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Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Night10194 posted:

Guess what ONE OF THE NEXT SUBSYSTEMS IS

torture????

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Mors Rattus posted:

torture????

Yes but also being tried for war crimes at the Hague.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


I've actually thrown up a little in my mouth trying to imagine how it could get worse:barf:

Please tell me it's not justifying paedophilia and rape, I can't take anymore toxicity.

Hunt11
Jul 24, 2013

Grimey Drawer
While their attempts to make good story prompts for the comedy section were bad, I do believe that they those type of things should be in the game. It creates some sort of balance that can help keep the game from just devolving into nothing but misery.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Me: Man all of these are absolute poo poo

also me: but I went into this expecting that 'comedy' was 'harem anime hijinx' so thank christ for the absolute poo poo

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Hunt11 posted:

While their attempts to make good story prompts for the comedy section were bad, I do believe that they those type of things should be in the game. It creates some sort of balance that can help keep the game from just devolving into nothing but misery.

Oh, I agree, why I said as much. They actually had some fun ones in the old V2 release, like the aforementioned 'God what happens with bored pilots at a formal function' or going out for a holiday. Having silly or normal events in and among the crazy kaiju fights is an important part of letting players relax and characters show other sides of themselves.

It's just that their suggestions (and attached subsystems) are really, really awfully unfunny.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Hunt11 posted:

While their attempts to make good story prompts for the comedy section were bad, I do believe that they those type of things should be in the game. It creates some sort of balance that can help keep the game from just devolving into nothing but misery.

The saying that No Gaming is better than Bad Gaming is important to remember. If the game needs these things to not be miserable, it should not be played.

Lynx Winters
May 1, 2003

Borderlawns: The Treehouse of Pandora
Sports and giant robots can be a good combo but not in the hands of 4chan shut-ins that think borderline abuse of your player group is cool. 100ft Robot Golf is a really fun video game but I'm not sure I'd want an RPG of it made from the burning husk of Phoenix Command or something.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Lynx Winters posted:

Sports and giant robots can be a good combo but not in the hands of 4chan shut-ins that think borderline abuse of your player group is cool.

Yeah, I could see it as a PR stunt, or some wackadoodle's idea of testing a bunch of different prototype mechs at once where half the 'game' is the PCs finding out what all these different buttons and new features do while they're trying to play the sport.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



wiegieman posted:

The saying that No Gaming is better than Bad Gaming is important to remember. If the game needs these things to not be miserable, it should not be played.
I think formally noting "there should be rest episodes and periods of lower tension and here are some seeds for making those gameable sessions" is good. The prospect of everyone involved in the process mistaking being miserable for DEPTH is another issue.

NutritiousSnack
Jul 12, 2011

Halloween Jack posted:

And anime fans were gobsmacked that Anno directed Kare Kano, about two overachieving high-school students who are masking narcissism and shame.

I'm not into Japanese humor, but his romantic comedy live actions films launched his career in cinema for a reason!

By popular demand posted:

This isn't a game, this is a concerted effort to take a viable group of good ideas and methodically destroy any chance of enjoyment or meaningful engaging play.
Do we have an equivalent to the Hague International Court for war crimes? I'll testify!

A Tanya of Evil game would be good, if only the creator was involved, because he's a self aware socialist and it would be one of those Grail Knight level theme games

NutritiousSnack fucked around with this message at 23:42 on Mar 12, 2019

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Dawgstar posted:

The Snake Clan were a Phoenix offshoot who got corrupted by a Shadowlands spirit. It was particularly ghastly in that it could possess you or something just by hearing it or somebody it had taken over talk. If I remember right the entire minor clan was wiped out in a single night.

Hopefully they'll have a take for it more interesting than the old take, which was Objectively The Most Boring Clan. Originally they were supposed to be just an example of how destructive one moment of weakness against the Shadowlands could be, where a mistaken wish basically opens them up to possession by a powerful Shadowlands spirit. The Phoenix slaughtered every member of the clan in five days to keep the infection from spreading.

Later it turned out they were actually probably corrupt all along and were just corrupt Shadowlands dupes and then survived as corrupt Shadowlands dupes and became Objectively The Most Boring Clan. Their creators (Chris Hepler and Jennifer Brandes-Helper) weren't too happy about that, but they were only freelancers, and so it goes.

(And yes, that was the same Jennifer Brandes-Helper that used to write for Bioware until assholes happened.)

Dawgstar
Jul 15, 2017

Alien Rope Burn posted:

(And yes, that was the same Jennifer Brandes-Helper that used to write for Bioware until assholes happened.)

Are they the Tastes Like Phoenix people?

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



The part that I keep coming back to with robo-soccer is : aren't they still plugged in with giant extension cords? How does this not turn into everyone knotted together like a 75m tall rat king after just a few minutes? Have any of these dudes actually played soccer?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Xiahou Dun posted:

The part that I keep coming back to with robo-soccer is : aren't they still plugged in with giant extension cords? How does this not turn into everyone knotted together like a 75m tall rat king after just a few minutes? Have any of these dudes actually played soccer?

No.

I think the entire robo-soccer scenario came from a picture of Asuka with a vuvuzela.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Xiahou Dun posted:

The part that I keep coming back to with robo-soccer is : aren't they still plugged in with giant extension cords? How does this not turn into everyone knotted together like a 75m tall rat king after just a few minutes? Have any of these dudes actually played soccer?
Do it American football style, purge cables before each play, reattach between downs.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Mors Rattus posted:

torture????

https://www.youtube.com/watch?v=0WopX1tfJXc&t=4s

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




NutritiousSnack posted:

I'm not into Japanese humor, but his romantic comedy live actions films launched his career in cinema for a reason!

That's what got us Shin Godzilla ?

I remember thinking at one point in that movie "Pff, that's not even the most blood he's put onscreen at once."

Nessus posted:

Do it American football style, purge cables before each play, reattach between downs.

Reattach on a first down, fits the scheme of the game better..

mllaneza fucked around with this message at 04:31 on Mar 13, 2019

MJ12
Apr 8, 2009

Barudak posted:

Yeah and while 4.0 isnt out yet the 3.0 movie was basically "This is the Evangelion setting showing you what would happen if Shinji did like what your fanfic wants"

And again, Shinji is a fuckload tougher than people give him credit. I mean dude nearly suffocates to death while trapped in a parallel dimension and the only reward he has to look forward to is sleeping in a lovely apartment before somebody wakes him up and yells at him to get back in the robot and face some other horrific form of possible death while being constantly told any mistake he makes will doom all mankind and nobody tells him a god drat thing about whats going on.

I think that last bit is why having your Eva base be gaurding nothing is the only "twist" that will work because players in such a game familiar with Eva will be able to power through setbacks and tradgedy on the assumption that at least what they are defending matters and is important and that therefore their characters suffering has purpose

Something that a lot of dumb memes about Shinji also forget is that he is literally the best pilot in the entire show. The first episode where he gets knocked unconscious and the Evangelion does all the fighting for him sticks in people's minds, but literally the moment he started actually being trained rather than being forced to drive a complex trillion-dollar cyborg war machine with absolutely no understanding of how they work he was extremely effective at fighting things. The Zeruel fight is probably the best example-both Asuka and Rei get trashed in seconds. Shinji basically gets five whole minutes where he is kicking Zeruel's rear end up and down the curb, and if it wasn't for the Evangelion's battery running out he probably would have won.

My personal thought is that although the primary focus of Evangelion is on isolation and depression, there's also a conscious and knowing rebuttal of the typical "boy grows up to be a man because he falls into the lap of a giant robot and learns to save the earth" narrative that Evangelion superficially resembles. Instead of gaining fulfillment by getting that so-common wish to become the chosen one who can save the world, it destroys him because being the Chosen One isn't what he actually wanted or needed.

It's actually kind of beautifully fitting that Shinji's depression and isolation make it impossible for him to use his talents in a productive, constructive manner-but they also make it impossible for much of the audience to appreciate his talents.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
The sad and funny thing is it's probably perfectly in military tradition to treat extremely important specialists in a crisis situation with the absolute bare minimum of care.

Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn
Running an X-COM game, and also Robot X-COM game appeal to me but I have little experience of different systems. What RPGs come to mind as most hackable for it?

For something like an X-COM with some Ace Combat thrown in, I've heard good things about In Harm's Way: Wild Blue but I don't know much about the system other than that the dogfighting rules are praised, there's ground rules and it's about running a mercenary company which seems adaptable to X-COM. Does anyone have any experience with it?

For Robot X-COM I have no idea.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Honestly I feel like the only mainstream game that springs to mind if someone says "HACK THIS INTO X-COM" would be 4E D&D, really. You've got a grid-based system that heavily emphasizes positioning, and a power-based system that could easily be hacked into various combat roles rather than wizards and fighters, though it would have less focus on gear.

Though it depends on what you want out of X-COM, and which X-COM. Do you want squad-level tactics with high lethality? Do you want a horror game about creeping around in the dark and being ambushed by bad things? Do you want the X-COM intro/X-COM Apocalypse where X-COM dives out of the sky and does a flying knee to a muton's spine before playing volleyball with his skull? Do you want a base-management/research sub-game or no?

When I suggest 4E it's because I'm largely thinking Firaxis X-COM where soldiers have clear powers, you've got small squads, soldiers are generally sturdier and more powerful than in the precursors, etc.

Zeppelin Insanity
Oct 28, 2009

Wahnsinn
Einfach
Wahnsinn
I'm definitely into the base building aspect/strategy of managing the alien threat. With either aircraft or cool mechs or both more than the individual infantryman. So, more the concept of X-COM as an organization than X-COM the game.

Basically, the bad parts of AdEva but good. :v:

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Zeppelin Insanity posted:

I'm definitely into the base building aspect/strategy of managing the alien threat. With either aircraft or cool mechs or both more than the individual infantryman. So, more the concept of X-COM as an organization than X-COM the game.

Alright, in that case my main thought is actually something like Only War, where there some degree of support for playing not just Joe: The Hero Guy, but also the squad of faceless support goons behind Joe, where PC's are relatively disposable, etc.

Alternately I think you'd be into the territory of making a real homebrew, not just a "hack" of something else, where a given player controls an entire squad, not just a single character, a chunk of the base budget and has access to some support powers(call an airstrike, call an ammo drop, etc.). Because especially if you want the base bureaucracy to be part of it, I can't think of any RPG that actually attempts that off the top of my head. And hacking that in on top of an existing RPG is not an easy feat, especially since you risk an AdEva-style implosion of pointless subsystems.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Edition wars really marred its image, but 4e is an excellent combat game.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
The thing is, if you do want to hack 4e for XCOM, you'll probably have an easier time starting with one of the indie games that took inspiration from it, like Fragged Empire, Let Thrones Beware, or Empire of Dust. It's just less cumbersome than all the reskinning you'd be doing with 4e as the base.

Halloween Jack fucked around with this message at 14:04 on Mar 13, 2019

PoontifexMacksimus
Feb 14, 2012

RahXephon ironically felt like a better fit for AdEva in that it had a lot of surface "themes" (in AdEva's terms) that never really seemed to cohere to any satisfactory whole. And in that it seemed inappropriately interested in finding opportunities to have female characters fawn over the male lead. Been years since I saw it though, so maybe all the show's signifiers for ART actually pointed to something in the end.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
A lot makes sense when you realise most fans figures Shinji got a raw deal but didn't understand why. One infamous fanfic has the plot device catalyst cause the aunt and uncle who raised him actually open up to him and show him some affection as a major difference in his childhood.

Basically, an entire generation or two of teenage boys identify with Shinji as being neglected and mistreated but don't understand how or why because society has not taught them to notice those things.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Adeptus Evangelion

Playing 'favorites'

So all but one of the Drama session ideas focuses on a single PC. They're also all terrible, but you hardly needed me to tell you that; I'm sure you've got enough of a sense of pattern recognition at this point. Let's get right into what these people think is dramatic.

The Room is an adventure where one pilot or the OD is kidnapped by a mysterious group of mysterious people, much like Fuyetsuki's experience in the show where the NERV subcommander is forced by SEELE to provide some goddamn backstory. You're then put on the spotlight, drugged with a truth serum, and unable to resist answering questions honestly. But for each question you're asked, you may ask one. Meanwhile, the interrogators are played by the rest of the group and given secret objective by the GM. Objectives they want to accomplish by asking you questions, on a time limit set by the GM. 'It is recommended you at least try to make it look like the questions and objectives have something to do with your game's themes' so I guess I should throw a puppet in there somewhere.

The interrogators similarly have to answer the captive's questions honestly for some reason, and if one tries to lie twice they're taken out back and shot by their own organization for mysterious reasons (They're removed from the scenario with 'their future uncertain at bet', we know what that means with stupid vague conspiracy organizations). So you just kind of have a back and forth backstory episode for a bit and then they let the pilot/OD go. That's it. NERV gets some Surplus for all of this, and if the pilot was wily in stretching the bounds of the 'game' and didn't give everything away, they get some bonus skills like +10 to Scrutiny.

That's really it for the Room. It's a vague scenario of vague conspiracy mystery. There's no actual dice mechanics or anything (does that count as averting a subsystem? They still have the 'rules' of the interrogation after all) and nothing to it besides 'spooky people ask spooky questions and answer cryptically for an hour or two'. Interrogators who played well may show up later as mysterious presences in the mysterious story that is mysterious. There's barely enough here to actually write up.

Touched By An Angel is a scenario where you get your mind contacted by one of the aliens and have a mystical experience where it tells you you're a bad person. Normally, 'I get my mind touched by an alien presence and have to confront the things I hate about myself' would be something I'd be down for, but in context and with The Implication I am not at all happy with it here. The issues here are many-fold. One of them is that, you know, there's a whole subsystem where you have a huge mechanical reward dangled in front of you (that potentially massive Insanity/Ego resistance talent discussed in Apocrypha; that's a huge benefit for a PC) and where whether or not you get it is down to how well you play along and do exactly what the GM wants. Two, this is AdEva. I really don't trust this game with this kind of situation, and that's proved correct when we see the giant list of 'roll to see what spooky mystical thing they see and who seems to be saying it!!!!' results. It isn't just that this has the potential to be creepy in that special power-tripping GM AdEva way, it's also a really boring way to do this scenario.

The player picks up to 5 personality traits that they dislike about themselves, and assigns each a 1-5 Disquiet rating. No more than one per rating. The rating is how much you hate that part of yourself. The total value of those traits is the amount of Cold Blooded (mental resistance) you'll get if you win, so you are strongly mechanically encouraged to play along as much as possible. They tell you the tables are only there if you need them to 'unsettle' players but to 'make the imagery more distrubing' as you go. After the angel tells you why you're bad and confronts you with shocking imagery, you choose how you respond: Justification, Denial, or Acceptance. If you Deny or Justify, you roll Willpower for Deny or Fellowship for Justification, and if you fail you take Disquiet Ratingxd5 in Ego damage. If you succeed, you gain Disquiet Rating Insanity Points. If you accept it, you have to have 'roleplayed correctly' but only take the Disquiet rating of the issue in Ego damage. So Accepting is basically always correct as long as you have enough Ego. You only get to use Acceptance if you did exactly as the GM wanted and played along with the spooks 'perfectly', otherwise it's save or take huge mental hits. At the end, you tally up your damage and if you aren't a puddle of Tang, you get that extremely useful Cold Blooded trait with value equal to the total Disquiet you dealt with.

Also, this happens to players individually. It might happen to multiple players, but they sit and wait their turn while you recite spooky imagery at one player and they try to guess what you want so they can go along with it, take minimal damage, and collect their big reward. In any other game I'd just think this was ham-handed, but combined with The Implication I really don't like this one. Any attempt to resist the GM's interpretation of your character rather than accept it is met with an immediate 'save vs. massive mental damage'. It's a scene about the GM telling you how your character is, while getting to throw 'spooky' and 'deep' imagery (possibly rolled off a chart) at you with the advice to make it disturbing. At the end, if you played along you get big rewards. Considering the rest of AdEva this is a particularly bad scenario.

Who wants warcrimes!? The next one is the Trial of the Century, wherein whatever you did last session was really bad and killed tens of thousands of people or something. Maybe you put out that Anti-AT Field in a populated city. Or called in an N2 Strike on someplace not yet evacuated. One of the pilots is on trial and it's time to start calculating the Criminal Index and warming up the Hague subsystem, baby! You have a Criminal Index of 50-200 (above 200 would get you 'killed on the spot', below 50 'isn't important') based on how much Collateral you caused and how stupid it was. Ordered an N2 strike on Beijing? 200. Threw an angel through the Louvre? 50. That kind of thing. The trial can range from 'destroyed an important landmark' to 'millions are dead and a nation is threatening to withdraw from the Valentine treaty and leave the UN'. The trial lasts 'Index/25 +1d5' days. Each day you pick a trial tactic (what skill you'll use) while the OD frantically tries to help you off screen.

If you have a high Criminal Index you'd better hope the OD has your back and a bunch of IOU talents they're willing to burn on this, because every successful tactic use reduces Criminal Index by d10+DoS and every failure increases it by d10+DoF, while the OD can just burn an IOU Talent for -25 Index right away. There are also other shady tactics that all boil down to 'roll dice, remove some Criminal Index if you succeed'. At the end of it all, you check how much Criminal Index you still have. If it's less than 50, you get off. The closer to 0 it is, the better you get off; at 0 you become tremendously popular somehow and get Fel bonuses and things for having been so wrongfully accused. Up to 75, you're banned from robot fights until NERV pays reparations. Up to 90, you're imprisoned for d10 Months for those warcrimes or until NERV pays reparations. Again, 10 Surplus to get you out isn't a huge deal now that Surplus is much less useful. Up to 100, they have you shot unless you burn Fate. Above 100, they have you shot AND the entire NERV program is imprisoned for being lunatics. Your campaign is basically over.

At the end of the day, the entire scenario is just rolling dice. There's no actual strategy whatsoever and it's just a detached series of very random skill checks. The consequences aren't serious up until they suddenly are, and they're likely to put a player out of play for awhile while everyone else keeps playing. This is terrible and pointless.

Finally, The Three Arrows is a scenario where the OD throws up their hands and brings in a child psychologist, a martial arts master, a teacher, or something and has them try to impart cryptic lessons to the pilots. Naturally, these lessons will prove completely essential in the next angel fight. You come up with how much authority the consultant has, how they will punish unruly pilots, and how they will try to teach them their wise lesson. They also suggest if the consultant is a 'real soldier' and a pilot gives them lip you have them beat the pilot silly, so there is that. Good to see you're still there, Real Soldier Wank Guys. The suggested lessons are all pretty standard stuff about working together, and all bring in an angel that will require working together, because that's what happened in the show when they beat the dancing splitting guy with the coordinated giant robot fight routine. They suggest tricks like, say, an enemy where another ally can parry or dodge for you but you can't parry and dodge to make you stick together.

This one is merely generic, really. It's not that objectionable aside from the gleeful 'have the tough soldier beat the poo poo out of the 14 year old kid to learn them', and what's funny is I wonder what happens when they try that with the Berserker with Athlete, high WS, S and T and get their own poo poo kicked in? I'm sure it's not the sort of thing you're meant to play out, but it's a funny thought. Aside from that, while the various angel tricks are angel tricks, angel tricks are one of the central pillars of the entire combat system so it's hardly out of character. Aside from the general worries about power-tripping and the gleeful 'beat the pilots' and consistent talk of punishing the PCs, this one is probably the least terrible of the 4. It also actually leads into an actual kaiju fight, meaning it's the only scenario so far that engages with the core of the system's gameplay.

Still loses a lot of points for the 'punch the pilot' stuff. But at least it's not solely about one PC this time!

Next Time: The Horror, the Horror

Barudak
May 7, 2007

I get why the game makes the progressive knife and melee in general the more powerful of the starting gear given the amount of things killed at melee range in the show, but they kill one of the angels with the pallet gun. It shouldnt just be a gentle tickle. I also dont get the sense the bossfights in AdEva have the necessary gimmicks like the fights in the show often do where theres something more to the battle than just stab it to death, almost like AdEva exists to replicate a surface level fandom reading of a thing rather than the material itself.

Ill always find it funny when people say Shinji should man up because he has a negative number of healthy adults to look up to and is arguably purposefully abused by his superiors so that he'll be more pliable to what they want to do after they save humans from extinction.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Barudak posted:

I get why the game makes the progressive knife and melee in general the more powerful of the starting gear given the amount of things killed at melee range in the show, but they kill one of the angels with the pallet gun. It shouldnt just be a gentle tickle. I also dont get the sense the bossfights in AdEva have the necessary gimmicks like the fights in the show often do where theres something more to the battle than just stab it to death, almost like AdEva exists to replicate a surface level fandom reading of a thing rather than the material itself.

We'll be getting to the boss fights soon but every angel will have gimmicks. The issue is that you're still fighting a single enemy with the necessity of getting into close range to either use your ATS+Breach when shooting or use Neutralize, so your actual tactics in combat are kind of limited. A big reason melee is really powerful is just 'I was going to have to do this anyway so the advantages of range don't matter much outside of the Positron Guns'. With limited effective tactics and not much you can actually do in-system to respond to most boss gimmicks, plus only a single enemy usually on the field (so you can't even throw in target prioritization or movement, like you can with another simple combat system like WHFRP2e), there doesn't end up being much besides mashing your numbers against their numbers and hoping you win.

At no point in adding all this stuff did anyone designing it ask what decisions you're making.

Barudak
May 7, 2007

Yeah, having a boss with a gimmick and having a system that can appropriately cope with gimmicks outside of numberslam are two different things.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The other really crucial thing is, they try to cope with the boss being outnumbered by giving it multiple turns; fair enough. However, with how damage works and all there's a good chance it can just turbo-gently caress one player before they get an action because this is DH and we're still in rocket tag country.

This is one of the problems with Rocket Tag: If you're bothering to track HP the useful function of HP is 'how much can I take before I'm hosed' so you can decide when you want to go on the defensive or get out of there. If you hosed the second you get seriously hit like in DH/40kRP generally, you don't actually have time to make those decisions. When a strong blow over in WHFRP2e is 4-5 damage and I have 15 HP, I still have time to react to taking that 5 damage hit. When you just get vaporized by an opera singing diamond you didn't have many choices to make besides 'not get hit' which isn't in your hands entirely.

Barudak
May 7, 2007

Oh I didnt know they had Hiromichi Tanaka working on game design for them, good to know somebody would still hire him after FF3DS

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
For a game with tactical combat against giant monsters, I actually like the idea of "modules" for individual missions--the underwater kaiju, the lava kaiju, the kaiju that's actually an infestation, the other kaiju that's actually an infestation, the other other kaiju that's actually an infestation, etc. With different win conditions, preconditions for attacking, and so on. Lots of video games have unique mechanics for boss battles.

And for games with a strict separation between tactical combat and noncombat challenges, you could do the same for noncombat scenes (unless those are mostly just downtime). Especially considering how many of these series have stock formulas like "the episode where they go for a picnic," "the big press conference," and so on.

AdEva has a lot of little seeds of great ideas, that are then wrapped in a hundred layers of terrible overcomplicated rules. But that's not exceptional. Almost every bad game has some good ideas or things that could at least theoretically be a good idea.

potatocubed
Jul 26, 2012

*rathian noises*

Night10194 posted:

We'll be getting to the boss fights soon but every angel will have gimmicks. The issue is that you're still fighting a single enemy with the necessity of getting into close range to either use your ATS+Breach when shooting or use Neutralize, so your actual tactics in combat are kind of limited. A big reason melee is really powerful is just 'I was going to have to do this anyway so the advantages of range don't matter much outside of the Positron Guns'. With limited effective tactics and not much you can actually do in-system to respond to most boss gimmicks, plus only a single enemy usually on the field (so you can't even throw in target prioritization or movement, like you can with another simple combat system like WHFRP2e), there doesn't end up being much besides mashing your numbers against their numbers and hoping you win.

At no point in adding all this stuff did anyone designing it ask what decisions you're making.

Now, it's been 20-odd years since I watched Evangelion so I might be wrong about this, but my understanding is that basically every angel is a puzzle boss?

Like, you don't need a combat system for an Evangelion game because conventional combat is always 100% ineffective. You need a mechanism for how the players engage with the angel -- what plan do you need, how will it work, what are you going to have to sacrifice for it to succeed, how much psychological damage will the child soldiers suffer in the process -- and a way of linking that back to human-scale scenes where people have quiet conversations or do inadvisable poo poo depending on how hosed up they are.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
I think there are a couple that are just really tough monsters you have to stab, but yeah.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

potatocubed posted:

Now, it's been 20-odd years since I watched Evangelion so I might be wrong about this, but my understanding is that basically every angel is a puzzle boss?

Like, you don't need a combat system for an Evangelion game because conventional combat is always 100% ineffective. You need a mechanism for how the players engage with the angel -- what plan do you need, how will it work, what are you going to have to sacrifice for it to succeed, how much psychological damage will the child soldiers suffer in the process -- and a way of linking that back to human-scale scenes where people have quiet conversations or do inadvisable poo poo depending on how hosed up they are.

You are correct, outside of a couple that were just so powerful they needed to be fought. They have a couple moments where outright fighting works, but it's usually not the way of things, which is going to be hilarious when we get to the game conversions of the angels from the show. Also the biggest time outright fighting worked was when things were super crazy and the Eva ended up eating the goddamn angel because everything had gone nuts.

This also means their angel creation system doesn't create angels anything like the ones in the series. Their big OC 'super angels' are all a mix of numberslam and annoying gimmick. The creation system doesn't have enough difficulty sliders or governors to actually produce anything approaching a balanced or interesting fight.

I am writing these responses partly to put off actually doing the 'horror' adventures section because gently caress I hate the scenario section so much.

E: Like, this is from the movies (which I haven't seen) but it's a good example of what an angel fight actually played out like in the show and why using DH's combat system just doesn't really work for emulating it. https://www.youtube.com/watch?v=yPkyBDNfyQc They spend the entire 'fight' before that moment figuring out where the angel is going to drop to a sufficient margin of error to get the Evas there for intercept, then they have a short, brutal actual action scene where they execute the plan and kill the angel. That's most fights! They're about puzzles and figuring out what to do, not being a sick super cool tactical operator.

Night10194 fucked around with this message at 17:03 on Mar 13, 2019

megane
Jun 20, 2008



Even for the ones they shoot or stab in a relatively conventional way, it's still basically a puzzle; the puzzle is just "how do Shinji & Co. get into the right mental state to kick this thing's rear end," after which they immediately do so.

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Barudak
May 7, 2007

In the series they kill one via "just loving shoot it till it dies", a few more using some sort of clever tactic + melee attack combo that basically instantly ends the fight, a couple via Eva berserk, burning their one time one hit kill item, and then a few weird ones like the one they use a computer to convince it to delete itself no Eva needed.

What you may have gathered from the above list is that only one of these is actually anything resembling a protracted combat encounter that would be fun or sensible to run in this system.

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