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blightfall is an adventure game though, and regrowth is just calming and nice. i could see people playing Exoria again if the futurepack stuff gets removed "who plays these repeatedly" should perhaps be phrased as "who plays skyblocks repeatedly"
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# ? Apr 15, 2019 11:00 |
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# ? Apr 19, 2024 08:14 |
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Sky Factory 4 is meant to release today and apparently it has some kinda prestige mechanic for starting a new map.
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# ? Apr 15, 2019 11:29 |
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TheDead1 posted:Sky Factory 4 is meant to release today and apparently it has some kinda prestige mechanic for starting a new map. I'm with BlondRobin -- the act of trivializing a certain resource or unlocking access to a new better recipe already happens in Skyblocks. The difference is that in SF4 you have to restart for it, and in every other pack you just have to reach new tech.
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# ? Apr 15, 2019 13:09 |
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Technically I've played E2ES twice but that's because I abandoned my first playthrough early on and started again after it went through an extensive number of updates. But yeah I don't know. I guess it depends what exactly the prestige rewards are? Like, will you skip the sieving step altogether? Get a set of MystAg seeds? Or will it give you a set of machines? Also I think Futurepack is neat. I am the only person I know who does though.
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# ? Apr 15, 2019 13:11 |
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Black Pants posted:Technically I've played E2ES twice but that's because I abandoned my first playthrough early on and started again after it went through an extensive number of updates. But yeah I don't know. I guess it depends what exactly the prestige rewards are? Like, will you skip the sieving step altogether? Get a set of MystAg seeds? Or will it give you a set of machines? Futurepack IS neat, but it's way too loving granular and slow.
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# ? Apr 15, 2019 18:56 |
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McFrugal posted:Futurepack IS neat, but it's way too loving granular and slow. Yup, 100%. It's the Thaumcraft Research problem all over again.
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# ? Apr 15, 2019 19:19 |
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McFrugal posted:Futurepack IS neat, but it's way too loving granular and slow. The research minigame is garbage. Back when I was 'progressing' through it on the old DPT server, I literally just kept throwing combinations of poo poo at it until it deigned to unlock the next research. Repeat ad infinitum.
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# ? Apr 15, 2019 21:27 |
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Ambaire posted:The research minigame is garbage. Back when I was 'progressing' through it on the old DPT server, I literally just kept throwing combinations of poo poo at it until it deigned to unlock the next research. Repeat ad infinitum. It's not quite that bad, but yeah it is tedious. The main thing is that the categories aren't ordered; if you need A B and C to complete the research, you could also submit it with C B A or whatever. This means that you'd try one item, and if it worked, you'd leave it on and try the next. If not, you turn it off. That puts the time to complete each research entry at a maximum of 10 or 12 clicks, however many the UI had. I forget. It sure as hell isn't interesting, at any rate.
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# ? Apr 15, 2019 21:52 |
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Gwyneth Palpate posted:It's not quite that bad, but yeah it is tedious. The main thing is that the categories aren't ordered; if you need A B and C to complete the research, you could also submit it with C B A or whatever. This means that you'd try one item, and if it worked, you'd leave it on and try the next. If not, you turn it off. That puts the time to complete each research entry at a maximum of 10 or 12 clicks, however many the UI had. I forget. Triple that, since you have to click the thing to attempt each research, and another click to disable whatever button doesn't work. Every attempt at a research eats up 2 seconds and sometimes the thing crashes on you. Because a machine crashing needs to be part of the loving mod mechanics.
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# ? Apr 15, 2019 23:02 |
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Sky Factory 4 is out, for anyone who wanted to give that a shot.
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# ? Apr 16, 2019 01:04 |
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Vib Rib posted:Sky Factory 4 is out, for anyone who wanted to give that a shot.
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# ? Apr 16, 2019 01:11 |
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Khorne posted:The builder wand it starts you with gets auto placed in the crafting grid as a stick. I lost mine It doesn't do anything anyway. It's a gag item.
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# ? Apr 16, 2019 01:24 |
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Khorne posted:The builder wand it starts you with gets auto placed in the crafting grid as a stick. I lost mine My game crashes when I hit Single Player to start making a world. Guess I'll wait a couple days to iron out the bugs.
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# ? Apr 16, 2019 01:24 |
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Evil Mastermind posted:It doesn't do anything anyway. It's a gag item. Devor posted:My game crashes when I hit Single Player to start making a world. Guess I'll wait a couple days to iron out the bugs. Topography 1.4.5. I used multimc so I just downloaded that and swapped it in. With twitch launcher, I'm not sure how you change it but it's probably easy enough poking through menus. Khorne fucked around with this message at 01:27 on Apr 16, 2019 |
# ? Apr 16, 2019 01:25 |
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Khorne posted:Topography 1.4.5. I used multimc so I just downloaded that and swapped it in. With twitch launcher, I'm not sure how you change it but it's probably easy enough poking through menus. Cheers! Giving it a shot. In Twitch, you hit Options/Settings for the modpack, uncheck Locked, then find the mod and hit the up-arrow to update it to the most recent version.
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# ? Apr 16, 2019 01:33 |
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Also if you're getting a crash trying to play singleplayer (I am), it seems to work if you download the latest version of the topography mod, here. E: Beaten. Wanted to verify it personally before posting. But it did work for me! E2: The world options are really drat cool, actually. First time I've ever seen a skyblock offer vanilla-style worlds that just don't have ore. I think I'd way prefer that over another infinite void. SCompactsky and Skygrid could both be really interesting and different, too. Stone Factory taking tips from Stoneblock and the Astral Sorcery one just looking very pretty. Better still they're all explained clearly, unlike most packs that make you choose from multiple starting worlds by name alone. Some of these gimmick worlds are actually pretty funny. Vib Rib fucked around with this message at 01:41 on Apr 16, 2019 |
# ? Apr 16, 2019 01:35 |
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Khorne posted:Topography 1.4.5. I used multimc so I just downloaded that and swapped it in. With twitch launcher, I'm not sure how you change it but it's probably easy enough poking through menus. For the twitch launcher, go to the pack options, choose unlock pack. Confirm, then go to the mods section and click the up arrow on Topography to update the mod to the latest version. Unrelated; what are the custom mods for SF4?
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# ? Apr 16, 2019 01:35 |
twitch launcher just pushed an updated to fix the crash-on-start bug anyway
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# ? Apr 16, 2019 01:38 |
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From eyeballing the Mod Options for OreExcavator, do I have to finish an achievement to unlock it? And followup, how do I turn that off because gently caress not having OreExcavator
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# ? Apr 16, 2019 02:36 |
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Devor posted:From eyeballing the Mod Options for OreExcavator, do I have to finish an achievement to unlock it?
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# ? Apr 16, 2019 02:48 |
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I reckon a Majora's Mask type mechanic could be fun. I'm thinking you spawn next to an indestructible hourglass, which shows how many days you have left before the world resets. Additional visual and auditory cues on the last day would help ensure players aren't caught out. Your first major task is to make a special backpack, which will retain whatever's put in it at each reset. An expandable backpack would mean players can progressively get a bigger headstart each reset. Possibly the hourglass can be upgraded as well, creating a zone of safety, inside which nothing is reset. The end goal would be to stabilize the entire world. It'd probably need a few QOL mods, like building gadgets and compact machines, to make rebuilding your base each time less of a hassle.
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# ? Apr 16, 2019 03:08 |
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Vib Rib posted:Some of these gimmick worlds are actually pretty funny. Ender The Sea Both resonant ender-themed world types seem terrible since if you ever get exposed to it you're probably never gonna get back to base and you might as well restart. Is Ender The Sea even possible? Don't you need more room than that? ...maybe you can expand via careful use of pistons... Sky orchard seems like a fairly decent alternative to sieving or alchemy. edit: nevermind, already tired of trees. McFrugal fucked around with this message at 04:24 on Apr 16, 2019 |
# ? Apr 16, 2019 04:03 |
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I really want to play a normal kitchen sink pack in the infinite block world.
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# ? Apr 16, 2019 04:39 |
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yo, i think seed storage in Awakenings is bugged. I try putting seeds in but they dont go in. the ui doesnt change at all.
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# ? Apr 16, 2019 06:44 |
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Khorne posted:I really want to play a normal kitchen sink pack in the infinite block world.
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# ? Apr 16, 2019 06:48 |
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Man I HAD been wanting to play skygrid in a modern pack but turns out I'm completely incapable of skygrid!
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# ? Apr 16, 2019 07:04 |
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The only pack I know that uses skygrid is Dark Grid, and last time I tried to play it, rock crystal ore spawned bats carrying Ender Crystals when you tried to mine it. Yeah, that wasn't great. Something confuses me about Astral Sorcery. The lenses only work if you have access to a collector crystal, right? Why do they unlock in your book before you have access to collector crystals? Are you supposed to initially use them just to redirect starlight beams from the floating crystals in ruins?
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# ? Apr 16, 2019 07:14 |
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McFrugal posted:Something confuses me about Astral Sorcery. The lenses only work if you have access to a collector crystal, right? Why do they unlock in your book before you have access to collector crystals? Are you supposed to initially use them just to redirect starlight beams from the floating crystals in ruins? I believe the book entry on starmetal ore or someabouts there explicitly mentions tearing the roof off one of the ruins to use its default crystal for a lens, and yes it does work (that’s how I got started in a pack I rolled myself I’ve been playing with) so yes, I think that is the intended progression.
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# ? Apr 16, 2019 07:31 |
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You need to use lenses for the starlight booster platforms before you can make collector crystals, too. Edit: or are they just glass panes. Black Pants fucked around with this message at 10:04 on Apr 16, 2019 |
# ? Apr 16, 2019 09:15 |
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They are lenses. Also placing lenses around a starlight altar will allow it to collect more starlight. This makes a few more recipes possible during the day and can make up for the altar being in a lovely place at night. Although if you built your altar super high up and/or in a place with lots of starlight you may not need them. They are mostly there to allow you to "fix" your badly placed altar without having to move the whole mutli block.
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# ? Apr 16, 2019 16:13 |
Antillie posted:They are lenses. my favorite thing about astral sorcery is that i can either go on a grand quest to find the ultimate spot or just force the stars to bend to my whim in my backyard
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# ? Apr 16, 2019 18:23 |
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Patware posted:my favorite thing about astral sorcery is that i can either go on a grand quest to find the ultimate spot or just force the stars to bend to my whim in my backyard This ain't no joke. I really appreciate that you can brute force away the exploration aspect if you so choose.
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# ? Apr 16, 2019 18:27 |
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Eventually fixed the SevTech no progression thing. It's apparently a known issue and you have to restart the server once to kick it in the rear end and force it to catch up.
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# ? Apr 16, 2019 19:38 |
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Black Pants posted:You need to use lenses for the starlight booster platforms before you can make collector crystals, too. Antillie posted:They are lenses. You're both thinking of relays. Unless you mean the crafting ingredient called the glass lens.
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# ? Apr 16, 2019 21:05 |
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McFrugal posted:You're both thinking of relays. Unless you mean the crafting ingredient called the glass lens. It's actually both. You craft a multiblock containing a relay at the center, then huck a clear lens into the relay to make it work.
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# ? Apr 16, 2019 21:11 |
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why do so many packs make me build a whole infrastructure , then tear it down and replace it with something pretty much identical?
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# ? Apr 17, 2019 01:23 |
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Like what? My skyblock bases are generally hilarious messes because I don't tear anything down and just continually add to the obsolete stuff.
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# ? Apr 17, 2019 05:03 |
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like e2e. why put industrialcraft and immersive engineering in if they both do the same thing?
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# ? Apr 17, 2019 16:15 |
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Mycroft Holmes posted:like e2e. why put industrialcraft and immersive engineering in if they both do the same thing? Honestly I wish the standard 'tech' mods were... more homogenous? Like, playing multiplayer, everyone's technical portion of the base looks the same. Same powered furnaces, same ore processing machines, etc, because there's always a point when one thing is clearly the "best" option. I wanna play a multiplayer pack where you have the same top tier tech gear/armor/tools, but you get to choose what the machines themselves look like without doing a crazy Iskall-esque "build facades around your machines to make them look more complicated than they are." Hell, I'd be fine with a pack that just gave you Vanilla, But Options. Ten different kinds of diamond, all paintable, but the tiers are exactly the same. e: gently caress it, that's my new fancy mod idea. Style Kits for Thermal machines. Lemme change up the art style, but not the functionality. Turn servos into weird plugs, or furnaces into wild west machines, just... make them look different. Wungus fucked around with this message at 16:21 on Apr 17, 2019 |
# ? Apr 17, 2019 16:17 |
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# ? Apr 19, 2024 08:14 |
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Whalley posted:Hell, I'd be fine with a pack that just gave you Vanilla, But Options. Ten different kinds of diamond, all paintable, but the tiers are exactly the same. Can’t you just achieve that by installing a resource pack?
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# ? Apr 17, 2019 21:53 |