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ConfusedUs posted:They're location-based! Bigger galaxies have some areas where precursors never/rarely spawn.
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# ? Mar 21, 2019 18:56 |
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# ? Apr 18, 2024 11:50 |
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I've started 3 new games and each time I start next to a fanatic purifier. Lucky this game I managed to beat him back and enslave all his pops on his homeworld. Is any one else experiencing this?
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# ? Mar 21, 2019 20:02 |
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Zig-Zag posted:I've started 3 new games and each time I start next to a fanatic purifier. Lucky this game I managed to beat him back and enslave all his pops on his homeworld. Is any one else experiencing this? Sounds like you've made a lot of fanatic purifier empires. All your custom empires have a possibility of being included in your next game. This can be turned off, or made mandatory. I'd guess that is the core of your issue there.
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# ? Mar 21, 2019 20:26 |
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Borg shouldn't actually invade planets if they can avoid it, they get a special megaproject in their unity tree that they can use on at-war enemy planets which steals all the pops back to their stations so they don't have a mostly empty planet to worry about.
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# ? Mar 21, 2019 20:49 |
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Kaal posted:Sounds like you've made a lot of fanatic purifier empires. All your custom empires have a possibility of being included in your next game. This can be turned off, or made mandatory. I'd guess that is the core of your issue there. I've never played a fanatic purifier. Maybe I'm just that unlucky?
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# ? Mar 21, 2019 21:05 |
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Lum_ posted:Borg assimilation is completely different in the mod. Once Borg ground troops take over a world it turns Borg, the Borg gain control and the pops very quickly either turn into a Borg variant or die. (You're expected to migrate the pops to the Borg unimatrix at that point as Borg pop growth is super slow) I have no idea what their problem is then.
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# ? Mar 21, 2019 21:46 |
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Poil posted:So... restart until 5 o'clock position? Got it. Which is why sexy planets dlc should fix this
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# ? Mar 21, 2019 23:03 |
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Zig-Zag posted:I've never played a fanatic purifier. Maybe I'm just that unlucky? I guess so!
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# ? Mar 21, 2019 23:15 |
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AnEdgelord posted:It is weird to me just how much the wider internet is whining about the changes despite how much they are obviously better and more fleshed out than what they are replacing. I have been honing my "actually read what negative steam reviews say" skills as of late and naturally it's a bunch of people with hundreds of hours in the game giving it a thumbs down for something stupid Generally speaking my red flags are only set off for a game like this if it's a bunch of people with like 2 hours of playtime talking about a big issue but maybe I'm just easily entertained
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# ? Mar 21, 2019 23:23 |
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So unless im on the opposite end of the galaxy or have a massive navy is there any reason to not immediately submit to the Great Khan? Seems like its pure downside to actually try to put up a fight, especially if the marauders border you.
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# ? Mar 22, 2019 00:32 |
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AnEdgelord posted:So unless im on the opposite end of the galaxy or have a massive navy is there any reason to not immediately submit to the Great Khan? Seems like its pure downside to actually try to put up a fight, especially if the marauders border you. Unless something has changed recently you can just follow the Khan's fleets with a constructor and steal all their conquests for yourself via starbases lmao
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# ? Mar 22, 2019 00:39 |
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AnEdgelord posted:So unless im on the opposite end of the galaxy or have a massive navy is there any reason to not immediately submit to the Great Khan? Seems like its pure downside to actually try to put up a fight, especially if the marauders border you. Yeah unless The Khan has waited way late and im already OP i don’t bother.
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# ? Mar 22, 2019 00:44 |
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Shugojin posted:Unless something has changed recently you can just follow the Khan's fleets with a constructor and steal all their conquests for yourself via starbases lmao I sort of did this in my last game, they left a lot of convenient territory open for me to take, so I did. I just kept getting stronger with my best friend The Khan while everybody else panicked. About people complaining about the changes- from a casual look, it all looks pretty much completely positive to me, but I kinda get where the I DONT LIKE CHANGE people are coming from. I stopped playing Stellaris for the better part a year when claims/etc were put in, not because I disliked the changes, but because I didn't want to have to relearn everything all over again.
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# ? Mar 22, 2019 01:09 |
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Don't get me wrong the Khan is a fun event but I do wish you got to do a bit more than either go up against their death fleets or submit and watch them slowly expand outward. Perhaps some minor court intrigue stuff where you can nudge the Khan towards your preferred targets?
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# ? Mar 22, 2019 01:37 |
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AnEdgelord posted:Don't get me wrong the Khan is a fun event but I do wish you got to do a bit more than either go up against their death fleets or submit and watch them slowly expand outward. Perhaps some minor court intrigue stuff where you can nudge the Khan towards your preferred targets? Yep, I really wish there was a way to either influence where they go, or for them to be smart enough to expand into whatever country is going to be easiest for them. All too often I see the Khan immediately dive right into a FE and get his butt kicked.
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# ? Mar 22, 2019 01:45 |
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I've run into a bug where when I send my main fleet into a hostile system, it will get into combat with the station but not actually engage. It just sits back out of range with the ships all swarming around each other. Is this something related to a particular weapons or combat computer configuration that I can avoid? Also, what's the fleet comp meta these days? Last time I played corvette swarms reigned supreme and missiles were garbage, but I have no idea if that's still the case.
Wafflecopper fucked around with this message at 02:54 on Mar 22, 2019 |
# ? Mar 22, 2019 02:51 |
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# ? Mar 22, 2019 02:54 |
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Wafflecopper posted:I've run into a bug where when I send my main fleet into a hostile system, it will get into combat with the station but not actually engage. It just sits back out of range with the ships all swarming around each other. Is this something related to a particular weapons or combat computer configuration that I can avoid? Also, what's the fleet comp meta these days? Last time I played corvette swarms reigned supreme and missiles were garbage, but I have no idea if that's still the case. It's a bug, happens occasionally where a fleet just can't enter combat for some reason. Save and reload.
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# ? Mar 22, 2019 03:02 |
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# ? Mar 22, 2019 03:31 |
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So a 20k power fleet just disappeared in my game. It was holding a gateway system, and... there doesn't seem to even be a record of the battle. Just suddenly I have a bunch of free naval cap that was previously in use. I've noticed that the station in the system isn't firing. Perhaps it is because it is occupied, but has anyone seen this in 2.2.6?
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# ? Mar 22, 2019 05:14 |
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Sounds like he's asking for his home system's star to be nicoll dyson beamed. Just sayin'
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# ? Mar 22, 2019 06:07 |
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Ak Gara posted:Sounds like he's asking for his home system's star to be nicoll dyson beamed. Not long after that, I took their last remaining planet, enslaved the survivors, and nerve-stapled them. My empire is not a very nice empire if you aren't a human.
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# ? Mar 22, 2019 07:43 |
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I mean they're authoritarian militarist so uhh
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# ? Mar 22, 2019 11:24 |
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So 2.2.6 is addictive as hell and I'm glad that I got back in. The downside of course being that sleep is but a distant memory, but dammit I almost have megastructures! Anyway I think things are great again, although there are a few QoL issues: 1. As Determined Exterminators there are a bunch of Robots in my Empire that aren't being automatically purged. I don't feel like wasting valuable research time converting them to a different species so that the game realizes they aren't worth having. This seems like a bug. 2. Managing planets continues to be a cumbersome and unpleasant affair, particularly with respect to moving Pops. It should be trivial to make an option that automatically transfers unemployed Pops to other planets. Maybe the issue is specific to Determined Exterminators? 3. The border gore that gets generated because I can't change my Sectors is rather irritating. 4. An upgrading fleet should still be able to allow ships to merge into it. Otherwise I get a pack of random ships that had a home but lost it. 5. Ground combat remains unfun. I still don't like having a separate transport force that just runs around, but more importantly I want better options for glassing a planet. Currently I use the Stronger Orbital Bombardment mod which is really nice for DE, but it still takes quite awhile. I would love the option to kill Pops using invading ground forces. 6. Fleet upgrading needs to be adjusted. I end up with situations where I upgrade my entire fleet, only to be told my fleet needs to be upgraded.
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# ? Mar 22, 2019 12:49 |
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Beer4TheBeerGod posted:5. Ground combat remains unfun. I still don't like having a separate transport force that just runs around, but more importantly I want better options for glassing a planet. Currently I use the Stronger Orbital Bombardment mod which is really nice for DE, but it still takes quite awhile. I would love the option to kill Pops using invading ground forces. The other day, somebody explained aggressive stance for army fleets: it is terrific. The transports follow your ships and automatically invade anything they think they can succeed at.
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# ? Mar 22, 2019 12:55 |
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prefect posted:The other day, somebody explained aggressive stance for army fleets: it is terrific. The transports follow your ships and automatically invade anything they think they can succeed at. Wait what.
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# ? Mar 22, 2019 13:04 |
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Beer4TheBeerGod posted:4. An upgrading fleet should still be able to allow ships to merge into it. Otherwise I get a pack of random ships that had a home but lost it. Beer4TheBeerGod posted:6. Fleet upgrading needs to be adjusted. I end up with situations where I upgrade my entire fleet, only to be told my fleet needs to be upgraded.
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# ? Mar 22, 2019 13:06 |
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Beer4TheBeerGod posted:Wait what. Tomn posted:Ah, I see you don't know about the Aggressive stance.
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# ? Mar 22, 2019 13:07 |
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Beer4TheBeerGod posted:So 2.2.6 is addictive as hell and I'm glad that I got back in. The downside of course being that sleep is but a distant memory, but dammit I almost have megastructures! Are you using auto-generated designs? That and manually giving orders to reinforcing fleets are the only times I see fleets get messed up.
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# ? Mar 22, 2019 13:20 |
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ZypherIM posted:Are you using auto-generated designs? That and manually giving orders to reinforcing fleets are the only times I see fleets get messed up. Yeah the designs are auto generated out of laziness.
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# ? Mar 22, 2019 14:59 |
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Beer4TheBeerGod posted:Yeah the designs are auto generated out of laziness. Turn off auto-generated, and every now and then just go in and reset your hulls and/or click the auto-complete: that'll do stuff like upgrade to the latest level of lasers/shields/armor and what. Almost every weird fleet bug I've seen has stemmed from using auto-design.
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# ? Mar 22, 2019 15:21 |
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Beer4TheBeerGod posted:Currently I use the Stronger Orbital Bombardment mod which is really nice for DE, but it still takes quite awhile. I would love the option to kill Pops using invading ground forces. I wrote Stronger Orbital Bombardment, but I wasn't sure how much to boost the damage rates to account for the way larger pop counts on planets in 2.2. Appreciate the feedback, will definitely look into boosting them further.
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# ? Mar 22, 2019 15:26 |
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ZypherIM posted:Turn off auto-generated, and every now and then just go in and reset your hulls and/or click the auto-complete: that'll do stuff like upgrade to the latest level of lasers/shields/armor and what. Almost every weird fleet bug I've seen has stemmed from using auto-design. So it can auto-design upgraded systems on request? I wish I had known that before -- I thought it would be entirely manual.
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# ? Mar 22, 2019 15:39 |
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That guy is just trying out for the role of Blasto the Hanar Spectre
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# ? Mar 22, 2019 16:14 |
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prefect posted:So it can auto-design upgraded systems on request? I wish I had known that before -- I thought it would be entirely manual.
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# ? Mar 22, 2019 16:18 |
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Splicer posted:It will upgrade gun X to gun X + 1 etc, but if you've researched up to plasma cannon III but only lasers III it won't switch to the plasma tree for you. Just another point in the "I really need to focus and learn this poo poo" argument, I suppose.
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# ? Mar 22, 2019 16:24 |
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Splicer posted:It will upgrade gun X to gun X + 1 etc, but if you've researched up to plasma cannon III but only lasers III it won't switch to the plasma tree for you. This is true, which is why I said to sometimes reset your sections. So like on your corvette you just select interceptor again (so the selections are all blank) and hit auto-complete and it'll fill it out with stuff.
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# ? Mar 22, 2019 16:49 |
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ZypherIM posted:This is true, which is why I said to sometimes reset your sections. So like on your corvette you just select interceptor again (so the selections are all blank) and hit auto-complete and it'll fill it out with stuff. This works, but the computer loves to toss 1 disruptor onto a design, which isn't good.
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# ? Mar 22, 2019 16:54 |
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Dallan Invictus posted:I wrote Stronger Orbital Bombardment, but I wasn't sure how much to boost the damage rates to account for the way larger pop counts on planets in 2.2. Appreciate the feedback, will definitely look into boosting them further. I would like to nominate you for Sainthood. I love that mod. How much were the original values? My feelings are that the mod hits 100% Devastation very quickly but that eradicating the Pops takes significantly longer. The bonuses to Unity also seem fairly significant; 10,000 unit for a single planet when it takes 90,000 to hit the next level. If there's a way to possibly scale the Pop damage by orbiting armies that might also be interesting. I don't know how difficult that would be, but an option to slaughter Pops by drop-podding troops would be great.
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# ? Mar 22, 2019 16:57 |
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# ? Apr 18, 2024 11:50 |
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ulmont posted:This works, but the computer loves to toss 1 disruptor onto a design, which isn't good. Solution: don't research disruptors, or do a 1 second sanity check after generating. Alternatively, don't worry about it because the AI fleets will also be designed sub-optimally.
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# ? Mar 22, 2019 17:05 |