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SynthesisAlpha posted:Break out is super cool, but I faded out of it at the prospect of mandatory Botania. Love you Botania but I've done you to death. I've never done botania because I've always thought it was too much of a pain to figure it out. I went the thermal expansion route first though cause I know it backwards and forwards, and it's not too bad to churn through pretty quick.
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# ? Apr 3, 2019 21:49 |
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# ? Apr 26, 2024 04:28 |
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Gwyneth Palpate posted:Too skyblocky for me. Part of the reason to play Regrowth in the first place is that it isn't Yet Another Skyblock Pack. Well I was still near the land, just far enough away that the millions of zombies and skeletons and witches and poo poo that spawn at night couldn't get me. Seeing a wide-open base on land makes me really nervous. The mainland was somewhere I went when I was strong enough to handle it, heh.
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# ? Apr 3, 2019 22:32 |
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Black Pants posted:Well I was still near the land, just far enough away that the millions of zombies and skeletons and witches and poo poo that spawn at night couldn't get me. Seeing a wide-open base on land makes me really nervous. The mainland was somewhere I went when I was strong enough to handle it, heh. Ah, I guess that makes sense. I just stayed up on nights until I had enough string to make a bed. Now I just sleep through every night. Ain't no thang.
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# ? Apr 3, 2019 22:51 |
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OniPanda posted:I've never done botania because I've always thought it was too much of a pain to figure it out. I went the thermal expansion route first though cause I know it backwards and forwards, and it's not too bad to churn through pretty quick. Yeah, that was my first stop to get actual power generation through magmatic dynamos and cobblegen->crucible feeds. You need to do all four mods to break the next layer, though, so I lost the drive after I cleared the TE side.
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# ? Apr 3, 2019 23:08 |
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Gwyneth Palpate posted:I think you can make collector crystals with that. It doesn't HAVE to be a 900/100/100, but that'll make it go faster. You also don't need to use garden cloches to grow your pumpkins, you can just let them grow from the vine. I had two crystals converting ten possible pumpkin spawn points and, when feeding into a large reservoir of mana pools, was able to build up a healthy amount of mana while doing other stuff.
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# ? Apr 4, 2019 00:28 |
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MaliciousOnion posted:You also don't need to use garden cloches to grow your pumpkins, you can just let them grow from the vine. I had two crystals converting ten possible pumpkin spawn points and, when feeding into a large reservoir of mana pools, was able to build up a healthy amount of mana while doing other stuff. Yeah, you can grow em however you want. Cloches are just the most braindead and overpowered way to do it.
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# ? Apr 4, 2019 00:34 |
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I wonder if, instead of especially tough mobs, common acid rain like in Astroblock has would be punishing enough to encourage people to be creative with how they build and force them largely underground/underwater, without just pissing people off... Hm, maybe no mobs spawn at all, even. That's an idea. Black Pants fucked around with this message at 02:21 on Apr 4, 2019 |
# ? Apr 4, 2019 01:28 |
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Unless the acid rain could eat through stuff - which would create tons of lag and probably be unfun - all you'd have to do would be a halfslab roof over your area which would both block spawns and the rain. If you're going to force people underground/water you'd have to design your pack around caveworlds or waterworlds. And a waterworld pack without a surface would be amazing thinking about it.
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# ? Apr 4, 2019 02:48 |
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Black Pants posted:I wonder if, instead of especially tough mobs, common acid rain like in Astroblock has would be punishing enough to encourage people to be creative with how they build and force them largely underground/underwater, without just pissing people off... There was a modpack where the surface became too hot to live on in three days, so you had to move underground. I can't remember the name of it, though. I think it was the guy who made Sink Into Madness?
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# ? Apr 4, 2019 02:55 |
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Rynoto posted:Unless the acid rain could eat through stuff - which would create tons of lag and probably be unfun - all you'd have to do would be a halfslab roof over your area which would both block spawns and the rain. If you're going to force people underground/water you'd have to design your pack around caveworlds or waterworlds. And a waterworld pack without a surface would be amazing thinking about it. Just spawn water up past the build limit. Done. Actually there was a modpack that was totally underwater but it wasn't very good. "In the Sea"
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# ? Apr 4, 2019 02:56 |
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Rynoto posted:Unless the acid rain could eat through stuff - which would create tons of lag and probably be unfun - all you'd have to do would be a halfslab roof over your area which would both block spawns and the rain. If you're going to force people underground/water you'd have to design your pack around caveworlds or waterworlds. And a waterworld pack without a surface would be amazing thinking about it. No it doesn't eat through stuff, would just necessitate having a structure with a roof. Current plan is to have no mobs spawn except MatterOverdrive androids and maybe thematically-appropriate modded mobs. I don't want the world to be deadly but I want it to be desolate and oppressive. I'll see how it goes though. Gwyneth Palpate posted:There's that mod in Exoria where the rain poisons you. Maybe that'd do it? Is that the same mod? Yep, https://minecraft.curseforge.com/projects/toxicrain Black Pants fucked around with this message at 03:18 on Apr 4, 2019 |
# ? Apr 4, 2019 03:14 |
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There's that mod in Exoria where the rain poisons you. Maybe that'd do it? Is that the same mod?
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# ? Apr 4, 2019 03:16 |
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Black Pants posted:I wonder if, instead of especially tough mobs, common acid rain like in Astroblock has would be punishing enough to encourage people to be creative with how they build and force them largely underground/underwater, without just pissing people off... I've been trying to make that tornados mod work for something like things, but you need to be a particular sort of lunatic to enjoy that playstyle.
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# ? Apr 4, 2019 03:19 |
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The only minecraft tornado mod I've seen was kindof lovely because it always aimed the tornados directly at you. Also it ignored glass ceilings and presumably every other transparent block, meaning if anything ever needed a view of the sun it was impossible to protect it from tornados.
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# ? Apr 4, 2019 03:23 |
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Falcon2001 posted:I can confirm that this works and I did literally that exact thing for mine. You can also use BC Fluid pipes and the game quest line tells you to...but gently caress that, fluid hoppers are a ton better, and then use fluid pipes from IE. i dicked about with the fuild pipes. The way i read the quest i can suck up water using just that? Anyhow, ive got my water well with fluid hopper attached and my cloches are sometimes working.......... Though i think thats due to my dodgy wiring >< Now ot build another distilation tower or two to get out of age 3. Please tell me i get diamond next age
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# ? Apr 4, 2019 08:49 |
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Evil Mastermind posted:There was a modpack where the surface became too hot to live on in three days, so you had to move underground. I can't remember the name of it, though. I think it was the guy who made Sink Into Madness? Wasn't that one called 'Solar Apocalypse'?
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# ? Apr 4, 2019 08:52 |
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Given the idea of "unblocked view of the sky directly above is deadly", are there any mods that allow extending overhead cover without having to venture into the uncovered area? Satisfactory lets one do this fairly easily since aiming at the far side of the underneath of a foundation block lets you place more foundation on the far side, but I haven't seen anything similar in Minecraft (yet).
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# ? Apr 4, 2019 12:34 |
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Ambaire posted:Given the idea of "unblocked view of the sky directly above is deadly", are there any mods that allow extending overhead cover without having to venture into the uncovered area? Satisfactory lets one do this fairly easily since aiming at the far side of the underneath of a foundation block lets you place more foundation on the far side, but I haven't seen anything similar in Minecraft (yet). Building Gadgets. e: also Similsax Transtructors
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# ? Apr 4, 2019 13:40 |
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McFrugal posted:The only minecraft tornado mod I've seen was kindof lovely because it always aimed the tornados directly at you. Also it ignored glass ceilings and presumably every other transparent block, meaning if anything ever needed a view of the sun it was impossible to protect it from tornados. Pretty sure that's the one, though you can turn off the player-seeking storms. I didn't know about the ignoring transparent blocks though, that is pretty terrific. I combined it with a gravestones mod that let zombies spawn on gravestones but not elsewhere on the surface. The intended gameplay loop was to keep a village functional and alive despite periodic killstorms that might result in unseen spawners being created when villagers get killed. It kinda worked?
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# ? Apr 4, 2019 17:52 |
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Krakatoah posted:Wasn't that one called 'Solar Apocalypse'?
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# ? Apr 4, 2019 18:10 |
Forever Stranded's temperature behavior mimic'd this - you'd get overheated in sunlight and cold in darkness, so you wanted to build a climate controlled indoors eventually with proper hydration....Difficulty in that pack may have meant people missed it.
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# ? Apr 4, 2019 23:51 |
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Anias posted:Forever Stranded's temperature behavior mimic'd this - you'd get overheated in sunlight and cold in darkness, so you wanted to build a climate controlled indoors eventually with proper hydration....Difficulty in that pack may have meant people missed it. My favorite part about that is that there was a chisel and bits lava leak in the back of the spaceship that would actually cool you down if you stood in it, because it was considered water.
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# ? Apr 5, 2019 00:52 |
OniPanda posted:After bouncing off a couple quest packs, I've found I really like Break Out. Started playing this after OniPanda mentioned it - is there any way to automate the wooden crucibles? I stuck a hoppered bonsai on a chest and stuck that on a hopper above a wooden crucible and that's not doing anything.
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# ? Apr 5, 2019 02:29 |
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Patware posted:Started playing this after OniPanda mentioned it - is there any way to automate the wooden crucibles? I stuck a hoppered bonsai on a chest and stuck that on a hopper above a wooden crucible and that's not doing anything. Most likely what it's trying to do is insert whatever is in the leftmost slot of the hopper into the crucible and failing. Try inserting just the leaves into the hopper manually and see if that works.
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# ? Apr 5, 2019 02:32 |
Nope, tried that, tried filling all the slots, didn't care.
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# ? Apr 5, 2019 02:37 |
those hoppers look kinda like they're pointed into the wall, make sure you're looking into the top of the barrel when you place them (you may need to hold "shift" while doing this) e: i can tell because there should be one additional little square on the bottom of the hopper which is a "nozzle" indicating what block it's outputting into and i can't see it, which means you probably have them pointing into the wall e2: pulled an example off of google, it should look like the left hopper but you've done the right (with the nozzle pointing into the wall where we can't see it) President Ark fucked around with this message at 02:49 on Apr 5, 2019 |
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# ? Apr 5, 2019 02:43 |
i actually just hit the next pickaxe level so i'm tearing everything down, but that's probably what i did now that i look at my picture again
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# ? Apr 5, 2019 02:55 |
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I actually never got around to making the bonsai thing, I grew just enough trees the hard way and crucibled leaves manually to last me until I got an aqueous accumulator and a phytogenic insolator
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# ? Apr 5, 2019 07:42 |
Cool update: when I didnt place the hoppers like q child playing with his first legos it worked It's a little clunky, the hoppers still suck up the wood/sticks/apples and need to be cleared out periodically
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# ? Apr 5, 2019 18:43 |
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Patware posted:Cool update: when I didnt place the hoppers like q child playing with his first legos it worked It didn't occur to me to use hoppers on the bonsais instead of trying to make hopping bonsais (and eventually just cheating them in because gently caress that) My setup dealt with the multiple item types by having them feed into a 2x2 void upgrade drawer. Oak trees have five drops though.
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# ? Apr 5, 2019 19:23 |
Oh, no, they're hopping bonsais. The hoppers are on buffer crates because I didn't want the wood/sticks/apples to just vanish into the aether. I'm sure putting a regular bonsai on a hopper will do nothing, since regular bonsais need interaction. The bonsais themselves are way more of a pain in the rear end than the hopping conversion.
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# ? Apr 5, 2019 19:35 |
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Hey, what are some QOL mods that you all like but maybe aren't so well known? Whether they add things or change things or whatever, just relatively minor mods that you think are neat and useful.
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# ? Apr 7, 2019 03:50 |
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Black Pants posted:Hey, what are some QOL mods that you all like but maybe aren't so well known? Whether they add things or change things or whatever, just relatively minor mods that you think are neat and useful.
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# ? Apr 7, 2019 11:58 |
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Building Gadgets is really good for building and deleting terrain, as well as copy/pasting blocks.
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# ? Apr 7, 2019 12:45 |
i'm sad whenever a pack doesn't have Carry On
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# ? Apr 7, 2019 19:30 |
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No idea if these are lesser known or not, but if you’re messing around with your own personal modpack I highly recommend World Handler and World Stripper. Much easier to swap between creative and survival, set the time, turn off weather, etc when you can just press a hotkey and click a button. World Stripper is pretty much essential for checking your ore distribution. Also Toast Control because the game will not shut up without it.
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# ? Apr 7, 2019 20:27 |
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I remembered some more. Controlling gives you the ability to search keybinds by mod or category, as well as keybind. Very useful for fixing keybind conflicts. Tip The Scales makes the UI scale option a slider, which makes it easier to adjust, especially since it starts you at the largest setting and the first click pushes you to the smallest setting, which is like Minecraft for
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# ? Apr 7, 2019 20:46 |
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Thanks for the suggestions. Any other suggestions for things to add to a largely lowish-tech magic-leaning pack (See: Regrowth) would be welcome too. It's diverging a fair bit of course, and I've got a whole story thing going on, but I hope I can have it capture the same atmosphere. And be compelling in a similar way. Edit: I don't really want to put Buildcraft, Forestry or Railcraft into this so it's feeling a little anaemic in the gaps between the major mods and I'm unsure of how I want to fill them yet. It's got IE for early-game and Mekanism, AE2 and MatterOverdrive for late game, MystAg+Agricraft for resources, and then Botania, Thaumcraft, Blood Magic and Astral Sorcery for the major solving-of-problems. Black Pants fucked around with this message at 00:50 on Apr 8, 2019 |
# ? Apr 7, 2019 23:49 |
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Vib Rib posted:
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# ? Apr 8, 2019 00:11 |
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# ? Apr 26, 2024 04:28 |
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Khorne posted:Fast Leaf is allegedly left out of some packs because on servers it can mess with TPS under certain, player-created scenarios.
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# ? Apr 8, 2019 01:56 |