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Poil
Mar 17, 2007

ConfusedUs posted:

They're location-based! Bigger galaxies have some areas where precursors never/rarely spawn.

https://imgur.com/a/GJtQIEQ
So... restart until 5 o'clock position? Got it. :v:

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Zig-Zag
Aug 29, 2007

Why don't we just start shooting tar heroin instead?
I've started 3 new games and each time I start next to a fanatic purifier. Lucky this game I managed to beat him back and enslave all his pops on his homeworld. Is any one else experiencing this?

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Zig-Zag posted:

I've started 3 new games and each time I start next to a fanatic purifier. Lucky this game I managed to beat him back and enslave all his pops on his homeworld. Is any one else experiencing this?

Sounds like you've made a lot of fanatic purifier empires. All your custom empires have a possibility of being included in your next game. This can be turned off, or made mandatory. I'd guess that is the core of your issue there.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Borg shouldn't actually invade planets if they can avoid it, they get a special megaproject in their unity tree that they can use on at-war enemy planets which steals all the pops back to their stations so they don't have a mostly empty planet to worry about.

Zig-Zag
Aug 29, 2007

Why don't we just start shooting tar heroin instead?

Kaal posted:

Sounds like you've made a lot of fanatic purifier empires. All your custom empires have a possibility of being included in your next game. This can be turned off, or made mandatory. I'd guess that is the core of your issue there.

I've never played a fanatic purifier. Maybe I'm just that unlucky?

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

Lum_ posted:

Borg assimilation is completely different in the mod. Once Borg ground troops take over a world it turns Borg, the Borg gain control and the pops very quickly either turn into a Borg variant or die. (You're expected to migrate the pops to the Borg unimatrix at that point as Borg pop growth is super slow)

Weird about the Andorians as they're set to prefer joining federations.


I have no idea what their problem is then.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Poil posted:

So... restart until 5 o'clock position? Got it. :v:

Which is why sexy planets dlc should fix this

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Zig-Zag posted:

I've never played a fanatic purifier. Maybe I'm just that unlucky?

I guess so!

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

AnEdgelord posted:

It is weird to me just how much the wider internet is whining about the changes despite how much they are obviously better and more fleshed out than what they are replacing.

I have been honing my "actually read what negative steam reviews say" skills as of late and naturally it's a bunch of people with hundreds of hours in the game giving it a thumbs down for something stupid

Generally speaking my red flags are only set off for a game like this if it's a bunch of people with like 2 hours of playtime talking about a big issue but maybe I'm just easily entertained

AnEdgelord
Dec 12, 2016
So unless im on the opposite end of the galaxy or have a massive navy is there any reason to not immediately submit to the Great Khan? Seems like its pure downside to actually try to put up a fight, especially if the marauders border you.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


AnEdgelord posted:

So unless im on the opposite end of the galaxy or have a massive navy is there any reason to not immediately submit to the Great Khan? Seems like its pure downside to actually try to put up a fight, especially if the marauders border you.

Unless something has changed recently you can just follow the Khan's fleets with a constructor and steal all their conquests for yourself via starbases lmao

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

AnEdgelord posted:

So unless im on the opposite end of the galaxy or have a massive navy is there any reason to not immediately submit to the Great Khan? Seems like its pure downside to actually try to put up a fight, especially if the marauders border you.

Yeah unless The Khan has waited way late and im already OP i don’t bother.

THE FUCKING MOON
Jan 19, 2008

Shugojin posted:

Unless something has changed recently you can just follow the Khan's fleets with a constructor and steal all their conquests for yourself via starbases lmao

I sort of did this in my last game, they left a lot of convenient territory open for me to take, so I did. I just kept getting stronger with my best friend The Khan while everybody else panicked. :supaburn:

About people complaining about the changes- from a casual look, it all looks pretty much completely positive to me, but I kinda get where the I DONT LIKE CHANGE people are coming from. I stopped playing Stellaris for the better part a year when claims/etc were put in, not because I disliked the changes, but because I didn't want to have to relearn everything all over again.

AnEdgelord
Dec 12, 2016
Don't get me wrong the Khan is a fun event but I do wish you got to do a bit more than either go up against their death fleets or submit and watch them slowly expand outward. Perhaps some minor court intrigue stuff where you can nudge the Khan towards your preferred targets?

binge crotching
Apr 2, 2010

AnEdgelord posted:

Don't get me wrong the Khan is a fun event but I do wish you got to do a bit more than either go up against their death fleets or submit and watch them slowly expand outward. Perhaps some minor court intrigue stuff where you can nudge the Khan towards your preferred targets?

Yep, I really wish there was a way to either influence where they go, or for them to be smart enough to expand into whatever country is going to be easiest for them. All too often I see the Khan immediately dive right into a FE and get his butt kicked.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

I've run into a bug where when I send my main fleet into a hostile system, it will get into combat with the station but not actually engage. It just sits back out of range with the ships all swarming around each other. Is this something related to a particular weapons or combat computer configuration that I can avoid? Also, what's the fleet comp meta these days? Last time I played corvette swarms reigned supreme and missiles were garbage, but I have no idea if that's still the case.

Wafflecopper fucked around with this message at 02:54 on Mar 22, 2019

Warmachine
Jan 30, 2012






:hmmyes:

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Wafflecopper posted:

I've run into a bug where when I send my main fleet into a hostile system, it will get into combat with the station but not actually engage. It just sits back out of range with the ships all swarming around each other. Is this something related to a particular weapons or combat computer configuration that I can avoid? Also, what's the fleet comp meta these days? Last time I played corvette swarms reigned supreme and missiles were garbage, but I have no idea if that's still the case.

It's a bug, happens occasionally where a fleet just can't enter combat for some reason. Save and reload.

Potato Salad
Oct 23, 2014

nobody cares



:mensch:

Warmachine
Jan 30, 2012



So a 20k power fleet just disappeared in my game. It was holding a gateway system, and... there doesn't seem to even be a record of the battle. Just suddenly I have a bunch of free naval cap that was previously in use. I've noticed that the station in the system isn't firing. Perhaps it is because it is occupied, but has anyone seen this in 2.2.6?

Ak Gara
Jul 29, 2005

That's just the way he rolls.

Sounds like he's asking for his home system's star to be nicoll dyson beamed.

Just sayin'

Warmachine
Jan 30, 2012



Ak Gara posted:

Sounds like he's asking for his home system's star to be nicoll dyson beamed.

Just sayin'

Not long after that, I took their last remaining planet, enslaved the survivors, and nerve-stapled them.

My empire is not a very nice empire if you aren't a human.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...



I mean they're authoritarian militarist so uhh

:umberto:

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
So 2.2.6 is addictive as hell and I'm glad that I got back in. The downside of course being that sleep is but a distant memory, but dammit I almost have megastructures!

Anyway I think things are great again, although there are a few QoL issues:

1. As Determined Exterminators there are a bunch of Robots in my Empire that aren't being automatically purged. I don't feel like wasting valuable research time converting them to a different species so that the game realizes they aren't worth having. This seems like a bug.

2. Managing planets continues to be a cumbersome and unpleasant affair, particularly with respect to moving Pops. It should be trivial to make an option that automatically transfers unemployed Pops to other planets. Maybe the issue is specific to Determined Exterminators?

3. The border gore that gets generated because I can't change my Sectors is rather irritating.

4. An upgrading fleet should still be able to allow ships to merge into it. Otherwise I get a pack of random ships that had a home but lost it.

5. Ground combat remains unfun. I still don't like having a separate transport force that just runs around, but more importantly I want better options for glassing a planet. Currently I use the Stronger Orbital Bombardment mod which is really nice for DE, but it still takes quite awhile. I would love the option to kill Pops using invading ground forces.

6. Fleet upgrading needs to be adjusted. I end up with situations where I upgrade my entire fleet, only to be told my fleet needs to be upgraded.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Beer4TheBeerGod posted:

5. Ground combat remains unfun. I still don't like having a separate transport force that just runs around, but more importantly I want better options for glassing a planet. Currently I use the Stronger Orbital Bombardment mod which is really nice for DE, but it still takes quite awhile. I would love the option to kill Pops using invading ground forces.

The other day, somebody explained aggressive stance for army fleets: it is terrific. The transports follow your ships and automatically invade anything they think they can succeed at.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

prefect posted:

The other day, somebody explained aggressive stance for army fleets: it is terrific. The transports follow your ships and automatically invade anything they think they can succeed at.

Wait what.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Beer4TheBeerGod posted:

4. An upgrading fleet should still be able to allow ships to merge into it. Otherwise I get a pack of random ships that had a home but lost it.
This definitely happens at least sometimes. In fact, that’s how you get this:

Beer4TheBeerGod posted:

6. Fleet upgrading needs to be adjusted. I end up with situations where I upgrade my entire fleet, only to be told my fleet needs to be upgraded.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Tomn posted:

Ah, I see you don't know about the Aggressive stance.

1) Set transport fleet to "Aggressive."

2) Move the transport fleet into the same system as the fleet you intend to follow. Do NOT set it to follow the fleet, just move it in the same system.

3) The transport fleet will now automatically follow the fleet around, and once a system is secured will automatically invade any planet it thinks it has a chance of succeeding at. You'll still need to manually move the fleet to bombard any planet where the AI is worried about the strength of its defenders, though.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Beer4TheBeerGod posted:

So 2.2.6 is addictive as hell and I'm glad that I got back in. The downside of course being that sleep is but a distant memory, but dammit I almost have megastructures!

Anyway I think things are great again, although there are a few QoL issues:

4. An upgrading fleet should still be able to allow ships to merge into it. Otherwise I get a pack of random ships that had a home but lost it.


6. Fleet upgrading needs to be adjusted. I end up with situations where I upgrade my entire fleet, only to be told my fleet needs to be upgraded.

Are you using auto-generated designs? That and manually giving orders to reinforcing fleets are the only times I see fleets get messed up.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

ZypherIM posted:

Are you using auto-generated designs? That and manually giving orders to reinforcing fleets are the only times I see fleets get messed up.

Yeah the designs are auto generated out of laziness.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Beer4TheBeerGod posted:

Yeah the designs are auto generated out of laziness.

Turn off auto-generated, and every now and then just go in and reset your hulls and/or click the auto-complete: that'll do stuff like upgrade to the latest level of lasers/shields/armor and what. Almost every weird fleet bug I've seen has stemmed from using auto-design.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Beer4TheBeerGod posted:

Currently I use the Stronger Orbital Bombardment mod which is really nice for DE, but it still takes quite awhile. I would love the option to kill Pops using invading ground forces.

I wrote Stronger Orbital Bombardment, but I wasn't sure how much to boost the damage rates to account for the way larger pop counts on planets in 2.2. Appreciate the feedback, will definitely look into boosting them further.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

ZypherIM posted:

Turn off auto-generated, and every now and then just go in and reset your hulls and/or click the auto-complete: that'll do stuff like upgrade to the latest level of lasers/shields/armor and what. Almost every weird fleet bug I've seen has stemmed from using auto-design.

So it can auto-design upgraded systems on request? I wish I had known that before -- I thought it would be entirely manual.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^


That guy is just trying out for the role of Blasto the Hanar Spectre

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

prefect posted:

So it can auto-design upgraded systems on request? I wish I had known that before -- I thought it would be entirely manual.
It will upgrade gun X to gun X + 1 etc, but if you've researched up to plasma cannon III but only lasers III it won't switch to the plasma tree for you.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Splicer posted:

It will upgrade gun X to gun X + 1 etc, but if you've researched up to plasma cannon III but only lasers III it won't switch to the plasma tree for you.

Just another point in the "I really need to focus and learn this poo poo" argument, I suppose. :downs:

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Splicer posted:

It will upgrade gun X to gun X + 1 etc, but if you've researched up to plasma cannon III but only lasers III it won't switch to the plasma tree for you.

This is true, which is why I said to sometimes reset your sections. So like on your corvette you just select interceptor again (so the selections are all blank) and hit auto-complete and it'll fill it out with stuff.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

ZypherIM posted:

This is true, which is why I said to sometimes reset your sections. So like on your corvette you just select interceptor again (so the selections are all blank) and hit auto-complete and it'll fill it out with stuff.

This works, but the computer loves to toss 1 disruptor onto a design, which isn't good.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Dallan Invictus posted:

I wrote Stronger Orbital Bombardment, but I wasn't sure how much to boost the damage rates to account for the way larger pop counts on planets in 2.2. Appreciate the feedback, will definitely look into boosting them further.

I would like to nominate you for Sainthood. I love that mod.

How much were the original values? My feelings are that the mod hits 100% Devastation very quickly but that eradicating the Pops takes significantly longer. The bonuses to Unity also seem fairly significant; 10,000 unit for a single planet when it takes 90,000 to hit the next level.

If there's a way to possibly scale the Pop damage by orbiting armies that might also be interesting. I don't know how difficult that would be, but an option to slaughter Pops by drop-podding troops would be great.

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ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

ulmont posted:

This works, but the computer loves to toss 1 disruptor onto a design, which isn't good.

Solution: don't research disruptors, or do a 1 second sanity check after generating. Alternatively, don't worry about it because the AI fleets will also be designed sub-optimally.

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