Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Wolfechu
May 2, 2009

All the world's a stage I'm going through


So, thread devs, minor suggestion: If excavation works kinda like siege rolls in EUIV, with a percent chance to complete every cycle, can we stick that percent in the planner? Preferably right next to the ship that's excavating? It'd just be nice to see how they're progressing at a glance when you've several going.

Adbot
ADBOT LOVES YOU

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!

CubeTheory posted:

Not sure about the optics of an archaeology site I just did, though I may have missed something. It seems to be a race of lesser rat people thieving and stealing from each other and obsessed with material goods that was eventually destroyed by a Grand Dragon . I'm not normally guy on the lookout for dog whistles, nor do I believe this is one, but if I really wanted it I could draw some bad conclusions from that plot with that terminology.

Nessus posted:

Regarding your spoiler: Was it a literal dragon


Okay I got this archaeology site as well and I can say that yes it is a literal dragon and she wants to eat me!!!

Aleth
Aug 2, 2008

Pillbug

winterwerefox posted:

The Baol artifact is uh.. rather nice.

once per 10 years, use 200 influence to turn target world into a gaia, and gain 4 nu-baol pops.

4 DELICIOUS pops at that.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
Bug: If you assimilate a former slave then it keeps its slave stratum and cannot work any jobs until you resettle them.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
The diplo distance modifier does indeed appear to have been removed entirely, which is why I stumbled on a very early federation of empires literally on the opposite end of the galaxy to each other.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

winterwerefox posted:

The Baol artifact is uh.. rather nice.

once per 10 years, use 200 influence to turn target world into a gaia, and gain 4 nu-baol pops.

Technically its 150 influence to activate the artifact and 200 for the decision but its still reallllllyyyy nice. I had the Machine FE order me to colonise a tomb world just after I got it (5% hab tech only) to get in their good books and I lol'd and slapped down a colony ship then the decision and boooom instant 6 pop colony.

The archeology addition is actually super good if uh, prolific. Entering the midgame and about half my systems have spawned a site and they just keep coming! There are way less spawning in AI empires so i'm wondering if its something wrong. So far nothing particularly notable has turned up other than the Baol and the rat people one detailed above which spawned inside a neighbour after my science ships found it.

Otherwise the diplomacy game, for all that is wasn't all that, is totally broken by whatever happened to the distance modifier. Empires declaring war when they cant reach you, a constant constant barrage of requests for NAP's and treaties from people on opposite sides of the galaxy. Insane federations where none of the members are actually able to get to each other,

Saros fucked around with this message at 15:12 on Jun 5, 2019

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Oh no did I monkey paw that issue into existence when I was grumping about megacorps being gimped by empires not accepting trade deals because they were an empire over and that was too far?

Black Pants fucked around with this message at 13:45 on Jun 5, 2019

Pornographic Memory
Dec 17, 2008

winterwerefox posted:

Xenophiles are fine with Xenocompatibility by force. Currently, there isnt any way to get a system to decide "we like them better, we are defecting" like you could in say Gal Civ 2

I did play a Fanatic Egalitarian/Xenophile empire and over the course of the game about a half dozen worlds from neighboring empires defected to me when they rebelled for independence. Don't know if my civics played a role but they were Free Haven and Shared Burdens.

THE FUCKING MOON
Jan 19, 2008

Saros posted:

Technically its 150 influence to activate the artifact and 200 for the decision but its still reallllllyyyy nice.[/spoiler[ I had the Machine FE order me to colonise a tomb world just after I got it (5% hab tech only) to get in their good books and [spoiler]I lol'd and slapped down a colony ship then the decision and boooom instant 6 pop colony.

The archeology addition is actually super good if uh, prolific. Entering the midgame and about half my systems have spawned a site and they just keep coming! There are way less spawning in AI empires so i'm wondering if its something wrong. So far nothing particularly notable has turned up other than the Baol and the rat people one detailed above which spawned inside a neighbour after my science ships found it.

Otherwise the diplomacy game, for all that is wasn't all that, is totally broken by whatever happened to the distance modifier. Empires declaring war when they cant reach you, a constant constant barrage of requests for NAP's and treaties from people on opposite sides of the galaxy. Insane federations where none of the members are actually able to get to each other,

Yeah I agree with all of this. I had 6 arceology sites centered within two jumps of my homeworld that kept my science ships busy for a while, but they rapidly diminished after that. Also the distance modifer being messed up is probably a bug? At least I hope it isn't intentional. I'm about to enter the midgame where I'm gonna meet everybody really quickly and I just got finished with a weird, pointless war where some weirdos out on the eastern fringe wardecced on me with the goal of humiliation. I just surrendered when some of their fleets finally did show up ages after the start of the war when my fleets were busy cleaning up some space animals because I mean honestly, gently caress off guys. Not looking forward to more of that. I can already see some of those bizarre federations you were talking about coming together.

Once the kinks are ironed out this is gonna be great, arceology is a really good addition.

edit: also Horizon Signal fired, but the event chain appears to have broken :saddowns:

THE FUCKING MOON fucked around with this message at 15:10 on Jun 5, 2019

AnEdgelord
Dec 12, 2016
It certainly adds a lot of texture to the map that I felt was missing previously.


Has anyone encountered a Relic world yet? I didnt see one last night and ive gone through around half of the galaxy.

cheesetriangles
Jan 5, 2011





AnEdgelord posted:

It certainly adds a lot of texture to the map that I felt was missing previously.


Has anyone encountered a Relic world yet? I didnt see one last night and ive gone through around half of the galaxy.

I found one then got kicked out of that star system before I could colonize it by a leviathan.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
I got a relic world but after I archaeologized it, a loving space dragon came and sat in the middle of the system so I can’t actually do anything with it

THE FUCKING MOON
Jan 19, 2008

AnEdgelord posted:

It certainly adds a lot of texture to the map that I felt was missing previously.


Has anyone encountered a Relic world yet? I didnt see one last night and ive gone through around half of the galaxy.

I have one adjacent to my homeworld. I can't quite use it quite yet cuz like uhhh :stare:

Shard is a really cool event, having him right there is a bit unnerving early game, not that I have anything that can deal with it even if it did move.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

I looked around a 600 star map and didn't see a single one so I think they are super rare apart from the precursor related ones. Also habitats, gently caress, turns out that you have to build on a research resource to get access to research. Oops.

I do like how this dlc is really hammering in the extremely old and cyclical nature of the Stellaris universe. Shits EVERYWHERE and everything has happened before and will again. It would be nice if some of the stuff had bigger effects but I can only hope that mods spice things up.

Also goddamn tiny outliner and auto migration better be updated I forgot how horrible it was to play without them.

Saros fucked around with this message at 15:19 on Jun 5, 2019

turn off the TV
Aug 4, 2010

moderately annoying

Saros posted:

Also goddamn tiny outliner and auto migration better be updated I forgot how horrible it was to play without them.

tiny outliner and most other graphics/ui mods usually don't need to be updated between patches

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

skasion posted:

I got a relic world but after I archaeologized it, a loving space dragon came and sat in the middle of the system so I can’t actually do anything with it

This was one of the events I had spoiled for me on a stream so when I saw what was happening in my game I stopped the dig, which seems to also prevent the dragon from spawning; I had settled the planet already and didn't want it cut off and destroyed. Figured I'd just come back later and finish it when I had the strength to beat the dragon.

As luck would have it this was also the same game where I got a titan so I didn't have to wait long.

edit:

turn off the TV posted:

tiny outliner and most other graphics/ui mods usually don't need to be updated between patches

Yes - tiny outliner is the only mod I use and while the launcher screams at me about outdated mods causing instability I've never had an issue.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


awww I got the cybrex chain as a hive mind so the relic is WORTHLESS

free ringworld + guaranteed mega engineering pull from the project tho heck yeah

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

turn off the TV posted:

tiny outliner and most other graphics/ui mods usually don't need to be updated between patches

Both Tiny and Auto-pop are broken for me, loading with them enabled gets to 90% then crashes and freezes hard enough that I have to reset the whole computer.

turn off the TV
Aug 4, 2010

moderately annoying

Saros posted:

Both Tiny and Auto-pop are broken for me, loading with them enabled gets to 90% then crashes and freezes hard enough that I have to reset the whole computer.

Have you tried using either mod by itself?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Both do it :shrug: I'm going to try scrubbing and reinstalling later to see if ti helps.

TMMadman
Sep 9, 2003

by Fluffdaddy
Did i miss something in the patch notes? Almost all of my previously fine planets now have an unemployed administrator.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

HiKaizer posted:

I am inclined to agree that this is not likely to be the case, given that they have cracked down on Nazi mods a few times. I think it is just bad wording without considering what it could be read as. Hopefully DarkRenown sees and passes the feedback on.

Oh! Yeah, i guess I see your point now that you point it out, but I have to say KKK ranks aren't high on our minds when we think about space dragons and the junkrats are pre-established.

Kestral posted:

I've been doing restarts trying to get the Zroni precursor, and gotten the Grunur five times out of seven so far. It wouldn't surprise me if the new precursors have been given greater weight so that people can encounter them, but that seems, uh, unusually high. I'll be very interested when someone finally datamines how the precursors are determined now.

All the precursors have the same chance of spawning, 100 stars modified by galazy size.

BigRoman posted:

So do some of these archaeological sites not have the max number of "chapters"? Because I had 2 scientists working 2 different sites, and one ended halfway through the chain with a 500 physics reward. I mean, the story ended, but it was only halfway through those little ball chapter things.

Can you fail a diceroll or something? Is this working as intended?

Many sites have different numbers of chapers, it ranges from 2-6.

MrL_JaKiri posted:

Bug: I'm investigating a site that describes itself as "ancrel.21.name". This may be related to it being the second site in the system, but probably not.

QoL suggestion: when you click on the planet symbol from the galaxy map, if you close the planet window and click again it opens the next planet. This doesn't happen with sites, which means you have to drag the first site window out of the way and click again if you want to see site #2 from galaxy map clicking. It would be nice if it worked like planets.

Not sure if it's intended: You can't, as a Driven Assimilator, set a world as a Farming world.

There should be a beta patch out today fixing those text issues and a few other easy to fix things. No Farming worlds as a DA is an oversight and will be fixed soon (TM).

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund


JOIN US IN OUR WONDERFUL BURROWS
WE PROMISE WE WON'T PROBE YOU
HAVE YOU HEARD ABOUT OUR LORD?

scaterry
Sep 12, 2012

Shugojin posted:

awww I got the cybrex chain as a hive mind so the relic is WORTHLESS

free ringworld + guaranteed mega engineering pull from the project tho heck yeah

I finished the zroni chain as a machine empire. The relic halves shroud cooldown, the research project gives nothing, and the system contains 7 minerals 4 physics and a shrouded planet, hooray. It also took 80 years

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Hey Darkrenown there is something super funky going on with pop/robot allocation to jobs. I'm running a machinist empire (no mods) and every now and then, maybe once a decade all the biopops across all my worlds will kick all the robots off farming across all my planets leaving all the previous farm robots unemployed and the technician/clerk jobs empty because they all decided to be farmers which plunges my empire into a massive financial crisis. It can be a year or more before they switch back and they ignore prioritising technician jobs in the UI.

It's pretty disastrous in wartime.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Saros posted:

Hey Darkrenown there is something super funky going on with pop/robot allocation to jobs. I'm running a machinist empire (no mods) and every now and then, maybe once a decade all the biopops across all my worlds will kick all the robots off farming across all my planets leaving all the previous farm robots unemployed and the technician/clerk jobs empty because they all decided to be farmers which plunges my empire into a massive financial crisis. It can be a year or more before they switch back and they ignore prioritising technician jobs in the UI.

It's pretty disastrous in wartime.

There seems to be a 'feature' where having a negative monthly value of <thing> prompts a mass exodus of workers to the jobs that make <thing>. It seems to (mostly? entirely?) ignore job prioritization.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Not sure if it's that because the farm jobs are all already filled (by robots) the biopops just kick them all out to be unemployed because they cant do anything except Farm/Mine. Not sure if it was negative food that triggered it but i'll keep an eye out. I've never seen it for mining but I suppose mining isn't likely to go negative.

Kill Dozed
Feb 13, 2008

Saros posted:

Not sure if it's that because the farm jobs are all already filled (by robots) the biopops just kick them all out to be unemployed because they cant do anything except Farm/Mine. Not sure if it was negative food that triggered it but i'll keep an eye out. I've never seen it for mining but I suppose mining isn't likely to go negative.

Does this happen on all your planets, or just those automated by the AI?

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

Three minutes into a new game the advisor says I need to create a sector for my “sprawling” empire and he keeps popping up every 10 minutes saying the same thing.

Yeah yeah turn it off but still seems like a bug.

Horace Kinch
Aug 15, 2007

So this is what I was mentioning earlier. I can't research something even though I meet the requirements. The science ship is *right loving there* and it's still red.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

And Tyler Too! posted:

So this is what I was mentioning earlier. I can't research something even though I meet the requirements. The science ship is *right loving there* and it's still red.

Can you right click the crosshair and do it from there?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Yeah it might not actually be in orbit of the planet. Try selecting the science ship, right clicking the project and telling him to research it?

Also works from the galaxy view, you can select a science ship and order it to research anomalies or projects in a system.

Horace Kinch
Aug 15, 2007

Cynic Jester posted:

Can you right click the crosshair and do it from there?

PittTheElder posted:

Yeah it might not actually be in orbit of the planet. Try selecting the science ship, right clicking the project and telling him to research it?

Also works from the galaxy view, you can select a science ship and order it to research anomalies or projects in a system.

RIght-clicking the crosshair fixed it, thanks! I guess using the bigger menu is buggy.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






It’s always mildly enlightening to do a UNE run and start giving every new colony or conquest English names like “farm world” so you can remember what they do, and then realise with interest as you’re walking IRL down Wangfujing (formerly Morrison street) Beijing or Nathan Road Hong Kong or wherever that people actually did this and the inevitable liberation movements changed half the names to “Sun-Yat-Sen Boulevard” or depending on locale “George Washington Avenue” and left the other half in place because gently caress coming up with a new name for everywhere.

Baron Porkface
Jan 22, 2007


I think archaeology would be improved by having some of them gated behind midgame techs.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Kill Dozed posted:

Does this happen on all your planets, or just those automated by the AI?

None of the planets are automated.

[e] Another hilarious bug, when told to invade/bombard a planet the ships have taken up position over the star and the drop pods got shot all the way over the system. Everything still worked and it was great.

Saros fucked around with this message at 17:33 on Jun 5, 2019

Complications
Jun 19, 2014

I went on record earlier saying that this release was probably not going to be as hilariously bug filled as 2.2 because they weren't overhauling key underlying game engine stuff this time.

I'm stupid is what I'm saying.

lol

A Renaissance Nerd
Mar 29, 2010
So, if I even have any mods in my workshop directory, the game crashes instantly on start up. It doesn't even get to the launcher, it just brings up the Paradox crash reporter. I tried a full un and reinstall, followed by unsubbing from my Workshop items, and the only thing that gets the game to run is to have zero mods in the workshop directory. :shepface:

Anyone else get this bug?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Baron Porkface posted:

I think archaeology would be improved by having some of them gated behind midgame techs.

Agree with this; would make them less like big anomalies and give another reason to aim for key techs.

@DarkReknown: is the distance modifier vanishing intended?

Adbot
ADBOT LOVES YOU

Vengarr
Jun 17, 2010

Smashed before noon
The beta patch is out.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply