Black Pants posted:"There are mods enabled which do not have this version of the game listed in their supported-versions text file." Rimworld mods on the steam workshop have a version tagging system that seems to work well, it's baffling that more games don't do this
|
|
# ? Jun 20, 2019 02:14 |
|
|
# ? May 9, 2024 14:03 |
|
Anno posted:Somehow I've never encountered this event where a weird semi-AI/ghost character basically gives you Charlie Chaplin's speech from The Great Dictator. Is this in the base game? Or from an event mod I have? ...or maybe you should stop inhaling ether?
|
# ? Jun 20, 2019 02:18 |
|
The Vikings posted:Just got back into this since apocalypse. Started a few games, where did all the space monsters go Barely seen anything in my large/huge galaxies where there used to be lots of drones, ameobas, space whales, etc. Any mods to boost those spawn rates back up? My current game has heaps of them, and they all seem to be within my borders. I've never seen a primitive, though. Is that a side-effect of being a killer robot, or is it just weird luck?
|
# ? Jun 20, 2019 02:40 |
|
Taear posted:While I definitely do like the relic worlds still I absolutely loving loathe how much time I spent messing around buying crystals or gas or whatever. Krazyface posted:I've never seen a primitive, though. Is that a side-effect of being a killer robot, or is it just weird luck?
|
# ? Jun 20, 2019 02:41 |
|
Anno posted:Somehow I've never encountered this event where a weird semi-AI/ghost character basically gives you Charlie Chaplin's speech from The Great Dictator. Is this in the base game? Or from an event mod I have? First, don't listen to skeleton warrior. Keep on inhaling ether. But that's from a mod...it's the Orilla event chain in Malthus's More Events Mod.
|
# ? Jun 20, 2019 02:50 |
skeleton warrior posted:...or maybe you should stop inhaling ether? Never! Epicurius posted:First, don't listen to skeleton warrior. Keep on inhaling ether. But that's from a mod...it's the Orilla event chain in Malthus's More Events Mod. Great! Thanks. The payoff was...not the best, I guess. But it was a fun event.
|
|
# ? Jun 20, 2019 02:56 |
|
walruscat posted:My race is gaia world and spiritual/xeno. Is this a sound combo? Is it still a good idea to spread to get more resources or should I limit the amount of systems I own to lower the sprawl modifier? It's a fine ethics combo. Gaia world is a really annoying start though, since you probably don't want to go heavy in robots (for droids), so if you're going to play lifeseeded, you should have a particular start in mind. Always spread out if there's anything worth taking, sprawl isn't that big a deal.
|
# ? Jun 20, 2019 04:04 |
|
So what happens if you accept the Brain Slug union? I've never taken it because It feels like a trap, and I don't want to give unreasonably large subsidies to the brain slug homeworld.
|
# ? Jun 20, 2019 07:47 |
|
Brain slugs are great. It's a decent bonus to research and unity and malus to growth. I think I take it every time I can just because the text box is "Let us open our hearts, and our brainstems, to them!" You can check the exact trait details here, on the wiki.
|
# ? Jun 20, 2019 07:54 |
|
The growth malus is quite substantial, to the point where you probably shouldn't take it in the early game. However, the other buffs are great, and for an established empire it's a no-brainer. Also, @Darkrenown, bug report: the Memorex modifier doesn't actually apply when you select it. Edit: not a bug per se, but a documentation challenge: the dig text says you get the modifier in a way that implies it applies to your empire, but it actually only applies to your capital. Aethernet fucked around with this message at 22:07 on Jun 20, 2019 |
# ? Jun 20, 2019 08:10 |
|
Taear posted:While I definitely do like the relic worlds still I absolutely loving loathe how much time I spent messing around buying crystals or gas or whatever. My issue with rare resources is I was hoping they'd be used to differentiate empires rather than just being another economy checkbox.
|
# ? Jun 20, 2019 09:38 |
|
What do you pick as your first couple of Unity Traditions? I have always swore by Expansion, considering the bonus to your early game colonization and expansion, but I have also seen a ton of people who will make use of Discovery (it feels most effective at game start). IIRC, I don't think Discovery directly influences the new DLC that much directly, but I can imagine that having a ton of fast surveying ships to discover those archaeological sites probably wouldn't harm.
|
# ? Jun 20, 2019 09:41 |
|
Thread hivemind is get expansion or supremacy depending on whether you prefer pop growth of pop theft because pops are king. There's at least one guy who argues for a splash of discovery and then expansion but either way you're looking at pops pops pops. There's a conversation to be had about whether or not you finish the tree though.
|
# ? Jun 20, 2019 10:25 |
|
I almost always go Supremacy. It's good for at least protecting yourself early game, and can also get more expansion done than Expansion if you know what i mean
|
# ? Jun 20, 2019 10:26 |
|
I should really go for a Supremacy opener one of these days, just to force myself into the mindset of conducting early wars and aggressively taking territory. Early warmongering is a concept which is really needed if you're doing a Devouring Swarm/Purifier as well. In this current game I went Expansion as I felt a hivemind could benefit from the rapid growth, combined with (though it may not be a good idea at game start) switching on food policy toward max pop growth early on. Never done a hivemind before, and it'll be nice not to have to have a consumer goods world; a forge world entirely for cheap tat.
|
# ? Jun 20, 2019 10:42 |
turn off the TV posted:Certain kinds of Stellaris mods don't need to be updated between versions and still work perfectly despite the launcher saying that they're out of date, which is fine if you're a normal human being who is OK with having to click one extra time to launch the game. "I don't know, it says it's out of date..." "It's just a name list, it's going to be fine." "Then why does it say it's going to cause issues with my game?" "There's literally just a text file I didn't update with the current version number. I'm bad at this whole modding thing so it'll take some effort for me to figure out how to update it on the Steam Workshop." "You don't know what you're doing? Maybe I should listen to this message that's saying it will break my game..." "It's just a version number in a text file..." "I'm pretty sure it wouldn't have a big red error message if that's all it was."
|
|
# ? Jun 20, 2019 10:45 |
|
The challenge with taking Supremacy early on default settings is that you're not guaranteed to run into someone else early, and you'll miss out on Expansion's benefits if you don't. In a crowded galaxy go hog wild, though.
|
# ? Jun 20, 2019 11:11 |
|
So Is there a maximum galaxy setting to consider to prevent the pops from killing the frame rate before end game?
|
# ? Jun 20, 2019 11:14 |
|
Turning on planet automation (on Hive Worlds at least) doesn't seem to work very well. I've ended up with planet after planet filled with upgraded alloy forges without nearly enough people to work them resulting in my economy basically crashing as they suck pops away from basic resources. Right now I'm looking at a size 15 planet with: 5 cities 7 generators 4 farming a clone vats (that I built myself) 8 upgraded alloy forges 3 main depots a confluence of thought a sentinel posts (despite it having no crime problems) and an upgraded mineral purification plant for the Zero mining districts it built. There are 30 jobs sitting idle! 30!
|
# ? Jun 20, 2019 11:30 |
|
AAAAA! Real Muenster posted:Are you playing modded? What buildings were you building that required so many Crystals? Were you out of building slots in your empire and thus could not build more Synthetic Crystal plants? Not modded, and I'm not sure. Maybe commercial stuff? Things in ringworlds and ecumenopolises cost SHITLOADS of the rare resources though. And yea, plus that's a lot of slots to use that takes time to fill up.
|
# ? Jun 20, 2019 11:57 |
|
Taear posted:Not modded, and I'm not sure. Maybe commercial stuff? Things in ringworlds and ecumenopolises cost SHITLOADS of the rare resources though. Aethernet posted:The challenge with taking Supremacy early on default settings is that you're not guaranteed to run into someone else early, and you'll miss out on Expansion's benefits if you don't.
|
# ? Jun 20, 2019 12:42 |
|
Xerxes17 posted:I almost always go Supremacy. It's good for at least protecting yourself early game, and can also get more expansion done than Expansion if you know what i mean You kinda really want the alloy discounts, if nothing else. You want that fleet out there NOW. Also a spare starbase is 2 Anchorages. That and a few Strongholds is a lot of capacity to fill.
|
# ? Jun 20, 2019 12:59 |
|
AAAAA! Real Muenster posted:Interesting. I have not been able to play much since this most recent expansion but before that I never had a problem as long as I kept an eye on my expenditure of the rares and either didnt build the building that used them, or made sure I also built a building that produced them in parallel Yea I never had any problems until the most recent patch, before Ancient Relics. If you've not played since the recent patch Stellaris changes so much I really don't think you should be answering questions!
|
# ? Jun 20, 2019 13:34 |
|
Taear posted:Yea I never had any problems until the most recent patch, before Ancient Relics. edit: re-reading your original post of yours that I quoted, you were complaining about having issues managing rares. I commented that I dont build something that spends them unless I also build a building that produces them because thats something I do and I find it very effective at making rares not be a headache (which is your complaint), and I felt like it might be advice worth sharing? So if you don't want people responding to your posts where you complain about an issue you are having with potential advice... Taear posted:I really don't think you should be posting! AAAAA! Real Muenster fucked around with this message at 13:46 on Jun 20, 2019 |
# ? Jun 20, 2019 13:40 |
|
AAAAA! Real Muenster posted:Interesting. I have not been able to play much since this most recent expansion but before that I never had a problem as long as I kept an eye on my expenditure of the rares and either didnt build the building that used them, or made sure I also built a building that produced them in parallel AAAAA! Real Muenster posted:I have played, just not much...thats exactly what I said. Also I dont think I did much of answering questions? I simply asked you a question because I was curious what you were doing to have that problem, and followed up with a sentence about what I do to avoid the problem you had. The post of yours I quoted doesnt even have any question marks in it. I have not noticed a big change in how rares are spent (except with Ecu's) so unless I need a certain number of hours to see that change, I dont see why I shouldnt be curious about the problem you were having and shouldnt post what I considered a tiny piece of advice? I'm sorry I wasted your time, I guess? I dont know what you want me to say. I dunno, why answer if you don't know for sure? If you've not played much since it changed, it's changed so your experience doesn't matter for it now. I get you just want to help but it's not helping because it's not relevant to the situation now there's been a change.
|
# ? Jun 20, 2019 13:48 |
|
I miss brainslugs, I haven't had them in a while. I also like that, while becoming a cyborg (or is it becoming synths?) will remove it from your population, it won't stop it from popping up on your leaders.
|
# ? Jun 20, 2019 13:55 |
|
Taear posted:I dunno, why answer if you don't know for sure? If you've not played much since it changed, it's changed so your experience doesn't matter for it now. I get you just want to help but it's not helping because it's not relevant to the situation now there's been a change.
|
# ? Jun 20, 2019 14:01 |
|
Taear posted:Not modded, and I'm not sure. Maybe commercial stuff? Things in ringworlds and ecumenopolises cost SHITLOADS of the rare resources though. As Splicer said, it's best to designate a refinery planet or three and concentrate them on refinery construction. If you do this, by late game you'll have more rares than you could conceivably use, although there'll definitely be a midgame crunch.
|
# ? Jun 20, 2019 14:10 |
The problem I find with planet automation is that they don't demolish buildings when they upgrade. So a forge world will build five foundries, then you research the upgrade, and it will upgrade them all rather than what I'd do is upgrade a couple, demolish the others and build something else I need. So you end up with 30 free jobs slots, an upkeep of a million rares, and the economy in the shitter.
|
|
# ? Jun 20, 2019 14:20 |
|
Splicer posted:You loaded a save that as far as the game was concerned was set a thousand years in the past, then fast forwarded it a thousand years back into the future, and it didn't crash or corrupt your save. I'd say it handled it pretty well! Don't worry, I put a couple days in to cool down, now I think this poo poo was hilarious. And thanks to being steeled by playing Space Empires V a lot, the added micro from switching off automation didn't actually kill me. (Maybe I'll experiment with the individual planet AI later, if that stops the AI from building up food production on mining worlds and building useless mineral purifiers on agri planets.) So I'm seeing that particular problem a lot more mellow, too. MrL_JaKiri posted:You're the reason why a lot of bug reports are treated with suspicion by the way; if you had mentioned in your first post about your "factions disappearing" that you had edited the start date then you'd have saved yourself a lot of time. Yeah, in hindsight that was dumb from me. I'm just so accustomed to set up my own start date I just plain forgot that could be a problem. Until suddenly something went wrong. Darkrenown posted:Yes it does. I think you misread the post you replied to though. It's not about planet designation, it's about planet automation. Planet automation DOES overwrite sector automation, but sector automation does not care about planet designation if that planet is not automated. Man thanks for the confirmation, that explains a lot to me. Welp, so I'll definitively not use the sector AI ever again, I guess. Splicer posted:I wish there was a way to automate turning on discourage growth. I tend to consider most planets "done" when they hit 80 pops, it'd be nice if I could set a default threshold of something. That's actually really smart, wish I thought of that. (I tend to try to squeeze everything out of a planet, then wonder why I have problems with overcrowding. Current run: I have multiple planets with 100+, and my capital sits at 130+ pops. )
|
# ? Jun 20, 2019 14:24 |
|
Aethernet posted:The challenge with taking Supremacy early on default settings is that you're not guaranteed to run into someone else early, and you'll miss out on Expansion's benefits if you don't. I think your concept matters a lot, too. When I play devouring swarm, exterminators, or assimilators, I always open Supremacy because I'm going to conquor the heck out of the first neighbor I meet no matter where they are. If I'm off by myself it's not as good as having opened expansion but I can also just gobble up open territory until I find someone. I was looking at the T1 ascension perks and thinking maybe it's a good idea to delay the first perk a little bit and just take the useful stuff from a couple of trees first unless you're trying to rush out Nihilistic Acquisition or something.
|
# ? Jun 20, 2019 16:39 |
|
I'm playing my first play through with the archaeology DLC, which has been super fun so far! I really enjoy the added events! I've started to be a bit more serious when it comes to what I do on planets after they're colonized. Is there a decent "build these buildings in an order" guide or are there just too many variables to make such a thing? I checked a few youtubes around playing the newest patch but I couldn't find anything substantial.
|
# ? Jun 20, 2019 18:44 |
|
Man, getting the L-Drakes is such a disappointing outcome. I assumed they would eventually do something cool, but it seems they don't. And to top it all off you don't even get to terraform the nanite worlds as far as I can tell? I think I'm missing the 'terraform tomb worlds' tech though, and that could be a requirement.
|
# ? Jun 20, 2019 18:46 |
|
twistedmentat posted:So what happens if you accept the Brain Slug union? I've never taken it because It feels like a trap, and I don't want to give unreasonably large subsidies to the brain slug homeworld. I've had the event but it always never gives me an option to take them, just the your scientists figured out how to prevent it thing or the crew dies thing.
|
# ? Jun 20, 2019 18:52 |
|
BrandorKP posted:I've had the event but it always never gives me an option to take them, just the your scientists figured out how to prevent it thing or the crew dies thing. That's Brain Parasites, Brain Slugs come from settling a planet which has a modifier, eventually you will start getting events explaining that 10/10 folks who were taken as hosts by the Goa'Old like it and leading up to a decision to adopt them for the whole empire.
|
# ? Jun 20, 2019 19:26 |
|
BrandorKP posted:I've had the event but it always never gives me an option to take them, just the your scientists figured out how to prevent it thing or the crew dies thing. I believe that is a different event involving a Derelict Ship.
|
# ? Jun 20, 2019 19:27 |
|
PittTheElder posted:Man, getting the L-Drakes is such a disappointing outcome. I assumed they would eventually do something cool, but it seems they don't. You can tame them all and have a gaggle of tiny dragons at your command, which is quite cool.
|
# ? Jun 20, 2019 19:33 |
|
Huh that would be why I've never gotten it then.
|
# ? Jun 20, 2019 19:39 |
|
Aethernet posted:You can tame them all and have a gaggle of tiny dragons at your command, which is quite cool. I have never gotten that to happen with them, they just fly around.
|
# ? Jun 20, 2019 19:55 |
|
|
# ? May 9, 2024 14:03 |
|
binge crotching posted:I have never gotten that to happen with them, they just fly around. They usually settle down in a system and once that happens you get a special project on entering the system
|
# ? Jun 20, 2019 19:56 |