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# ? May 7, 2019 05:33 |
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# ? Apr 28, 2024 21:19 |
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Their using the term "homosuck" about a year before the comic incorporated the term tells me this is probably some one getting sincerely angry that Meulin exists, I guess
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# ? May 7, 2019 05:49 |
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Mindboggling.
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# ? May 7, 2019 06:18 |
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I refuse to watch this video.
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# ? May 7, 2019 11:45 |
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GunnerJ posted:I refuse to watch this video. This seems like the correct choice.
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# ? May 7, 2019 11:53 |
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I was listening to music the other day and some old Homestuck Vol 4 or 5 stuff started playing and I got all wistful for the heydays of Homestuck when we were following some kids on an adventure through a game, hotly anticipating all the goofy items that would come from the next alchemy session. I miss those days. Homestuck going all metatextual and poo poo is neat and all, but hell i yearn for the times of simpler antics and I'm still kinda sad we haven't seen Hussie move onto something new. I'd love to see another thing kinda fresh like Problem Sleuth that doesn't have baggage of thousands of pages of development and expansion. Granted, I doubt anything would quite recapture those days of waiting for updates, since it was very much a time and place.
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# ? May 7, 2019 16:19 |
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Same, honestly. Homestuck was not about being meta. It had a lot of meta jokes, and used fourth wall breaks as breathers, but it wasn’t up its own rear end in a top hat about narrative. That came later, and I think it’s why the epilogue fell flat for me...as an epilogue anyways.
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# ? May 7, 2019 16:42 |
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Yeah, I had cause to revisit Homestuck from the beginning yesterday in order to kill time, and it was really surprising trying to connect what the comic was and felt like at the start to what it became. There's so much more time to let things breathe and goof around, which in turn builds your investment in the characters and world, an investment that later Homestuck is constantly trying to spend without building back up. Fan fiction authors are generally engaged in telling a new story using a set of characters and concepts the audience is already familiar with as a sort of shortcut, and framing the epilogue as fan fiction gives it the same feeling. There really isn't a throughline from Homestuck as it appears in the first four acts to Homestuck as it is leveraged for metanarrative exploration by the epilogue. You can sort of see Homestuck drifting in that direction through acts 5 and 6, as the focus shifts to grinding through the laborious plot with less time for fun. The continuous entity of Homestuck comes to a shuddering halt with the ending, something the half-hearted attempts to reboot it with things like the snapchat updates attest to, and the epilogue doesn't so much revive it as conduct an autopsy. That doesn't mean the epilogue isn't an interesting or useful retrospective on Homestuck, but it doesn't truly feel like a continuation of it. Compare and contrast with Undertale, which is often framed as the spiritual successor, even as an original work from a different author. Or Hiveswap which, despite its troubled development, at least tries to tie itself to a recognizable early Homestuck style.
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# ? May 9, 2019 00:24 |
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I'm glad that Hussie had an actual, honest-to-god sexual fetish for girls getting mind controlled right up to the very end of the end. I'm writing fanfiction now.
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# ? May 9, 2019 13:28 |
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Hey! How loving DARE you. Hussie has grown and changed as a person, and now also included mind controlled boys.
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# ? May 9, 2019 13:32 |
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Clawtopsy posted:Hey! How loving DARE you. Hussie has grown and changed as a person, and now also included mind controlled boys. Woah there, hold up, mind controlled boys have ALWAYS been a part of Homestuck. The mind control fetish has never been divided along gender lines, don't start trying to retcon history
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# ? May 9, 2019 14:14 |
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There's been plenty of incidental boy mind control thanks to The Vriskas, but all of the actually important mind control (Rose, Jade, Jane) has been girls. Oh, and I almost forgot the almost-ironic sleazy mind control smut from Mindfang's journal. The Wu-Tang Secret fucked around with this message at 15:49 on May 9, 2019 |
# ? May 9, 2019 15:47 |
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I can't tell how much of this about Hussie is speculation
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# ? May 9, 2019 15:48 |
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Basically all of it. Dude is opaque as hell.
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# ? May 9, 2019 16:42 |
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an enigma wrapped in a smuppet
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# ? May 9, 2019 18:04 |
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So apparently they're demoing Hiveswap Act 2 tomorrow. Sources on this are specious but some people seem to be convinced that this is definitely a thing happening at Ludonarracon tomorrow at 4pm PST
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# ? May 9, 2019 19:58 |
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Update: They are NOT demoing Hiveswap Act 2 tomorrow. They DID, however, send out a kickstarter update: No one made me sign an NDA so gently caress it posted:So it’s been a while. There are a lot of reasons for our silence, and honestly it’s a whole tangle of stuff that maybe one day we’ll get into. But right now the good news is we’re in a stage of development where we can start sharing some things and are committed to talking with you more frequently.
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# ? May 9, 2019 22:22 |
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I really hope we get a tell-all of this train wreck at some point.
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# ? May 10, 2019 00:30 |
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I've not kept up with Hiveswap at all, is there any notable drama surrounding it like the old Yogscast kickstarter had or are they just generically bad at releasing a product in a timely manner?
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# ? May 10, 2019 00:47 |
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Pierson posted:I've not kept up with Hiveswap at all, is there any notable drama surrounding it like the old Yogscast kickstarter had or are they just generically bad at releasing a product in a timely manner? They got swindled out of the Kickstarter money by their original programmer choice who went and made the updated King's Quest games, rebuilt the game from the ground up at least once, released Hive Swap Act 1 to some amount of "Oh, it's not that bad.", and now we got this "Hahaha, things WERE hosed up, but now they aren't anymore. Mostly. Probably." That's the gist of it, everyone else can fill in more details. What was this Yogscast Kickstarter thing?
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# ? May 10, 2019 00:49 |
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idk what the yogscast kickstarter thing is abt but dang I hadda drop that crew as background noise TV when I started hearin alt-righty/UKIP stuff from a couple of em also this is dumb and gay as all hell but we live in dumb and gay times- Homestuck, for all it's flaws and all of Hussie's flaws, is one of like a thousand elements that have made me feel a lot better abt being who I am I can't help but have the position that this is a net good in the world despite uhhh lots of things lol
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# ? May 10, 2019 01:47 |
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quote:You might gather from the above description that Hiveswap development is a little unusual. Let’s just say we learned a lot of lessons during development of Act 1. For Act 2 we have built a staggered development process where the script and design come first, followed by the art. Then our programming team will put it all together while the writing, design and art teams move on to Act 3. h...how in the gently caress were they doing it before karkat does game design where he programs the game then figures out the script and design
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# ? May 10, 2019 02:15 |
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im sure parallels can be drawn between hiveswaps development and karkat hilariously coding a universe's death by complete accident
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# ? May 10, 2019 02:36 |
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Ursine Catastrophe posted:h...how in the gently caress were they doing it before I mean...that's basically how telltale did it for a number of years? Have one programmed game engine and just use different assets for each game.
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# ? May 10, 2019 02:42 |
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Ursine Catastrophe posted:h...how in the gently caress were they doing it before My guess would be that instead of keeping continuous motion they'd keep writers and artists "on standby" as it were. I have to figure that for a lot of these people, this was their first game ever or their first game working with a team and so nobody really knew how to properly structure a development cycle. I expect that Viz, with their resources, was able to bring a few more experienced hands to steady the wheel.
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# ? May 10, 2019 02:51 |
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....well, I guess my sketchy sources about Hiveswap were not to be trusted.
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# ? May 10, 2019 03:07 |
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Plom Bar posted:I expect that Viz, with their resources, was able to bring a few more experienced hands to steady the wheel. I'm a big ol lefty and creative anarchist but also a realist and- yeah the involvement of Viz is prolly the best thing to happen to this story
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# ? May 10, 2019 03:10 |
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Peanut Butler posted:I'm a big ol lefty and creative anarchist but also a realist jesus christ what e: i just reread it a couple times and got it, nvm
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# ? May 10, 2019 03:29 |
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Bobulus posted:I mean...that's basically how telltale did it for a number of years? Have one programmed game engine and just use different assets for each game. We had one engine but the actual game creation with logic programming etc. def didn’t happen before we sat down and, you know, had a plan of where the episode was going The Telltale Tool was a pile of poo poo in execution but as a concept it was a surprisingly self-contained game creation tool, I almost wish I had thought to bring a copy out with me
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# ? May 10, 2019 04:03 |
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Ursine Catastrophe posted:We had one engine but the actual game creation with logic programming etc. def didn’t happen before we sat down and, you know, had a plan of where the episode was going oh you did work on telltale? what series? e: also my condolences for how all that poo poo went down if you were there at the time, btw
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# ? May 10, 2019 04:06 |
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ArfJason posted:oh you did work on telltale? what series? I missed out on the “fun”, I was there until a little ways past WD1 wrapped and bailed for better pay elsewhere I read an interview after the fact that called that period “the golden age” internal-morale-wise which was pretty given how bad it was even then
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# ? May 10, 2019 04:20 |
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Ursine Catastrophe posted:I missed out on the “fun”, I was there until a little ways past WD1 wrapped and bailed for better pay elsewhere Christ, I hope everyone working at Telltale landed on their feet and got better jobs at a healthier workplaces. I really liked those games and it's so awful hearing about how mistreated the talented people who made them were
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# ? May 10, 2019 04:32 |
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Space Cadet Omoly posted:....well, I guess my sketchy sources about Hiveswap were not to be trusted. For the record, I also said Volume 10 wasn't going to happen, and I was on the music team at the time. I suffer from an ancient Homestuck voodoo curse.
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# ? May 10, 2019 11:22 |
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Plom Bar posted:My guess would be that instead of keeping continuous motion they'd keep writers and artists "on standby" as it were. I have to figure that for a lot of these people, this was their first game ever or their first game working with a team and so nobody really knew how to properly structure a development cycle. Videogame development is nothing I've ever dealt with; I respect that it is its own field of expertise, and that merely liking videogames is not sufficient.
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# ? May 11, 2019 06:09 |
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Pants Donkey posted:I really hope we get a tell-all of this train wreck at some point. Yeah a summary or synopsis would be great. I don't have the patience to read 100 pages of candy/meat. Edit: I found one, and holy poo poo does it all sound terrible. Horace Kinch fucked around with this message at 07:59 on May 11, 2019 |
# ? May 11, 2019 07:49 |
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I was under the impression that part if the Viz deal was giving them control of the game’s development. Everything looked like Act 2 was well underway, then suddenly everyone was laid off. Again, I’d like to hear more about behind the scenes here, as it’s just as likely that the Act 2 delay was from changing the whole staff over as it was that the original staff was too disorganized.
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# ? May 11, 2019 13:49 |
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And Tyler Too! posted:Yeah a summary or synopsis would be great. I don't have the patience to read 100 pages of candy/meat. That's not what the post you're quoting is talking about. The epilogues are good! You should just read them. A synopsis doesn't really do it justice.
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# ? May 11, 2019 13:57 |
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especially since most synopses of the epilogues are specifically written to make them sound terrible
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# ? May 11, 2019 15:41 |
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Yeah, and I think the epilogue is definitely the sort of thing where if you cast it in a certain light before you even begin, you're not going to give it a chance. Some of those twists and developments were generally interesting as surprises, it'd probably feel like much more of a slog if you knew what was coming the whole time.
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# ? May 11, 2019 16:50 |
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# ? Apr 28, 2024 21:19 |
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Pants Donkey posted:I was under the impression that part if the Viz deal was giving them control of the game’s development. What confuses me is that many of the people who had posted about being laid off have posted about this announcement, indicating that they have been and are presently working on the game, including James Roach and a number of artists. Conspicuously NOT talking about it at all are noted r/homestuck scapegoats Cohen Edenfield and the Craggs.
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# ? May 11, 2019 17:54 |