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characters aren't real to me until I have a +12 greatsword of planet destruction and +20 crystal plate of "Tab".
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# ? May 6, 2019 18:36 |
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# ? Mar 28, 2024 11:52 |
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characters aren't real until they join Gozag's pyramid schemecode:
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# ? May 6, 2019 21:29 |
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Goddamn, what a score! So much for my top three! ...still top 5 though.
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# ? May 6, 2019 22:55 |
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Man, Kiku not giving animate dead or animate skeleton is always such a bummer I know Simulcrium is also real good but it takes a lot longer to get going and it tends to just feel like I get kinda cheated when it happens.
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# ? May 6, 2019 23:43 |
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PMush Perfect posted:Goddamn, what a score! So much for my top three! Me too. Noone do any ziggurats or 15 rune shenanigans until I get necromutation on my DSAc ok?
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# ? May 7, 2019 00:14 |
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So I haven't played or won in ages. Since I got the fencers gloves in my box what weapon type should I go?
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# ? May 7, 2019 01:23 |
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Something two-handed and heavy, preferably vampiric to balance out the times your dodge fails you. Alternatively go long-blade to double up on riposte chances.
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# ? May 7, 2019 01:36 |
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Captainsalami posted:So I haven't played or won in ages. Since I got the fencers gloves in my box what weapon type should I go? Short answer: A non-Long Blade. Long answer: Long Blades come with riposte by default, I don't think they stack, so using a Long Blade (that isn't a game winning one by default) is counterproductive. Ripostes can trigger weapon effects, so something nifty (Arc Blade, distortion, vampirism) can trigger really quick if you're surrounded. Make sure you have a bit of EV, since riposte only triggers on dodging a hit, not blocking or just armor tanking it. Comedy answer: Grab an amulet of the acrobat and the dark maul. Don't intentionally swing at people. The dark maul is slow but ripostes are instant. edit: if the gloves and the sword stack, I'm going to feel real dumb every time I went "I don't need those gloves, I have a long blade".
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# ? May 7, 2019 01:39 |
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redneck nazgul posted:Just barely under 60000 turns. I definitely could have saved a lot of time if I didn't have a phobia of going into Tomb with less than 20000 gold for potion petitioning. You really made up a lot of time in extended though, you got to Lair pretty slowly compared to your end turns and also had to back track to slime. Decent run for the server overall, actually. redneck nazgul posted:edit: if the gloves and the sword stack, I'm going to feel real dumb every time I went "I don't need those gloves, I have a long blade". Prepare to feel retroactively dumb, because they stack. 66% instead of 33%. Used to be 100/50. Maybe it still should be.
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# ? May 7, 2019 01:47 |
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Araganzar posted:You really made up a lot of time in extended though, you got to Lair pretty slowly compared to your end turns and also had to back track to slime. Decent run for the server overall, actually. I think part of that is going in with the standard route I usually follow and then realizing "Wait, I could do this way faster". My usual route is a lot of backtracking and grossly underestimating my actual equipment. And wow, I feel really dumb. Reaaaaally dumb, especially all the times I had both Singing Sword and Fencing Gloves.
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# ? May 7, 2019 01:53 |
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Message received, sword time. Also a dodgy mino feels weird.
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# ? May 7, 2019 02:53 |
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Captainsalami posted:Also a dodgy mino feels weird.
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# ? May 7, 2019 02:58 |
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I wonder what the "best" start for a 15 rune high score would be, I'd guess an archeologist getting a singing sword from the box would be extremely far up there.
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# ? May 7, 2019 04:45 |
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Main branch is pretty clear that DDBe is the most effective for lowest turn count because of the combination of massive damage, damage shaving, and easy access to regeneration, MR and a dangerous distraction.
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# ? May 7, 2019 04:59 |
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Einwand posted:I wonder what the "best" start for a 15 rune high score would be, I'd guess an archeologist getting a singing sword from the box would be extremely far up there. Singing Sword Arga or Arc Blade Zephyr or Penetrator Elemental Staff in that order, I think. Zephyr and Penetrator are arguable just because you're required to go Okawaru for the first chunk of the game in order to have a good ammo supply. Elemental Staff falls behind in the damage department but you're covering so many resists and defenses that I feel obligated to mention it.
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# ? May 7, 2019 05:13 |
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redneck nazgul posted:Singing Sword Elemental Staff was my go to weapon in my 15 runer, and lasted for me all the way up through Tomb.
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# ? May 7, 2019 05:19 |
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I’ve submitted a pull request to change blade of disaster to level 5 and add it to the books of power and enchantments. At least I hope I have! Every time I mess with Crawl I feel like I have to learn a bunch of basic stuff with git all over again from the beginning. I’ll probably also submit one to add a reaver background that starts with blade of disaster (but does not add the spell to the book of enchantments) tomorrow I’m submitting two pull separate patches just because adding a new background might seem like too much of a change to implement without a thread vote. However, I think it would be fine to add it on a temporary basis to let people test the spell, and a vote can be held later regarding whether the changes should be kept. Of course, it’s up to Floodkiller which pull request to accept and whether to do it with or without a vote.
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# ? May 7, 2019 17:41 |
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Einwand posted:I wonder what the "best" start for a 15 rune high score would be, I'd guess an archeologist getting a singing sword from the box would be extremely far up there. Wyrmbane
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# ? May 7, 2019 18:54 |
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Einwand posted:I wonder what the "best" start for a 15 rune high score would be, I'd guess an archeologist getting a singing sword from the box would be extremely far up there. Formicid anything really. Shaft is hella useful in doing levels quickly if you have a need for speed. VS also spend less time waiting around healing, and theoretically a good DD doesn't wait around healing at all.
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# ? May 7, 2019 18:54 |
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Don't put it in Power, there's too much stuff in Power as it is. Make some new books already.
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# ? May 7, 2019 19:34 |
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Pmush’s Miscellany
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# ? May 7, 2019 19:37 |
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Things That Can Go Terribly Wrong Real Quick
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# ? May 7, 2019 19:39 |
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Is there even really a point in having pregen books anymore except for the very few that classes start with? Randart books have pretty much taken over my game anyway, it's all that ever seems to spawn anymore. More refined randart mechanics that are more likely to give you randart books grouped by theme, type or level seem like a better investment.
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# ? May 7, 2019 19:40 |
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Minor gripe: Why do tarentellas have melee confusion that's unresistable by anything but the clarity mut? I feel like that must have been put in back when clarity amulets existed, and was just never thought about too much after they got removed. It's not particularly deadly, just annoying and a baffling design decision. Cardiovorax posted:Is there even really a point in having pregen books anymore except for the very few that classes start with? Randart books have pretty much taken over my game anyway, it's all that ever seems to spawn anymore. More refined randart mechanics that are more likely to give you randart books grouped by theme, type or level seem like a better investment. That said, it's nice for flavor(the book of party tricks is literally wizard party tricks, that owns.) and it's handy to have some preset books where you know everything in it will be useful for your char(especially melee chars, who would rather just pick up/buy a Book of Battle than get the same spells spread across 2-4 randart books).
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# ? May 7, 2019 20:05 |
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Haifisch posted:They're 'all that ever seem to spawn' because you're likely overlooking all the pregen books you're not autopickup-ing since you've had them already. I don't really think this is a bad thing, mind you. The pre-gen books don't really add anything specific to the game in and of themselves, except for a halfway funny joke or two. If it was up to a choice between improving the generation process for randart books and manually typing up more pregens, I'd be all in favour of the randarts. It's more future-proof.
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# ? May 7, 2019 20:18 |
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IIRC tarantellas confusion was meant to spice up spider as a little gotcha despite having high MR. I believe entropy weavers were introduced at the same time
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# ? May 7, 2019 20:19 |
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Bogart posted:Pmush’s Miscellany
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# ? May 7, 2019 20:43 |
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redneck nazgul posted:And wow, I feel really dumb. Reaaaaally dumb, especially all the times I had both Singing Sword and Fencing Gloves. It's okay back in the CSZO days I'm about to die to Mara and I look down and the whole spectator chat is yelling at me that I'm hitting him with bread rations. So with Linux in Win 10 now should I try to build the game from source there? Has anyone who's gotten it working in windows tell me the best of the various suggested methods to do so? I've posted pull requests for basically data changes (artefact data and crab language) but I need to be able to build from source to test stuff like rat cloak dropping rats randomly.
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# ? May 7, 2019 21:45 |
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Like WSL? I'm not sure there I got the MSYS2/MinGW method working on pure windows. That was relatively straightforward just following the release docs
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# ? May 7, 2019 22:00 |
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I have WSL working since before this new update and getting the game run (the Linux part of the guide + you have to install Xming on Windows if you want tiles but that's just a regular program) and building the game is extremely painless and works great. Then again Linux is my daily bread at work so that might be why it's infinitely preferable to any of the more windows native options.
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# ? May 7, 2019 22:19 |
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Haifisch posted:Minor gripe: Why do tarentellas have melee confusion that's unresistable by anything but the clarity mut? As stated above, it was to give Spider's Nest a little more bite, if you will. Initially it had little going for it other than King Scorpions, the moths-that-are-assholes, and I think demonic crawlers were in there already too; this meant that the first few levels tended to be trivial if you were able to get through lair to reach it in the first place, with the vault level being a heinously deceptive spike in difficulty most playthroughs. It is also a cool and flavorful reference to the Tarentella, a hysterical dancing mania associated with spiderbites, which lends its name to a dance form still in practice today. I would want Tarantulas to stay around in their current form because they're amusing and a unique threat, but I could at least understand an argument to make their bite resistable via MR since the only other defensive measures are 'a single uncommon benemut' and 'don't get bit'.
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# ? May 7, 2019 23:07 |
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They are pretty fragile in comparison to other enemies there; you can kill them in a single hit by the time you reach Spider Nest. I think they're a fair non-trivial encounter.
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# ? May 7, 2019 23:23 |
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They synergize well with orb spiders and entropy weavers too because instead of taking out the real threat you're stumbling around or chugging cure. Heck even lightning wasps.
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# ? May 7, 2019 23:38 |
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Me when I get confused by a tarentella: Me when 2 entropy weavers show up and suddenly I'm at -12 AC: Me when I keep get webbed by the same jumping spider: Jumping spiders are the worst.
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# ? May 8, 2019 00:16 |
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Punk is absurd and nothing about it keeps you from wearing CPA and a large shield so here I am slinging away with 60+ AC
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# ? May 8, 2019 01:06 |
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In addition to flavour finding a curated list of spells from a particular school can give the player an incentive to start training that school and potentially radically shake up their character. That introduces a neat choice and more variance between games which is cool.
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# ? May 8, 2019 01:11 |
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There is something ceaselessly entertaining about killing orb spiders with OoD.
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# ? May 8, 2019 01:34 |
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PMush Perfect posted:There is something ceaselessly entertaining about killing orb spiders with OoD. love 2 crash my orbs into their orbs and wake up the entire floor with shatter-level noise explosions
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# ? May 8, 2019 01:56 |
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Won a vampire, apparently the way to do this is get a short blade manual:pre:araganzar the Spellbinder (Vampire Archaeologist) Turns: 85174, Time: 06:10:39 Health: 197/197 AC: 38 Str: 16 XL: 27 Magic: 22/30 EV: 23 Int: 23 God: Hepliaklqana [******] Gold: 1033 SH: 3 Dex: 17 Spells: 4/57 levels left rFire + + + SeeInvis + a - +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3, Bat!} rCold + + . Gourm . (shield currently unavailable) rNeg + + + Faith . q - +8 fire dragon scales rPois + Spirit . b - +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec + Reflect + V - +4 dragonskin cloak rCorr . Harm . m - +2 pair of gloves MR +++.. X - +2 pair of boots {run} Stlth +++....... W - amulet "Adihu" {Reflect rF+ rN+ Str+5 SH+3} HPRegen 0.71/turn t - ring "Duexuofui" {rC+ Slay+4} MPRegen 0.22/turn A - ring of Wotz {*Corrode +Inv rF+ MR+ SInv} Saved my butt here when a curse toe shows up while fighting an OOF and some other stuff: pre:You bring the flow of time to a stop. You feel devoid of blood! You now have 18/29 mp. You draw out your weapon's spirit! You hit the orb of fire but do no damage. You puncture the orb of fire! You catch the helpless orb of fire completely off-guard! You perforate the orb of fire like a sieve!!! You bite the orb of fire, but do no damage. You strike the helpless orb of fire from behind! You spit the orb of fire like a pig!!! You catch the helpless orb of fire completely off-guard! You stick the orb of fire like a pincushion!!! You destroy the orb of fire! A curse toe comes into view. Time begins to flow once more. _The curse toe gestures. This was a pretty easy game, Hep is strong, stuff is rare that can't be confused and sees invisible and has high AC. Hep is also a great early carry god. I was very weak and without my ancestor Laszlo I would never have got that crate open. Had Discord but once again never used it because of fear of berserk leftovers. Ghoul, Sludge Elf, Naga, Skeleton, and races left to win for Archaeologist. Araganzar fucked around with this message at 02:02 on May 8, 2019 |
# ? May 8, 2019 01:58 |
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# ? Mar 28, 2024 11:52 |
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I'm trying my first attempt at stepping into Extended, I got the Slime rune, and just cleared down to the Depths, should I try the Abyss first or should I poke at the Crypt and clear my way to the bottom of that and see how I feel?
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# ? May 8, 2019 02:28 |