posted:jesus loving christ thats horrifying
|
# ? Mar 4, 2019 00:44 |
|
Thomas might be creepy, but that guys playing is the scariest thing of them all. How can you be that bad.
|
# ? Mar 4, 2019 00:46 |
|
Looks like the ghost survivor is there, and didn't have to download it from the store. So YAY! I'm thoroughly enjoying the game - although I got to the part with Sherry and it seems to be stealth - ugh, I hate stealth in non-stealth games. I'd rather just run around enemies. Also I am glad there is an actual B game from what I have been reading. I thought Capcom would cheap out and cut it or make it DLC. I don't read much about games I am excited for before I get them because I usually get hyped up and it doesn't live up to expectations (Looking at you Tomb Raider - Angel of Darkness!)
|
# ? Mar 4, 2019 01:08 |
|
new av?
|
# ? Mar 4, 2019 01:09 |
|
https://www.nexusmods.com/residentevil22019/mods/67
|
# ? Mar 4, 2019 01:41 |
|
extremely cool and normal mod but ok
|
# ? Mar 4, 2019 01:42 |
|
s.i.r.e. posted:Thomas might be creepy, but that guys playing is the scariest thing of them all. How can you be that bad. Probably going for footage of Mr. Thomas over pro tier S+. The original GIF has the Thomas theme which is extra tense. https://www.youtube.com/watch?v=6wY1FnQ9ygg&t=15s
|
# ? Mar 4, 2019 01:44 |
|
Smirking_Serpent posted:okay so i've heard from many a goon that Resident Evil 6 has surprisingly deep gameplay but it doesn't explain any of it. Is there somewhere that has a good rundown of what the cool poo poo is? Lunethex has an LP that explains the systems pretty well if i recall
|
# ? Mar 4, 2019 02:08 |
|
:: FEATURES :: Sherry dies. lol
|
# ? Mar 4, 2019 02:11 |
|
DEAD GAY FORUM posted:Probably going for footage of Mr. Thomas over pro tier S+. Okay, now where's the mod that puts Leon in a Sir Toppinhat(?) costume. Claire's looked like they were going for 'train conductor'.
|
# ? Mar 4, 2019 02:20 |
|
rabidsquid posted:Lunethex has an LP that explains the systems pretty well if i recall Not nearly as well as it could have been Smirking_Serpent posted:okay so i've heard from many a goon that Resident Evil 6 has surprisingly deep gameplay but it doesn't explain any of it. Is there somewhere that has a good rundown of what the cool poo poo is? It's an incredibly fluid system that is hard to pick up on. I don't really have recommendations for videos that explain it in detail, it's just something you do and and master overtime. I spent a shitload of hours playing the demos of the game before it even came out. I also don't recommend my videos given that they are p. old, but I absolutely recommend playing the game with a controller, otherwise a lot of the stuff just isn't feasible. What is the cool poo poo: Sliding, and shooting while sliding, then rolling left or right. Rolling in the four cardinal directions and unloading on mutated motherfuckers, and being almost untouchable while you do it. Melee attacks. Melee attacks out the rear end. Counterattacks out the rear end too, when you learn the enemy attack patterns. Jake's entire Hand-to-Hand 'weapon' has another layer of gameplay mastery to add on top of things. Generally speaking RE6 is RE4 and RE5 levels of gameplay, you shoot an enemy in the head, the arms, the legs, and you run up and hit the button and badass things tend to happen. Add in the ability to control when you dodge, evade, and having total control over your mobility with sliding and sprinting etc, you do get up to a lot of cool poo poo, it just takes a decent amount of time to learn it.
|
# ? Mar 4, 2019 03:26 |
|
A few things it took me some time to pick up on: -There are three levels of stun. Hitting certain locations can proc a level 2 stun vs a level 1 stun, but shooting the enemy again will always progress them to the next level. The higher the stun level, the more damaging of a melee attack you can do. You should basically never carry out a “free” (unprompted) melee attack, it’s a waste of stamina. -When you’re low on stamina, laying on your back will make you recover it much faster. Dive backwards and shoot at some enemies until you’re ready to rock again. -Enemies carrying weapons are very easy to counter for big AOE damage.
|
# ? Mar 4, 2019 03:49 |
|
Lord Ludikrous posted:Some dude remixed a bunch of RE save room themes into synth wave tracks, and they work pretty well - especially RE0 and RE1.
|
# ? Mar 4, 2019 05:42 |
|
DEAD GAY FORUM posted:Probably going for footage of Mr. Thomas over pro tier S+. I love how her outfit emulates being a conductor as well. Must be a separate mod.
|
# ? Mar 4, 2019 06:30 |
|
Had a busy day!
|
# ? Mar 4, 2019 06:42 |
|
In reviewing for my fanfiction I've got another target for expunging, a weird narrative thing I've only seen in Japanese games (particularly Kingdom Hearts): the completely nonsensical, immediately obviously false imitator plot. Chris Redfield is working for Umbrella! You are Vincent Goldman! Ada is some sort of traitor! A. Wesker is back! These things are terrible nonsense pseudo plot twists that are contrived so that they can fool the audience for a split second, or not at all. They're garbage and I'm going to try to work around each and every one of them.
|
# ? Mar 4, 2019 06:47 |
BiggerBoat posted:Make some of the ammo and healing items cross over if you leave them. One thing I did like in the remake was that the B characters had access to guns that used a different ammo than the standard handgun, and mostly found ammo for that instead - neatly explaining why the B character had enough ammunition to get through, but the A character didn't take it first. It was useless to them, so they ignored it.
|
|
# ? Mar 4, 2019 07:03 |
|
Gnoman posted:One thing I did like in the remake was that the B characters had access to guns that used a different ammo than the standard handgun, and mostly found ammo for that instead - neatly explaining why the B character had enough ammunition to get through, but the A character didn't take it first. It was useless to them, so they ignored it. that's a loving dope theory and I wish they did more stuff like that for the second scenario
|
# ? Mar 4, 2019 07:07 |
|
Smirking_Serpent posted:new av? Now put this to the main theme of The Terminator. E: finally back online after moving house so I got to download Ghost Survivors and have a mess around. Started with Katherine and that was... An experience. Then went to Kendo and got to the final hallway and got chomped because I was poisoned and couldn't check my health. It's alright stuff. Nothing stellar. No Time To Mourn is a great OST. Also managed to soft lock myself in the REmake randomizer earlier! DeadButDelicious fucked around with this message at 12:18 on Mar 4, 2019 |
# ? Mar 4, 2019 07:58 |
|
I want a no-zombie mod in which every zombie is replaced with Leon/Claire/other living person. I guess the variety in them makes this a bit more tedious than it would be in earlier games where there are like 3 different types. Has anyone swapped lickers with anything else?
|
# ? Mar 4, 2019 12:59 |
|
Replace lickers with sloths
|
# ? Mar 4, 2019 13:39 |
|
Lunchmeat Larry posted:Replace lickers with sloths Surprised that xenomorphs haven't been done yet.
|
# ? Mar 4, 2019 13:52 |
|
DeadButDelicious posted:Now put this to the main theme of The Terminator. https://gifsound.com/?gifv=g5MTcd1&v=al59FDEV5E0
|
# ? Mar 4, 2019 17:28 |
|
Lunchmeat Larry posted:Replace lickers with sloths Can a new mode be called "Three toed sloth cuddling"?
|
# ? Mar 4, 2019 17:56 |
|
Jimbot posted:
Growing up if i needed help with video games, friends would come over and beat a troublesome part for me. Can you come over and give me an S on Leon and Claire so I can have the infinite ammo guns
|
# ? Mar 4, 2019 18:39 |
|
DEAD GAY FORUM posted:Growing up if i needed help with video games, friends would come over and beat a troublesome part for me. Can you come over and give me an S on Leon and Claire so I can have the infinite ammo guns If I can send you my saves I would. Also for my Claire B hardcore speed run, my times were this: 9:00 for getting to parking lot first time 22:00 leaving police station 38:00 getting to labs 47:00 for g3
|
# ? Mar 4, 2019 22:38 |
|
Ghost Survivors was a treat. Going to have to watch a video to see how the heck you get those cat ears. I think I fired 3 times as many handgun bullets as the target!
|
# ? Mar 4, 2019 23:18 |
|
DeadButDelicious posted:Ghost Survivors was a treat. Going to have to watch a video to see how the heck you get those cat ears. I think I fired 3 times as many handgun bullets as the target! I saw that in the records this weekend and scoffed. 60 god drat pistol rounds? That ain't happening.
|
# ? Mar 5, 2019 00:06 |
joylessdivision posted:I saw that in the records this weekend and scoffed. 60 god drat pistol rounds? That ain't happening. It can be done but it’s a mix of luck and zero mistakes. I don’t have the time or patience anymore for it I guess
|
|
# ? Mar 5, 2019 00:10 |
|
Spiffster posted:It can be done but it’s a mix of luck and zero mistakes. That's exactly why I scoffed. I got poo poo to do, and as much as I love this game, my patience with the 4th Survivor/Ghost Survivors stuff is a bit light. I keep trying to at least complete them though.
|
# ? Mar 5, 2019 00:13 |
|
Lmao, today I learned that RE6 tracks how many times you’ve killed the various forms of Simmons, and displays it in the records page as “Dereks killed.”
|
# ? Mar 5, 2019 00:54 |
|
Kill 50 Dereks, and you'll be known as a Derek Hunter.
|
# ? Mar 5, 2019 01:13 |
|
Anonymous Robot posted:Lmao, today I learned that RE6 tracks how many times you’ve killed the various forms of Simmons, and displays it in the records page as “Dereks killed.” they should name various enemies derek without letting you know and then display this stat
|
# ? Mar 5, 2019 01:15 |
|
|
# ? Apr 25, 2024 18:16 |
|
If you kill a Derek in Europe + 2.5 to orphans created. If you kill a Derek in China, + 1 to orphans created (one child policy)
|
# ? Mar 5, 2019 01:27 |