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Yeah, honestly, it's got some people modding for it and I think a fair few people do like its base mechanics, just needs those years of content iteration that X3 got, considering X3 started with reunion and only classes M1-5.
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# ? May 7, 2019 23:39 |
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# ? Apr 25, 2024 18:45 |
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I’ve put in something like 60 hours of good space sim fun, but as it stands, I’m out and waiting for the in-game universe to grow.
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# ? May 7, 2019 23:41 |
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The weirdest thing is all the people on the egosoft forums who think the interface is worse than X3's. Which, like, have they played X3? The interface in this is great, like one of the best changes?
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# ? May 7, 2019 23:43 |
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OwlFancier posted:Yeah, honestly, it's got some people modding for it and I think a fair few people do like its base mechanics, just needs those years of content iteration that X3 got, considering X3 started with reunion and only classes M1-5. there were M6s since X2
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# ? May 7, 2019 23:47 |
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Wasn't there like... one or two of them around but not the whole set for each species?
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# ? May 7, 2019 23:56 |
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You're thinking of the paranid hyperion M7 in X3R
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# ? May 8, 2019 00:06 |
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I think I'm also thinking of the M6+ variants with the extra turrets.
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# ? May 8, 2019 00:15 |
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OwlFancier posted:The weirdest thing is all the people on the egosoft forums who think the interface is worse than X3's. As someone who tried to get into X3 and eventually gave up in frustration, the X4 interface is much better.
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# ? May 8, 2019 00:25 |
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I mean I played and enjoyed X3 but yeah it was despite the interface, not because of it. About the only major change I'd like for X4 is being able to set zoom levels for each hex.
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# ? May 8, 2019 00:53 |
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hi space friends so i've put (too many to admit) hundreds of hours into elite dangerous and am lately extremely in love with stellaris.... is x4 the game for me? i have a few x3 games from steam sales but haven't played them. start there?
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# ? May 8, 2019 01:27 |
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It'll give you the basics but X4 is much more modern in sensibilities than X3 is, but has less content. I'm not sure if playing X3 will spoil your enjoyment of X4 to be honest. If you've got money to blow then I'd honestly suggest X4 first, it's easier to get into and if you're hungry for more content you might enjoy X3, on the other hand you might find the interface too much of a step back at that point. It's a quite light arcadey space shooty game but with a quite nice space business simulator bolted on. X3 is the same but has parts that are better and parts that are worse. Also you can mod the poo poo out of X3 to add some serious long term gameplay to it, X4 hasn't been out anywhere like long enough to get that. OwlFancier fucked around with this message at 01:39 on May 8, 2019 |
# ? May 8, 2019 01:34 |
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X4 feels like a freelancer that looks a lot nicer, has richer game mechanics and crashes far more often.
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# ? May 13, 2019 17:32 |
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I haven't had a single crash? Finally started playing this and am leaning the ropes, got my first trader up and running but figured out you need to have skill 3 to auto trade? How do you find crew that isn't awful? Every random I see on stations is horrible... It is nice that you can queue up buy and sell orders and filter them from the map, makes managing one or a couple not bad but it would still be annoying to do that with half a dozen.
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# ? May 18, 2019 01:52 |
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The short version is to simply order ships from shipyards until you get a decent captain. The odds arn't bad of getting a good one or anything but it is annoying. the crew skill system is awful and its been awful in every game theyve added it.
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# ? May 18, 2019 01:59 |
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TheDeadlyShoe posted:The short version is to simply order ships from shipyards until you get a decent captain. The odds arn't bad of getting a good one or anything but it is annoying. So, this one?
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# ? May 18, 2019 05:08 |
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Mr. Crow posted:I haven't had a single crash? If they haven't patched this out yet, buy ships with the highest fitting preset and remove all the equipment on it to make it cost less. This puts better pilots in them. The crew system is dumb and bad.
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# ? May 18, 2019 05:22 |
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Hav posted:So, this one? XR had a crew skill system which they eventually patched out anything that mattered in it because it was stupid and now its just stupid because you just need to wait a bit for your ships to be good at things. X3-(?) had a marine skill system which involved carefully babying your marines for infinite boardings and ragequit when you lost one.
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# ? May 18, 2019 05:31 |
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There was also the trader skills in x3 which was basically trade in sector till you can trade galaxy wide.
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# ? May 18, 2019 06:07 |
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TheDeadlyShoe posted:XR had a crew skill system which they eventually patched out anything that mattered in it because it was stupid and now its just stupid because you just need to wait a bit for your ships to be good at things. Good point, I forgot about the marines.
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# ? May 18, 2019 07:45 |
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I like having crew to nurture though. It's one of the ways X games make you feel like you're progressing, and it gives you 'human beings' to care about in a game that's otherwise rather low on friendly relationships. That's not to say it couldn't be done much better, I just don't want it ripped right out.
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# ? May 18, 2019 08:26 |
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Oh dear me posted:I like having crew to nurture though. It's one of the ways X games make you feel like you're progressing, and it gives you 'human beings' to care about in a game that's otherwise rather low on friendly relationships. That's not to say it couldn't be done much better, I just don't want it ripped right out. Honestly it just needs to be easier to get decent ones for a premium, and easier to focus certain ones growth.
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# ? May 18, 2019 08:49 |
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I think the idea of a skill system is fine and gating off better behaviors behind it there just needs to be a trade off and better way to handle it. E.g have all skill levels available but orders of magnitude more expensive to hire, make skill progression actually noticeably progress etc. Got a few mods that do just that will see how effective it annoying they are...
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# ? May 18, 2019 19:10 |
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Is any functionality gated behind the skill level? Like do you have to get them to level 3 or whatever before they're even considered usable? If so seems like tedious bullshit. But if it is matter of bonuses and maluses on top of being fully capable from the get go it would be bareable I think.
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# ? May 21, 2019 15:40 |
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Some automatic functions (trading, mining) and most formations are gated behind skill minimums. In practice, it just involves a small amount of tedium, money, and micro to get around.
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# ? May 22, 2019 18:32 |
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So, is game good now? I read the April edit of the OP and am curious about the current state of the game.
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# ? May 23, 2019 16:39 |
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TheDeadlyShoe posted:Some automatic functions (trading, mining) and most formations are gated behind skill minimums. In practice, it just involves a small amount of tedium, money, and micro to get around. There are tons of mods to speed up or change how skills progress. So if it ruins the game just grab one.
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# ? May 24, 2019 11:12 |
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Saul Kain posted:So, is game good now? I read the April edit of the OP and am curious about the current state of the game. Stiiil hasn't changed much since april alas. Still working on that 2.5 patch. I think it's a good fun game but it's not X3, and probably won't be until 202X
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# ? May 24, 2019 13:30 |
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2.5 just dropped.Egosoft posted:New Feature: Resupply ships are now available and carriers can also resupply their fighters.
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# ? May 28, 2019 17:27 |
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Time to give this another go I think.
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# ? May 28, 2019 17:41 |
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OwlFancier posted:The weirdest thing is all the people on the egosoft forums who think the interface is worse than X3's. I get what you mean, but I can also see where dudes might come from, there's a few things that were a lot easier to do on X3. But I think It might be a matter of preference. Some of it is also about game features that didn't exist before and people apply old UI ideas about how they think it should just do this why don't it just do what I want like it used to edit: Fixed duplicate display on panel in Kestrel cockpit (ahhhthis makes me feel a lot better) PoopinClumpin fucked around with this message at 02:36 on May 29, 2019 |
# ? May 29, 2019 02:33 |
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Rakeris posted:I think it's been a while but I don't recall those sorts of problems in x3, but it has been a while since I played it, saw this came out and it brought out some serious nastalgia, but it seems like it might be a better idea to wait for some more fixes to come out? This is always a good idea when egosoft is involved. They release a game, then a couple years later we see massive improvements and player mods. That's just how it is for X-games
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# ? May 29, 2019 04:04 |
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But no content. I'd make an argument, that bugs fixes aside, there is no reason to return to the game. I believe they have confirmed that content drops will come this year and also the split DLC, but there is no date attached?
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# ? May 29, 2019 07:29 |
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At the moment I have about 2000 hours in X4, I'm taking a break to do some eurotravel and rl stuff. Like all the Xgames, the salvation is in the mods, however, they have made gui mods kinda hard to do, & putting new models and poo poo is still early days, although plenty of people are doing that, up to and including gag mods like a maus tank. some must have mods *imo* are Deadairs extra map & ROR for that, its not quite litcubes for X4 but its a healthy nod towards it, ROR gives you some bozo's who are well equipped and -30 with you to chew through, plus some extra XL ships to break the game with, DeadAirs MAP also takes away highways and makes "Modded Ventures" require a patch, (poke me to give one for the op), essentially, you can't go on ventures with a modded game, more because you sending offf assets that might not be in others universe might affect their and your game, fair enough, so, someone basically made an otherwise unenterable "Venture" sector thats added to your map, and simulates ventures. its amusing, and better than nothing, if you have played X4 for a few hundred hours and cannot be bothered restarting to do the same crap again, "learnallthethings & seeallthethings" makes crew learn poo poo quicker, and starts you out knowing all the map, (but the fog of war is there until you or your controlled ships actually go someplace) "Devstarts" is also good at that point as well, although some have been neutured so ya can't start with a large fleet of 50+ ships anymore, although, the one with some L mining ships started me out with 100 mil, so this way I get to choose what race of fleet I want... I have played with 2.50 beta a while, and have a pretty fresh stat in the main game at 2.50, and stuff seems stable enough. Oh, and the devstarts have the bonus of teleportation & scanning down blueprints from the start, however, you still need the hq to research ship modding, so its still got its uses.
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# ? Jun 3, 2019 22:58 |
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If I like Freelancer, Everspace, Space Pirates and Zombies, and the like, is this game worth getting? I'm considering it, but fifty bucks is a lot for something that might not come out well.
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# ? Jun 4, 2019 02:19 |
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It'll probably get a steep discount within a year. Put it on the wishlist and see how it's improved when the winter sale hits.
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# ? Jun 4, 2019 03:13 |
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Cobbsprite posted:If I like Freelancer, Everspace, Space Pirates and Zombies, and the like, is this game worth getting? I'm considering it, but fifty bucks is a lot for something that might not come out well. X4 isn't as good a space shooter as those games, but its got a fairly deep empire building mechanic and economy simulation. Get it if you like space shooters and also like strategy/empire building games. Note: you need some tolerance for jank.
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# ? Jun 4, 2019 19:25 |
Cobbsprite posted:If I like Freelancer, Everspace, Space Pirates and Zombies, and the like, is this game worth getting? I'm considering it, but fifty bucks is a lot for something that might not come out well. If not, then you need to make use of the summer sale on GOG to grab FreeSpace 1+2, then use the automated installer that can install FS2Open and use some of the game files from the original games to make both games and the Silent Threat expansion pack all run in the same engine with much-updated graphics.
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# ? Jun 4, 2019 23:02 |
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It's just another iteration of the same ongoing problem where we all have CPU's and GFX cards capable of doing "decent" ideas of what we should enjoy or learn to expect. We have enjoyed Elite:Dangerous, but suffered that the game map is 10^1000th boring. Everyone knows that this is the holy grail. The real question is how long is it going to take for someone (else that we've been promised) to create a fun 6DOF fighter with some basic dogfight-for -your-territory mechanics that allows players to feel like the industry they create and protect is worth protecting. I think the rest comes from there. I love the X series and I'm happy that it is continuing, but I feel like it could be so much more.
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# ? Jun 5, 2019 00:35 |
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Stick X mechanics into E:D, and we’d be golden.
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# ? Jun 5, 2019 12:56 |
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# ? Apr 25, 2024 18:45 |
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Part of what makes x so great is the amount of mods and how you can tailor the game experience to exactly as you want it. You can't do that with online play.
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# ? Jun 5, 2019 13:36 |