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PurpleXVI posted:So many games feel like they have an AMAZING WAY!!!!! to re-invent the wheel over just handing out XP or giving out levels and then letting people assign points and stats. Neotech 2 is just going with Drakar och Demonar's (i.e. BRP's) system and adding systems for training, though.
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# ? Apr 6, 2019 14:58 |
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# ? Apr 23, 2024 07:57 |
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LatwPIAT posted:Neotech 2 is just going with Drakar och Demonar's (i.e. BRP's) system and adding systems for training, though. Even if it's all using the Eon rules, which I then suppose using the DoD rules as a basis somehow.
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# ? Apr 6, 2019 15:01 |
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That Old Tree posted:lol I forgot it wasn't just Mørke who pulled out the "oh, it was test, you see" bullshit. Also, Holden Shearer posted:Firstly, while yes, that is my job, I didn't write the preview (although I did help get the Charm concepts banged together), John [Morke] did. SA had a lot more of the kinds of idiots defending stuff like that back then, apparently, but I still remember thinking of it as the least bad TRPG forum I could find. Wow.
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# ? Apr 6, 2019 16:31 |
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How do you not realise what a terrible idea those words are. I do not understand how they got that far and then showed people it expecting them to say how its getting them hyped to play the game.
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# ? Apr 6, 2019 16:40 |
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Exalted 3rd Edition: Working Out Finesse is the amount of control the sorcerer has over how the sorcerous working actually...happens. This is rated 1, 3 or 5, and that is the difficulty of the Occult rolls at each interval. No matter what, your working is going to broadly do what you want it to do. High Finesse, however, lets you define the specifics of how it's done. Finesse 1 and Finesse 5 will be equally effective, mind you. Finesse is just how much control the player has over defining the effect. At Finesse 1, the GM determines everything. The Working will always be what you wanted - if you're trying to make a clay golem, you're going to get a loyal golem made of clay. Its shape, personality and abilities, however, will be decided by the GM. At Finesse 3, you give a rough description of how what you want happens, which the GM can then polish or embellish with quirks, twists and so on without undermining your core description. At Finesse 5, you define exactly how it works, period, with the ST only having veto power over specific elements. You can lower the Finesse mid-project to get lower difficulties, but each step you drop counts as one botch towards the final complications of the working. Means are the resources you have put towards the project on top of your baseline Can Do Sorcery powers. Means can take all kinds of forms, but their benefit is always the same: a bonus to the Terminus. Multiple Means do stack, and the design intent is that you will need the extra rolls for more ambitious workings to be able to happen. By default, with no Means, you have a Terminus of 5. What can means include? Every relevant Ability you have at 5 or at 3+ with an appropriate specialty gives +1 Means. For example, Medicine 5 to make new life, or Performance 5 to make background music that confuses and mindwarps visitors. The ST may give +2 Means instead if you have invested a ton of Charms or supernatural powers that enhance or are based on the relevant Ability. Likewise, any spell you know whose function is related to the working can be tapped to give +1 Means, like Death of Obsidian Butterflies if you're trying to create living obsidian butterflies. The aid of another sorcerer who can use the same Circle spells as the working's Circle gives +1 Means, as does the aid of a sueprnatural being who, while not a sorcerer, has powers that naturally assist in the owrking, such as a water elemental in trying to revive a dead river. Each such assistant gives +1 Means. Likewise, a group of non-sorcerers with notable Occult skill give +1 Means. However, these do not stack with each other - you can get one sorcerer, one supernatural cirtter, or one cult or other organization. In theory, a large group of fellow sorcerers working together would give +2 Means instead, but such groups are quite rare. Spending extra time (and thus extending the interval between rolls) can give Means - going from one week to one month intervals gives +1 Means, and one week to 3 months gives +2 Means. One week to one year gives +3 Means, but that means spending multiple years on your project. Rare or esoteric materials will also provide Means, with each special component giving +1 Means. The ST decides what counts as an exotic component for this purpose, but the severed head of a Wyld behemoth coated in runes might aid in warding against the Wyld, or an ancient orichalcum lantern lit by the Sun's own fire might be used to help purify a Shadowland. Particularly rare or powerful components might give +2 Means instead. Having access to a sorcerous lab or ritual chamber stocked with useful esoteric texts, occult reagents and so on gives 1 Means, but even the wealth of the Realm does not provide many of these - assembling such a lab is usually an adventure in itself. A First Age lab or sorcerous infrastructure would give +2 Means instead, if repaired and restored to its full capacity. If you were to lose access to a Means mid-working, it reduces your Terminus and counts as one botch towards the final complications. However, if you've already used up the intervals you would have without that means and your next roll would require it, you do still get one last roll. However, once the roll is made, you halve the number of successes you get. If htis isn't enough to finish, your working fails. Unlike spells, however, you do not strictly need to be initiated into the appropriate Circle to create a Working of that Circle. A Terrestrial Circle Sorcerer can attempt a Celestial Circle working. It's just dangerous, difficult, and takes ettra work, which you have to describe as part of your proicess. Pursuing a working beyond the bounds of your circle increases the difficulty of each roll by 2 per Circle you don't have, so you're probably going to want a low Finesse. Each failed roll counts as a botch for purposes of complicating the final outcome, and any actual botch ruins the effort entirely as well as bringing on disasters. Terrestrial Circle sorcerers also may not attempt Ambition 3 Solar Workings at all, period. The default interval length when overreaching yourself this way increases from 1 week to 3 months for one Circle above or one year for two Circles. Spending extra time for Means increases this to one, 3 or 5 years (for one Circle above) or 3, 5 or 10 years (for two Circles). Further, completing these Workings costs 4 additional XP per Circle you don't have. Can a sorcerous working be undone? No. Not at all. Once a working is created, it cannot be countered or destroyed or dispelled. The closest you can do is making a working that attempts to achieve the opposite effect, so that the practical effects of both workings cancel out mechanically. This does not mean either working stops existing, however. The example: a Dragon-Blooded sorcerer blesses a trade route to make travel along it faster, while a Solar makes a counter-working to slow travel. Mechanically, this means that travel is at normal speed. However, the actual in-world effects remain. The Dragon-blood's working bound the local spirits to care for the road and aid travelers, while the Solar's cursed travelers with irrational caution and made any steed brought on the road panic and flee. So now, a traveling caravan loses its horses when it starts the trip on the road, but then minor elementals come to their aid in pulling the wagons. The caravan leader is beset by doubts and fear, but spirits whisper to them in the night to soothe them. The trip takes normal time but has become extremely weird. The easiest way, however, is just to interfere before it's completed. Get rid of their Means and gently caress things up for them! Noticing that a working is actually starting to happen is a difficulty 3 Occult roll, and telling what it's actually going to do is difficulty 5. Sorcerers lower both difficulties by 1, and anyone who sees the sorcerer setting up the working (or their subordinates) performing the appropriate rituals also reduces both by 1. (These stack.) Next time: Thaumaturgy
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# ? Apr 6, 2019 16:53 |
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EthanSteele posted:How do you not realise what a terrible idea those words are. I do not understand how they got that far and then showed people it expecting them to say how its getting them hyped to play the game. I imagine a bunch of their audience were hyped to read it. Goons are awful but compared to some people we're loving saints. And, uh, if you read that thread like half the goons are going "welllllll it's creepy but that's the point, how flavorful!!!"
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# ? Apr 6, 2019 17:03 |
I'm just ultimately confused by so much of Holden and Morke's poo poo. There's the obvious poo poo with the sex stuff and adherence to White Wolf sacred cows that should have been slaughtered ages ages ago (BP/XP split, the idea of Solars being just mortals but better, and so on), but they had some weird loving ticks. For instance, they HATED the idea of someone picking up a tree and using it like a loving baseball bat because that didn't make sense physics-wise, despite the fact that literally anything the Exalted do defies physics (note that Lunars 3e has a Strength charm that lets you ignore this restriction and just go hog-wild). They had this weird hate of stuff like Mr. Fantastic and the T-1000 being an inspiration for Lunars, rejecting categorically anything that wasn't "animal-based" (Lunars ignores this and just goes for poo poo like stretching your arms to grab somebody from Short-Medium range, shifting your body around your weapon to prevent yourself from being disarmed or shifting your body around someone else's weapon to disarm them, having acid blood, and so on). Holden alleged it would take a Solar working, the highest magic possible, to change your physical sexual characteristics (Vance immediately backtracked it and said Terrestrial would obviously suffice). I just really don't know how they wound up the way they did. I guess hanging around too much with 2e fans could do that?
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# ? Apr 6, 2019 17:30 |
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SunAndSpring posted:I just really don't know how they wound up the way they did. I guess hanging around too much with 2e fans could do that? And yet they hated 2e to the point that they explicitly say they wouldn't hire anyone working from just a 2e backdrop and spend chunks of the books "winning" arguments against fans like if charms are things in-universe. (Which they aren't, and you don't know by name, despite having elaborate anime attack names.) I got nothing. Grogs are weird. gourdcaptain fucked around with this message at 17:39 on Apr 6, 2019 |
# ? Apr 6, 2019 17:34 |
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gourdcaptain posted:And yet they hated 2e to the point that they explicitly say they wouldn't hire anyone working from just a 2e backdrop and spend chunks of the books "winning" arguments against fans like if charms are things in-universe. (Which they aren't, and you don't know by name, despite having elaborate anime attack names.) Several of them even have two names. I don't know why.
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# ? Apr 6, 2019 17:36 |
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Edit: Got the avatar advice, ignore.
gourdcaptain fucked around with this message at 19:30 on Apr 8, 2019 |
# ? Apr 6, 2019 17:39 |
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SunAndSpring posted:I just really don't know how they wound up the way they did. I guess hanging around too much with 2e fans could do that? Giving superfans the keys to the setting is usually not a good idea.
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# ? Apr 6, 2019 17:39 |
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This is a little late but, someone mentioned Hic Svnt Dracones having the worst leveling up system ever and I think I skipped that part of the review; I'm currently thinking about a slightly unorthodox player character progression system so I'd love to know what rock bottom looks like? E: the 'are charms things in game' was always such a dumb argument. The only reason it """mattered""" was the question of whether the Wyld Hunt should know and prepare for classic Solar competencies, or be able to use math and Essence-sensing charms to determine whether their target can do X or Y. i can't remember if there was any other reason to get so hung up about it, especially given there was nothing stopping players from homebrewing charms, which was encouraged if difficult. I will say, that general concern does probably tie into why there's so many charms: wanting characters to never or rarely have the same charm loadiuts even if they have the same area of expertise, in order to (ideally) make all these heroes of legend not feel pressed from the same mold -even though they are mechanically. That's might also be a reason for Dice Tricks Forever: if the effect is just mechanical, it doesn't have that homogenizing effect. This is really more of the Devs responding to 2e without thinking about it, because 2e did have a problem with there only being a small number of useful, balanced, and fun to use charms in some Abilities, leading to characters that had all the same available actions after just a little investment. Ironically, 3e DBs is pretty much infinitely better about this problem, and Solars still have too little War and dice tricks get samey faster than overt powers (I'm not against dice tricks they should just be rarer and more fun- possibly even having their own power tree. A player who wants to just build a terrifying dice engine that means their mundane-looking swordplay is preternaturally good is fine, but if the player just wants to get to the giant glowing sword beams that should be a different track). Joe Slowboat fucked around with this message at 17:51 on Apr 6, 2019 |
# ? Apr 6, 2019 17:40 |
In general, the only apologetic I will do for 3e is say that I don't mind if charm trees for Ability-based Exalted are like around 25 charms, so long as there's distinct trees within them to go down that are optional. In Dragon-bloods, I think there's 28 Melee charms (of which 5 are Signatures, meaning you can only choose one until you hit Essence 5), and they're siloed into stuff like "this is the damage tree, this is the defend other tree, this is the counter-attack tree" and so on. I think that's the magic number where there's build variety without just collapsing into a pile of marginal horse-poo poo like Solar Melee (three different ways to do a ranged attack! Multiple charms that just upgrade a previous charm! A weird tree for killing creatures of darkness that doesn't define what a creature of darkness is this edition!).
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# ? Apr 6, 2019 18:00 |
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SunAndSpring posted:They had this weird hate of stuff like Mr. Fantastic and the T-1000 being an inspiration for Lunars, rejecting categorically anything that wasn't "animal-based" (Lunars ignores this and just goes for poo poo like stretching your arms to grab somebody from Short-Medium range, shifting your body around your weapon to prevent yourself from being disarmed or shifting your body around someone else's weapon to disarm them, having acid blood, and so on). I'm pretty sure what Holden hated was the idea that Lunar magic eventually went into being totally protean and basically just a lump of silver goop that can reshape itself anyhow (like the T-1000 or the really extreme extensions of Mr. Fantastic's powers), not the idea of doing arm-stretches. I don't think Lunars 3e really has a different take on this (the devs are on record as saying that Lunars can take human and animal shapes and that's it forever, because restricting them to animal themes made making Charms way easier). See also chimera going back to being a mix of two animals and not a giant silver The Thing. quote:Holden alleged it would take a Solar working, the highest magic possible, to change your physical sexual characteristics (Vance immediately backtracked it and said Terrestrial would obviously suffice). As I recall, either Holden or John (I forget which) thought it would take a Celestial working to change your gender expression. I don't think it could ever take more than that because giving somebody shapeshifting is obviously Celestial. The current take, last time I checked, is that Terrestrial will let you transition as well as modern medicine does and Celestial will give you a perfect changeover or even let you alter your gender at will. Possibly this was either canonized or changed somewhere in Lunars 3e, which has a lot to say on that topic? Not sure. I know some of the trans writers on staff wanted it to be even easier and brought a bunch of charts explaining ancient transition technology involving horse urine, but I forget what came of it. quote:I just really don't know how they wound up the way they did. I guess hanging around too much with 2e fans could do that? In retrospect, a lot, a lot, a lot about Third Edition comes from the huge arguments people got into over Second Edition, yeah. Like, it's kind of amazing to look back on that period now, when people would get into screaming fights over whether "Solaroid" is insulting or the moonsilver doomtrain. I'm not sure if the culture has changed or if the fandom has just withered to the point that it just can't support that level of contention any longer. Rand Brittain fucked around with this message at 18:22 on Apr 6, 2019 |
# ? Apr 6, 2019 18:18 |
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Given that the book still sells well, I'd assume it was the fandom culture shifting. And also a ton of the worst fans getting slowly banned out of the discussion on OPP forums.
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# ? Apr 6, 2019 18:26 |
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Joe Slowboat posted:Given that the book still sells well, I'd assume it was the fandom culture shifting. Both are possible. Like, I have to wonder to what degree the attempts to develop a bureaucracy system were shifted by the one very loud guy who spent years screaming about how any system that stopped him from creating a perfect Solar utopia was a sign of the rot of moral relativism and a sign that the authors wanted to see BAD GUYS WIN.
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# ? Apr 6, 2019 18:33 |
Rand Brittain posted:As I recall, either Holden or John (I forget which) thought it would take a Celestial working to change your gender expression. I don't think it could ever take more than that because giving somebody shapeshifting is obviously Celestial. I feel like permanent body modification is firmly within Terrestrial's stated efficacy. If you can create a completely new species, I'm sure you can gently caress with chromosomes and create fully functioning reproductive systems and all that. Celestial shape-shifting is more that you can actively switch between, I dunno, having a snake head that shoots lasers and not having that. Really I just want them to give in and say "Terrestrial workings will do everything you need" since there's this big thread on the Onyx Path forums where people are arguing about it in a way that makes me want to die, both from just seeing cis people's takes on this poo poo and from seeing someone say, "Well, if you get a sex change with a Terrestrial circle working, your Exaltation will fall off" which is the dumbest thing I've read in a while.
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# ? Apr 6, 2019 18:43 |
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Honestly that may be the dumbest claim I've ever seen about Exalted, and that's a competitive category!
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# ? Apr 6, 2019 18:46 |
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SunAndSpring posted:Really I just want them to give in and say "Terrestrial workings will do everything you need" since there's this big thread on the Onyx Path forums where people are arguing about it in a way that makes me want to die, both from just seeing cis people's takes on this poo poo and from seeing someone say, "Well, if you get a sex change with a Terrestrial circle working, your Exaltation will fall off" which is the dumbest thing I've read in a while. That's honestly probably a decent way to talk the devs into it.
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# ? Apr 6, 2019 18:56 |
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Rand Brittain posted:Both are possible. Since they asked me and I think two or three other people to try to come up with a bureaucracy system, I don't think so? But spending a literal page going in circles about how Charms are non-discrete and unnameable despite obviously being very discrete and floridly named, both in game terms and as setting elements, seems much more "I win because I'm the author."
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# ? Apr 6, 2019 19:00 |
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SunAndSpring posted:I feel like permanent body modification is firmly within Terrestrial's stated efficacy. If you can create a completely new species, I'm sure you can gently caress with chromosomes and create fully functioning reproductive systems and all that. Celestial shape-shifting is more that you can actively switch between, I dunno, having a snake head that shoots lasers and not having that. You can tell a lot about a person's anxieties from their weird-assed gaming arguments.
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# ? Apr 6, 2019 19:06 |
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Bieeanshee posted:You can tell a lot about a person's anxieties from their weird-assed gaming arguments. Tibalt fucked around with this message at 19:29 on Apr 6, 2019 |
# ? Apr 6, 2019 19:23 |
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gourdcaptain posted:And yet they hated 2e to the point that they explicitly say they wouldn't hire anyone working from just a 2e backdrop and spend chunks of the books "winning" arguments against fans like if charms are things in-universe. (Which they aren't, and you don't know by name, despite having elaborate anime attack names.) The "are charms things in-game"? question was also one that I never could get a GM to answer because it always bothered me a bit, like. When my character is laying plans with someone else or talking about their powers, etc. how would the conversation be shaped? Without knowing if charms are explicitly things in-game with those names, it gets hard to define. On the other hand if they're not explicitly things in-game, why do they have these over-the-top names and wouldn't every Exalt who knows the same charm have a different name for it, if they even have a name for it? Joe Slowboat posted:This is a little late but, someone mentioned Hic Svnt Dracones having the worst leveling up system ever and I think I skipped that part of the review; I'm currently thinking about a slightly unorthodox player character progression system so I'd love to know what rock bottom looks like? Okay, so. One of the primary definers for character growth is money, since money can be used to gain more stats and gear, and money is also a stat, and it's a stat that you can level. An easy way to level your money stats is literally just to trade stuff among player characters, since "did you buy a really expensive thing?"(with no caveat that it has to be a different thing or cannot be bought from other players) one of the checkmarks for "am I allowed to add +1 to my money stat this session?" And these conditions are repeatable. So you can become infinitely rich and then knock over the other stats by buying cybernetic augments(except the one stat that they reference augs for but didn't actually remember to add the augs for in the game text). PurpleXVI posted:So, let me get this straight. If I start out by buffing my Ledger stats sky high, quickly earn 1000 credits, buy a death ray, then I get a boost to my Ledger stats, which will allow me to buy more death rays, or other stupidly expensive items(I guess it could be taken as meaning a different item each time, but I only need one Annihilate-status weapon, anyway). So it's like some sort of self-sustaining reaction where the richer I am, the faster I'll get richer. Then I'll use my normal level-ups to bump my body stats to 3 as fast as possible, so I can pay money to boost them even quicker... actually, surgery counts as an item, right? So hey, I'll get a ledger bonus for increasing my body stats under the scalpel, too! https://projects.inklesspen.com/fatal-and-friends/purplexvi/hc-svnt-dracones/#10
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# ? Apr 6, 2019 19:41 |
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If a lunar exalt is trans their exaltation gives them their proper gender expression just, instant and free, incidentally.
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# ? Apr 6, 2019 19:48 |
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PurpleXVI posted:The "are charms things in-game"? question was also one that I never could get a GM to answer because it always bothered me a bit, like. When my character is laying plans with someone else or talking about their powers, etc. how would the conversation be shaped? Without knowing if charms are explicitly things in-game with those names, it gets hard to define. On the other hand if they're not explicitly things in-game, why do they have these over-the-top names and wouldn't every Exalt who knows the same charm have a different name for it, if they even have a name for it? The book states that they have names for player convenience to reference them, but in-fiction they are just expressions of your prowess. The example given is people would remark on your incredible strength, not your use of Increasing Strength Exercise or Ten Ox Meditation. Conversations would be "and then you'd jump to this rooftop" rather than "and then you'd use Monkey Leap Technique to reach this rooftop" though an Exalt that studiously names all of their techniques and writes them down in a little book to codify every aspect of their abilities is certainly a character.
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# ? Apr 6, 2019 20:33 |
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EthanSteele posted:The book states that they have names for player convenience to reference them, but in-fiction they are just expressions of your prowess. The example given is people would remark on your incredible strength, not your use of Increasing Strength Exercise or Ten Ox Meditation. Except that's kind of bullshit? Because every area of expertise builds up a jargon around the things it does, whether it's weight-lifting, fighting styles, schmoozing sales or practicing medicine, so even outside of crazy kung fu drama it's not weird to do this and this bizarre reticence is probably one of the biggest sources of "Exalted is afraid to be the anime it obviously is." The fact that Exalted first-and-foremost is absolutely a high-flying martial arts action game is all the more reason to not get real weird and pretentious about it. (And this whole thing is almost certainly mostly Mørke being a weird snooty auteur and not, like, some central conceit that makes Exalted specifically Exalted.)
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# ? Apr 6, 2019 20:42 |
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In the games I've been in we've done martial arts charms generally as discrete techniques that people in the know can recognise, no matter what you call it they can see that it's based on Snake Style technique of "Snake Strikes the Heel" or whatever. You can deliver a powerful knee strike to a guy and nothing is stopping you giving the attack a fancy name, but no one will recognise that it's specifically a combo of Thunderbolt Attack Prana, Ferocious Jab, Falling Hammer Strike and Fists of Iron Technique. By giving them fancy names in the book I think it's clear they like fancy names and think that's cool, they just aren't forcing you to yell "Thunderbolt Attack Prana!" as you do a move unless you want to. Apparently it was a thing in previous editions that the first solars sat around and codified the use of essence with names and they would agree that the particular way you enhanced your sword was most commonly referred to as One Weapon, Two Blows. And that in 2E they were actually charms that you activate in-fiction and it meant people kept yelling about how it meant you weren't actually strong, you were just using a magical spell called Nine-Aeon Thews to lift a thing? loving hell.
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# ? Apr 6, 2019 21:45 |
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I'm okay with just saying that sometimes Charms are things, and sometimes not, at your convenience.
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# ? Apr 6, 2019 21:58 |
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Rand Brittain posted:I'm okay with just saying that sometimes Charms are things, and sometimes not, at your convenience. Yes, well, that would be sane. Also, using the word Prana less.
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# ? Apr 6, 2019 22:23 |
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MollyMetroid posted:If a lunar exalt is trans their exaltation gives them their proper gender expression just, instant and free, incidentally. Okay, now I want to play Exalted.
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# ? Apr 6, 2019 22:25 |
Rand Brittain posted:I'm okay with just saying that sometimes Charms are things, and sometimes not, at your convenience. Also what the hell are those people babbling about, do they think the Exaltation is stored in the balls/ovaries?
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# ? Apr 6, 2019 22:28 |
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Bieeanshee posted:Okay, now I want to play Exalted. IKR? Maybe I'll try and assemble something and ping you in gotta find a gm for this cause I'm not sitting out a chance to play it
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# ? Apr 6, 2019 22:30 |
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MollyMetroid posted:IKR? Maybe I'll try and assemble something and ping you in That'd be awesome. I've never actually played, but first time for everything.
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# ? Apr 6, 2019 22:33 |
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MollyMetroid posted:If a lunar exalt is trans their exaltation gives them their proper gender expression just, instant and free, incidentally. And then some; apparently Leviathan used to be a weedy AFAB femme before Exaltation transformed him into a seven-foot meatwall of masculinity! E: and yeah regarding what That Old Tree said, you probably COULD formalize the techniques and conditioning used by Exalts into discrete moves with specific names, but only a huge nerd would do that in-setting and most people are not huge nerds. Also given the limited reference pool of Celestial Exalts and their tendency to evolve their Essence in unique and idiosyncratic ways, trying to come up with any sort of grand unified theory can be a bit of a crapshoot. Thesaurasaurus fucked around with this message at 22:47 on Apr 6, 2019 |
# ? Apr 6, 2019 22:41 |
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Part of what makes this so surreal for me is that for a long while Holden and Morke were the golden boys of the Exalted franchise. Back in the latter days of 2e when everyone assumed that the game was more or less dead, they kept it alive by producing a bunch of content for free and eventually putting entirely new books out. And since it was 2e, a raging garbage fire of bad mechanics and awful Charms, they came off in comparison as if not system geniuses but as people who knew what they were doing. Hell, they even re-did Graceful Wicked Masques of all things. It was at this point that I drifted away from the game and stopped following it or hearing news about it so coming back from that era into today's time of 'Morke is a sex pest, the 3e corebook is 70% charms and Holden wants you to summon rapeghosts' has been jarring. EDIT: I should note that this isn't in anyway intended as a defence or validation of them, just noting that they sure fell a long way. ZeroCount fucked around with this message at 22:48 on Apr 6, 2019 |
# ? Apr 6, 2019 22:46 |
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gourdcaptain posted:Yes, well, that would be sane. Also, using the word Prana less. I'm not going to lie, one of the things that bothers me the most about 3e charms is how badly the names try to imitate previous editions of Exalted without acknowledging that many of the early charm names were actual references to real things or specific examples of mythology (or anime). I think at least few melee charms are named after things from The Book of Five Rings and when older charms had prana in the name they explicitly assumed that yes you are using your control of your breath and body to work magic because in Creation yoga stuff actually is magic. It's hard for most people to understand that when Exalted first came out, but back then actually paying attention to non-Western fantasy and mythology was a new thing.
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# ? Apr 6, 2019 23:10 |
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Bieeanshee posted:That'd be awesome. Lemme put it this way: I swore off Exalted during the 3e Kickstarter. and I really want to play DBs or Lunars now. I have never wanted to play Lunars
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# ? Apr 6, 2019 23:21 |
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ZeroCount posted:Part of what makes this so surreal for me is that for a long while Holden and Morke were the golden boys of the Exalted franchise. Back in the latter days of 2e when everyone assumed that the game was more or less dead, they kept it alive by producing a bunch of content for free and eventually putting entirely new books out. And since it was 2e, a raging garbage fire of bad mechanics and awful Charms, they came off in comparison as if not system geniuses but as people who knew what they were doing. Hell, they even re-did Graceful Wicked Masques of all things. Sometimes great passion and dedication is what's needed, and sometimes they'll lead you on the road to disappointment.
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# ? Apr 6, 2019 23:27 |
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Rand Brittain posted:Sometimes great passion and dedication is what's needed, and sometimes they'll lead you on the road to disappointment. Also it was an immense amount of unpaid work, and for that alone it should've just been left to die. That Old Tree fucked around with this message at 23:34 on Apr 6, 2019 |
# ? Apr 6, 2019 23:30 |
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# ? Apr 23, 2024 07:57 |
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The Rifter 9½, part 6: "However, the Vaudevillain will NEVER steal, con, or cheat to obtain his pies." The Jokest. The Vaudevillain A villain for HU2 By This is a villain who was raised on the stories of his grandfather, a vaudeville entertainer, and was determined to bring it back. Of course, not only did this not work out in the hot 1990s, he just didn't have any talent to begin with. Of course, all that was left for him to do was go mad and become determined to teach everybody a villainous lesson with vaudeville-themed villainy. He doesn't have any powers or even any particular skills, but does have a taser cane, a seltzer bottle sometimes filled with dangerous or harmless liquids (no rules), and pies he uses to blind people. He's, at heart, an intensely cut-rate version of the Joker. Like, the vaudeville thing might be a cute gimmick on its own, especially if there was more to it, but... no, he has to be crazy in a deeply generic way. I love the name, I love the gimmick, I hate the execution. The Rifter 9½ posted:Aliases: The Vaudevillain (also "that Nutcase" and several other derogatory terms). The Rifter 9½ posted:Super Power Category: Special Training - Vaudeville entertainer (unique) and Crazy Villain. The Rifter 9½ posted:The Vaudevillain is seriously whacked out - insane. The Rifter 9½ posted:Occupation: Professional wacko and Vaudeville star wannabe. Other Wacky Superbeings How kooky. Catswoman
Commando Ed, Foam, and Gasser.
Razorfish, Rocket Dog, and Slugg. I guess what I'm saying is that Marciniszyn should probably stick to (not) editing Palladium books rather than start a career in (not) comedy, really. Harsh, but he should probably stick with what he's (not) good at. The Freddie Williams art is solid, but a lot of the art I didn't include (i.e. most of it) is because they're remarkably straightforward pieces of art for the material in question. You'd think Candle Man would look weird, right? Not really. Next: Now kiss!
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# ? Apr 7, 2019 00:49 |