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Gerblyn posted:That... is an interesting idea! On second though, since that’s more of a Assembly thing, what about painting them red and giving them incendiary damage.
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# ? Aug 9, 2019 13:09 |
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# ? Jun 7, 2024 22:13 |
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Cheers, Gerblyn! You guys are doing great! And now we know you're adding a new Xenoplague mod; I'm just hoping it's something basically like toxin rounds or whatever so early game shooters will at least have some flavor.
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# ? Aug 9, 2019 13:09 |
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I, for one, like that heroes are more limited. AoW3 heroes were a little overboard: each one carries a wardrobe on them, and also a blowpipe, a crossbow, a longbow, a gun, a toolbox, a slingshot in their pocket. There are lots of cheap abilities that aren't that noticeable. And making hero a dedicated caster required ignoring all the big juicy skills like bonuses to the whole army.
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# ? Aug 9, 2019 13:19 |
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I'm really liking the game mechanics and how everything interacts, but I'm having the hardest time enjoying the actual game because of the extremely lacklustre combat animations. There's no "hit" effects like when a bullet or melee weapon makes contact, and the melee animations themselves are way too sped up most of the time. My arcblade commander kind of looks like he spasms for a quarter of a second and causes enemies to fall over dead. I know this makes me shallow but it just kills my enjoyment for some reason
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# ? Aug 9, 2019 13:23 |
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i would like if the secret tech units looked a bit more like their host faction. like i know they change the base bodytype, but its really hard to tell that the psynumbra guys are assembly at all. i also still can't settle on a faction/tech i like assembly and i like xenoplague but them together feels a little bit like a vampire zombie pirate. like they're undead cyborgs AND infected with the plague? just seems a little too much.
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# ? Aug 9, 2019 13:43 |
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Gerblyn is a hero and helped to fix my victorious first save! It turned out to be a bug with sector ownership being transferred on your victory turn, and was easily fixed on my end. So now that Syndicate/Promethean is done, it's time to move onto another combination! I'm thinking Vanguard/Synthesis.
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# ? Aug 9, 2019 13:43 |
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juggalo baby coffin posted:i would like if the secret tech units looked a bit more like their host faction. like i know they change the base bodytype, but its really hard to tell that the psynumbra guys are assembly at all. Working on it.. I'm already making too many mods
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# ? Aug 9, 2019 13:45 |
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DarkAvenger211 posted:I'm really liking the game mechanics and how everything interacts, but I'm having the hardest time enjoying the actual game because of the extremely lacklustre combat animations. There's no "hit" effects like when a bullet or melee weapon makes contact, and the melee animations themselves are way too sped up most of the time. My arcblade commander kind of looks like he spasms for a quarter of a second and causes enemies to fall over dead. I know this makes me shallow but it just kills my enjoyment for some reason Make sure you're not double right clicking (a second right click makes the animation play faster) but yeah this bothers me a little too - there are some things like the Trance Sniper that as far as I can tell have literally no animation at all - you right click an enemy, your hero points their gun and doesn't fire, the enemy takes damage. Is there a way to auto-explore with scouts? If I remember right that either didn't exist or was patched in later for AOW3 but I'm not seeing it here either way. Also is there a way to set up a 6 player skirmish and make sure each race is represented without manually assigning a commander to each AI? I just quick-started a game as Assembly and 3/5 of the AI players were also Assembly. I'm also really enjoying the mechanics and setting, but my major complaints so far are that everything is visually very busy and I'm having a hard time telling things apart on the map (may just be because I'm not used to the aesthetic/setting yet) and also, much like the quoted post every unit/faction feels samey to me because while units might have different stats, they basically all behave the same in combat (stand behind cover, shoot at things - OR use your gap closer as melee to gap close on people standing behind cover shooting at things). To a certain extent I like that (since the high tier units feel different and unique) but this is the first AOW game where I've felt like battles are too small and since armies consist of a lot of generic rifleman type units that don't have a whole lot of "presence of spectacle" it'd be nice to have 2-3x as many of them on the battlefield, and give the high tier units some big rifle lines to smash through or whatever. It hasn't gripped me yet quite the same way AoW3 did, but I don't think AoW3 did that until after the expansions, so I'm hoping the DLC will really flesh this out with some more secret techs, non-human races, etc. deep dish peat moss fucked around with this message at 13:55 on Aug 9, 2019 |
# ? Aug 9, 2019 13:48 |
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deep dish peat moss posted:much like the quoted post every unit/faction feels samey to me because while units might have different stats, they basically all behave the same in combat (stand behind cover, shoot at things - OR use your gap closer as melee to gap close on people standing behind cover shooting at things). To a certain extent I like that (since the high tier units feel different and unique) but this is the first AOW game where I've felt like battles are too small and since armies consist of a lot of generic rifleman type units that don't have a whole lot of "presence of spectacle" it'd be nice to have 2-3x as many of them on the battlefield, and give the high tier units some big rifle lines to smash through or whatever. Are you only looking at the primary abilities? Because in contrary to every other AOW game before, units all have gimmicks, no 2 units are the same, they nearly all have unique abilites and crazy poo poo.
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# ? Aug 9, 2019 13:58 |
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Ah yeah I know that they have abilities, but they don't `feel` different and a lot of the abilities feel very low-impact on low tier units (not all of them obviously) or not much different from regular attacks. That's not very different from older AoW games (armies go from generic to specialized the higher up the tech tree you get) but since in Planetfall there's such a crazy large percentage of units that are "guy with gun" it leaves everyone feeling the same to me.
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# ? Aug 9, 2019 14:21 |
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Had a look through all the units but theres not many guy with gun characters in the game, even if I'm being very generous with what would count as that. What are you playing?
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# ? Aug 9, 2019 14:34 |
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Units have baseline functionality but they are more of a canvas whose potential you can bring out with mods. Even the 2 most similar riflemen units, the syndicate indentured and vanguard troopers, start having notably different gameplay focuses when mods and support units start playing into it. Vanguard basic mod is the nano-injectors which heavily favors defensive cover-based gameplay, having great sustain and a resist buff. Syndicate basic mod favors aggressive flanking tactics by rewarding them with extra damage, which also is the case for the cerebro-collars (run up to flanking position, get cerebro'd, unload. X-Com Run and Gun.) e: off the top of my head, there's vanguard troopers, syndicate indentured, and paragon soldiers. To be fair, those are the 3 factions on Leave-6... I think? The campaigns are jumbled in my head. TheDeadlyShoe fucked around with this message at 14:48 on Aug 9, 2019 |
# ? Aug 9, 2019 14:37 |
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I've gotta be honest here, I've only been manually fighting the easy battles and letting the AI auto-resolve the big ones because most of the time the game is smarter at the combat than I am.
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# ? Aug 9, 2019 14:52 |
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I’ve been trying out Xenoplague in my first game, and there’s a lot of opacity in that system. Enemy units dying with Parasitic Infection have a chance to spawn Pustules, or if you have the relevant techs apparently evolve your Pustules involved in the battle into Destroyers, or your Destroyers into Plague Lords. This obviously rules, but I’m having a hard time figuring out what the odds are of this stuff happening and how I can improve it, outside of one doctrine. If I knew the odds more clearly I could accurately value making suboptimal attacks in order to try to get enemies Infected, etcetera—right now it’s a little frustrating how opaque it is. Is this information anywhere?
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# ? Aug 9, 2019 15:54 |
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Game is great so far but the doesn't appear to be a way to set combat animations to fast. Am I just bad at finding the setting or do I have to reset it every battle and double click everything? Also same question for world map movement.
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# ? Aug 9, 2019 16:59 |
orangelex44 posted:Just paint the Dvar Xeno units grey and give them the Cyborg trait. Or give the Dvar a mid game tech called “Sillicate DNA” that gives their machines the biological trait and vice versa. E: Or or, swap the Xeno units with Quartzites because they’re cool.
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# ? Aug 9, 2019 17:11 |
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Really enjoying this so far, even if I haven’t had enough time to get past the tutorial campaign. Civ by way of XCOM and the beautiful world of Endless Legend is extremely my stuff.
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# ? Aug 9, 2019 17:25 |
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I'm having a hard time using T3+ units. Seems like they take too long to get to for the actual benefit of having them. A fully modded lower tier unit feels almost as strong in most cases, too. Maybe the campaign maps are just too short for them to come into their own.
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# ? Aug 9, 2019 17:33 |
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Triskelli posted:E: Or or, swap the Xeno units with Quartzites because they’re cool. Tech 1: dig deep. Tech 2: dig deeper. Tech 3: dug too deep, where man was not meant to tread.
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# ? Aug 9, 2019 18:14 |
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Ojetor posted:I'm having a hard time using T3+ units. Seems like they take too long to get to for the actual benefit of having them. A fully modded lower tier unit feels almost as strong in most cases, too. T3+ units are pretty goddamn fearsome once you actually get them on the field, but the various demands of research mean that they're a mid-lategame thing, yeah. You wouldn't have the cosmite to produce them before mid-lategame anyway, since most T3s seem to clock in at 20-30 cosmite base before even adding mods, which would be prohibitively expensive early on. I have noticed that it really feels like you're encouraged to sort of "pick" whether you're going for a racial or a secret tech focus with regards to units, since trying to split your focus means you probably won't hit the high end stuff in any reasonable timeframe. After so much AoW3 it's hard to break the idea that your "class" might be something you largely ignore/bypass depending on the specific combo, but the races are much more individually robust in this one. Kanos fucked around with this message at 18:35 on Aug 9, 2019 |
# ? Aug 9, 2019 18:26 |
Kanos posted:I have noticed that it really feels like you're encouraged to sort of "pick" whether you're going for a racial or a secret tech focus with regards to units, since trying to split your focus means you probably won't hit the high end stuff in any reasonable timeframe. Given how flexible T1s are this has got to be the intention.
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# ? Aug 9, 2019 18:35 |
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As much as I’d like to command an all-Tyrannodon army across the sweeping plains of Bedlam your Cosmite growth won’t really be enough to do that, in addition to all the mods you then have to slap on. It becomes a big limiting factor for those high tier units.
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# ? Aug 9, 2019 18:39 |
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Low-tier units can generally keep up on the damage, it's utility they lack going into the mid and late game. T3 units generally bring a similar or higher damage while also rocking 2+ utility skills that are frequently devastating. My favorite unit by far, the not so humble Rift Generator, is douchebag incarnate. Every 4 turns they'll block a unit from using skills for 2 turns(this includes attacks and it's a debuff that can't be removed) and they'll also do an AoE stagger attack every 4 turns that randomly moves units affected around. Oh, and their regular attack is a repeating AoE. And they phase through obstacles. Plus they're hard to hit. Rift Generators are incredibly annoying to fight in Landmarks, but once you have your own and get to modding, oh baby. Battlefield control never felt better. I'm pretty sure they're too good tbh.
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# ? Aug 9, 2019 18:53 |
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Holy poo poo the second Vanguard campaign mission sure is a jump from the first. The first missions seem to be basically RPG-heavy, wandering all over, making friends fairly easily, somewhat compact to the point that you can maybe just have like two or three colonies. The second is some proper 4X territory war poo poo, and you better know how to expand and even forward-settle in order to keep up.
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# ? Aug 9, 2019 19:04 |
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yeah if you forego covering the bases its not that hard to get to t3 units, or t3-unit equivalent mods/operations. Not all are created equal though. Struggling to make the Dvar Baron useful. Slow and short ranged is a bad combo. Think he might purely be an anti-melee or even anti-Assembly counter unit. Didn't really get the chance to play around with builds though.. maybe you just get him to like 10 armor and slap a regen item on him then walk forward for victory.
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# ? Aug 9, 2019 19:13 |
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TheDeadlyShoe posted:yeah if you forego covering the bases its not that hard to get to t3 units, or t3-unit equivalent mods/operations. The Baron kicks rear end. He is slow and short-medium ranged, but he's a tough son of a bitch and his cannon is a repeating ranged weapon with stagger(try upgrading it with the flame ammo mod to make it aoe for aoe stagger!). The intent for the unit is to utilize his multiple(extremely good) support abilities on the way in(try having two barons use turbocharge on each other for fun times) and once you're in engagement range he switches over to kill mode. He's probably the most Dvar unit in that he exemplifies the faction's core philosophy of slowly grinding forward with a wall of armor and killing everything in front of you by virtue of not dying before they do.
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# ? Aug 9, 2019 19:21 |
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Gerblyn posted:Anyways, I'll probably go quiet here for a bit, unless someone directly asks me something. It feels a bit weird for a Dev to get involved in these conversations, like you guys should be able to argue about this stuff without feeling I'll get offended or start lecturing or whatever. No I think your insights into how you guys imagined the game playing are very helpful. You've made a game that, while similar to AoW3, is very much doing its own thing and your posts have been helpful for me personally to come at it from another angle/shed my preconceptions. One thing though, and this is a small quibble but...the Inferno Fists item on Kir'ko heroes. Is there any way you guys could make it use the Kir'ko Lightbringer claws model? Kir'ko heroes having human fists looks super goofy.
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# ? Aug 9, 2019 19:38 |
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I think the gameplay, graphics, AI, writing and worldbuilding are topnotch but the animations, combat sounds and voiceovers are very mediocre to bad. Did they run out of money or something That being said I like how this weird cyborg man is insulting me all the time to try and goad me into declaring war on him considering he is stronger than me.
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# ? Aug 9, 2019 19:43 |
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I love the voice acting in this, is it just me? AOW has always been about jank rear end animations too
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# ? Aug 9, 2019 19:56 |
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Jack Gelder and the Vanguard announcer in general sound like the auditory equivalent of a stock photo, but this game already has more voicework in it than every other entry in the series combined so I can't get too upset. They've never had AAA production values.
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# ? Aug 9, 2019 20:04 |
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If just thinking about halfling slingers from aow 1 hucking a few rocks at a big rear end orc which instantly flatten him, looney tunes style, doesn't warm your heart, just i dont even know
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# ? Aug 9, 2019 20:05 |
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Quote from the Reddit ama quote:spent like 3 months making a sort of airforce simulation thing, you could build airbases and bombers and things, and there was like a thing that simulated dog fights and stuff. The idea was to replace the magic system from AoW3 with something like a high tech airforce. It seemed like a good idea on paper, but in practice it felt like horrible busy work and everyone hated it
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# ? Aug 9, 2019 20:31 |
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Voyager I posted:Jack Gelder and the Vanguard announcer in general sound like the auditory equivalent of a stock photo, but this game already has more voicework in it than every other entry in the series combined so I can't get too upset. They've never had AAA production values. I switch to a woman as soon as I finish the tutorial and her voice work in the campaign seems better and less boring.
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# ? Aug 9, 2019 20:51 |
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MOVIE MAJICK posted:Quote from the Reddit ama link to the whole thing: https://www.reddit.com/r/pcgaming/comments/ckrzbx/age_of_wonders_planetfall_ama/
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# ? Aug 9, 2019 20:57 |
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i like the voice acting on the research quotes at least the most disappointed i've been in the game thus far was the time i tried to throw a smoke grenade. i expected the hero to have some generic throwing animation but instead i watched my guy point his gun forward and fire it, but without any sound. then after a brief pause the smoke appeared that was pretty jank
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# ? Aug 9, 2019 21:06 |
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Snooze Cruise posted:I switch to a woman as soon as I finish the tutorial and her voice work in the campaign seems better and less boring. I did this with the Dvar and I commend the game for even giving us the choice of sex for our campaign characters. Honestly, I think the VA is pretty decent for a lower budget game. I do think that in-game dialog is pretty atrocious, though. I don't know if it's the writing itself or the systems in place to convey the writing, buuuuut it's definitely the game's weakest area and could use another pass or two in future campaigns.
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# ? Aug 9, 2019 21:18 |
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How do you change the campaign heroes' gender? I don't see the button. But yeah, most of the VA is damned good, especially the Psynumbra and Xenoplague tech voices.
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# ? Aug 9, 2019 21:21 |
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CommissarMega posted:How do you change the campaign heroes' gender? I don't see the button. When you go into Customize Commander, you can swap the gender (if appropriate to the faction) when you're choosing what they look like.
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# ? Aug 9, 2019 21:26 |
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This might be hubris, especially considering that the rankings say I'm dead last, but I haven't encountered anything so far in the second campaign mission as Vanguard on Advanced difficulty that 4 modded Troopers, a PUG, and an APC Hero couldn't beat without losing a single man. Some battles were tight, sure, but sheer firepower keeps winning the day.
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# ? Aug 9, 2019 22:37 |
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# ? Jun 7, 2024 22:13 |
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ninjewtsu posted:i like the voice acting on the research quotes at least I think some of the arc weapons just don't have an animation or a firing sound, actually. The SMG, at a minimum.
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# ? Aug 9, 2019 22:55 |