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HORMELCHILI
Jan 13, 2010


rts with pausing is trash and supplants actual strategic and tactical thinking with micromanagement. if its good rts you dont need to pause it

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spiritual bypass
Feb 19, 2008

Grimey Drawer
I tend to agree except in the case of the Paradox grand strategy games which feel more like turn-based games except the turns are smeared across continuous time

BeAuMaN
Feb 18, 2014

I'M A LEAD FARMER, MOTHERFUCKER!

Yeah I like the turnbased thing going on in Battletech. I can even run a game on the side when I'm doing other things, and it still gives me cool stompy shooty BLAM BLAM CRUNCH animations.

Hypnobeard
Sep 15, 2004

Obey the Beard



Maybe an interim solution would be to have the MW abilities do different things depending on what class of mech they were in? I don't know if that's even moddable.

Lars Blitzer
Aug 17, 2004

He drinks a Whiskey drink, he drinks a Vodka drink
He drinks a Lager drink, he drinks a Cider drink...


Dick Tracy's number one fan.

sean10mm posted:

Cockpit mods are worth it at any price.

Truth. I came across one Mod that allows the Mech to ignore the first three hits, but it was expensive. All it took was my Thunderbolt's side torso being blown off, then knocked over from stability damage to bless the opportunistic, sticky-fingered Space Pirate who found the thing and put it up for sale.

Bubbacub
Apr 17, 2001

Is there some trick to the last Raven flashpoint mission? Whenever I decloak to shoot, the AI has enough LRM spam to wipe me out.

anakha
Sep 16, 2009


Bubbacub posted:

Is there some trick to the last Raven flashpoint mission? Whenever I decloak to shoot, the AI has enough LRM spam to wipe me out.

Always reserve down to 1, maintain sufficient distance from any incoming Mechs or vehicles so that they don't enter the ECM bubble during their turn.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Bubbacub posted:

Is there some trick to the last Raven flashpoint mission? Whenever I decloak to shoot, the AI has enough LRM spam to wipe me out.

Are you keeping everyone in the bubble at all times? Even de-cloaked, if you're in the bubble there's a big penalty to all missile attacks on you.

As advised by the thread, I took my team to the left and attacked the base from the side where there was only a couple of turrets to worry about. I killed those, a LRM Carrier, and a couple of Locusts who came at me piecemeal then peaced out at the evac zone.

Taerkar
Dec 7, 2002

kind of into it, really

Lars Blitzer posted:

Truth. I came across one Mod that allows the Mech to ignore the first three hits, but it was expensive. All it took was my Thunderbolt's side torso being blown off, then knocked over from stability damage to bless the opportunistic, sticky-fingered Space Pirate who found the thing and put it up for sale.

It seems like every time my mechs take a head crit while that module is installed there it's the module that soaks up the hit.

Better than the cockpit, of course, but those 3 soak modules are rare, damnit!

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

Taerkar posted:

It seems like every time my mechs take a head crit while that module is installed there it's the module that soaks up the hit.

Better than the cockpit, of course, but those 3 soak modules are rare, damnit!

The computer game doesn't include the stuff that the tabletop game assigns to crit slots by default in its critical hit tables, meaning you can't get cockpit/sensors/actuators/engine/gyro crits. Therefore anything in the head equipment slot is getting auto-crit on a head crit. That's also why CT ammo makes Mechs into deathtraps, because all those engine/gyro crit slots don't exist, so the ammo is extremely vulnerable.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

HORMELCHILI posted:

rts with pausing is trash and supplants actual strategic and tactical thinking with micromanagement. if its good rts you dont need to pause it

Lol no, not everyone wants to (or can) play at 150apm.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
put ammo in your head slot for true heroism

Amechwarrior
Jan 29, 2007

https://github.com/BattletechModders/BetterAI/releases/tag/v1.6.1.2

New ECM tunings, but the AI has some hard coded issues when dealing with player ECM.

Also, I used this to correct an old "white square portrait" bugged ronin in an older save, worked just fine in 1.6.1 and is a good tool to have -

BT Save Editor
https://www.nexusmods.com/battletech/mods/408

The House Arano Sourcebook is now available at DriveThru RPG:
https://www.drivethrurpg.com/product/277779/BattleTech-House-Arano-The-Aurigan-Coalition

Congratualtions to Isilur and HBS for getting the game canonized! I ordered the physical copy, but the discords are already going over the pdf version and they found a great way to legalize the docking collars by making them nullify one on the JS for no net gain in the end. Also, there is a tonnage limit on the special collars that I think prevents hauling a Union along with the Argo.

Amechwarrior fucked around with this message at 08:11 on Jun 17, 2019

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






I need help with career mode. I’ve reached a good spot now with about 8 mill in cash after the first few upgrades, a roster of 5 well trained MWs and 2 half trained subs, and about 6 medium mechs plus the Raven and a lone Jaegerbomber Jagermech.

I can comfortably clear most fights - just finished the flashpoint where you defend a besieged city and somehow got through that last mission with the multiple waves. Almost out of ammo and limping at the end, but still, got through it.

What’s a sensible thing to aim for next? And should I just go flashpoint to flashpoint for the sweet rewards or is it worth grinding rep?

E: playing with default settings

Amechwarrior
Jan 29, 2007

Beefeater1980 posted:

I need help with career mode. I’ve reached a good spot now with about 8 mill in cash after the first few upgrades, a roster of 5 well trained MWs and 2 half trained subs, and about 6 medium mechs plus the Raven and a lone Jaegerbomber Jagermech.

I can comfortably clear most fights - just finished the flashpoint where you defend a besieged city and somehow got through that last mission with the multiple waves. Almost out of ammo and limping at the end, but still, got through it.

What’s a sensible thing to aim for next? And should I just go flashpoint to flashpoint for the sweet rewards or is it worth grinding rep?

E: playing with default settings

I think FPs probably are the best route due to the massive payouts and chances for rare items. As long as you can keep doing them without too much mid-FP repairs keep that going and hope to get some big units along the way.

Amechwarrior
Jan 29, 2007

Thought hit me today "Why is this 4 skull FP spawning in my day 250 career? Oh right, FPs have the same spawn weight..."

https://forum.paradoxplaza.com/forum/index.php?threads/flashpoint-spawn-adjustments.1191216/
https://github.com/BattletechModders/Flashpoint-Spawn-Adjustments/releases

So I fixed it. FPs of lower difficulty have a higher chance to spawn, so in a Career mode game you see more FPs you can actually take. I also fixed "The Prototype" not having a weight of 200 like JV does so it comes back ASAP if it expired.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Beefeater1980 posted:

I need help with career mode. I’ve reached a good spot now with about 8 mill in cash after the first few upgrades, a roster of 5 well trained MWs and 2 half trained subs, and about 6 medium mechs plus the Raven and a lone Jaegerbomber Jagermech.

I can comfortably clear most fights - just finished the flashpoint where you defend a besieged city and somehow got through that last mission with the multiple waves. Almost out of ammo and limping at the end, but still, got through it.

What’s a sensible thing to aim for next? And should I just go flashpoint to flashpoint for the sweet rewards or is it worth grinding rep?

E: playing with default settings

After I finish a flashpoint, I do any regular missions at that location that have decent payouts before I move on. Any damage/injuries I take from those will be fixed by the time I complete the travel to the next system with a flashpoint so it's no biggie.

Sometimes I look at the route to the next flashpoint I want to do, and stop at black market/former star league presence worlds on or near the route to shop and take a job or two, provided I have plenty of time before the fp expires.

Other than that I kind of do whatever I feel like, that's part of the fun of the career mode.

e: There's nothing worse than taking a 5 skull assassination mission with max salvage in the hope of getting good assault mech parts, and then every fucker there is a Victor or Zeus. :frogout:

sean10mm fucked around with this message at 14:34 on Jun 17, 2019

DrPop
Aug 22, 2004


I just had my first "Mark the Base and Escape" mission on Career and holy poo poo it sucked. First mission I've failed. Managed to mark the base in time and blow it up, but initially scattered my units because it kept spewing Demolishers and SRM carriers. I failed it because I couldn't get to the extract in 4 rounds because my dudes were all over the place and only one mech was near it.

Seems lovely to fail "destroying the base" when I just messed up the extract.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
You can cheese out a "win" in that scenario by ejecting most of your mechs.

Only the surviving ones need to make it to evac.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Once you do a couple you also get good at figuring out exactly what you need.

Tips I've come up with:

1) vehicles only start spawning when you've set a beacon, so make sure you sync hitting them. Usually I have mechs knock them down to one turn then loiter outside their radius
2) inevitably you will have one beacon location that's super far away and annoying. Bring one fast mech to hit that.
3) having two semi-fast-ish mechs in general is good because you're going to be moving a lot. On the late game versions I bring two assaults and two speedy mediums. Assaults seize the nearest one and smash face while the mediums jump around like kangaroos on crack and nab the other two points.
4) as soon as you click off the locations start bee-lining for the extract. I usually have my slow mechs sprint and the fast mechs jump and blast anything annoying enough that I really don't want one turn of fire on me (poo poo like SRM carriers).

As a side note the Raven is REALLY good for these. It can go snag one of the beacons basically unopposed and is fast enough to do that and get away.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
The Banshee and Battlemaster are good for those actually, max out front armor and just sprint at the points. Doesn't matter if they're shot at a bunch.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

sean10mm posted:

The Banshee and Battlemaster are good for those actually, max out front armor and just sprint at the points. Doesn't matter if they're shot at a bunch.

Thunderbolts too if you have some and max their jump jets

Stravag
Jun 7, 2009

Royal griffin with srm24s and a pair of spulses and max armor and jj is really good too

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Stravag posted:

Royal griffin with srm24s and a pair of spulses and max armor and jj is really good too

I only sent my finest of worthless B-team mechs to suck and die survive, somehow on those missions

Jack2142
Jul 17, 2014

Shitposting in Seattle

Amechwarrior posted:

https://github.com/BattletechModders/BetterAI/releases/tag/v1.6.1.2

New ECM tunings, but the AI has some hard coded issues when dealing with player ECM.

Also, I used this to correct an old "white square portrait" bugged ronin in an older save, worked just fine in 1.6.1 and is a good tool to have -

BT Save Editor
https://www.nexusmods.com/battletech/mods/408

The House Arano Sourcebook is now available at DriveThru RPG:
https://www.drivethrurpg.com/product/277779/BattleTech-House-Arano-The-Aurigan-Coalition

Congratualtions to Isilur and HBS for getting the game canonized! I ordered the physical copy, but the discords are already going over the pdf version and they found a great way to legalize the docking collars by making them nullify one on the JS for no net gain in the end. Also, there is a tonnage limit on the special collars that I think prevents hauling a Union along with the Argo.

I haven't played the game for awhile, but I like the fact its now canonized outside the game. The Periphery really needed some more nations added in to spice things up.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

HORMELCHILI posted:

rts with pausing is trash and supplants actual strategic and tactical thinking with micromanagement. if its good rts you dont need to pause it
:agreed:

The infinity engine ruined CRPGs for 20 years and counting. (Spiderweb Software games excluded)

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Jabor posted:

You can cheese out a "win" in that scenario by ejecting most of your mechs.

Only the surviving ones need to make it to evac.

Where did the eject button go? I can't even find it any more.

spiritual bypass
Feb 19, 2008

Grimey Drawer

NoNotTheMindProbe posted:

:agreed:

The infinity engine ruined CRPGs for 20 years and counting. (Spiderweb Software games excluded)

I'd like Spiderweb's games so much more if they had a usable quest log

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Jedit posted:

Where did the eject button go? I can't even find it any more.

It is a TINY red diamond looking icon in the bottom left area of the screen.

e: It might even be grayed out unless you mouse over it, it's next to the armor/structure bar graph thing for your selected mech.

sean10mm fucked around with this message at 14:03 on Jun 18, 2019

ilitarist
Apr 26, 2016

illiterate and militarist

rt4 posted:

I'd like Spiderweb's games so much more if they had a usable quest log

I had to go and check that yes, even in their latest games they still have a journal with no sorting by anything at all (timestamp)
https://www.youtube.com/watch?v=b06qJBNxI7g&t=1546s

It wasn't problem for me in Geneforge 5 but Avernum was an open world kinda game, and quest description saying that Kevin asked me to do something with no mention of who and where Kevin is didn't help at all, especially considering I had dozens of quests.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
The stupidest things in this game make me happy. Like finding an AC/10++ (+10 damage) in a store. :neckbeard:

AtillatheBum
Oct 6, 2010

Justice ain't gonna dispense itself.
It should since it's one of the best guns in the game full stop. That and the AC20 with +20 damage are instant buys/salvages for me.

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
The game’s been fun so far, but now it crashes mid-mission and I can’t progress. :thumbsup:

NatasDog
Feb 9, 2009

Lazyhound posted:

The game’s been fun so far, but now it crashes mid-mission and I can’t progress. :thumbsup:

I had the same problem. I uninstalled, deleted everything leftover in the install directory, and reinstalled. So far my crashing hasn't resurfaced in over a week; now I just get to deal with the normal unity slowness that builds up over time.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
EDIT: I just realized I haven't seen any ECM equipment in the game to salvage yet except on the Raven and I'm like 600 days in! Don't think I've seen a single one of the ECM/active probe vehicles in the field either.

Lazyhound posted:

The game’s been fun so far, but now it crashes mid-mission and I can’t progress. :thumbsup:

Did you go into Steam and have it verify the game files? That fixed it the last time Battletech really acted up on me.

Might have to re-run Modtek afterword.

AtillatheBum posted:

It should since it's one of the best guns in the game full stop. That and the AC20 with +20 damage are instant buys/salvages for me.

I'm kind of tempted to see if the AC20 with +4 accuracy is actually better in practical terms. At least unless you have one of those rare 1 ton +3 ballistic TTS things.

Even with good pilots the AC20 can have poo poo accuracy against moving targets at the edge of its (already short) range, especially with its -2 refire accuracy on top of that. Maybe it is better to have max chance to hit with 100 instead of a lower chance to hit sometimes with 120?

I dunno, I always went with the +DMG versions in my previous playthroughs.

sean10mm fucked around with this message at 16:45 on Jun 19, 2019

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

It's quite rare that I'm ever firing an AC20 with less than 85% to hit. Usually it's a precision shot.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Jedit posted:

It's quite rare that I'm ever firing an AC20 with less than 85% to hit. Usually it's a precision shot.

Yeah. Maybe early on when your pilots are still leveling up, but once you get north of about 7 gunnery you're going to be having good to-hits on everything but the very edge of the AC20 range and against anything that isn't a Cicada at a full out sprint.

Even then called shot that poo poo and you'll get it up to 70% or so.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
I feel like the PPC would be a lot better if it was 60 damage, so that +damage versions of it had a chance to headshot things.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Beer4TheBeerGod posted:

I feel like the PPC would be a lot better if it was 60 damage, so that +damage versions of it had a chance to headshot things.

Yeah it really should be on par with the AC10.

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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
PPC heat is so bananas that they're almost always a bad choice anyway even with ++

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