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canepazzo posted:How do I effectively push towards an ethic? I'm trying to switch to authoritarian, ethic is at 16% support, I'm supporting faction, the expected amount is 22% but it just won't budge (years gone already). Any trick I'm not aware of? Gort posted:Yeah, I haven't been able to do this either. I dunno if the mechanic is busted or just glacially slow. Authoritarian: 110 Xenophobe: 106 Spiritualist: 49 Egalitarian: 80 Militarist: 21 I have the following Ethics attraction modifiers:
Despite alllllll of that the Egalitarian faction continues to grow faster than any of the rest, and I hate it. edit: One Vision was my first Ascension pick. I started "Information Quarantine" a little before I got my first xeno slaves. "The Greater Good" was the 7th Tradition pick I took (I am Unity heavy so it was easy to take it early). edit2: I bet one of my problems is that the Egalitarian attraction due to having slaves doesnt look at if the slaves are Xenos or not so it fucks up the math somehow AAAAA! Real Muenster fucked around with this message at 16:08 on Jul 28, 2019 |
# ? Jul 28, 2019 15:48 |
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# ? Apr 18, 2024 03:53 |
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AAAAA! Real Muenster posted:I think its busted. My empire is Authoritarian, Spiritualist, Xenophobe. I have 366 pops eligible to be in a faction. My faction numbers go as follows: 1) Make them happier and they will cheer up and stop campaigning for "rights" and "equality" and "food" and move on to some other ethic 2) Further disenfranchise them so they have even less political influence canepazzo posted:How do I effectively push towards an ethic? I'm trying to switch to authoritarian, ethic is at 16% support, I'm supporting faction, the expected amount is 22% but it just won't budge (years gone already). Any trick I'm not aware of?
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# ? Jul 28, 2019 18:05 |
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Nosfereefer posted:Okay, so how many of us call our DE "Killbots"? Very technically I named them KILLBOTS
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# ? Jul 28, 2019 18:13 |
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Splicer posted:Your slaves and lower classes are miserable and want a more equal society. You have two options: Crwban is my primary species. They are set to Stratified Economy. So yeah I could probably make my ~100 or so slaves a bit happier but I dont see what else I could do to get my primary species to not all go Egalitarian. It doesnt help that I dont understand how ethics drift works anymore and I didnt find the wiki that helpful. And of course it not explained in the game what-so-ever. I'm not really trying to gripe - I was just pointing out that I'm sure that its broken considering I have stacked all those Governing Ethics attraction modifiers.
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# ? Jul 28, 2019 18:23 |
Splicer posted:Your slaves and lower classes are miserable and want a more equal society. You have two options: 3) Realize that true equality is only had when all have nothing. Demolish all consumer goods production and replace with strongholds. Enact martial law.
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# ? Jul 28, 2019 18:28 |
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AAAAA! Real Muenster posted:My slaves have zero political power - the pop number in my post you quoted is my primary species only. Here is a screenshot of how it currently stands: There are some bits of the wiki that point to why: - You have slaves, who increase the egal attraction for non-slaves, regardless of species - Any diplomatic relations with egal empires gives attraction too. Do you have any of those? Edit: on the first bullet above, this only applies when the slaves are on the same planet as the non-slaves. If you ship all your slaves to a single world, you should eliminate a lot of the egal attraction. And this makes sense: it's a lot easier for your species to enjoy the ultrasneakers produced by the child-slaves of Desh-La-Bang 7 if they never have to actually see them. Aethernet fucked around with this message at 19:15 on Jul 28, 2019 |
# ? Jul 28, 2019 18:58 |
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canepazzo posted:How do I effectively push towards an ethic? I'm trying to switch to authoritarian, ethic is at 16% support, I'm supporting faction, the expected amount is 22% but it just won't budge (years gone already). Any trick I'm not aware of? Have a look at the relevant page on the wiki. Things you can try include: - Switching to Imperial government type - Taking the Encourage Political Thought edict - Engineering your pops to be decadent, if you have the relevant perk - Enslaving xenos, or ideally a subspecies of your main species you've engineered to be good slave stock. On the last point, as above, keep your slaves away from your citizens to avoid sympathy developing.
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# ? Jul 28, 2019 19:23 |
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Aethernet posted:There are some bits of the wiki that point to why: My gripe here is that I am stacking every, single, possible, modifier to stack Governing Ethics attraction (including being an imperial government type) and it means nothing. There is no point, because I still have 1/5 of my pops going egal despite stacking pbbbtt... 155% Governing Ethics Attraction, plus bonuses for specific types I want them to have plus repressing the faction and encouraging a different faction.
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# ? Jul 28, 2019 21:22 |
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Apparently pops just very rarely ever change their ethics, and most influences are only able effect what ethic a pop adopts when it is fully grown. I've been meaning to give this mod a whirl, to see what the game's like with actual ethics shifting.
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# ? Jul 28, 2019 21:35 |
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AAAAA! Real Muenster posted:Thank you for the additional info - I was aware of the slaves increasing egal attraction but did not think about the slaves being on the same planet would be the trigger, though it makes total sense now that I know its a thing. Ethics attraction is a multiplier that applies to the rate of attraction to that ethic, so if your auth attraction is 2, it'll be 5. This doesn't eliminate the rate of attraction to egal, however, just increases the rate of auth. You need to eliminate sources of egal to eliminate it in your empire entirely.
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# ? Jul 28, 2019 22:29 |
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Anyone ever have the problem where Stellaris always freezes at the 30% game loading mark? Tried rebooting, no mods, waiting 15+ minutes, and delete/reinstall. This is the first time I've played since the new patch. I found some old threads where people were talking about problems with certain mouse drivers but I don't have one of those and haven't changed my mouse.
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# ? Jul 29, 2019 03:21 |
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Do a full uninstall/delete folder/reinstall, turn off all your mods, and clear out your documents\paradox\stellaris\mods folder if applicable, and try running it from the executable instead of steam
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# ? Jul 29, 2019 07:51 |
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I really wish they would do something better with the three ascension paths. Anything to not have to deal with this loving bullshit rng lol unlucky 10000 times in a row haha faaaaart. No way to know if I'm even eligible to roll it. Have to look up a wiki to find what the requirements even are. The tech ascension perk increases the rare tech chance by +50% which, what, raises it from 0.01% to a staggering 0.015%? Just add an event or something after x amount of time or shortly after unlocking the second ascension slot. Something like blabla our society is changing blabla which path should we take towards the future? A. Only by unlocking the mysteries of our minds and souls can we guide our people forward. (gives the tech option for psionics) B. We will find survival in computers and robotics. (gives tech option for synths, and robots if not researched) C. Perfecting our bodies by any means will ensure our legacy forever. (gives tech option for gene modifying or whatever it's called and same as above) Nice and simple, no spending year after year after year trying to luck into the draws. Or spending endless thousands of energy trying to luck into a particular type of scientist to increase the odds. Of course you should still be able to draw those techs the normal annoying way and only the perk unlocked techs should be unavailable. No more of this we have just discovered telepathic capabilities and- oh our entire population just transcended because we had 3-4 unity trees filled out already beep boop. Are the digging sites added to the game in the beta test patch? I haven't seen anything at all. Just the first league being a relic world instead of the city planet thing. Poil fucked around with this message at 10:33 on Jul 29, 2019 |
# ? Jul 29, 2019 10:30 |
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Poil posted:Are the digging sites added to the game in the beta test patch? I haven't seen anything at all. Just the first league being a relic world instead of the city planet thing. Do you not have Ancient Relics? The Archaeology system is part of the base game now, I think, but all the actual content is part of the DLC. There's mods which add archaeology sites if you want to try it out.
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# ? Jul 29, 2019 10:35 |
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I kinda wish they had a bio version of the psionic ascension where you could give your ships biodrives and poo poo. Let me create horrifying flesh ships!
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# ? Jul 29, 2019 10:50 |
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I finally rolled psionic theory, by putting "techupdate" into the console eleven(!) times.Vavrek posted:Do you not have Ancient Relics? The Archaeology system is part of the base game now, I think, but all the actual content is part of the DLC. There's mods which add archaeology sites if you want to try it out. I assume I have to start a new game? Grapplejack posted:I kinda wish they had a bio version of the psionic ascension where you could give your ships biodrives and poo poo. Let me create horrifying flesh ships!
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# ? Jul 29, 2019 10:53 |
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I'd try to think of one for synth-ascension civs but they're already insanely strong, they don't need extra help.
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# ? Jul 29, 2019 10:56 |
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Poil posted:I really wish they would do something better with the three ascension paths. Anything to not have to deal with this loving bullshit rng lol unlucky 10000 times in a row haha faaaaart. No way to know if I'm even eligible to roll it. Have to look up a wiki to find what the requirements even are. The tech ascension perk increases the rare tech chance by +50% which, what, raises it from 0.01% to a staggering 0.015%?
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# ? Jul 29, 2019 10:57 |
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Poil posted:I assume I have to start a new game? Grapplejack posted:I kinda wish they had a bio version of the psionic ascension where you could give your ships biodrives and poo poo. Let me create horrifying flesh ships!
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# ? Jul 29, 2019 10:59 |
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Grapplejack posted:I kinda wish they had a bio version of the psionic ascension where you could give your ships biodrives and poo poo. Let me create horrifying flesh ships! I see the autocorrect fuckup and I refuse to fix it. Grapplejack posted:I'd try to think of one for synth-ascension civs but they're already insanely strong, they don't need extra help.
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# ? Jul 29, 2019 11:06 |
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Splicer posted:Do a full uninstall/delete folder/reinstall, turn off all your mods, and clear out your documents\paradox\stellaris\mods folder if applicable, and try running it from the executable instead of steam Tried all of that, tried exe with run as admin, still freezes at 30%. Found an official note that suggested unplugging any controllers but I don't have any plugged in and pulling all my devices didn't help. I'm stumped.
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# ? Jul 29, 2019 11:15 |
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Splicer posted:I wish the picnic ascension let you build psychic ships. BRB making a race of barbaric despoilers themed around yogi bear and his love of stealing picnic baskets e: barbearic despoilers
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# ? Jul 29, 2019 12:12 |
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Shugojin posted:e: barbearic despoilers
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# ? Jul 29, 2019 12:20 |
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Splicer posted:I wish the picnic ascension let you build psychic ships. The YOGI class Colossus will lead us to satiation and victory! We shall feast on their bioships.
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# ? Jul 29, 2019 12:21 |
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Anyone had a situation where an enemy fleet is unfightable? They'll shoot my ships, but my ships won't shoot back, and it's like my fleet hasn't "entered combat" with them (IE: No warning sound for combat, the fleet doesn't go into combat formation etc)
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# ? Jul 29, 2019 16:27 |
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Gort posted:Anyone had a situation where an enemy fleet is unfightable? They'll shoot my ships, but my ships won't shoot back, and it's like my fleet hasn't "entered combat" with them (IE: No warning sound for combat, the fleet doesn't go into combat formation etc) Yeah that's a bug with a recent patch. Just save and reload.
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# ? Jul 29, 2019 16:47 |
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Robo-Slap posted:Yeah that's a bug with a recent patch. Just save and reload. Cool. Thanks
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# ? Jul 29, 2019 16:52 |
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Gort posted:Cool. Thanks
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# ? Jul 29, 2019 17:40 |
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Robo-Slap posted:Yeah that's a bug with a recent patch. Just save and reload.
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# ? Jul 29, 2019 18:09 |
I had that bug and by the time I realised they weren't shooting back it was too late and I had to start a new game as it decided to bug out at the worst possible time rip that game you would have been fun to play
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# ? Jul 29, 2019 18:41 |
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Anyone having trouble with orbital bombardment? I'm playing as Fanatic Purifiers and the planet I'm glassing stops at 27% devastation every time. Each time I break my fleet off and re-target the planet they just sit there. Edit: NVM, Clicking the bombardment stance button a few times fixed it. Horace Kinch fucked around with this message at 20:01 on Jul 29, 2019 |
# ? Jul 29, 2019 19:18 |
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Grapplejack posted:I kinda wish they had a bio version of the psionic ascension where you could give your ships biodrives and poo poo. Let me create horrifying flesh ships! Create those flying squid ships with your bioengineering.
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# ? Jul 29, 2019 20:34 |
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Up until getting re-distracted by Rimworld I had been on a big acheesement streak by setting up games to just get them out of the way so I can go back to full modding. So instead of a KILLBOT species to fight against (specifically for the colossus bubble achievement), I made these guys.
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# ? Jul 29, 2019 21:00 |
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How do I move my trade capital? I built one star fortress with six trade hubs that covers my entire empire, then I downgraded my capital starbase and other trade hubs away 'cause they weren't needed. Now a bunch of my starbases (including the only one with trade hubs) is off the trade network and I don't seem able to reconnect them.
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# ? Jul 29, 2019 21:19 |
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Go to the trade view (one of the widgets in the bottom right), click on the starbase with the red warning in the tracker, and then right-click a destination starbase to set up the trade route. All this clicking is on their map view hexagon icons.
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# ? Jul 29, 2019 21:33 |
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Duodecimal posted:Go to the trade view (one of the widgets in the bottom right), click on the starbase with the red warning in the tracker, and then right-click a destination starbase to set up the trade route. All this clicking is on their map view hexagon icons. Nothing happens when I do this. I'm assuming it's a trade capital problem because the tooltips say that trade routes need to be connected to the trade capital and I'm not sure I have one any more. Gort fucked around with this message at 22:41 on Jul 29, 2019 |
# ? Jul 29, 2019 22:39 |
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This is a really basic question but I haven't played since planet tiles were a thing and now I've come back to try the more recent DLC and I'm pretty puzzled about the early game. I'm 15 years in and I seem to have run out of things to actually spend my energy and minerals on. I'm expanding as fast as my influence generation will allow and I've built every possible station, and also colonised every reasonable planet then built it up far enough that any more spending will just give me more jobs that I don't have the pops to fill. Is it now normal to be totally flush with minerals and energy at this point? Are there any sinks that might not be obvious to a returning player from a long time ago?
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# ? Jul 29, 2019 22:56 |
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The sink for minerals is alloys (and other refined materials, but mostly alloys), the sink for energy is fleets, which you need alloys to build. If you're flush in both, build more buildings that convert minerals to more advanced products, probably alloys since I'm guessing you're under building your fleet. e: Unless you are robots, which are so overpowered that the answer is just 'yes'.
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# ? Jul 29, 2019 23:00 |
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If you've got loads of anything, sell it for whatever you haven't got enough of
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# ? Jul 29, 2019 23:02 |
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# ? Apr 18, 2024 03:53 |
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Gort posted:Nothing happens when I do this. I'm assuming it's a trade capital problem because the tooltips say that trade routes need to be connected to the trade capital and I'm not sure I have one any more. I don't have the game in front of me so I can't give specifics but your trade capital is wherever you empire capital is. All trade must make it back to your capital in order to be utilized. To receive the trade you also need to have an upgraded starbase there - it does not need to have any trade related additions to it, it only needs to be there to work. When you get a starbase that loses access to your trade network you need to manually reset it. You can do this by clicking the Trade button and the clicking on any other starbases nearby or the capital system itself.
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# ? Jul 29, 2019 23:15 |