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Dramicus posted:Also, democratic France's war support was abysmal. (that reminds me that I should play Communist France after eventually getting Man the Guns)
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# ? Mar 16, 2019 17:26 |
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# ? Mar 28, 2024 15:24 |
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dead gay comedy forums posted:(that reminds me that I should play Communist France after eventually getting Man the Guns) It can be really fun if you set Germany to Kaiser/Democratic and UK to Fascist or something.
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# ? Mar 16, 2019 17:40 |
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VostokProgram posted:The fascist countries need to be buffed for gameplay reasons. If the outcome of the war was a foregone conclusion there wouldn't be much point to the game Nah, the point to the game (when playing historical) would be to do better than your country did historically. See if you can weather Barbarossa without losing a major city, or not lose Paris as France, that sort of thing. I really don't like that they buffed the Axis nations to the point where they can take on the entire Allies and Comintern simultaneously and still win most of the time. The game should be initially balanced to be historical, and then if you want to fight mega-Axis you can just bump them up a few notches on the pre-game power sliders. I can see why it's not like that though - the power sliders were only introduced a while after the game released.
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# ? Mar 16, 2019 23:23 |
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And you would think the point of playing a fascist nation, if you're not a fascist, is to try and deal with the bullshit they did. Limited resources, no allies, and being in a poo poo situations because of the leadership. But that's just not the case. There's never really a feeling of having to deal with your limited natural resources, but granted I don't know of the fuel system managed to fix that.
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# ? Mar 17, 2019 00:23 |
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Gort posted:Nah, the point to the game (when playing historical) would be to do better than your country did historically. See if you can weather Barbarossa without losing a major city, or not lose Paris as France, that sort of thing. I tend to agree with this. If people want ahistorical outcomes, turning off historical AI focuses is more than enough to give a bunch of really interesting alternate timelines. "Historical except the Axis is much stronger" is a really weird default setting.
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# ? Mar 17, 2019 00:41 |
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ArchangeI posted:It was a very unfortunate combination of overhead lighting and a lightish brown hair color leading to the only parts of the mustache visible on stream being the part in the shadow of the nose. It was intended as a sort of British upper-class gentleman officer kind of deal. For the sake of my own sanity I would assume that we would have had someone from PR bodily tackle him on stream if the other 5 people involved in the decision making process would for some reason have been okay with having someone try and represent HoI with a literal Hitler-stache.
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# ? Mar 17, 2019 01:24 |
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Given the HOI3 tutorial there really needs to be five layers of signoff all the way up to Frederik on anything that even looks like that.
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# ? Mar 17, 2019 02:03 |
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What's the name of the WW2 game where you're in charge of the Eastern front for the German except a big part of the game is balancing the demands of all the rear end in a top hat leaders of the various parts of the Reich so you don't get completely hosed over?
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# ? Mar 17, 2019 13:52 |
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NoNotTheMindProbe posted:What's the name of the WW2 game where you're in charge of the Eastern front for the German except a big part of the game is balancing the demands of all the rear end in a top hat leaders of the various parts of the Reich so you don't get completely hosed over? Decisive Campaigns: Barbarossa makes you trade off between having all the resources you need and being complicit in war crimes, and can see you hanged at Nuremberg at the end if you're not careful, if that's what you're talking about. It also has stuff like "ask Goering if you can pretty please have some fuel," apparently, so that's probably it
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# ? Mar 17, 2019 13:59 |
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Yeah DC:B is the one where about half the game is managing the dozen or so squabbling Nazis who fight you/each other as much as the Soviets. Truck Nazi and Train Nazi are constantly slapfighting so there's never enough trucks or trains, Goering keeps stealing all your goddamn fuel, the war's been going on for like two months and you've already burned all your artillery ammo, the Romanians are refusing to increase oil production, the guy in charge of AGS is pissed off about something from 5 turns ago and the whole AG now has a malus because he's pouting instead of working, and Halder says if you want winter clothes you go break the news to Hitler because he sure as hell isn't gonna lose his job by asking for you. And of course Himmler is usually on the phone asking for you to look the other way (or even actively cooperate) when his guys go to work, offering all kinds of bribes and resources that are SO tempting in the moment because god those 50 extra political points would make both Train and Truck Nazi happy and maybe fixing the logistics will get you to Leningrad before everything freezes over and.... then you get hung for warcrimes at the end of the game. Best Eastern Front game ever made imo.
Crazycryodude fucked around with this message at 14:40 on Mar 17, 2019 |
# ? Mar 17, 2019 14:37 |
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Also your chief of staff keeps narcing on the rest of your staff for smoking cigarettes
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# ? Mar 17, 2019 14:41 |
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The game is absolutely fantastic at demonstrating how even if you wanted nothing to do with the Nazis and just to be a good professional soldier, the nature of the regime would almost certainly require you to become complicit in its crimes. Nobody in the German High Command kept their job without being guilty of something.
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# ? Mar 17, 2019 15:02 |
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Beefeater1980 posted:clash of steel OMG I loved this game in high school. My first wargame.
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# ? Mar 17, 2019 15:26 |
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[rushes into thread] Vampire the Masquerade - Bloodlines 2 is coming out????? I knew I was still subscribed to the Paradox mailing list for a reason
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# ? Mar 22, 2019 20:24 |
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Lol Bloodlines 2, after all this years? Let's see what Paradox does with this. And please, not another freaking sewer level.
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# ? Mar 22, 2019 20:41 |
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Angry Lobster posted:Lol Bloodlines 2, after all this years? Let's see what Paradox does with this. And please, not another freaking sewer level. Don't worry, the team knows what you like Bloodlines 2 Senior Writer Cara Ellison posted:[The game] will have bigger, better, longer sewers. It's just all sewers this time. (I remember the bloodlines 1 sewer level bugged out for me and I had to noclip through some door in the 3rd very long sewer map. Man that thing was dire...) Also, it's the same Cara Ellison who wrote this, with companion columns, and other mostly good words in various places. Should be a good match, I think.
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# ? Mar 22, 2019 22:27 |
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Xerophyte posted:
I remember being bummed when she left RPS - her being on board to write for the sequel has me pretty excited for it.
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# ? Mar 22, 2019 22:33 |
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You guys whining about sewers are very problematic,
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# ? Mar 22, 2019 22:59 |
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Phlegmish posted:[rushes into thread] Vampire the Masquerade - Bloodlines 2 is coming out????? Apparently you can pick your own pronouns in it The internet has reacted as you would expect
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# ? Mar 23, 2019 06:25 |
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EwokEntourage posted:Apparently you can pick your own pronouns in it They're aware this is VTM right? Is there a tabletop with a higher concentration of trans players that exists?
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# ? Mar 23, 2019 06:31 |
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EwokEntourage posted:Apparently you can pick your own pronouns in it I might be out of touch, but I didn't see why this is a big deal in Battletech and I don't see why this is a big deal here. Like, I barely notice whatever pronouns the game chooses to use for me, and I just see it as a nice way to be more inclusive that takes literally zero effort. I'm not playing as myself and even if I was it's not like they took away the ability to identify as male. For people who complain about snowflakes they're so easily angered.
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# ? Mar 23, 2019 06:42 |
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Don Gato posted:I might be out of touch, but I didn't see why this is a big deal in Battletech and I don't see why this is a big deal here. Like, I barely notice whatever pronouns the game chooses to use for me, and I just see it as a nice way to be more inclusive that takes literally zero effort. I'm not playing as myself and even if I was it's not like they took away the ability to identify as male. people think different things to me = outrage, everyone should be forced to have the same opinions that I do because <some idiotic appeal to nature fallacy that isn't even accurate>
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# ? Mar 23, 2019 08:09 |
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Man I was just imagining how cool a March of the Eagles sequel could be with focus trees and branching alt history paths like HoI4 and now I'm mad that it doesn't exist.
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# ? Mar 23, 2019 08:13 |
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Imagine how cool March of the Eagles would have been if paradox put some effort in it?
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# ? Mar 23, 2019 10:18 |
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Pharnakes posted:Imagine how cool March of the Eagles would have been if paradox put some effort in it? Sengoku, too
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# ? Mar 23, 2019 13:17 |
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Dreissi posted:I remember being bummed when she left RPS - her being on board to write for the sequel has me pretty excited for it. Oh wow, that’s great. I loved her work at RPS.
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# ? Mar 23, 2019 13:29 |
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I think Imperator looks like a great game and have already preordered but the army sizes are looking absolutely ridiculous in the dev clashes. Rome with Italy, Parts of North Africa and parts of Gaul is rocking 500k troops and 900k in manpower in 150 B.C. I think the game would be more balanced if they cut the army sizes/manpower to one third.
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# ? Mar 26, 2019 19:22 |
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Rome should have less manpower the bigger it gets though
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# ? Mar 26, 2019 20:03 |
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That’s technically how all empires should function but I think that players would hate that
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# ? Mar 26, 2019 20:07 |
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CharlestheHammer posted:That’s technically how all empires should function but I think that players would hate that Paradox hacks these sorts of frictions of scale into their games all over, to try and curb snowballing, and "you're less able to leverage manpower in peripheral areas" is by far the least obnoxious category of them. Hell, it's probably already in there, but not nearly as harsh as it needs to be.
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# ? Mar 26, 2019 20:18 |
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Paradox never figured out a good way to simulate the actual conditions of how these empires worked. Like there's no reason to keep a standing army in the rear end end of nowhere to defend it, meanwhile the Romans found tons of situations where they couldn't shift around men because someone has to guard the border. Meanwhile in like CK2 you bring down the full and total might of Byzantium down on someone.
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# ? Mar 26, 2019 21:34 |
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Eimi posted:Paradox never figured out a good way to simulate the actual conditions of how these empires worked. Like there's no reason to keep a standing army in the rear end end of nowhere to defend it, meanwhile the Romans found tons of situations where they couldn't shift around men because someone has to guard the border. Meanwhile in like CK2 you bring down the full and total might of Byzantium down on someone. Were armies historically used for policing and general border patrol duties? I feel like if you take all your troops away from the frontier to go fight somewhere, there should be lots of ruffians who cross the border to pick on your citizens. Why would their government stop them if you're not even there to protect yourself?
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# ? Mar 26, 2019 23:11 |
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borders in paradox games (and most strategy games) are magically impermeable rather than requiring rigorous enforcement this gets especially silly when those borders are drawn through empty space in stellaris
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# ? Mar 26, 2019 23:12 |
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Eimi posted:Paradox never figured out a good way to simulate the actual conditions of how these empires worked. Like there's no reason to keep a standing army in the rear end end of nowhere to defend it, meanwhile the Romans found tons of situations where they couldn't shift around men because someone has to guard the border. Meanwhile in like CK2 you bring down the full and total might of Byzantium down on someone.
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# ? Mar 26, 2019 23:30 |
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They could do something like with Europa Universalis pirates. Raiders that pop up every so often when you don't have an army on a border with a bunch of tribals. Or maybe give the tribals the ability to make short little raids into undefended Roman territory like vikings. Heck, that tribal migration mechanic sounds like it could ruin your pretty borders unless you go on a whole punishing campaign to knock them down to size, as Romans were wont to do. That's how they wound up with over 20 people named Germanicus.
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# ? Mar 26, 2019 23:54 |
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VostokProgram posted:Were armies historically used for policing and general border patrol duties? I feel like if you take all your troops away from the frontier to go fight somewhere, there should be lots of ruffians who cross the border to pick on your citizens. Why would their government stop them if you're not even there to protect yourself? Yes especially the Roman armies. The level of troop strength on the Roman border basically dictated their neighbors foreign policy. For example Justinian could only justify his attempted reconquest because there had been a recent peace treaty with the Sassanids and he didn't expect them to break it so soon. Meanwhile Heraclius had to deal with the fact that there were no soldiers to spare. In his final war with Sassanid Persia he got pretty much every soldier the empire had that wasn't guarding somewhere, and it was only 50,000. Meanwhile after the defeat at the battle of the Yarmouk, the soldiers on the western front could not be moved because of the slavs and bulghars who were constantly raiding and testing the empire's borders. The army of the east that died at the Yarmouk was it until you got to the praecental armies, making it easy for the Arab invasion to gain ground. Dwesa posted:CK2 has adventurers, raiders and revolts and I think Stellaris has patrols to keep piracy low. I think there must be some trade-off between realism and gameplay. If you are ruling big multicultural and multireligious empire in CK2, you will probably deal with lot of revolts and raiding parties, but having to deal with them constantly would be extremely annoying and sometimes it already resembles a game of whack-a-mole. But yeah, I think it is missing some mechanism, maybe something like those patrols? There are a lot of revolts, and they posses the most annoyance and threat, because raiders don't really effect you unless they are hitting provinces you directly own. I don't really have much incentive to care about my vassal in Armenia who's getting raided by nomads for the 100th time unless I'm roleplaying as someone who would. There's no mechanical consequence for me ignoring that. Adventure's sort of work in this manner but you have notice of where they are coming and they are just another war that can be declared on you. Like even if I'm attacking say Syria and there's an adventurer in Italy, I have more than enough time to muster my soldiers from Syria and march to Italy to defend it.
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# ? Mar 27, 2019 00:21 |
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Just nerf the byzantines, de-jure greece has always been worth way too much in levies and tax. Although tbf with holy fury's imperial government mechanics the empire does an excellent job of slowly killing itself with internal power struggles
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# ? Mar 27, 2019 00:27 |
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Fuligin posted:Just nerf the byzantines, de-jure greece has always been worth way too much in levies and tax. Greece should at least rely on prosperity more or something. There's no real good way to model the Slavic migration there with CK2's mechanics but it was an area that was out of Imperial control for a long time for a reason.
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# ? Mar 27, 2019 00:49 |
SlothfulCobra posted:They could do something like with Europa Universalis pirates. Raiders that pop up every so often when you don't have an army on a border with a bunch of tribals. Or maybe give the tribals the ability to make short little raids into undefended Roman territory like vikings. a banditry meter that requires buildings or patrols to curtail. borders increase banditry in the absence of walls and forts, which have garrisons that you can pop out and use offensively (sort of like vicky mobilization i guess) at the cost of losing the anti-banditry effect
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# ? Mar 27, 2019 00:57 |
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# ? Mar 28, 2024 15:24 |
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Eimi posted:Greece should at least rely on prosperity more or something. There's no real good way to model the Slavic migration there with CK2's mechanics but it was an area that was out of Imperial control for a long time for a reason. Eh Slavic migration has long stopped being a thing by the time most of the actual game is taking place.
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# ? Mar 27, 2019 01:04 |