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nice, thanks a lot for this!
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# ? Mar 29, 2019 00:35 |
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# ? Apr 19, 2024 18:03 |
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anchorite posted:I built the latest Gooncrawl tiles for win64 and put it up on dropbox. I'm trusting you unknown goon even though Windows says "not many people download gooncrawl-20190328-tiles-win64.zip" (why would they even say that?? so hurtful)
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# ? Mar 29, 2019 02:50 |
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Floodkiller posted:I can look into the drop rate for amnesia scrolls and bump them up if needed.
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# ? Mar 29, 2019 03:09 |
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Cardiovorax posted:Would it be difficult to just turn it back into a spell? Honestly, I never thought it was so incredibly overpowered that it needed to be a limited resource like a scroll. Yeah, it's kinda Sif Muna's thing, but it always was that and Linley Henzell clearly didn't see an issue with it anyway. Changing your loadout every time you find a tough enemy would be its own punishment I agree but changing your loadout every branch isn't that tedious and may be a play pattern that you don't want to trivially allow
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# ? Mar 29, 2019 04:27 |
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What is the harm in killing the entire mechanic of 'you can learn X spells at Y level and Z spellcasting'? What if books were consumables (except for Trog followers) and you learn and retain every spell you come across. This already exists with dropped spellbooks, the only gate is amnesia scrolls.
goatsestretchgoals fucked around with this message at 06:33 on Mar 29, 2019 |
# ? Mar 29, 2019 06:30 |
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PMush Perfect posted:The problem (IMO) is that spellbook amnesia is gone, but amnesia scrolls weren't increased in frequency to compensate. Shows how much I play nowadays. When did spellbook amnesia go away, and what was it replaced with? vvv Oh yea, totally forgot about that. And they didn't change amnesia frequency? Still after all this time? sigh. Serephina fucked around with this message at 07:19 on Mar 29, 2019 |
# ? Mar 29, 2019 06:48 |
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Serephina posted:Shows how much I play nowadays. When did spellbook amnesia go away, and what was it replaced with?
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# ? Mar 29, 2019 07:02 |
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goatsestretchgoals posted:What is the harm in killing the entire mechanic of 'you can learn X spells at Y level and Z spellcasting'? What if books were consumables (except for Trog followers) and you learn and retain every spell you come across. This already exists with dropped spellbooks, the only gate is amnesia scrolls. I mean honestly why not? It's fun to have a wide range of options, the only problem would be having to make training spellcasting more enticing.
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# ? Mar 29, 2019 08:33 |
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Having a finite amount of spells is actually a very good&fun limiting factor that almost every caster will at come across at some point. Hyrbids grabbing mid level util spells, blasty mages having to pick&choose which booms they want as they are all so expensive, and just putting a cap on a Wizard's toolbox.
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# ? Mar 29, 2019 09:02 |
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Skald with permabuffs seems kind of absurd early on, permanent regen the instant you hit level 3, and also spectral weapon if you want it.
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# ? Mar 29, 2019 09:56 |
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Serephina posted:Having a finite amount of spells is actually a very good&fun limiting factor that almost every caster will at come across at some point. Hyrbids grabbing mid level util spells, blasty mages having to pick&choose which booms they want as they are all so expensive, and just putting a cap on a Wizard's toolbox. We can play around with the formula for memorization slots, if people think loosened restraints would be a good idea. It's fairly simple to work with. Right now, I think it's (INT + Spellcasting + Level) / 2. You can change the weightings in something like that super easily. cheetah7071 posted:Changing your loadout every time you find a tough enemy would be its own punishment I agree but changing your loadout every branch isn't that tedious and may be a play pattern that you don't want to trivially allow The biggest advantage to me as a middlingly new player was the ability to test things out without getting punished by being permanently stuck with everything I memorized. See what a spell does, see it does nothing you want, get rid of it again. It's nice to have that kind of flexibility.
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# ? Mar 29, 2019 11:27 |
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Serephina posted:Having a finite amount of spells is actually a very good&fun limiting factor that almost every caster will at come across at some point. Hyrbids grabbing mid level util spells, blasty mages having to pick&choose which booms they want as they are all so expensive, and just putting a cap on a Wizard's toolbox. This. I'm not proposing eliminating this mechanic from the game. With regards to my previous comments, Vehumet's supposed to offer interesting choices via limited-time gifts. Outside of Vehumet there's an interesting interaction between your skill training and spell set. I feel like I want to see them as often as remove curse. Drops are supposed to generate novelty. My new game as a hermit crab I put on cursed +0 ring mail on D1 and didn't find a remove curse scroll until D8. Was unable to equip any new weapons. That was an interesting challenge. Oka gifting distortion weapons, which I totally forgot about, means now I am rocking a glaive at -2 apt instead of a dtrident. Having a disto weapon in your hand instantly creates some interesting choices with some interesting outcomes and also complicates the decision to equip a weapon in the first place. Core crawl has a stable of competitive and active players who care about score, care about their huge investment in learning the game, and are both currently and historically highly influential with the development team. The development team members are overall huge fans of draconian feature parsimony. Basically a crawl dev is like little Brad Pitt in A River Runs Through It and every time he runs up to daddy to give him a commit daddy gives it back and tells him to write it again but with two more features taken out. Floodkiller operates with a "first, do no harm" principle with regards to features which I think is more appropriate to this audience. Goons want to have fun. I think about it as a tabletop rpg like D&D. How much do you like for your Dungeon Master to be a rules lawyer? Araganzar fucked around with this message at 13:03 on Mar 29, 2019 |
# ? Mar 29, 2019 12:33 |
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Finisher is absurdly good now. For all the problems trunk has had, the unrand changes are great. 66890 | Depths:5 | Noticed Peuvivit the pandemonium lord 66891 | Depths:5 | Killed Peuvivit the pandemonium lord
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# ? Mar 29, 2019 21:23 |
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Why, why is this on by default:code:
Clicked on the screen to turn off chat and my guy started moving diagonally with 3 OOD on me.
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# ? Mar 29, 2019 21:24 |
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It's terrible and one of many reasons why the first thing I do in a new server is copy my rcfile over. I'm sure someone out there legitimately likes playing crawl with mouse control and doesn't have Bad Things happen if they absentmindedly click to get rid of chat or whatever, but it should be opt-in, not opt-out.
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# ? Mar 29, 2019 21:29 |
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PMush Perfect posted:The problem (IMO) is that spellbook amnesia is gone, but amnesia scrolls weren't increased in frequency to compensate. You gave me a good idea for a minor fix until a vote can happen It's a chance (60%) rather than 100% because you weren't always going to memorize and forget a spell from every spellbook, but should be plentiful enough to encourage spell swapping when you find new books.
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# ? Mar 29, 2019 22:22 |
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I think the issue is if you're full melee, getting amnesia scrolls gives you a bullshit resource you don't care about. Let Trog burn them for piety
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# ? Mar 29, 2019 22:52 |
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Haifisch posted:It's terrible and one of many reasons why the first thing I do in a new server is copy my rcfile over. Yeah it's NBD not like it goes into my PERMANENT RECORD stats. I got to play 90% of a Hermit Crab Skald and try out all the new permabuffs so I feel like I've done a caster, melee, and hybrid in Gooncrawl. It would have been a 3-streak and that would have encouraged me to play carefully next game which I hate doing. Floodkiller, thanks for the quick attention on the buffs and amnesia, next time I logged in I could see Inf and Spec on my buffs. The way the buffs work is really cool, removes so much tedium (cast regen 10x in a row much?), lets you trade off lowering MP pool since you aren't casting for damage. Really well done. Had spec weapon up on at start of D2 in ring mail. I wound up running Song of Slaying for most of mid-game through depths, I found in almost every case having +9 slaying was a good trade-off for making noise. Honestly, I had absolutely terrible luck with Oka, found my cloaks on the floor and Tiamat, had to get crystal plate from a scroll and a dtrident off Mara. Still didn't really have any issues so I'd say it's a strong start. Spec Weapon is strong as hell and even easier to get and keep up early (20-30% failure). The big sting of early skald is being in light armor until Lair and -6 EV and +2 APT made that no issue. The lack of gloves, boots and hat is something one might not notice until one is facing down multiple OOFs. I thought I would share a shot of polearm positioning with spec weapon. Polearms really are the best because not only can you position so they are safe they also don't waste nearly as many turns moving. Here was my setup for Elf3: This lets you attack one enemy at a time and lets your polearm hit too. Polearm can only be hit by missiles/bolts. If you have to move out or you already have your weapon up, just move one more in and then back to get it behind you. Ideally you dig behind you with disint if you are fighting anything that can blink. With the new permabuff it's easier since the weapon will spawn behind you when you hit an enemy. If you are where I am in elf3 it's imperative to not peek your head out and let an elementalist see you. Once they do they are going to break out the wrecking ball. With a non-polearm you would do the same but instead of digging up and left you would dig the two squares marked with a red line instead. Then you sit on the rightmost. That way only 2 enemies can see your weapon and only one enemy can see you. To position an existing weapon, move in up right then move left and right so you can position your weapon out of the way of incoming enemies.
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# ? Mar 29, 2019 23:11 |
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Bug report: skellington swivel gaze of ire is turning off skill training targets. If you are training Armor to 6 and Reap takes it above 6 it will turn off armor training. Also, welcome to D2!
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# ? Mar 30, 2019 02:28 |
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Araganzar posted:Bug report: skellington swivel gaze of ire is turning off skill training targets. If you are training Armor to 6 and Reap takes it above 6 it will turn off armor training. This should fix it. Also, please post if WebTiles is suddenly broken tomorrow as that means I screwed up a patch to display your total MP when you have MP reserved (which worked everywhere but WebTiles already).
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# ? Mar 30, 2019 03:17 |
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Floodkiller posted:This should fix it. Looks good, and hey, what's this: quote:There is an entrance to Ciphea's Book Shoppe here.
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# ? Mar 30, 2019 20:48 |
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I'm taking a Skellington through Hell, currently not wearing Hat of the Alchemist or amulet of Four Winds because that's how bad skeletons need regen. http://crawl.kelbi.org/crawl/morgue/araganzar/araganzar.txt Need a good exec axe, bardiche, or a good large shield trying Tartarus now since it has good loot. Dispel undead scares me but Ereshkigal should be okay if I can clear the Tzitzimitl. With 164 hp, no heals, and eating dispel undeads no idea how I would do gloorx or probably pan because of black stars and random pan lords. edit: yeah and silence doesn't work on Tizitzimitl....may have to bail. Might die. As a mummy I would solve this with glaciate or LCS. Have 2 +4 exec axes I've burned a ton of brand weapon scrolls on trying to get chopping flaming or freezing. Apported the Cocytus rune then had to tport away. Decided to come back and try out the martial stance since why the gently caress not someone has to test this crap out. quote:78289 | Coc:7 | Noticed Antaeus Stance pretty good, the damage shaving is real. Where would I find the particulars? So far it looks like it adds about XL/5 skill to heroisim traits and maybe gives damage shaving based on XL same as for DD? edit: yah that was was a really bad idea. Hit by dispel undead for 72 then 78. What's funny is my spec weapon didn't come back. Still, fun game. Probably need to have the exec axe going for Tartarus but I think it would be hard regardless. But I wanted to see how they performed. I've never had to really deal with dispel undead before, always had heard it was serious business. Araganzar fucked around with this message at 21:15 on Mar 30, 2019 |
# ? Mar 30, 2019 20:58 |
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Floodkiller posted:You gave me a good idea for a minor fix until a vote can happen
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# ? Mar 30, 2019 21:02 |
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Cardiovorax posted:In the short term, this really is nice and I appreciate that you thought to add it. Could you maybe change it to, I don't know, (spells in the book) modulo 3 instead? Just to make it more proportionate to how many spells you might be wanting to try out. In the long term, we can then vote on it. I'll wait to see more feedback from others before changing it again. I personally think making more than half of the books pop out a free amnesia scroll is going to be enough.
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# ? Mar 30, 2019 23:34 |
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I'm finding skeles a bit fragile for melee too, and they don't have the trade-off other low hp guys do like magic bite for VS or super armour for Gargoyle. Reap is obviously a buff but it has drawbacks like you can't get out of trouble as easily. Current guy is at three runes and reap and heroism gets things done (I assume they synergize) but am blowing a lot of tele scrolls to get out of visual range when in trouble. Not sure if it's sustainable for extended especially when you run up against holy/undead damaging stuff more often.
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# ? Mar 31, 2019 00:09 |
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Scaramouche posted:I'm finding skeles a bit fragile for melee too, and they don't have the trade-off other low hp guys do like magic bite for VS or super armour for Gargoyle. Reap is obviously a buff but it has drawbacks like you can't get out of trouble as easily. Current guy is at three runes and reap and heroism gets things done (I assume they synergize) but am blowing a lot of tele scrolls to get out of visual range when in trouble. Not sure if it's sustainable for extended especially when you run up against holy/undead damaging stuff more often.
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# ? Mar 31, 2019 01:22 |
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Yeah I think there's something there but I still gotta figure it out. Took Oka for the non dangerous heroism buff but love combining it with reap too much I think. Would help if any Regen dropped whatsoever which might be the missing piece.
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# ? Mar 31, 2019 01:52 |
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Is there a list anywhere of which spells became permabuffs? Relatedly, does anyone have any tips on how to get into necromancy? I've tried a couple times but I'm never sure how hybridized I'm supposed to be, which gods synergize, etc. The most obvious candidates actually seem kinda at odds with using necromancy yourself. Absolutely loving all the new features in gooncrawl, they've revitalized my attention in the game that had been flagging since 0.19 or so. DsAr is an absolute blast.
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# ? Mar 31, 2019 03:10 |
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Panic! at Nabisco posted:Is there a list anywhere of which spells became permabuffs? All the stuff crossed out on the third page here plus Repel Missiles. I'll get to updating the changelog at some point.
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# ? Mar 31, 2019 03:15 |
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Panic! at Nabisco posted:Relatedly, does anyone have any tips on how to get into necromancy? I've tried a couple times but I'm never sure how hybridized I'm supposed to be, which gods synergize, etc. The most obvious candidates actually seem kinda at odds with using necromancy yourself. The classic way is to hybrid, go kiku, and take advantage of the pain weapon. Pain brand is best on a fast weapon (aka quick blade) and summons distract so stabber / enchanter is quite good. Vamp Touch offers a method to finish after stabs. Can also go pure melee and use vamp touch to face tank better. Gozag reasons: quote:10539 | D:5 | Bought the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} for 1131 gold piece edit: Probably would be best if this wasn't a possible result for a OpAr: quote:You have an epiphany! The dusty tome is a manual of Armour! Reading it may be key to unlocking the crate... Yeah, gonna have a tough time with that, game. Araganzar fucked around with this message at 04:44 on Mar 31, 2019 |
# ? Mar 31, 2019 04:35 |
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gently caress, Wyrmblade that early sounds amazing. I've never gotten it in it's newer form where it powers up - are there any early game draconians that it'll proc off of? Mottled dragons is the earliest I can think of, but they're still rather rare.
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# ? Mar 31, 2019 04:46 |
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Mottled dragons are too weak to increase the enchantment. The earliest dragons that can affect it is Lindwyrm, Swamp Dragon and and Death Drake. The first can rarely be found in Lair, the second in Swamp and the last in some vaults of Lair/Swamp. You're better off hunting in Depths and Vaults for Fire and Ice Dragons, though.
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# ? Mar 31, 2019 06:23 |
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Well I tried out timestop, it didn't seem particularly good but maybe it's meant as an ultimate guaranteed stabbing button for hexers rather than my formicid with a great mace who found it and felt like trying it out.
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# ? Mar 31, 2019 08:26 |
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Araganzar posted:
it'll give you a good hat or (i assume is possible) shield
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# ? Mar 31, 2019 08:32 |
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someone awful. posted:it'll give you a good hat or (i assume is possible) shield It will give a species who can train Armor a good hat or shield! But when I try to read it page one says WHAT ARE YOU DOING YOU ARE AN OCTOPODE YOU CAN'T WEAR ARMOR CLOSE THIS BOOK RIGHT NOW
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# ? Mar 31, 2019 10:50 |
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Serephina posted:gently caress, Wyrmblade that early sounds amazing. I've never gotten it in it's newer form where it powers up - are there any early game draconians that it'll proc off of? Mottled dragons is the earliest I can think of, but they're still rather rare. Mottled dragons were replaced with acid dragons. Forget which version. Araganzar posted:edit: Probably would be best if this wasn't a possible result for a OpAr: At least bug fixes are forcing me to keep busy this weekend Edit: Fixed. Also made sure not to offer armor artifacts to Faerie Dragons and Draconians for the same reason. Floodkiller fucked around with this message at 13:04 on Mar 31, 2019 |
# ? Mar 31, 2019 12:23 |
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Race idea: Blind mole-people, have a passive mapping mutation (antenna?), gnoll item-smelling, and enemy-difficulty sense a la Ashenzari. Terrible ranged aptitudes, obviously, but great Stealth apt, Formicid digging, and a high natural MR. "Real" vision range is six.
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# ? Mar 31, 2019 15:26 |
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Serephina posted:gently caress, Wyrmblade that early sounds amazing. I've never gotten it in it's newer form where it powers up - are there any early game draconians that it'll proc off of? Mottled dragons is the earliest I can think of, but they're still rather rare. There used to be a mottled draconian; it was removed in .20. Also, if one +18 item is good, two +18 items has to be better, right? quote:20531 | Orc:2 | Bought the +18 shield of the Gong {rElec rN+ MR+ EV-5} for 1556 gold pieces Gong is a legit strat for Snake:4, Vaults:5, and Zot:5. Difficult to employ in Elf:3 thanks to diggers but if you employ it I guarantee you wan't have many surprises when you go in. Won this game, decent artefacts: pre:Escaped with the Orb... and 4 runes on Mar 31, 2019! The game lasted 05:25:10 (71020 turns). Health: 231/231 AC: 39 Str: 21 XL: 27 Magic: 34/34 EV: 30 Int: 24 God: Gozag Gold: 748 SH: 34 Dex: 30 Spells: 2/49 levels left rFire + + + SeeInvis + s - +18 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + + + Gourm . F - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + + . Faith . Z - +8 fire dragon scales rPois + Spirit . Y - +0 mask of the Dragon {MR+ Slay+3 SInv} rElec + Reflect . X - +2 cloak {+Inv} rCorr + Harm . e - +0 pair of fencer's gloves {+Riposte Dex+3} MR ++++. Clarity + (boots unavailable) Stlth +.........NoTele + d - amulet "Hamirph" {Regen+ Str-3 Dex+2 Slay+2} HPRegen 0.88/turn W - ring "Rephej" {-Tele rElec rF+ rN+ Int+5} MPRegen 0.24/turn M - ring "Mehanoos" {rPois rC+ AC+3 Dex+2} Does anyone know about Blade of Disaster? Vehumet has offered it to my octopode with Glaive of the Guard. I read the commits and it looks like it creates a Fulminant Prism maybe next to the monster? Is it a permabuff? Can you self-own with it?
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# ? Mar 31, 2019 16:20 |
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Fulminant Prism is a crystal that explodes in 2-3 turns. You can definitely self-own with it.
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# ? Mar 31, 2019 16:29 |
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# ? Apr 19, 2024 18:03 |
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PMush Perfect posted:Race idea: Blind mole-people, have a passive mapping mutation (antenna?), gnoll item-smelling, and enemy-difficulty sense a la Ashenzari. Terrible ranged aptitudes, obviously, but great Stealth apt, Formicid digging, and a high natural MR. "Real" vision range is six. So your vision range is 6, but enemies have 8?
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# ? Mar 31, 2019 16:46 |