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Mr. Powers posted:If you already have 15 different launchers/storefronts installed, I don't. I will ignore most games if they require something other than Steam. Mr. Powers posted:E: Particularly when Epic is trying to shift more money towards the developers rather than keeping a massive chunk of revenue. I would pay more to have the game on Steam. Instead I have to wait a year
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# ? Mar 12, 2019 18:38 |
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# ? Apr 25, 2024 23:11 |
Magus42 posted:I don't. I will ignore most games if they require something other than Steam. Okay, this post was not directed at you, then. It was directed at the guy that listed off about 6 (non-exaggerated) different launchers/storefronts, and complained that installing Epic was just Too Many. Magus42 posted:I would pay more to have the game on Steam. Instead I have to wait a year And that's fine. I'm pretty sure many more people would be up in arms if it was $30 on Epic and $45 on Steam, and so it doesn't really change the situation much. I'm sure there are a lot of people in your shoes, though.
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# ? Mar 13, 2019 13:14 |
Magus42 posted:I would pay more to have the game on Steam. Instead I have to wait a year To be honest I wouldn't be too sad. In a years time this game will be much more functional and stable thanks to our good friends who bought it on the Epic store.
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# ? Mar 13, 2019 13:37 |
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So looking at footage of this game, I have to say that I'm fairly worried about how replayable it'll be. My big concern is that all of the machines thus far are fed by the equivalent of Factorio loaders, and almost all of them have one input and one output. There's not really much room for creativity there; with inserters you have the option of how many inserters to feed a machine with, how to structure your belts to get the inserters to pick stuff up and drop stuff off, etc. The Satisfactory loading is literally just Miner -> Smelter -> Storage/Crafter/whatever, and you just hook up a belt to do so. Conveyor belts are also a bit disappointing - there's a lot you can do in Factorio with the belts being dual lane, and merging belts is both simple and incredibly useful. Satisfactory doesn't have either of those things, and belts are pretty much locked to going from an output to an input, so there's little room for cool shenanigans. I do really like the graphics and the 3d space though. It's a very pretty game, and building 3d factories will be a lot of fun. I just don't see the actual mechanics of the factories as being that engaging at this point. They really need to have some sort of inserter equivalent or more flexibility with belts or something to make the game keep my interest beyond one play through. It also doesn't help that the first few tiers of crafting are so manual, and that early power generation is also manual. The automatic trucks are also really cool, and I am looking forward to seeing how complex those logistics get - things like filters that control how many resources are delivered to each location are something that I expect to be higher up in the tech tree, and will make powering remote outposts easier when a truck can be routed around to drop off 50 coal at a time to each outpost.
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# ? Mar 13, 2019 13:53 |
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During the alpha I spent way, way, way more time messing with belts than I ever did in factorio. Mostly because seeing them clip through each other really annoyed me, but I'm also assuming that they'll eventually make belts invalidate each other's build zones. Honestly the 3d adds a lot, I was pretty pleasantly surprised by how it got me changing how I think about factory design once I started making big, multi-floor factory
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# ? Mar 13, 2019 14:27 |
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Magus42 posted:I don't. I will ignore most games if they require something other than Steam. Wait it's only a timed exclusive? It's coming to steam eventually? Perfect.
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# ? Mar 13, 2019 14:56 |
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I love factorio, I was playing it last night in fact. But satisfactory definitely scratches the other 3d planning itch. They seem to be doing right by the game, and with 8 total tiers of technology I assume, although I may be wrong, that there will be more flexibility and complexity as you get to those higher tiers. I have to say though. Planning out your belts and location of your machines really adds another dimension, literally, to the problem solving and organizational aspects of building a factory. I'm really excited for trains more than anything else at this point.
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# ? Mar 13, 2019 15:05 |
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Looking at recipes during the weekend, I completely skipped over pretty much all of the walls and structural things because I thought why do we need walls there are no attacks so I ignored them. Watching a video after the fact shows how stupid that was. I really wish I had gone and just built one of everything possible just to see what it did. Folks building so their factory is just floating up in the sky feels really hackney though
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# ? Mar 13, 2019 15:15 |
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ninjewtsu posted:During the alpha I spent way, way, way more time messing with belts than I ever did in factorio. Mostly because seeing them clip through each other really annoyed me, but I'm also assuming that they'll eventually make belts invalidate each other's build zones. My point is that while the positioning of the belts is interesting, the belts themselves are not. Since you are limited to connecting inputs to outputs (with splitters/combiners as needed), you can't get up to nearly as many neat tricks with the belts as you can in Factorio.
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# ? Mar 13, 2019 15:20 |
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Actually, ARE there attacks later on in the game, or do the walls just help with belt-walls and organization?
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# ? Mar 13, 2019 17:58 |
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Magus42 posted:I would pay more to have the game on Steam. Instead I have to wait a year I'm not familiar with the exact wording of the exclusivity contracts, but it's quite possible that the contract states exclusive one year from release which they've stated will be at least 1 year from early access starting.
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# ? Mar 13, 2019 19:37 |
The contractual exclusivity will end whenever, but that doesn't mean they will bring it to Steam. They were granted funding in exchange for the exclusivity, but they also get the larger share of sales. They have been explicitly non-committal about it returning to Steam after the exclusive period.
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# ? Mar 13, 2019 20:18 |
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Dirk the Average posted:My point is that while the positioning of the belts is interesting, the belts themselves are not. Since you are limited to connecting inputs to outputs (with splitters/combiners as needed), you can't get up to nearly as many neat tricks with the belts as you can in Factorio. i'm saying that messing with belts is interesting, but in different ways from how messing with factorio belts is interesting. satisfactory generally derives most of its complexity from organizing your factory in a 3d space. the systems and recipes and chains of products themselves are all pretty simple (the most complex thing you could make in the alpha was what, reinforced iron plates? so mine -> smelter -> 1 plate constructor and 1 rod constructor -> 1 nail constructor -> feed plates and nails into an assembler. compared to the process in factorio for making anything in the same ballpark as green science, that's nothing), but your buildings are huge and belts don't turn on a dime. splitters and mergers require an honestly massive amount of space if you want to chain them together to make balancers or anything of that nature, and come in input/outputs of 3, when most ratios in the game are 1:2 or 1:4. it's a different game, and it's placing its emphasis on different things.
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# ? Mar 14, 2019 21:48 |
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Mr. Powers posted:The contractual exclusivity will end whenever, but that doesn't mean they will bring it to Steam. They were granted funding in exchange for the exclusivity, but they also get the larger share of sales. They have been explicitly non-committal about it returning to Steam after the exclusive period. Totally. They're on UE4 so the difference is even larger. Getting to keep 88% of your sale price instead of 65% is huge.
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# ? Mar 15, 2019 01:30 |
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On the other hand, the Epic Launcher is (probably illegally) datamining your steam account and friends list.
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# ? Mar 15, 2019 01:45 |
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Demiurge4 posted:On the other hand, the Epic Launcher is (probably illegally) datamining your steam account and friends list. That's a Feature, I thought? It lets you try to import your steam friends list when you first sign up.
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# ? Mar 15, 2019 14:31 |
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deadly_pudding posted:That's a Feature, I thought? It lets you try to import your steam friends list when you first sign up. But they do it in a way that seems suspicious (copy a file from the users steam installation that also contains all your games and playtime and (weakly) obfuscate that copy), instead of using the official Steam API to get the friends (like all other services). And based on file creation dates, they already did that weeks before the "import your steam friends" feature was added to the launcher.
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# ? Mar 15, 2019 14:42 |
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BabelFish posted:Totally. They're on UE4 so the difference is even larger. Getting to keep 88% of your sale price instead of 65% is huge. Assuming you don't lose a lot of potential buyers due to only being available on a worse storefront, of course.
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# ? Mar 15, 2019 15:17 |
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Fishstick posted:Assuming you don't lose a lot of potential buyers due to only being available on a worse storefront, of course. That’s where guaranteed sales come in. If the epic store crashes and burns resulting in extremely low sales, this is better for the devs because when the year is up and they release on steam they get to sell to all the people who boycut epic. For those out of the loop: A sales guarantee is where epic offers the studio a bag of money equivalent to X sales regardless of whether or not they sell any. The Phoenix point developer apparently got at least a million dollars, probably more.
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# ? Mar 15, 2019 16:19 |
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Yeah I don't think this game will *replace* Factorio but be a good companion to it. You can't do stuff like put two different items on one belt with inserters, but you can do stuff like stack conveyors five high on top of each other to create a thick vertical highway and mitigate horizontal clutter.
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# ? Mar 15, 2019 18:02 |
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Speedball posted:Yeah I don't think this game will *replace* Factorio but be a good companion to it. You can't do stuff like put two different items on one belt with inserters, but you can do stuff like stack conveyors five high on top of each other to create a thick vertical highway and mitigate horizontal clutter. It scratches a different planning itch, and it does it well and in a pretty package.
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# ? Mar 15, 2019 18:07 |
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I'm quite ready to waste some time in this game. I'll dive on that EA grenade on the Epic Store for those of us with more sense. Satisfactory: The factory grows to meet the needs of the growing factory
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# ? Mar 16, 2019 09:22 |
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Mr. Powers posted:Okay, this post was not directed at you, then. It was directed at the guy that listed off about 6 (non-exaggerated) different launchers/storefronts, and complained that installing Epic was just Too Many. That was me and I agree with it being unreasonable. Can someone post something about research tier 4, 5 and 6 in spoiler tags? A general overview maybe. A bit curious on what is actually in the EA.
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# ? Mar 16, 2019 16:34 |
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Dunno-Lars posted:That was me and I agree with it being unreasonable. There's a wiki full of stuff. Far as I understand the higher tiers are even less nailed down than the lower ones, with a lot of things not yet implemented. Don't read too much into the hadron colliders and whatnot.
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# ? Mar 16, 2019 20:12 |
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Someone mod inserters in tia
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# ? Mar 16, 2019 21:01 |
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Do we know what time it'll actually release at?
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# ? Mar 18, 2019 23:32 |
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5pm GMT. What I'd like to know is if there might be any benefit to keeping the preview build installed to speed things up or if it'll be a full download again.
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# ? Mar 18, 2019 23:38 |
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Well, your save at least transfers, I believe
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# ? Mar 19, 2019 00:18 |
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They answered most of the major early access questions here https://www.youtube.com/watch?v=R0S19_caQuw
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# ? Mar 19, 2019 00:51 |
ninjewtsu posted:Well, your save at least transfers, I believe They transferred between the two alpha versions, so I'm sure they will
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# ? Mar 19, 2019 02:25 |
The download gates are open. E: 11.6 GB download, 18.7 GB installed. nielsm fucked around with this message at 18:32 on Mar 19, 2019 |
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# ? Mar 19, 2019 18:15 |
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Wait, there was no pre-loading? Epic, get it together.
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# ? Mar 19, 2019 18:24 |
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Holey moley, the improved xeno-zapper is a taser sword. And...rebar gun? Nice. Oh, there's a LOT more now than when I played the free weekend.
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# ? Mar 19, 2019 20:28 |
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I was excited to actually play it myself, even if it was the same as the free weekend. But I was really hoping there would be new stuff for the EA launch. Sounds like that's the case. Pumped for this.
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# ? Mar 19, 2019 20:41 |
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Was really looking forward to giving this a go but the Epic password reset has got my account data totally backwards and sent me emails with other peoples names and as living in Thailand. Don't really feel secure putting payment details into something that shoddy.
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# ? Mar 19, 2019 20:41 |
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Fellblade posted:Was really looking forward to giving this a go but the Epic password reset has got my account data totally backwards and sent me emails with other peoples names and as living in Thailand. Make a 2nd paypal acct, transfer some money into it, use that to pay. Use a separate email for everything with Epic and it, etc. Anyone else try the desert start and figure out how to deal with the drat bees? They're more relentless than the hogs, harder to hit, and position themselves to just combo you to death.
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# ? Mar 19, 2019 21:54 |
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Fellblade posted:Was really looking forward to giving this a go but the Epic password reset has got my account data totally backwards and sent me emails with other peoples names and as living in Thailand. weird, this exact thing happened to me. i wonder if they didn't have email address verification early on or something and a bunch of scammers in thailand mass registered a ton of gmail accounts?
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# ? Mar 19, 2019 21:54 |
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Fellblade posted:Was really looking forward to giving this a go but the Epic password reset has got my account data totally backwards and sent me emails with other peoples names and as living in Thailand. Haha holy poo poo that's insanely bad I'm still gonna buy the game because I'm a bad person supporting the worst excesses of capitalism but I'm definitely gonna pay the $5 disposable card tax
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# ? Mar 19, 2019 23:30 |
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Me and a buddy messed around with it for about 3 hours, built the spac elevator before we called it a night. This is a really fun game and I can't wait to play more. Also it has TRAINS!
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# ? Mar 20, 2019 00:19 |
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# ? Apr 25, 2024 23:11 |
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Demiurge4 posted:Me and a buddy messed around with it for about 3 hours, built the spac elevator before we called it a night. This is a really fun game and I can't wait to play more. I heard the trains aren't in yet. c/d?
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# ? Mar 20, 2019 00:23 |