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Lonjon
Jun 26, 2007

Books are the real treasures of the world!
Fun Shoe

Vorenus posted:

I don't think anyone actually knows.

I was going to wait for the MW5 release to see reviews and decide whether I wanted to buy it, but the more I read the more convinced I am that :filez: is the only way I'll ever touch it. What a trainwreck.

It's PGI. I am truly hopeful that they have changed since the early days of MWO, that they have learned from their mistakes, and they can deliver a game that is worth the asking price. But this is the same company that promised us Community Warfare, gave us the Ghost Heat fiasco, and attempted that Transverse thing. There's no way I'm trusting them with my money without me seeing independent reviews of a finished product from people that I trust.

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Orcs and Ostriches
Aug 26, 2010


The Great Twist

Vorenus posted:

I don't think anyone actually knows.

I was going to wait for the MW5 release to see reviews and decide whether I wanted to buy it, but the more I read the more convinced I am that :filez: is the only way I'll ever touch it. What a trainwreck.

Yeah I think I'm going to have to see the reviews, and see how the game actually plays. I'd say I'm pessimistic about the result based on their track record, but at the core I know they could make a good game (mwo beta).

Crazyeyes24
Sep 14, 2014

Your good vision is your fatal weakness!
The only reason I pre-ordered was to help chip in to make the game a reality...

Very glad Epic stepped in to foot the bill so I could get my money back! By the time the game launches V1.0 it will be on steam and we'll have some idea of it is good or not!

BattleTech
Jun 6, 2010

Is this easy mode?
Fun Shoe

Orcs and Ostriches posted:

Gameplay looked like MWO, but I haven't seen much of a feature set. I haven't seen much of anything to be honest, which is why I'm curious.

Compare it to mw4m. Can I outfit a lance or two? Can I command them in mission? What does the mission variety look like? What's the campaign mode like? How big are the battles? mw4m would throw your two lances, plus a couple friendly lances against an equal sized opfor, plus vehicles, aircraft, and artillery. Anything comparable?

Single lance command (for what i can only assume is because of the online coop nature of it). Multiple missions with 30+ mechs (dunno how many, the way it was described made it sound rare). MW4 level ai command minus the defend objective options.

TjyvTompa
Jun 1, 2001

im gay

Frozen Pizza Party posted:

Welp, jumping back into MWO for the first time since maybe 2013, if I could get an invite to WoL that'd be swell. I joined the discord as well because solo queue is getting old D: IGN is BeardyGame

Dude im sorry Ive been super lazy and forgot to invite you. I sent the invite now.

Frozen Pizza Party
Dec 13, 2005

TjyvTompa posted:

Dude im sorry Ive been super lazy and forgot to invite you. I sent the invite now.

No worries, and thanks! Will probably be on to play evenings this week.

BaronVanAwesome
Sep 11, 2001

I will never learn the secrets of "Increased fake female boar sp..."

Never say never, buddy.
Now you know.
Now we all know.
Requested a refund. I’m not as bummed out about EGS as I am about the delay in general. If Epic can compensate PGI for me, that makes me feel better.

I feel real bad for all these corporations

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Probably not requesting a refund, my best friend who I've been looking forward to dropping into coop missions with isn't even bothered by the switch (he's an MWO whale) and I'm fully aware of my horrible willpower to hold on for a year.

At least this way I keep my money away from Epic, it just goes straight to PGI, which is only marginally better.

aniviron
Sep 11, 2014

Sky Shadowing posted:

At least this way I keep my money away from Epic, it just goes straight to PGI, which is only marginally better.

I would guess that Epic still takes a cut- they're going to give you an EGS key, after all. Unless pre-orders are accessed directly via the MWO launcher with no outside store.

BigShasta
Oct 28, 2010
I've only been playing for a few months, and far be it for me to criticize anyone else, but I really get tired of loading into a game and seeing 3-4 of the assaults/heavies on my team are LRM boats. However, I've never seen anything as bad as this mech that I saw today. Check the weapons loadout.

Zebulon
Aug 20, 2005

Oh god why does it burn?!

abrosheen posted:

I've only been playing for a few months, and far be it for me to criticize anyone else, but I really get tired of loading into a game and seeing 3-4 of the assaults/heavies on my team are LRM boats. However, I've never seen anything as bad as this mech that I saw today. Check the weapons loadout.



That's kind of impressive in how useless it is. At least a proper Stalker missileboat would actually do something useful.

peer
Jan 17, 2004

this is not what I wanted
so that's, uh... 224 full salvos remaining. that dude's not running out

Necrosaro
Dec 31, 2008

A Necrosaro Appears!
Fun Shoe

abrosheen posted:

I've only been playing for a few months, and far be it for me to criticize anyone else, but I really get tired of loading into a game and seeing 3-4 of the assaults/heavies on my team are LRM boats. However, I've never seen anything as bad as this mech that I saw today. Check the weapons loadout.



That is just a poor thought out build for sure, but I have a Stalker with 5 LRM 5s that I chain fire at people out in the open. It works quite well if there isn't too many enemy AMS around. I often get 800+ damage with it and multiple kills. Anyone who dares to be out in the open gets a constant stream of missiles. All they hear is the incoming missile warning and constant flashing of their armor indicator. So they often get scared and disengage my team. At which point I switch targets and do it again. This build works well as a suppressing fire support mech. Even with AMS the target often gets spooked and runs when the incoming missile warning won't stop. I am in tier 2 and it still works.

Necrosaro fucked around with this message at 18:04 on Aug 17, 2019

BigShasta
Oct 28, 2010
Well that looks a lot more like a build than just 4 LRM 5s. I'm in tier 3 and I'm average at best, watching that bar slowly crawl to tier 2 with dread, so I do get plenty of chances to spy on other builds by dying too early. Here's another interesting example I saw. Check the weapon types, have a look at where the lasers are impacting, and then check the weapon groups.



On an unrelated note, I have a question about ghost heat. Is simply firing two weapon groups a split second apart enough to avoid ghost heat that would happen if you fired them all at once, or is there any type of cooldown period between shots you have to adhere to?

sebmojo
Oct 23, 2010


Legit Cyberpunk









.5 seconds iirc

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

abrosheen posted:

I've only been playing for a few months, and far be it for me to criticize anyone else, but I really get tired of loading into a game and seeing 3-4 of the assaults/heavies on my team are LRM boats. However, I've never seen anything as bad as this mech that I saw today. Check the weapons loadout.



definitely my favorite part about when I played this game was seeing a dude like this (or an angry dude posting about his super special LRM build on the brown sea) and looking them up on Jarl's List

https://leaderboard.isengrim.org/search?u=nuclear01

77 games played in April, KDR of 0.08, good lord

peer
Jan 17, 2004

this is not what I wanted


these are some weird lance compositions

EoRaptor
Sep 13, 2003

by Fluffdaddy

abrosheen posted:

Well that looks a lot more like a build than just 4 LRM 5s. I'm in tier 3 and I'm average at best, watching that bar slowly crawl to tier 2 with dread, so I do get plenty of chances to spy on other builds by dying too early. Here's another interesting example I saw. Check the weapon types, have a look at where the lasers are impacting, and then check the weapon groups.



Spectating doesn’t always show accurate weapon groups, the only reliable way is to watch the firing patterns. Though ones this bad are certainly common enough.

BigShasta
Oct 28, 2010

EoRaptor posted:

Spectating doesn’t always show accurate weapon groups, the only reliable way is to watch the firing patterns. Though ones this bad are certainly common enough.

Good to know! That player was definitely chain firing tall their weapons in a single group. The thing that made me stop on him was his firing pattern.

I haven't seen that many patches yet, do you just automatically lose every saved setting every time a patch hits? I had my mouse sensitivity and game sound settings right where I wanted them, but not committed to memory, and lost all those settings today.

edit: oh my god, my weapon groups were all messed up too. I was that guy!

I changed my name yesterday, I think that's what caused all this.

BigShasta fucked around with this message at 00:16 on Aug 21, 2019

Pornographic Memory
Dec 17, 2008

EoRaptor posted:

Spectating doesn’t always show accurate weapon groups, the only reliable way is to watch the firing patterns. Though ones this bad are certainly common enough.

spectating is pretty poorly synced in general, you could be spectating somebody who lands a perfect laser burn and it looks like they were shooting 10 meters off target from your POV.

i mean, a lot of times they really are aiming as poorly as you would expect, but not as often as it appears

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
Dunno, whenever I spectate someone like bearclaw the spectator client is good enough to just put everything on point. Most of the time it is that people are loving terrible at aiming in MWO.

peer
Jan 17, 2004

this is not what I wanted
The situational awareness of LRMers is the worst I've ever seen in a first person game

EoRaptor
Sep 13, 2003

by Fluffdaddy

Commoners posted:

Dunno, whenever I spectate someone like bearclaw the spectator client is good enough to just put everything on point. Most of the time it is that people are loving terrible at aiming in MWO.

Spectating shows what the server is seeing, not any particular client. It also isn’t aware of HSR. So, with clients that are LPB, it’ll be pretty accurate, but a high ping client shooting at another high ping client can be way off, and still have the reticule flash, etc. Spectating is good for learning positioning, loadouts, and some tactics, but it’s pretty bad at showing what is really happening in a brawl.

aniviron
Sep 11, 2014

peer posted:

The situational awareness of LRMers is the worst I've ever seen in a first person game

I think some of them are aware when you're shooting them in the back, but they're greedy. A lot of lurmers react, but don't twist around fully to find me and then go back to getting locks. "Eh, my team will protect me. I'm helping, so I'm safe!"

peer
Jan 17, 2004

this is not what I wanted

aniviron posted:

I think some of them are aware when you're shooting them in the back, but they're greedy. A lot of lurmers react, but don't twist around fully to find me and then go back to getting locks. "Eh, my team will protect me. I'm helping, so I'm safe!"

Also, I guess in a lot of cases they literally don't have any short-range weapons, so what's the point in turning around to fight v:shobon:v

Skippy McPants
Mar 19, 2009

peer posted:

Also, I guess in a lot of cases they literally don't have any short-range weapons, so what's the point in turning around to fight v:shobon:v

Living for an extra thirty seconds—even if you can't fight back—is more important than squeezing off an extra salvo or two while someone crits out your back.

Survival is one of the most underappreciated skills in this game.

aniviron
Sep 11, 2014

Skippy McPants posted:

Living for an extra thirty seconds—even if you can't fight back—is more important than squeezing off an extra salvo or two while someone crits out your back.

Survival is one of the most underappreciated skills in this game.

This is the truest poo poo right here. I take out my Awesome 8Q with triple HPPC sometimes and enemy lights are loving magnetically attracted to me. Unlike the lurmer though, I stick with my team and know how to twist, which usually means I lose an ablative arm and they lose their life.

TjyvTompa
Jun 1, 2001

im gay

abrosheen posted:

Good to know! That player was definitely chain firing tall their weapons in a single group. The thing that made me stop on him was his firing pattern.

I haven't seen that many patches yet, do you just automatically lose every saved setting every time a patch hits? I had my mouse sensitivity and game sound settings right where I wanted them, but not committed to memory, and lost all those settings today.

edit: oh my god, my weapon groups were all messed up too. I was that guy!

I changed my name yesterday, I think that's what caused all this.

The settings/weapon groups are saved in your local profile which is named after your username. You can go into the profile ( C:\Users\%username%\Saved Games\MechWarrior Online\Profiles) and just copy everything from your old profile to your new one.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Skippy McPants posted:

Living for an extra thirty seconds—even if you can't fight back—is more important than squeezing off an extra salvo or two while someone crits out your back.

Survival is one of the most underappreciated skills in this game.

absolute truth

although I think this is broadly true in a lot of multiplayer games -- if you die, you have to at least make it difficult for the enemy. All games have different resources to spend (MWO has heat, ammo, armor, structure) and the more of them you make the enemy spend on you, the less they can spend on the rest of your team. The one resource all games have in common is TIME and it's way better to make the enemy spend whole minutes trying to kill you than it is to get boatmurdered in 10 seconds

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
Time as a resource in MWO also feeds directly into heat and shooting. Your shooting is capped by heat, and you can only cool so much heat in a round. Any amount of time that you're sitting at 0% heat is wasted cooling time.
If they're given a fifteen second break, someone that got to alpha strike four times over the course of a minute will have the same heat as someone who made themselves irrelevant with poor positioning and never fired a single weapon once.

Skippy McPants
Mar 19, 2009

Yeah, if there's one thing I wish I could imprint on the brain of everyone who plays the game it's the concept of "running hot" and the basic Alpha>Resposition>Alpha rhythm of the combat.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Commoners posted:

Time as a resource in MWO also feeds directly into heat and shooting. Your shooting is capped by heat, and you can only cool so much heat in a round. Any amount of time that you're sitting at 0% heat is wasted cooling time.
If they're given a fifteen second break, someone that got to alpha strike four times over the course of a minute will have the same heat as someone who made themselves irrelevant with poor positioning and never fired a single weapon once.


Skippy McPants posted:

Yeah, if there's one thing I wish I could imprint on the brain of everyone who plays the game it's the concept of "running hot" and the basic Alpha>Resposition>Alpha rhythm of the combat.

yeah in general people in this game didn't fire enough at the enemy, which is the one thing they should always be doing. I could never really understand was people who finished with, like, 50 damage because barring an unlucky headshot you should be able to get 3-4 volleys off even if you get jumped, and if you build your mech right you'll probably have like a 30-60 damage alpha, and it's not that hard to hit robots!

TjyvTompa
Jun 1, 2001

im gay
SHD-2D2
Feel free to give positive feedback such as "wow, great build!" "the Mech Geniuse has done it again!" "drat, you must be tearing up the noobs in that thing" etc.

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
wheres the small laser

Beet Wagon
Oct 19, 2015





Uhhhhh I think I forgot to mention it here but if you were having trouble getting on the discord it's because I'm a dumbass and thought the verification bot was gonna come back at some point. I fixed it now so you should be able to get in and drop with goons if you want.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
I gotta have some stompy robots.

Installing this game.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
It seems there is a double XP weekend going on.

How do i maximize this?

https://mwomercs.com/news/2019/09/2328-get-schooled-event-sale

dexefiend fucked around with this message at 23:56 on Sep 6, 2019

pmchem
Jan 22, 2010


I haven't played this game in, who knows, 2+ years? But I had a lot of good mechs at the time.

Can someone please recap how the game has changed and what the current hotness is in mechs/builds? Is it still worth playing?

edit: I own jenners, catapults, and kit foxes

pmchem fucked around with this message at 02:16 on Sep 7, 2019

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
I am a scrub, but I am having fun!

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EoRaptor
Sep 13, 2003

by Fluffdaddy

pmchem posted:

I haven't played this game in, who knows, 2+ years? But I had a lot of good mechs at the time.

Can someone please recap how the game has changed and what the current hotness is in mechs/builds? Is it still worth playing?

edit: I own jenners, catapults, and kit foxes

Engine size only controls speed now, not turn or twist rate.

IS light engines are in game.

The skill tree isn’t good but is better than the previous skill mastery system.

We are now 3055 or something, so there are plenty of bullshit weapons. ( RAC2, ATM’s)

PGI has said the game is basically in support, as it’s no longer profitable to add new content.

Decals for added so it’s all about butts and dicks on mechs now.

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