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Awesome, thanks for the tips everyone.
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# ? Jul 26, 2019 21:58 |
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# ? Apr 26, 2024 22:18 |
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Some other tips-- 1. Fire enforcer, enact crime lords deal, hire enforcer for free +10 stability 2. The level IV anomaly "weapon trails" starts the rubricator chain, free relic world with 8 scientist jobs. Don't finish the site. 3. The best starts involve either conquering another home world or finding primitives to invade. Take ethics that allow you to do so. 4. Surveying is very slow this patch. Consider sending two scientists to survey the same systems if they are important (AKA chokepoints). Anomalies can be ignored until they are safely inside your borders.
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# ? Jul 26, 2019 22:45 |
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I'd add in don't immediately pick an ascension perk when a slot opens. Some really good ones are locked until you have enough pops or hit a particular requirement and I feel it's better to wait a bit rather than pick right away since once you've picked you can't swap them out.
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# ? Jul 26, 2019 22:51 |
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M_Sinistrari posted:I'd add in don't immediately pick an ascension perk when a slot opens. Some really good ones are locked until you have enough pops or hit a particular requirement and I feel it's better to wait a bit rather than pick right away since once you've picked you can't swap them out. This is good advice. Your first pick can often be made immediately; of the perks that don't require others to be taken, the only ones with tech pre-reqs are Voidborne, Eternal Vigilance, and Xenocompatibility. The former two aren't worth picking anyway; the latter might be but I never play Xenophile, so Your second, third, and fourth picks on the other hand, should almost certainly be Ascension 1, Arcology Project, Ascension 2, with the option of reversing the latter two according to tech draws. Because these all have tech pre-reqs, it's common to find yourself waiting for a tech draw. For that reason you can also safely delay finishing tradition trees for picks two through four.
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# ? Jul 26, 2019 23:05 |
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scaterry posted:4. Surveying is very slow this patch. Consider sending two scientists to survey the same systems if they are important (AKA chokepoints). Anomalies can be ignored until they are safely inside your borders.
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# ? Jul 26, 2019 23:17 |
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lmao @ the millisecond I complete taking a primitive planet I get the "Rising Unemployment on <planet>" event.
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# ? Jul 26, 2019 23:54 |
Yeah I usually send out 3-4 science ships surveying each system in a straight line to the nearest chokes and then surveying the rest of my potential territory, with another one spiralling out researching easy anomalies behind them. Maybe it's not the pro-est strat but it gets me a good chunk of land on mid-level difficulty. I usually pop map the stars and hire only meticulous scientists (mod) so that keeps me busy for a while.
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# ? Jul 27, 2019 00:05 |
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M_Sinistrari posted:Well, since we're showing off our created empires ...I decided to bring back Familiar Faces! glyphgryph hasn't updated since Utopia, so I wrenched it into version 2.3. https://steamcommunity.com/sharedfiles/filedetails/?id=1816260519 Feel free to PM me your additions (copy and pasting from your my documents/Paradox Interactive/Stellaris/user_empire_designs.txt makes it easy) or post them in the thread if you haven't paid your Lowtax.
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# ? Jul 27, 2019 01:35 |
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Lum_ posted:...I decided to bring back Familiar Faces! glyphgryph hasn't updated since Utopia, so I wrenched it into version 2.3. I've got a bunch based on popular sci-fi franchises including Star Trek, Mass Effect, Warhammer 40K, Starcraft, and Sid Meier's Alpha Centauri. A couple of them use the swarm icons only available on the testing branch. Here they are if you have any interest: https://pastebin.com/BPfdm3GP Kaal fucked around with this message at 01:48 on Jul 27, 2019 |
# ? Jul 27, 2019 01:43 |
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Kaal posted:I've got a bunch based on popular sci-fi franchises including Star Trek, Mass Effect, Warhammer 40K, Starcraft, and Sid Meier's Alpha Centauri. A couple of them use the swarm icons only available on the testing branch. Here they are if you have any interest: https://pastebin.com/BPfdm3GP Went ahead and added them, thanks! (Nice touch on the race choice for WH40K Chaos)
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# ? Jul 27, 2019 02:04 |
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Lum_ posted:Went ahead and added them, thanks! (Nice touch on the race choice for WH40K Chaos) Enjoy! Also since I have nowhere else to complain about it, it's remarkably difficult to find decent descriptive flavour text about the non-human WH40K groups. There's literally dozens and dozens of books written, so why can't there be some good quotes or blurbs that summarize their perspective? Come on Black Library!
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# ? Jul 27, 2019 04:49 |
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One of my campaigns as isolationist Space Elves (Aurunor Cluster, Elves of Stellaris) is generating me 150 unity, 1500 research in each field, and a myriad of exotic resources, within 5 years of game start. I think I might be cheating too hard.
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# ? Jul 27, 2019 05:03 |
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I keep popping by to ask every time my itch starts so. Where we at? 2.1 left me abit cold with its rawness but I liked what they were doing. The newest DLC seems rad. Any recommended mods?
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# ? Jul 27, 2019 08:37 |
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Kaal posted:Enjoy! Also since I have nowhere else to complain about it, it's remarkably difficult to find decent descriptive flavour text about the non-human WH40K groups. There's literally dozens and dozens of books written, so why can't there be some good quotes or blurbs that summarize their perspective? Come on Black Library! I use this https://warhammer40k.fandom.com/wiki/Eldar
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# ? Jul 27, 2019 13:46 |
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Anyone know of a mod that fixes this? Adds an Engineer Research Generating job somewhere?
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# ? Jul 27, 2019 15:46 |
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I use Technology Guided. It gives you policies that adjust what researchers produce, giving (for instance) a -1 Phy, -1 Soc, +2 Eng modifier to each researcher.
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# ? Jul 27, 2019 16:07 |
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In other news, I seem to have lost track of how I kick a Criminal Syndicate's Branch Office off of a planet of mine? Can anyone point it out to me? Googling didnt help.Vavrek posted:I use Technology Guided. It gives you policies that adjust what researchers produce, giving (for instance) a -1 Phy, -1 Soc, +2 Eng modifier to each researcher.
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# ? Jul 27, 2019 16:26 |
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Don't you need to do a war on them? Like you can make them extremely unprofitable but you can't actually get rid of them without a war afaik.
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# ? Jul 27, 2019 16:30 |
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AAAAA! Real Muenster posted:In other news, I seem to have lost track of how I kick a Criminal Syndicate's Branch Office off of a planet of mine? Can anyone point it out to me? Googling didnt help. The main mod it’s spliced from is really good, that’s just about it.
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# ? Jul 27, 2019 16:37 |
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AAAAA! Real Muenster posted:In other news, I seem to have lost track of how I kick a Criminal Syndicate's Branch Office off of a planet of mine? Can anyone point it out to me? Googling didnt help. If you get crime down to zero and keep it there for a while you could get a random event that shuts down the branch. Other than that, you need to declare war and use the 'Expropriation' war goal to get rid of them. If you win, it will close all the branches and you'll be compensated 1000 energy per branch.
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# ? Jul 27, 2019 16:38 |
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AAAAA! Real Muenster posted:In other news, I seem to have lost track of how I kick a Criminal Syndicate's Branch Office off of a planet of mine? Can anyone point it out to me? Googling didnt help. Drive crime to zero, through the usual sorts of ways. Then there's a pulse event that can close down a branch on a planet. It can only fire so often though, so maybe there's a CB to close out all their offices like a regular Corporation, but I'm not sure. Either way it's just crushing when they get in there in the very early game.
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# ? Jul 27, 2019 16:40 |
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AAAAA! Real Muenster posted:In other news, I seem to have lost track of how I kick a Criminal Syndicate's Branch Office off of a planet of mine? Can anyone point it out to me? Googling didnt help. The expropriation casus belli gets them off of all planets immediately if you win the war, low crime (add Enforcer jobs to your planet - sorta sucks to need buildings but hey) will roll some sort of behind the scene chance to kick them off planet by planet. e: Grouchio posted:One of my campaigns as isolationist Space Elves (Aurunor Cluster, Elves of Stellaris) is generating me 150 unity, 1500 research in each field, and a myriad of exotic resources, within 5 years of game start. I think I might be cheating too hard. hhhhhow in the gently caress
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# ? Jul 27, 2019 16:40 |
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Grouchio posted:One of my campaigns as isolationist Space Elves (Aurunor Cluster, Elves of Stellaris) is generating me 150 unity, 1500 research in each field, and a myriad of exotic resources, within 5 years of game start. I think I might be cheating too hard. You're definitely cheating too hard.
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# ? Jul 27, 2019 16:49 |
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Thank you for all of the replies re: Removing a Criminal Syndicate's Branch Office - for some reason I thought there had been a decision or something that let me kick it off for a fee or something. Thankfully my Enforcers produce Unity so I feel less bad about building Precinct Houses.
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# ? Jul 27, 2019 17:03 |
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I was using this wiki as well, but I just wasn't finding what I wanted from it. But after a second look I think I found some better quotes to include. Thanks! https://pastebin.com/BPfdm3GP Kaal fucked around with this message at 17:13 on Jul 27, 2019 |
# ? Jul 27, 2019 17:11 |
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PittTheElder posted:You're definitely cheating too hard.
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# ? Jul 27, 2019 17:31 |
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Grouchio posted:When do you usually get that much research with no cheats? Pretty late game. And also by that time techs are much more expensive due to expansion.
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# ? Jul 27, 2019 17:49 |
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Grouchio posted:When do you usually get that much research with no cheats? Not sure, but certainly not 5 years in. 5 years in I usually haven't even built a second research lab. e: Just fired up a save of mine, it's 2373 and I'm making 800 Physics and Engineering, 1200 society, on a +127% tech cost modifier. I'm comfortably ahead of the entire galaxy on tech (right at the end of non-repeatables basically), with the exception of FEs. This is only Admiral difficulty, but still, 1500 each category 5 years in is just wacky. PittTheElder fucked around with this message at 18:09 on Jul 27, 2019 |
# ? Jul 27, 2019 18:02 |
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Vavrek posted:Slightly related, something I noticed when building a ringworld: I think there's an event for when you first complete a section of the ringworld, and I didn't get that. I only got the events for building the frame and for completing the whole ring. I've "fixed" the colonisation forbidden coloniser thing. I made an event that triggers when a habitat or ringworld colony finishes that scans through the pops for unsuitables, spawns a valid replacement, and murders the original. Not sure I've caught every possible edge case so let me know if you see any new funny habitat pop behaviour and also try not to think about the constant secret genocides. e: big thanks to the Stellaris Modding Den discord they're real helpful and real friendly Splicer fucked around with this message at 00:28 on Jul 28, 2019 |
# ? Jul 28, 2019 00:12 |
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It really feels to me like fallen empires should awaken more-or-less immediately when attacked by an end-game crisis. "Oh, these extradimensional invaders just destroyed our defense fleets and glassed three planets in one system. No big deal."
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# ? Jul 28, 2019 04:49 |
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Does technocracy require fanatical materialist now? I thought it could be taken with regular materialist.
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# ? Jul 28, 2019 04:54 |
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AAAAA! Real Muenster posted:Hrmm that is more than I was looking for but it also sounds really useful and neat so I may have to give it a go, thank you. Does it have any bloat beyond allowing those policies? Splicer posted:I can't see how anything I've done could affect that, but I'll go digging! Who knows ihop posted:Does technocracy require fanatical materialist now? I thought it could be taken with regular materialist.
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# ? Jul 28, 2019 05:09 |
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Lysidas posted:It really feels to me like fallen empires should awaken more-or-less immediately when attacked by an end-game crisis. In my current Killbot game by the time they decided to finally wake up they've already lost two humiliation wars, and were literally the last civ in the game that wasn't me.
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# ? Jul 28, 2019 06:59 |
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I just never have fallen empires in my games.
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# ? Jul 28, 2019 07:50 |
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Okay, so how many of us call our DE "Killbots"? Because that was the first empire I designed with the machine dlc, and I've spawned them in every game since. e: there should be some hidden mechanic of sending enough waves of corvettes to reach their kill limit imho
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# ? Jul 28, 2019 11:16 |
How do I effectively push towards an ethic? I'm trying to switch to authoritarian, ethic is at 16% support, I'm supporting faction, the expected amount is 22% but it just won't budge (years gone already). Any trick I'm not aware of?
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# ? Jul 28, 2019 12:23 |
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Vavrek posted:No bloat. Like Back Hack said, it's just one component from a larger mod (Technology Ascendant), so it adds policies and nothing more.
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# ? Jul 28, 2019 14:05 |
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canepazzo posted:How do I effectively push towards an ethic? I'm trying to switch to authoritarian, ethic is at 16% support, I'm supporting faction, the expected amount is 22% but it just won't budge (years gone already). Any trick I'm not aware of? Yeah, I haven't been able to do this either. I dunno if the mechanic is busted or just glacially slow.
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# ? Jul 28, 2019 15:09 |
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If the ethic is contrary to currently what's in power, you can support a irrelevant 3rd party ethic to push out the unwanted old one. Ex if you want Authoritarian, currently have Egalitarian, can push spiritual which (depending on stuff) might replace/erase the Egalitarian and then allow you to swap policies to be more explicitly Authoritarian. I've not tried, but maybe just randomly dicking with every other faction's requests will weaken them enough so the Auths gain support?
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# ? Jul 28, 2019 15:15 |
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# ? Apr 26, 2024 22:18 |
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Is there a mod that sets the spawn chance of rubricator to 0%? Literally every new game I have started since getting ancient relics has tried to force that relic down my throat, I want to see the rest of the stuff this expansion has to offer.
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# ? Jul 28, 2019 15:46 |