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I'm really bad at Troll since they changed Throwing. At what point do you switch over to large rocks?
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# ? Apr 14, 2019 03:18 |
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# ? Apr 19, 2024 22:03 |
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idk if theres a point at which you switch per se, just throw large rocks at scary high-ac stuff imo
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# ? Apr 14, 2019 03:28 |
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Is there any point switching to another god for a SkFi for extended? Doing Oka now and just did Tomb (which was surprisingly okay, first time for me in there as a torment immune). Usually do Zin/TSO for the Hell mitigation but that's obviously not an option here. Have 16 Invo.
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# ? Apr 14, 2019 03:57 |
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Scaramouche posted:Is there any point switching to another god for a SkFi for extended? Doing Oka now and just did Tomb (which was surprisingly okay, first time for me in there as a torment immune). Usually do Zin/TSO for the Hell mitigation but that's obviously not an option here. Have 16 Invo. Mahkleb is the usual choice for undead, the healing on kills and decent pets make hells a lot more bearable.
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# ? Apr 14, 2019 04:43 |
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Araganzar posted:Mahkleb is the usual choice for undead, the healing on kills and decent pets make hells a lot more bearable. Thanks, I put that guy on pause at 5 runes now to figure out if I want to suffer through that much of Oka's wrath in Pan/Abyss. Instead I've jumped back in doing Ac and I think I can see the appeal more now. It's kind of a good thing to play when you're not sure what you want to play or how, and just want to roll with the punches. Based on some messing around VS is a good choice, because you get some tools to overcome the weak start, which are the bite, regen, and M+F being an okay start you can keep training if nothing else works out. Fo is good too if you get stuck with a two hander but still want to use a shield plus the murder holing and general beefiness. My current VSAc got Snakebite which is basically a perfect early game weapon that only running out of utility now at the end of D15/Orc/Lair/Elf. General goon crawl question, are the easy/hard highlights being updated on the class screen? I only checked a couple but nothing was coming up white for archie.
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# ? Apr 14, 2019 06:51 |
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i'm pretty sure archaeologist, like jester and wanderer, would never be recommended for anyone because of how atypical a start it is?
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# ? Apr 14, 2019 07:57 |
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someone awful. posted:i'm pretty sure archaeologist, like jester and wanderer, would never be recommended for anyone because of how atypical a start it is? Archaeologist rules actually it's the Demonspawn of classes Just make sure to play it with something that has good weapon aps
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# ? Apr 14, 2019 08:45 |
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Jon Joe posted:Archaeologist rules actually it's the Demonspawn of classes oh totally, i wasn't implying it was bad by any metric! i've had a lot of fun playing them,even if i have yet to get anything super fun for my start. the last one i played i ended up not even using my artifact, cause it was a short blade and i was a monstrous demonspawn with claws just that they wouldn't be a 'beginner recommendation' necessarily
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# ? Apr 14, 2019 09:35 |
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I got a gnoll archaeologist up and running. My box didn't open until I had completed all of dungeon, lair and mines.
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# ? Apr 14, 2019 14:03 |
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Scaramouche posted:Instead I've jumped back in doing Ac and I think I can see the appeal more now. It's kind of a good thing to play when you're not sure what you want to play or how, and just want to roll with the punches. Based on some messing around VS is a good choice, because you get some tools to overcome the weak start Yeah you need a race that can get to D4, Octopode is another good race because the constriction owns D1-D3. Troll was a real handful, claws 3 really demand unarmed and apts are so bad across the board it's hard to accommodate anything but body armor. I splatted a start with crown of torment, ran into a frost giant on D11 that ate 4 scattershot in red hits. Would have killed him without the -20% hits, probably didn't need to be wearing it yet. Finally figured out how to do it: pre:araganzar the Wrestler (Troll Archaeologist) Turns: 68430, Time: 05:01:17 Health: 306/306 AC: 44 Str: 35 XL: 27 Magic: 20/26 EV: 21 Int: 14 God: Okawaru [******] Gold: 3880 SH: 20 Dex: 17 Spells: 5/38 levels left rFire + + . SeeInvis + - Unarmed rCold + + + Gourm + S - +4 shield of the Dungeon {rC+ rCorr Stlth+} rNeg . . . Faith . n - +15 ice dragon scales "Zeinuleq" {+Blink rElec rPois rF- rC++ Dex+6} rPois + Spirit . F - +2 hat {SInv} rElec + Reflect . H - +4 dragonskin cloak rCorr + Harm . (gloves unavailable) MR +++.. Clarity + (boots unavailable) Stlth +......... t - amulet of Vitality {Regen+ HP+15} HPRegen 2.41/turn p - ring "Fuira" {rF+ MR+ AC+2 Int+4} MPRegen 0.20/turn G - ring of protection from fire {rF+, !d} Zot was not fun having to choose between having no rF or no rN, IDA is tough if you can't find rF in any aux slot. But probably the worst thing about Zot is recasting Regen, Repel Missiles, and Beastly Appendage 100 times due to all the dispels. TastyLemonDrops posted:My box didn't open vvvvvv this may be unintended but it strikes me as the sort of thing we should keep because it's funny and besides with their early game apts getting through Orc is really gnoll trouble at all! Araganzar fucked around with this message at 14:30 on Apr 14, 2019 |
# ? Apr 14, 2019 14:12 |
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TastyLemonDrops posted:I got a gnoll archaeologist up and running. My box didn't open until I had completed all of dungeon, lair and mines. Is this how it should be or could they get a bit of help? I figure it might be considered a fair payoff to the fact that a Gnoll will be basically always well able to make use of whatever is in the box, but I found the pre-lair ever harder than any other class and basically always end up splatted by something silly like Natasha
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# ? Apr 14, 2019 14:12 |
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Trying out a Tengu Archaeologist and it got me asking again, would it really be that overpowered to give tengus permanent flight at level 5 (or 1). I'm going to activate it every fight anyways for the dodge and speed boost.
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# ? Apr 14, 2019 16:06 |
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With the way regular buffs have been moved towards permabuffs, I think it would be worth rethinking that kind of racial ability in general. Vampires don't exactly need to worry about bat-form running out or anything like that, it's really more of a legacy thing. Toggled perma-flight isn't such an overpowered ability that you shouldn't be able to just give it to Tengus on turn 1.
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# ? Apr 14, 2019 16:08 |
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Since people were asking, the build on CKO lists human/demonspawn/tengu/deep elf/deep dwarf as recommended races. Two questions: 1) What are the recommended .rc file additions these days? CKO is a new server, so I've lost all my edits/things I should change. Is CKO the one with gooncrawl scoring or is that another one? 2) Is there a way to remap keys? Ctrl-W gets grabbed by Chrome as "close window", not the all important "set waypoint."
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# ? Apr 14, 2019 16:28 |
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Arivia posted:Since people were asking, the build on CKO lists human/demonspawn/tengu/deep elf/deep dwarf as recommended races. CKO has their own personal scoring site, but there's also another scoring site for cross-server scores.
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# ? Apr 14, 2019 16:35 |
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My archaeologist crate pranked me, it was the Robe of Folly. Oh lord.
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# ? Apr 14, 2019 16:36 |
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Teal posted:Is this how it should be or could they get a bit of help? I dunno, I've got one on Lair 4 right now and seems pretty strong: pre:b - the +11 broad axe of the Distant Future (weapon) {speed, Str+4} O - the +3 executioner's axe "Nongoz" {drain, +Fly} a - the +10 hunting sling of the Peculiar Eyes {velocity, rPois Int+7 Dex-4} W - the +9 scimitar of Urgency {elec, MP+9} S - the +0 pair of gloves of Precision Catastrophes (worn) {rElec rC+ rCorr} L - the +9 plate armour of the Immovable Souls (worn) {Regen+ Int+3}
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# ? Apr 14, 2019 16:54 |
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Tollymain posted:nemelex rework proposal; nemelex is the god of games, and views worshipers as pawns. your relationship w nemelex is heavily transactional: you supply him demon blood and score him points in whatever inscrutable personal games hes playing, and he gives you power. or powers, rather, themed on classic games of chance, skill, and strategy. decks in their current form are almost entirely removed, and are replaced by one !!FUN!! deck that you can pull to alter a situation dramatically. and probably dont want to try spamming. your workhorse abilities are based off old old old game concepts, like the suggestions below Worshipping Nemelex will reduce your max MP to zero and give you a deck and hand of 7 Nemelex the Gathering cards. Playing lands increases your max MP, playing spells/monsters/enchantments will cast the according spell/summon/buff, costing MP. Summons and buffs last until killed/cancelled. After a "turn", not sure whether that should just be a turn limit or something more involved, your MP is refilled and you draw another card, losing one randomly if above the hand limit of 7. Run out of cards in your deck and you die, so you need to occasionally ask Nemelex for a spell card that lets you reshuffle everything.
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# ? Apr 14, 2019 17:16 |
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Arivia posted:
* (Im like 95% sure it's the asterisk at least) makes your next keypress control-modfied, so like * than W let's you set waypoints
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# ? Apr 14, 2019 17:17 |
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Pigbuster posted:Worshipping Nemelex will reduce your max MP to zero and give you a deck and hand of 7 Nemelex the Gathering cards. Playing lands increases your max MP, playing spells/monsters/enchantments will cast the according spell/summon/buff, costing MP. Summons and buffs last until killed/cancelled. After a "turn", not sure whether that should just be a turn limit or something more involved, your MP is refilled and you draw another card, losing one randomly if above the hand limit of 7.
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# ? Apr 14, 2019 17:23 |
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code:
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--- This is just silly. code:
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World Famous W fucked around with this message at 22:24 on Apr 14, 2019 |
# ? Apr 14, 2019 20:43 |
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this thread convinced me to try a demonspawn archaeologist turns out i probably should have looked the scythe of curses up before equipping it at xl6 or so rip leopold, eaten by shadows
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# ? Apr 14, 2019 21:49 |
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Scythe of curses is insanely good with the caveat that it is also a scythe, so like all scythes you need crazy high skill to not have it take twenty years to swing But if you have a high polearms aptitude or patience, wheeew
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# ? Apr 14, 2019 21:54 |
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Booo, mummy death curses killed the beat. I had already got the other 14 runes too.code:
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# ? Apr 14, 2019 22:44 |
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Immolating Tomb 3 is a bold strategy, I have to admit.
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# ? Apr 14, 2019 22:47 |
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someone awful. posted:Scythe of curses is insanely good with the caveat that it is also a scythe, so like all scythes you need crazy high skill to not have it take twenty years to swing if i literally ever get this stuff completed and in correctly, large creatures will be able to 1-hand scythes
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# ? Apr 14, 2019 22:49 |
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Its worked in the past! I also just happened to be a tree with more than one pip of rn+ all those times! Live fast, play hard, die screaming!
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# ? Apr 14, 2019 22:49 |
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guys I got this new spell Force Lance who is Lance and force him to do what exactly?
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# ? Apr 14, 2019 23:34 |
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Slammin' fools against walls, is what you force 'im to do. Backed up by the rest of the posse: Gell's serious nature makin' the weak cling together, Leda slowin' their step with just a gaze and Yara's affrontery to any sort of magickin' they be possessin'
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# ? Apr 14, 2019 23:48 |
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FR: a dungeon crawling boy band named after various wizards. They travel in a pack and sing for attention when they're not casting their signature spells. They also worship usk
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# ? Apr 15, 2019 00:07 |
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Fencer's gloves from the archaeology box and a +3 amulet of reflection, huh? I see what you want, game.
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# ? Apr 15, 2019 00:15 |
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baby delivery truck posted:FR: a dungeon crawling boy band named after various wizards. They travel in a pack and sing for attention when they're not casting their signature spells. They also worship usk
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# ? Apr 15, 2019 00:19 |
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Wanna take another shot at taking a HOFi into extended, trying to decide on a god. TSO blocks Regen which got me killed in the Abyss last time. I think I'm gonna go Makhleb, but I'm open to other suggestions once I inevitably splat this one.
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# ? Apr 15, 2019 01:21 |
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quote:Ye draw out yer weapon's spirit!!!
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# ? Apr 15, 2019 01:35 |
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PMush Perfect posted:Wanna take another shot at taking a HOFi into extended, trying to decide on a god. TSO blocks Regen which got me killed in the Abyss last time. I think I'm gonna go Makhleb, but I'm open to other suggestions once I inevitably splat this one.
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# ? Apr 15, 2019 01:48 |
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qazlal is fun
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# ? Apr 15, 2019 01:51 |
Qazlal would be a really good choice for a demonspawn archaeologist given your manual isn't a ranged weapon. That was my plan until I was given the zephyr longbow.
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# ? Apr 15, 2019 01:54 |
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Haifisch posted:At least one of them has to have Song of Slaying. I don't care that it wouldn't make sense on a monster.
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# ? Apr 15, 2019 02:08 |
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The crate's locking mechanism finally gives in... Revealing the +2 robe of Vines {NoDeviceHeal Regen+7}! Man, what a thoroughly unimpressive crate.
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# ? Apr 15, 2019 02:28 |
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# ? Apr 19, 2024 22:03 |
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Another CTD, something to do with a tile IDX out of range, possibly after some kind of effect being applied by Mara. I'm not sure because the file it says the assert happened in I can't find, possibly because it's an interim build file(?):code:
code:
Version info etc: code:
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# ? Apr 15, 2019 02:32 |