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Danke.
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# ? Jul 16, 2019 13:32 |
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# ? Apr 20, 2024 01:03 |
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I decided to play Final Fantasy XV Pocket Edition. What should I know. Any tips from the main game carry over? I haven’t played the full game.
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# ? Jul 17, 2019 02:54 |
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Any tips for Supraland? Kinda surprised it isn't on the wiki.
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# ? Jul 18, 2019 01:09 |
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flatluigi posted:Any tips for Supraland? Kinda surprised it isn't on the wiki.
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# ? Jul 18, 2019 13:55 |
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flatluigi posted:Any tips for Supraland? Kinda surprised it isn't on the wiki. It's a game where you definitely want to look up often. Also if you find yourself thinking "surely there's nothing hidden on this unassuming cliff I managed to platform my way up to" you're probably wrong. Don't stress out too much about reaching stuff that seems way too out of reach, multiple upgrades will come that solve that problem. Once you hit endgame you'll be able to buy chest and grave detectors that will largely remove the need to check any guides. While the game gives you a surprising number of combat options, honestly the most effective way to kill things for 90% of the game is going to be combos. Oh, and don't get worried when you end up with one missing gold barrel. That's found in endgame stuff. John Murdoch fucked around with this message at 14:45 on Jul 18, 2019 |
# ? Jul 18, 2019 14:42 |
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flatluigi posted:Any tips for Supraland? Kinda surprised it isn't on the wiki. Surprised this is the first time I've heard of this, looks pretty neat.
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# ? Jul 18, 2019 14:54 |
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John Murdoch posted:It's a game where you definitely want to look up often. I'm guessing I should lean more to the 'explore but don't feel like I should exhaust everything' side of the 'wait for the end' vs 'do everything that you can think of' spectrum then, yeah
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# ? Jul 18, 2019 18:06 |
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flatluigi posted:I'm guessing I should lean more to the 'explore but don't feel like I should exhaust everything' side of the 'wait for the end' vs 'do everything that you can think of' spectrum then, yeah Definitely. You'd burn out trying to find all the stuff if you attempted to clear each area as you reached it. Basically everything you can see in that game has something hidden somewhere.
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# ? Jul 18, 2019 19:45 |
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Just started playing Black Ops 3 recently. What things should I go for/avoid?
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# ? Jul 18, 2019 21:56 |
Supeerme posted:Just started playing Black Ops 3 recently. What things should I go for/avoid? The Firefly upgrade is so powerful that it borders on game breaking any time you are facing human enemies. I actually avoid using it just because it trivializes the game, so take it as you will.
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# ? Jul 18, 2019 22:20 |
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Anything on the first Rune Factory?
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# ? Jul 21, 2019 14:53 |
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Any tips for Pathfinder: Kingmaker? I've got familiarity with the PnP rules but are there any quirks to know for the game itself, including what weapons might be traps, feat-wise (Nothing beyond +1 for example)
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# ? Jul 21, 2019 21:24 |
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Taerkar posted:Any tips for Pathfinder: Kingmaker? I've got familiarity with the PnP rules but are there any quirks to know for the game itself, including what weapons might be traps, feat-wise (Nothing beyond +1 for example) - Most of the bugs have been fixed, but you should probably still keep back-up saves. - Expect to be required to have at least a moderately broken build fairly quickly. - You're going to have several options for cleric companions already, so you probably don't need to make one. I also found this, and am too lazy to just copy them over.
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# ? Jul 21, 2019 21:29 |
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Dark Souls 2: Scholar of the First Sin. Previous bloodsouls experience includes Bloodborne (many years ago, was not very good at it), Dark Souls Remastered (couple months ago, finished it, loved it, GOAT). Was thinking of doing a 2h str build again cuz had a lot of fun with that in DS1. Anything else that's noticeably different in 2 that might catch me out?
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# ? Jul 21, 2019 23:21 |
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Been a while, all I remember clearly is you wanna work on your Adaptability if you want your dodge roll to be worth a drat. Someone else will probably tell you about where to get it to.
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# ? Jul 21, 2019 23:23 |
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Blunt damage is absolute king. Use a sword and spend 10 minutes whittling a large enemy down. Switch to a mace and watch them melt away in ten seconds. It's the one big pro-tip everyone will tell you first and it really is that imbalanced, at leasts at the beginning of the game. Titanite is a lot rarer. You can't buy it until a fair distance into the game, so make sure you really want the weapon you are planning to commit to, because you're stuck with it for a while. Stuff breaks much, much faster, but it also auto-repairs at bonfires. It's actually worth it to keep some repair powder around this time. Also, while People keep shouting at me for saying this, I think it contains a lot more mean-spirited traps than Dark Souls 1, of the sort that tends to get you guaranteed the first time because you can only really avoid them if you know they're there. Keep an eye out for those. The game also tends a lot more towards overwhelming you with groups than towards putting single strong enemies in your path. It's worth building your character to be able to do a degree of AOE damage and to quickly extricate themselves from tight situations, because I didn't do that and found the game very frustrating on my first attempt as a consequence.
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# ? Jul 21, 2019 23:28 |
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Cardiovorax posted:Blunt damage is absolute king. Use a sword and spend 10 minutes whittling a large enemy down. Switch to a mace and watch them melt away in ten seconds. It's the one big pro-tip everyone will tell you first and it really is that imbalanced, at leasts at the beginning of the game. What are some good accessible sources of aoe damage?
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# ? Jul 21, 2019 23:32 |
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fridge corn posted:What are some good accessible sources of aoe damage?
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# ? Jul 21, 2019 23:39 |
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Cardiovorax posted:Ultra-greatswords and everything else with a large swing, as well as pyromancy. You can start getting pyromancy fairly early if you go the Tower of Heide route and then do the Pirate Cove. The pyromancy trainer is there. That's the sorcery trainer, although the pyromancy hand is the boss reward for that area. The pyromancy trainer you get from depetrifying the statue past Benhart. And yeah blunt damage is extremely strong early, although in the harder areas later it's more balanced.
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# ? Jul 21, 2019 23:55 |
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Oh, durr, right. I keep mixing those two up. You need to go that way anyway unless you start out as a pyromancer, though, because I think the first Pyromancy Glove you can legitimately find is the one that is right after the boss of the Pirate Cove, so it's what I'd recommend as your first route anyway.
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# ? Jul 22, 2019 00:01 |
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DS2 enemy placement and overall design is high health dudes in high armor and/or assholes with annoying abilities. I suggest figuring out where best to use Bonfire Aesthetics. Burning one will increase the surrounding area to the next NG+ cycle. (I.E. used on a first run they bump up an area to ng+. If you put the whole game in to NG+ any area you boosted will stay ahead by one cycle. So the area you boosted to NG+ will now be in NG++). So why do this? Well other than resetting all the placed treasure you found and making enemies more difficult/valuable , they also respawn any bosses that are linked to that particular bonfire. This is significant, because you need the bonus Soul (crafting kind) that certain bosses only drop on NG+ or higher to get certain weapons. It will also let you get som NG+ exclusive spells and some powerful spells early. While certainly doable without this, locking the fan favourite weapons like the Moonlight Great Sword to fairly deep in a NG+ run is a little bullshit IMO. Espicially when none of the others games do this. Also, everyone I knows insists the correct way to play Dark Souls is to only fight each enemy once and to run past anything you've beaten if you die and have to repeat an area. Also never crunch boss souls you have no use for and never sell any gear. If you are higher than level 70 at the final boss, can do more than barely acceptable damage, or can make more than a single mistake without dying you have broken the game and basically cheated your way though. Ignore them. Part of the appeal of Dark Souls is the self imposed almost infinitely modifiable dificulty. Play how you want and enjoy. Unless you are doing actual skips and glitches the game is still challenging no matter what you do. My metric is if the supposed "correct" way to play the game is to literally ignore and not interact with a myriad of options and game mechanics presented to you perhaps people have gotten caught up in the whole Cult of Dark Souls. Edit: In DS2 my level 100 character could survive like 2-3 hits from the final boss and the successful fight took about 5 minutes maybe. This is compared to my friend whose level 70 character could survive 1-2 hits and the battle took 7 minutes. I cheated apparently though. Oh, I guess I did it in 5 or 6 tries instead of 30. Zushio fucked around with this message at 00:19 on Jul 22, 2019 |
# ? Jul 22, 2019 00:06 |
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Pierzak posted:Anything on the first Rune Factory?
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# ? Jul 22, 2019 00:23 |
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PMush Perfect posted:From what I've heard: This got swampes by the Dark Souls 2 chat but "moderate broken" means which, using 2 compatible classes picking the skills and abilities that synergize well, or like bouncing from class to class so you end up with 1 level thief, 3 levels cleric, 2 levels fighter, 6 levels druid but all specced perfectly and all stats min maxed.
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# ? Jul 22, 2019 00:31 |
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pentyne posted:This got swampes by the Dark Souls 2 chat but "moderate broken" means which, using 2 compatible classes picking the skills and abilities that synergize well, or like bouncing from class to class so you end up with 1 level thief, 3 levels cleric, 2 levels fighter, 6 levels druid but all specced perfectly and all stats min maxed. It's based off Pathfinder and so to that end assumes you're familiar with D&D and will be out to build something broken rather than something fluffy. You don't have to be hard lock optimized to exactly a specific build, but you're going to need to have a distinct plan in mind and build for maximum effect in whatever you're doing. It's not Baldur's Gate where the min-max stuff is hilarious overkill.
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# ? Jul 22, 2019 00:38 |
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Taerkar posted:Any tips for Pathfinder: Kingmaker? I've got familiarity with the PnP rules but are there any quirks to know for the game itself, including what weapons might be traps, feat-wise (Nothing beyond +1 for example) Animal companions are loving amazing. If you have a class that can have one as an optional feature, that's the thing you want. The dog/wolf can trip, but the smilodon is probably your DPS king (it gets something like 5 attacks and can pounce after level 9ish or so). Another benefit is that if an animal companion dies, it'll respawn after your next rest. Mercenaries (the NPC buddies you create from scratch) can act as advisors in the kingmaker stuff, but they don't actually work. You can't 'level up' a branch of your government with them because the proper event doesn't trigger. The running a kingdom stuff is pretty bad/boring, don't feel like you're missing something if it starts to annoy you and you just turn it off / cheat it. Modding works really well. Bag of Tricks, Craft Magic Items and the Turn-based mod are all really strong recommendations. As for classes, a lot of 'prime' builds will do something like a level of Scaled Fist (the Charisma-based monk) to get +CHA to AC for a 1 level dip. If you're not a primary spell-caster and it's not otherwise a bad idea, 2 level of paladin for +CHA to saves stacks well too. Flanking works differently from PnP. A person is 'flanked' if two people are in melee with them. This means that a rogue can sneak attack people at range if there's two allies fighting his target in hand-to-hand. That makes ranged sneak attack damage way more viable than your PnP experience would expect. You can absolutely miss companions if you don't go to the right places at the right times. Bedurndurn fucked around with this message at 06:55 on Jul 22, 2019 |
# ? Jul 22, 2019 01:18 |
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For Kingmaker: The standard difficulty isn't actually standard. It's the "Optimal difficulty for people who powergame in PF." Which is great for folks like me, but be aware that enemy stats are boosted even at this level. Trip effects are overpowered both against you and against the enemy since unlike in base PF you don't have the option to not stand up and provoke 9 AoOs from the surrounding wolves. Valyrie is poo poo. She can be made slightly passabale by giving her a dip into Kinetisist, one of the archtype gives her a thing which allows her to use her Con as Int to qualify for feats, meaning she can then pick up Combat Expertise and then be a not worthless AC tank. Octavia starts of as crap and can be pushed to be an Arcane Trickter, but Arcane Tricksters are still crap, and micromanaging her is dull. Amiri is kind of meh. Everyone else is decent. You don't get a Sorc, Wizard, Druid, Paladin, or Monk companion. Your bard can't die, but will leave the party if she would die. This is annoying late game when have access to reliable resurrection and don't want to be stuck missing a party member. Your merc alignments don't matter. Avoid specializing in exotic weapons. Magic variations are rare and are usually unimpressive. Your race is never acknowledged.
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# ? Jul 22, 2019 02:35 |
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Do you need to have characters with you to get any quests for them outside of the quest itself?
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# ? Jul 22, 2019 22:27 |
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Supeerme posted:Just started playing Black Ops 3 recently. What things should I go for/avoid? don't use the argus shotgun in the level Demon Within
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# ? Jul 23, 2019 07:24 |
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Anything for theHunter, the paid one and not the older F2P title? It feels like I'm doing something wrong, 'cause I have a super-duper tough time getting close to anything on purpose- I'm not hearing startle noises or warning calls, but I can follow tracks for 12-16 in-game hours and still get nowhere close to finding whatever critter I'm following.
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# ? Jul 23, 2019 11:17 |
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Supeerme posted:Just started playing Black Ops 3 recently. What things should I go for/avoid? Play as the female lead for a weird AAA lesbian almost-romance
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# ? Jul 23, 2019 14:23 |
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But then you wouldn’t be playing as the guy from Farscape
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# ? Jul 23, 2019 15:08 |
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Omi no Kami posted:Anything for theHunter, the paid one and not the older F2P title? It feels like I'm doing something wrong, 'cause I have a super-duper tough time getting close to anything on purpose- I'm not hearing startle noises or warning calls, but I can follow tracks for 12-16 in-game hours and still get nowhere close to finding whatever critter I'm following. Animals in the Hunter will startle long before you can see or hear them. Chances are whatever you're stalking is downwind of you or more likely, it heard you when you were half a mile away and ran. Stalking in general is really tricky in the Hunter, even when you buy the perks to reduce noise/smell, etc. If you go the stalking route stay upwind of whatever you're after and crouch/move prone to keep your sound meter as low as possible. You'll need to start going slow well before you see the animal to keep it from spooking. You'll often get better results getting within rough earshot of what you're after and then calling it in with lures rather than creeping after it until it's visible. It requires a lot of patience, but you might have better success with the waiting approach. Especially if you find an area where the game tells you "animals come here at 8AM" or whatever you can to some extent stake them out as well.
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# ? Jul 24, 2019 01:59 |
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Octopath Traveler
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# ? Jul 24, 2019 05:26 |
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There's one exception with the Shrine's; The Cleric shrine is right outside Ophelia's starting town.
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# ? Jul 24, 2019 05:53 |
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Genpei Turtle posted:Animals in the Hunter will startle long before you can see or hear them. Chances are whatever you're stalking is downwind of you or more likely, it heard you when you were half a mile away and ran. Stalking in general is really tricky in the Hunter, even when you buy the perks to reduce noise/smell, etc. If you go the stalking route stay upwind of whatever you're after and crouch/move prone to keep your sound meter as low as possible. You'll need to start going slow well before you see the animal to keep it from spooking. You'll often get better results getting within rough earshot of what you're after and then calling it in with lures rather than creeping after it until it's visible. Ohh that's probably it then- I've been careful to stay upwind, but I generally walk (not run) until I hear a warning call, at which point I crouch down and keep on the trail. If that's getting too close, is there any general way to intuit when I should slow down? I feel silly crouch-walking at a snail's pace all the time, since I know most animals move faster than I do while crouching or crawling.
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# ? Jul 24, 2019 09:03 |
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Shouldn't you be staying downwind?
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# ? Jul 24, 2019 10:19 |
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Yes. Upwind is the bad direction.
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# ? Jul 24, 2019 10:22 |
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I might be getting my terms confused, but, okay: so there's a wind radar, right? Black circle with a thin green wedge? I might be reading it backwards, but I thought the center was me and the wedge was the direction the wind was blowing. So, like, if the green bit is pointed due north, I would move to keep the deer or whatever south of me.
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# ? Jul 24, 2019 11:20 |
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Yeah, it's just confusion of terms in that case. Doing that is called standing downwind, like standing downriver, because the air (like the water) is flowing in your direction. You're doing it right.
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# ? Jul 24, 2019 11:25 |
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# ? Apr 20, 2024 01:03 |
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Ooh that makes sense. In my head that was upwind, because you were standing above the point where the wind would be able to carry your scent to nearby critters. Semantics are weird.
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# ? Jul 24, 2019 11:35 |