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Are Boulder Beetles a playable race yet OP?
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# ? Apr 2, 2019 01:08 |
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# ? Apr 23, 2024 15:14 |
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I just finally ascended for the first time after playing this on and off for like 7 years I only did a 3 rune run but I was excited and the abyss and all that is scary I never pay anywhere near enough attention to this game and just play fighters or berserkers so I can just hold down tab, so I did that with a Demonspawn Berserker and I got spiny 3, a randart crystal plate+16, a couple +EV randarts, and trog's first gift to me was a +7 flail with speed and +10 DEX i just held tab the entire game and finished with like 68AC/34EV/28SH, I was just an unkillable wall of flesh. Shout out to that reflection amulet for allowing me to live like 100 times that I otherwise would have died Burginator fucked around with this message at 01:38 on Apr 2, 2019 |
# ? Apr 2, 2019 01:34 |
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Reflection is so stronk, it saved my life and made fights easier too on my dumb fighter who died.
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# ? Apr 2, 2019 03:18 |
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Game is crashing every like tenth kill in Tomb, seems to be on creatures that have death curses. Reflection actually doesn't save you a single point of damage. It only triggers when it would have blocked a ranged attack. You might get lucky and kill what's shooting at you which is nice but almost any other brand offers better survivability. Can be super handy in vaults and shoals though, for sure.
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# ? Apr 2, 2019 03:32 |
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Araganzar posted:Game is crashing every like tenth kill in Tomb, seems to be on creatures that have death curses. Yeah, well I took off my idiot hat and actually looked in morgue and there's these files called crash-(playername).txt In all of my crashes this is the last lines output: code:
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# ? Apr 2, 2019 04:09 |
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This past week I saw someone awful's game crash after they killed a mummy priest/guardian, so you might be on to something there. Immersive death curses that crash your game.
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# ? Apr 2, 2019 04:19 |
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Araganzar posted:Game is crashing every like tenth kill in Tomb, seems to be on creatures that have death curses. I figure it was saving me damage by just making archers kill themselves while my spines killed everything in melee. I felt like the biggest rear end in a top hat in the dungeon, everything just killed themselves when they tried to hit me
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# ? Apr 2, 2019 04:24 |
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Burginator posted:I figure it was saving me damage by just making archers kill themselves while my spines killed everything in melee. I felt like the biggest rear end in a top hat in the dungeon, everything just killed themselves when they tried to hit me
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# ? Apr 2, 2019 04:25 |
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Scaramouche posted:Yeah, well I took off my idiot hat and actually looked in morgue and there's these files called crash-(playername).txt This is the same flavor text as I get on my crashes. This is the item curse, and none of my items are cursed although I've killed quite a few mummy priests. So I suspect the item curse code is what's triggering the crash. Basically these priests are like Tom Cruise in The Day After Tomorrow and when they die they reset the world to when you saved or entered the level. Quite a nice trick if one can manage to pull it off. Here's one of of the crash files: https://crawl.kelbi.org/crawl/morgue/araganzar/crash-araganzar-20190402-021250.txt edit: never mind, it's just inflicting a necromancy miscast in the current code so there's probably one that crashes the game, possibly every time it triggers. PMush Perfect posted:Try playing a Long blades + Greatshield Formicid with Reflection. You can just wait through fights, it's amazing. Riposte requires no skill too so if you find a +8 great sword on D2 as a mage go ahead and wield it while you cast. Araganzar fucked around with this message at 06:06 on Apr 2, 2019 |
# ? Apr 2, 2019 05:49 |
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by like Tom Cruise I of course mean they are weird, ancient, short, and animated by the forces of an insane cult.
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# ? Apr 2, 2019 05:50 |
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uh i think melials might hit a little too hard for something that can spawn before depths
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# ? Apr 2, 2019 06:13 |
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Araganzar posted:Does anyone know about Blade of Disaster? Vehumet has offered it to my octopode with Glaive of the Guard. I read the commits and it looks like it creates a Fulminant Prism maybe next to the monster? Is it a permabuff? Can you self-own with it? I wrote the spell, but haven’t actually played a full game using it. It’s not a permabuff and you definitely can self-own with it. The design ideas behind it are: 1. A charm that you interact with at the tactical, rather than just the strategic level. You would never want it to be a permabuff or on all the time, but it (hopefully) is still powerful enough to justify investment and frequent casting. 2. An incentive to make “reaver” type characters, i.e. characters that invest deeply in both melee and conjurations. 3. A high risk, high reward explosively powerful spell that lets you clear out fights quickly with good tactics, but that can also backfire horribly. I’ve only gotten feedback from one poster about it, who said it felt like a “win harder” spell, which is what I was afraid it would be. He was also playing a Chei character, which is definitely not the intended use case (if I ever get back into Crawl, I’m going to try it with a long blades character following WJC, which will probably result in me blowing myself the gently caress up, but there will be tons of fireworks). If you end up using it, let me know how it is and whether it works as intended! GreyjoyBastard posted:uh They’re quite fragile, so it’s possible to burst them down quickly before they destroy you if the situation allows for it. They also have very low MR (if I recall) so wands or hexes will take them out of the fight quickly. But in general, you need to be very careful around bee vaults well after normal bees are no longer a big threat. It’s generally better to avoid fighting meliai at all before you’re solidly in the mid-game section of the power-curve, and as soon as you realize they’re coming for you, you need to crap your pants and start burning consumables. It sucks to lose a character to them, but I think they’re a pretty fun monster, overall.
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# ? Apr 2, 2019 07:41 |
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TV ONLINE posted:Are Boulder Beetles a playable race yet OP? gently caress what am i doing of course thats what was missing
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# ? Apr 2, 2019 08:07 |
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I've never tried blades of disaster personally because its never really seemed like it would be worth the effort of using it, pure mages tend to want much safer options, while my hybrids don't ever really want conjurations, and are usually a lot more focused on getting some lower level utility spells up to supplement murdering everything with an axe while in some sort of heavy armor. I'll have to try and actually use it sometime but it mostly just seems like it's too high level, for the investment of getting it running I could get invisibility and silence or deflect missiles functional.
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# ? Apr 2, 2019 08:12 |
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maybe make it easier to cast and scale it off your ability to sword things somehow?
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# ? Apr 2, 2019 08:17 |
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Einwand posted:I've never tried blades of disaster personally because its never really seemed like it would be worth the effort of using it, pure mages tend to want much safer options, while my hybrids don't ever really want conjurations, and are usually a lot more focused on getting some lower level utility spells up to supplement murdering everything with an axe while in some sort of heavy armor. I'll have to try and actually use it sometime but it mostly just seems like it's too high level, for the investment of getting it running I could get invisibility and silence or deflect missiles functional. I almost always go for weapon skill, ranged or melee, on my mages, just because I like to have a quiet, MP free way to kill things. I love to play hybrid type characters, though and my favorite god is Ashenzari. Even my hybrids that don’t really take damage spells typically go very deep in some combination of charms, hexes summoning or necromancy. I don’t have a good sense of how strong the spell is, so I’m not sure whether it should be a lower level (I even forget what level I made it ). I purposefully made it a higher level since I didn’t want it to be something late game melee characters get as a basically free buff. ogresque posted:maybe make it easier to cast and scale it off your ability to sword things somehow? I don’t remember the specifics, but it scales off of your weapon damage and your spell power unless you’re unarmed, in which case it’s just uses spell power, but at a higher coefficient. And, of course, it spawns the prisms when you attack, so hitting min delay with your weapon is the single best way to improve your damage with the spell. I guess not many people really play “reaver” type characters, which makes sense because they’re awkward to play unless you really value having lots of options over straight up power. I actually had a plan to write some kind of “god of reckless vengeance” that gave buffs along with continual self damage when casting spells that could only be burned off by taking damage or attacking in melee. But I couldn’t quite hammer out the details to my satisfaction and real life got in the way.
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# ? Apr 2, 2019 08:49 |
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nah conjurer hybrids do exist, i play them all the time, but i think of them not in terms of additional options so much as "i want a ranged nuke on this guy"
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# ? Apr 2, 2019 08:52 |
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ogresque posted:nah conjurer hybrids do exist, i play them all the time, but i think of them not in terms of additional options so much as "i want a ranged nuke on this guy"
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# ? Apr 2, 2019 08:56 |
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I tend to prioritise evocation as my ranged option on a lot of characters that aren't primarily magic focused, and when I do play a magical focused character it usually has a melee weapon to clean up trash enemies so I don't have to recover mp after literally every fight, not for killing anything I'd think would be dangerous enough to warrant something like blades of disaster. Maybe I'm underestimating the conjuration as a midgame ranged option, though.
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# ? Apr 2, 2019 10:34 |
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The difference between a melee character with conjuration as a side option and a conjuration caster with melee as a side option is really just one of proportion. It's useful for most of the same reasons: it's infinite, self-restoring damage dealer that you can use without ever worrying about running out in a crucial moment. As primary melee, even if you don't have much in the way of good mid-level spells, every square between you and an enemy becomes essentially free damage. Since you don't need to worry about running out of MP as much, you can just let loose from every barrel every time.
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# ? Apr 2, 2019 11:31 |
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Araganzar posted:Game is crashing every like tenth kill in Tomb, seems to be on creatures that have death curses. I'll look after work.
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# ? Apr 2, 2019 11:35 |
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Einwand posted:I tend to prioritise evocation as my ranged option on a lot of characters that aren't primarily magic focused, and when I do play a magical focused character it usually has a melee weapon to clean up trash enemies so I don't have to recover mp after literally every fight, not for killing anything I'd think would be dangerous enough to warrant something like blades of disaster. Maybe I'm underestimating the conjuration as a midgame ranged option, though. In the mid game, spells like freezing cloud can rack up really large amounts of damage while you attack in melee, while you can use bolt of cold or orb of destruction to soften or kill very dangerous enemies from range. And unlike with evocations, you can and should do this in every fight. You fight the enemies the same way a melee character would, except half of them die before they reach you and the others are half dead. Since you're still dangerous without MP, you can finish a lot of fights that a pure caster would have to bail on. The way the experience curve works in Crawl means that you can benefit a lot from leveling a bunch of skills to the mid-teens, particularly if you stick with a one-handed weapon and a shield or buckler and/or go with Okawaru, Vehemet or Ashenzari. So, in effect, a good hybrid hits the perfect middle ground between a bruiser and a blaster -- better offense than the bruiser and more staying power than the blaster. But it's true that while a HEWz of Ashenzari does more damage overall than a MiBe and has more versatility, the difference in defense is enormous. And if you're willing to play carefully, a good blaster can kill everything from range without ever needing to put itself in harm's way. So magic-heavy hybrids are more awkward to play than specialists, but can also be really rewarding. Blade of Disaster is meant to be a continuation on that theme: it makes you extremely dangerous in melee and gives you a way to deal AoE damage while repositioning (thus reducing your incoming melee damage), but it has serious drawbacks and can really gently caress you over if you use it badly.
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# ? Apr 2, 2019 13:04 |
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Araganzar posted:Practical Uses of Singularity Did Pan Lords get a redesign when I wasn't looking or is that a new unique? VVV Whoa. I honestly cannot remember ever coming across him, unless whenever I did see him I was so out-of-control that he just got smushed with the rest of the Pan chaff. FulsomFrank fucked around with this message at 14:35 on Apr 2, 2019 |
# ? Apr 2, 2019 14:14 |
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FulsomFrank posted:Did Pan Lords get a redesign when I wasn't looking or is that a new unique? Ignacio's been around awhile but is pretty rare (only occurs in half of games, in extended, randomly) http://crawl.chaosforge.org/Ignacio
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# ? Apr 2, 2019 14:18 |
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Yea, entirely possible you smushed him if you where a TSO beefcake. Other chars might actually have to respect the the 12 exec axe hits a turn he puts out.
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# ? Apr 2, 2019 15:51 |
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It's okay, I won, I don't imagine there's tons of traffic in Tomb now that I'm done turning mummies into highly compressed matter: pre:10527437 araganzar the Ninja (level 27, 291/291 HPs) Began as an Octopode Archaeologist on Mar 31, 2019. Was the Champion of Vehumet. Escaped with the Orb ... and 15 runes on Apr 2, 2019! The game lasted 18:54:07 (165502 turns). araganzar the Ninja (Octopode Archaeologist) Turns: 165502, Time: 18:54:07 Health: 291/291 AC: 36 Str: 7 XL: 27 Magic: 66/66 EV: 39 Int: 51 God: Vehumet [******] Gold: 10747 SH: 20 Dex: 22 Spells: 0/80 levels left rFire + + . SeeInvis + w - +7 Spriggan's Knife {stab, MR+ EV+4 Dex+4 Stlth+} rCold + + + Gourm . I - +3 warlock's mirror {reflect} rNeg + + + Faith . m - +0 mask of the Dragon {MR+ Slay+3 SInv} rPois ∞ Spirit . i - amulet "Maogukau" {Reflect Int+5 SH+6} rElec + Reflect + R - ring of Makhleb's Condemnation {Wiz rElec MR+ MP+9 Str-3} rCorr + Harm . E - ring of Gousaq {rC+ MR++ Int+3} MR +++++ P - ring of Dacegom {rF- rN+ MR+ MP+9 Int+3, HAS RF-!} Stlth ++++...... t - ring "Mampa" {+Fly rElec Str+6 Dex+4} HPRegen 1.58/turn f - ring "Umyigim" {+Fly rF+ rC++ Str-3 SInv} MPRegen 0.40/turn s - ring "Yfatuze" {rPois rN+ Int+4 Slay+2} M - ring "Bibbuevu" {rCorr rF++ Str-4 Int+4} S - ring "Naasuc" {rC+ rN+ MP+9} This was a mistake. Holy crap. When they say gozag occasionally buffs enemies it means EVERY FIGHT with 2+ monsters the toughest guy on screen will get berserked if melee only or hasted if has abilities. And this lasts for 2 XL levels, no wrath reduction for action, so if you do this at XL17 your life will be HELL. Imagine spider where every fight a wolf spider is in your face instantly hitting berserk with +50% hit points. Anyway, survived that, worked up to L9 spells then got Singularity. Spent about 30k turns in Pan looking for Necromutation and finally just bailed and did Statue Form which worked for Tomb and Tartarus. In retrospect probably should have kept struggling and playing carefully with Gozag for a while longer as the wrath was brutal and after I got practically no ring upgrades from Shoals 1 until my first Zig. I wanted to give the game a good test and try out all the L9 spells and Singularity is great, cast it almost 300 times. It will be staple in any caster extended due to the fact that you're getting cblink anyway. I'm trying Archaelogist now on a melee but I played a Naga and got The Singing Sword, which does AMAZING all-screen damage (cleared orc before lair in like 5 minutes) but is not the best long term solution for a naga that can't run.
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# ? Apr 2, 2019 18:08 |
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Araganzar posted:by like Tom Cruise I of course mean they are weird, ancient, short, and animated by the forces of an insane cult.
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# ? Apr 2, 2019 19:59 |
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Is x-crawl.de throwing https errors for other people? Chrome's been warning me off it for a few days now.
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# ? Apr 2, 2019 20:26 |
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Pharnakes posted:Is x-crawl.de throwing https errors for other people? Chrome's been warning me off it for a few days now.
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# ? Apr 2, 2019 20:33 |
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tried to go there on firefox and it says its security certificate has expired.
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# ? Apr 2, 2019 20:36 |
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Imagine my surprise when I tried to ignite poison spider lair and it didn't work.
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# ? Apr 2, 2019 22:45 |
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TastyLemonDrops posted:Imagine my surprise when I tried to ignite poison spider lair and it didn't work. I haven't gotten that implemented yet, sorry! Edit: Fixed the mummy thing. Extra mistake left over from the unrandart changes. Floodkiller fucked around with this message at 23:14 on Apr 2, 2019 |
# ? Apr 2, 2019 23:07 |
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I'm glad you're doing something about poison, though. It always seemed like such a massive design gently caress-up to have an entire school of magic basically stop functioning entirely about mid-way through the game without any real warning. I know they've taken... minor steps to 'correcting' this, but Poison still is an awful EXP trap for the most part.
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# ? Apr 2, 2019 23:26 |
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Floodkiller posted:I haven't gotten that implemented yet, sorry! No, it's fine. I'm playing .23, not gooncrawl, so it's not on you. I just hadn't played in a while and unless I've gone insane, it definitely worked in the past. I wonder what else could potentially screw me over that I don't know about.
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# ? Apr 3, 2019 00:07 |
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Are there any spell schools now that dont have a capstone spell? I like the idea that any school gotten strong enough to cast level 9 spells should be able to help you through a 3 runer more or less.
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# ? Apr 3, 2019 00:42 |
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Wow apparently Xom can straight up kill you with no tension and at full hits. I didn't think that was possible. pre:27 araganzar the Ducker (level 2, -6/13 HPs) Began as a Spriggan Jester on Apr 3, 2019. Was a Follower of Nemelex Xobeh. Killed by the capriciousness of Xom (19 damage) ... on level 2 of the Dungeon. The game lasted 00:07:24 (1739 turns). I'd found a frigging book of misfortune too. On D2. Was going to have invisibility online by Lair.
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# ? Apr 3, 2019 01:58 |
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Floodkiller posted:Edit: Fixed the mummy thing. Extra mistake left over from the unrandart changes. Hah! I found that on github before reading updates in the thread and was proud that I saw the problem immediately.
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# ? Apr 3, 2019 02:11 |
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Araganzar posted:Wow apparently Xom can straight up kill you with no tension and at full hits. I didn't think that was possible. Can we have a gooncrawl alternative to the learndb/wiki?
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# ? Apr 3, 2019 03:01 |
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Always Eat Purple e: Posted this and immediately died Bogart fucked around with this message at 05:16 on Apr 3, 2019 |
# ? Apr 3, 2019 05:09 |
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# ? Apr 23, 2024 15:14 |
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Bogart posted:
You became an ant person???
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# ? Apr 3, 2019 05:19 |