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Narsham posted:It's your game; you could set up a bunch of maps and use the standees and figures to play a chess variant if you wanted to do that. This directly contrasts with the expansion that explicitly works differently and has the rooms on different pages. You can house rule the main campaign to work that way if you want, using the app, but that's still a house rule.
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# ? Jun 9, 2019 00:00 |
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# ? May 18, 2024 04:07 |
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You don't have to be coy. You just don't pay much attention to it.
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# ? Jun 9, 2019 00:10 |
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Agrias120 posted:Does anyone have a resource with the Rune/card translations? Not the cipher legend in the box, just the phrases already translated and grouped by source? This should be what you want.
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# ? Jun 9, 2019 01:24 |
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dwarf74 posted:You don't have to be coy. You just don't pay much attention to it. Yeah it's really not that hard to just not look. It makes things more tense and fun. Opening a door should be terrifying. Spoiling everything is just boring and makes it too easy.
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# ? Jun 9, 2019 01:36 |
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Use the Gloomhaven Scenario Viewer app. It doesn't show what's in the next room which is how Isaac said it should be played. The game would be so much easier with even just minimal knowledge of what's on the other side. There are frequent forks in the road where you know one is going to be treasure and the other is a dead end. Even a glance at the page during setup is going to give that away.
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# ? Jun 10, 2019 13:57 |
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My second IRL campaign just had our first retirement. Mu Tinkerer, Edward, retired and unlocked Triforce. Hard pass. I rolled up a Brute because we need a tank/melee role and the Brute is fun. I named him The Iron Bull. Anyway the main reason I'm posting about this is that his personal quest is to exhaust 12 times to unlock Lightning Bolts. I am super excited about this. Seems like the perfect class to do this with.
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# ? Jun 10, 2019 14:39 |
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Triforce and Brute retired tonight. Angry Face and Two-Minis unlocked. Things just got way weirder.
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# ? Jun 11, 2019 04:00 |
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Angry Face and Two-Minis seems like a good combo, assuming someone can open the doors for the bear
Doctor Spaceman fucked around with this message at 04:19 on Jun 11, 2019 |
# ? Jun 11, 2019 04:15 |
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Doctor Spaceman posted:Angry Face and Two-Minis seems like a good combo, assuming someone can open the doors for the bear I am playing Sun, which I think may be perfect. Last class is Cthulhu.
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# ? Jun 11, 2019 04:25 |
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Going from Sun, Two-Minis, Saw to Sun, Two-Minis, Cthulhu tomorrow - should be cool.
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# ? Jun 11, 2019 05:55 |
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dwarf74 posted:Triforce and Brute retired tonight. I guess? Your overall dps just went way up. Our group had that exact party for a while and almost nothing challenged us.
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# ? Jun 11, 2019 13:46 |
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Elephant Ambush posted:I guess? Your overall dps just went way up. Hah! Yeah, looking over the new classes ... I am getting that idea. I am playing Sun, so I think I have my work cut out for me and I can also freely go Full Tank without regret So quick trip report - we decided to run our first dungeon in Casual Mode. We'd blocked it off a long time ago - one of the first we blocked off - and it happened to contain stuff relevant to three of our four party members. (Dungeon 9, personal quests) Triforce just needed 1 more Elite kill; this was a good place for it because there's tons of low-durability Elites. Cthulhu needed vermlings to murder. Brute needed one more boss fight. This had all three. I didn't get any closer to my own goal (watch my allies exhaust) because this dungeon was not hard in the least. The overseer looked scary, but ended up totally ineffectual. The Vermlings kept drawing their Jump/Loot card, which had the unfortunate result (for them) of grouping up in fireball formation, choked around the door. That let the party AoE them to death. We should have run this one at +2, I guess.
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# ? Jun 11, 2019 14:09 |
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Scenario 79 done with Scoundrel and Two Minis. The first room was a bit of a mess since we were all spread out and my Beast Tyrant by necessity had to take a huge hit from an elite Stone Golem, which was made worse by the fact that my battle goal was to be at full health at the end of the scenario and I was already poisoned from a road event. And the battle goal was essential to me retiring. Once we got into the boss room it was much smoother. The boss mechanics are pretty poorly explained in the text but it's a neat idea at least. Somehow clawed back enough health to retire. And now we're trying 2P Scoundrel and Music Note, which can work right? Right? At least we're Prosperity 6 and I've got like 10 starting perks between starting level and previous retirements. Doctor Spaceman fucked around with this message at 15:52 on Jun 11, 2019 |
# ? Jun 11, 2019 14:47 |
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Actually it can at those levels.
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# ? Jun 11, 2019 15:25 |
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So now that our party is composed of Angry Face, Two-Mini, Cthulhu, and Sun - I think it might finally be time to tackle Scenario #81 and win it this time. Mild spoilers for those classes, triforce, and Scenario 81: Last time was the first outing for Triforce at Level 4, and it did not go well at all. But now that only two of us really interact with elements at all - and we will be fed the two most important ones - I think we'll have a drat good chance. Also one of Angry Face's L2 cards should be pretty clutch, here.
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# ? Jun 12, 2019 15:19 |
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dwarf74 posted:So now that our party is composed of Angry Face, Two-Mini, Cthulhu, and Sun - I think it might finally be time to tackle Scenario #81 and win it this time. Oh poo poo you have Cthulhu too? Yeah you're gonna steamroll that.
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# ? Jun 12, 2019 15:23 |
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Elephant Ambush posted:Oh poo poo you have Cthulhu too? Yeah you're gonna steamroll that. My only worry is that two mini's bear will run headlong into the artillery fire danger zone and explode, so that will be the only tricky part. I will have to try and keep up with its suicidal aggression. Also we already looted the chest on our first failed run.
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# ? Jun 12, 2019 16:07 |
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We did #81 with Sun and Angry Face and it worked really well for the reasons you guesses. As for your concern about Two Minis you can always swap the enemies around.
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# ? Jun 12, 2019 16:23 |
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Doctor Spaceman posted:We did #81 with Sun and Angry Face and it worked really well for the reasons you guesses. Actually, with me as Sun, I love that idea even more.
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# ? Jun 12, 2019 16:42 |
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dwarf74 posted:That's the hope; I think we will end up trying it tonight, maybe. It's been our white whale since our first venture, there - spoken of only in hushed whispers. We were originally waiting for Triforce to get Vengeance but now that they retired... Well, I am liking our odds. Your biggest worry should be jumping over the obstacle and traps.
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# ? Jun 12, 2019 16:44 |
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Elephant Ambush posted:Your biggest worry should be jumping over the obstacle and traps.
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# ? Jun 12, 2019 16:54 |
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Has anyone tried the new expansion yet? If so, how is it?
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# ? Jun 12, 2019 17:09 |
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ChiTownEddie posted:Has anyone tried the new expansion yet? If so, how is it?
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# ? Jun 12, 2019 17:42 |
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Okay! Sun/Cthulhu/Two-Mini/Angry Face, Scenario 81 trip report! This loving dungeon. We beat it - it got down to the wire, because we went at +1 difficulty with the two newbies still underlevel, but we beat the fucker. Everything was smooth sailing mostly, until the last room. Except how Two-Mini drew a Null on every single big attack he was making, that is. Seven times, this scenario. It's some kind of record, I think, for us. Angry Face was having trouble dealing with his weird mobility, but Two-Mini did the 'active' route instead of 'all bear' route, and it worked out great. But that loving boss, y'all. It is the hugest pain in the rear end. Fortunately, Angry Face kept him from going Invisible, but that didn't stop him from summoning a fuckload of demons, healing himself, and having the demons he'd previously summoned heal him some more. I think we had to do about 80 damage to him, all told. Everything went from 'hunky dory' to semi-panicked there near the end. I tanked like a motherfucker, tho, with the high point being when I reduced a 9 attack to 1 damage. And my retaliate did its job real drat well. Anyway. We won. If we'd gone at Normal instead of Hard I think we might have smoked it. Likewise, if two-mini wasn't robbed of about 30-40+ damage from chain-drawing nulls.
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# ? Jun 13, 2019 12:55 |
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Morthai posted:
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# ? Jun 13, 2019 15:52 |
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So what happens if you get far enough to enhance your character's cards with stickers, retire them, then eventually someone else wants to play that character? Can those stickers come off?
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# ? Jun 15, 2019 04:06 |
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Heroic Yoshimitsu posted:So what happens if you get far enough to enhance your character's cards with stickers, retire them, then eventually someone else wants to play that character? Can those stickers come off? They keep the enhancements. It's meant as a long-term bonus. If you have the reusable sticker pack you could remove them.
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# ? Jun 15, 2019 04:12 |
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Heroic Yoshimitsu posted:So what happens if you get far enough to enhance your character's cards with stickers, retire them, then eventually someone else wants to play that character? Can those stickers come off? They stay, though I’d probably house rule that you can remove and replace them if you hit your enhancement limit. Or that you can enhance more cards but can only bring L enhanced cards into battle. If you’re at the point where it matters though, you’ve probably broken the game anyways so do whatever you want!
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# ? Jun 15, 2019 04:13 |
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The stickers stay on the card forever and the next person just gets better cards, from my understanding. Unconnected, but the seeker of Xorn goal or whatever it's called is both cool and loving bullshit.
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# ? Jun 15, 2019 04:13 |
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poo poo double post but I've been meaning to ask and I just remembered : What are the specific differences between jumping and flying? I knew that landing with a jump in difficult terrain cost extra movement as normal, but then I reread that flying can land on obstacles? Are there other differences I'm forgetting? If someone flies onto a bookcase or whatever, can people in adjacent hexes melee attack them?
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# ? Jun 15, 2019 04:22 |
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Jump has to treat the last hex as normal movement, meaning you will trigger traps, get damaged by hazardous terrain, pay extra for moving into an difficult terrain, be unable to end in an obstacle, etc. You can still attack and be attacked if you are flying on an obstacle. Page 19 posted:Move X (Jump) allows the character to ignore all figures and terrain effects during their movement. However, the last hex of a jump is still considered a normal movement, and so must obey the normal movement rules.
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# ? Jun 15, 2019 04:35 |
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So a flying move could actually end in a trap and not trigger it?
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# ? Jun 15, 2019 04:57 |
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Correct. Fliers completely ignore all terrain tiles. The only way to make a flier take damage from a trap is to make it not a flier any more, and I don't think there are any ways to do that to enemies at least in the base game.
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# ? Jun 15, 2019 05:04 |
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Zurai posted:Correct. Fliers completely ignore all terrain tiles. The only way to make a flier take damage from a trap is to make it not a flier any more, and I don't think there are any ways to do that to enemies at least in the base game. There totally is in one of the unlockable classes. lightning bolts
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# ? Jun 15, 2019 05:15 |
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Zurai posted:Correct. Fliers completely ignore all terrain tiles. The only way to make a flier take damage from a trap is to make it not a flier any more, and I don't think there are any ways to do that to enemies at least in the base game. scoundrel has an ability to basically throw a trap at a monster, that can hit flyers
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# ? Jun 15, 2019 22:02 |
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Oh yeah, I played Gloomhaven for the first time last week. It was a group of three, and it went REALLY well. We all really enjoyed playing it, I thought maybe all the rules and just the giant box of stuff would be daunting but everything came together really well. Everyone wants to play again this weekend. Our starting team is Scoundrel - Spellweaver - Tinkerer, which I think could pose a problem since none of the characters are big "tanks" and they all seem to be ranged characters or ranged/support for tinkerer.
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# ? Jun 16, 2019 14:17 |
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Heroic Yoshimitsu posted:Oh yeah, I played Gloomhaven for the first time last week. It was a group of three, and it went REALLY well. We all really enjoyed playing it, I thought maybe all the rules and just the giant box of stuff would be daunting but everything came together really well. Everyone wants to play again this weekend. Our starting team is Scoundrel - Spellweaver - Tinkerer, which I think could pose a problem since none of the characters are big "tanks" and they all seem to be ranged characters or ranged/support for tinkerer. There are no tanks in Gloomhaven. You don't have either of the characters with the most HP, but the Tinkerer is the main healer and has the biggest hand, so they can be the "tank" of your group. Scoundrel is melee single target DPS and Spellweaver is ranged multi-target DPS. Your party should do fine, as long as the Tinkerer knows how squishy you guys are.
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# ? Jun 16, 2019 15:30 |
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You need some way to manage incoming damage which means some combination of CC, high burst damage, healing, and tanking. One particular locked class is absolutely capable of tanking.
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# ? Jun 16, 2019 15:40 |
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I was trying to avoid spoilers.
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# ? Jun 16, 2019 16:07 |
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# ? May 18, 2024 04:07 |
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Extremely accurate Sun class spoilers, stolen from the internets:
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# ? Jun 16, 2019 16:35 |