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AAAAA! Real Muenster posted:I'm still baffled by trade. I just had pirates spawn in a system with an armed station Being armed doesn't inherently stop spawning; what happens is trade value is turned into pirate probability, which can then be brought back down by the presence of ships and certain starbase buildings and modules. But if you've got a really rich route, spawn chance can still be above suppression if you don't have a fleet in-system.
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# ? Aug 4, 2019 04:42 |
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# ? Apr 19, 2024 10:48 |
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Ms Adequate posted:Being armed doesn't inherently stop spawning; what happens is trade value is turned into pirate probability, which can then be brought back down by the presence of ships and certain starbase buildings and modules. But if you've got a really rich route, spawn chance can still be above suppression if you don't have a fleet in-system. Are you sure about that? I have played multiple games under the understanding that an upgraded starbase made a system safe for any amount of trade, and haven't seen anything to contradict it. The wiki backs me up: quote:Every trade route that goes through a system without an upgraded Starbase will attract piracy in that system, slowly growing for 10 years until it reaches 25% of the Trade Value going through the system.
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# ? Aug 4, 2019 04:55 |
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Piracy is a lovely distraction and the last thing I need is another drain on my economy. Neutralize it with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1586735803
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# ? Aug 4, 2019 04:58 |
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Hot Dog Day #82 posted:Do you have any tips on how to play Servitors well in 2.2? I last played them when the game had tiles and loved everything about them, but I tried again when the game switched over to its current state and didn’t do that well. Put Slow Breeders on your trophies, laugh your way to
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# ? Aug 4, 2019 07:33 |
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ulmont posted:Are you sure about that? I have played multiple games under the understanding that an upgraded starbase made a system safe for any amount of trade, and haven't seen anything to contradict it. Did they spawn in system with a base and everything, or did they come from next door?
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# ? Aug 4, 2019 12:13 |
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Doctor Zero posted:Did they spawn in system with a base and everything, or did they come from next door?
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# ? Aug 4, 2019 15:58 |
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It can happen if there was already piracy in the system before the starbase was built. I had the same thing happen once while I was constructing a base along my main trade lane. The base prevents piracy levels from growing, but doesn't cause it to fall I think. Once my handful of Corvettes blew up the station that forced it to zero and it never mattered again.
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# ? Aug 4, 2019 16:42 |
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Last night I looked at my phone and it was 10pm and I said "Just let me clean this up and I'll go to bed." When I looked at my phone again it was 3:30am. It only felt like 11pm. Game's good. Trying to figure out how to fight a Federation war on multiple fronts when my fleet limit only allows me to have one fleet that can survive a fight.
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# ? Aug 4, 2019 17:15 |
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PittTheElder posted:It can happen if there was already piracy in the system before the starbase was built. I had the same thing happen once while I was constructing a base along my main trade lane. The base prevents piracy levels from growing, but doesn't cause it to fall I think. Once my handful of Corvettes blew up the station that forced it to zero and it never mattered again.
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# ? Aug 4, 2019 18:23 |
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Do gestalt / authoritarian races have migration issues even if you enable migration rights for all species? Or was I being too obsessive and not letting my planets get overpopulated? I was moving pops around the second anyone was unemployed (barring big changes that in early 2.2 dumped everyone out of jobs for awhile to reorganize). Fhqwhgads posted:Last night I looked at my phone and it was 10pm and I said "Just let me clean this up and I'll go to bed."
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# ? Aug 4, 2019 18:28 |
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I made a bunch of custom empires based around movies, books, and games I like. And I also threw in some original creations I thought might be interesting. I was getting sick of generic AI empire 5634. So I start a new game as an empire inspired by the Terran Federation in Starship Troopers. Turns out I am surrounded by The Blorg (Borg), Klangons (Klingons), and an advanced start Tyranid empire (devouring swarm). Also in the galaxy are Not Daleks, Gorn. Maybe I should make some good guy empires.... On the up side after building speed bump stations and thankfully having the Blorg and Not Daleks go after each other, I was able to break the backs of the Tyranids and I’m now recreating Starship Troopers in-game. This is great. I should have done this a long time ago.
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# ? Aug 5, 2019 14:32 |
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Today I am actually playing a game of Stellaris instead of running observer mode in fast forward. Militaristic Post-Apocalyptic Technocracy with the backstory "We learned nothing". Splicer fucked around with this message at 14:47 on Aug 5, 2019 |
# ? Aug 5, 2019 14:44 |
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Doctor Zero posted:I made a bunch of custom empires based around movies, books, and games I like. And I also threw in some original creations I thought might be interesting. I was getting sick of generic AI empire 5634. I just suffered the consequences of force-spawning some badboy civs in a vanilla Admiral difficulty game I started. I had a Devouring Swarm, Fanatic Purifier Mantis Shrimp, and a Determined Exterminator all spawn near me and hooo boy was saying alive a rough prospect. I managed to secure some relief when I managed a surgical strike at the FP Shrimp - I built a hellstation in a system with a Pulsar, drew their nearest fleet into it and massacred it by bringing my fleets in once they were engaged to the station, then rushed their homeworld and took it. Taking it gave me my 4th planet and like 40 same-biome slave pops to kick my economy into overdrive just in time for the DE robots to come knocking. Splicer posted:Today I am actually playing a game of Stellaris instead of running observer mode in fast forward.
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# ? Aug 5, 2019 14:53 |
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Splicer posted:Militaristic Post-Apocalyptic Technocracy with the backstory "We learned nothing". I'm appreciating how realistic this concept is.
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# ? Aug 5, 2019 15:10 |
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Splicer posted:Today I am actually playing a game of Stellaris instead of running observer mode in fast forward. Doing a megacampaign for reality I see.
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# ? Aug 5, 2019 15:21 |
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It's too bad you can't do that and start off cyborgs to recreate the Omar ending from Deus Ex: Invisible War.
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# ? Aug 5, 2019 15:33 |
hobbesmaster posted:Doing a megacampaign for reality I see. I always considered finding empty tomb world sol 3 to be the most realistic of all the options
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# ? Aug 5, 2019 18:07 |
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Darkrenown, I noticed that both the Zroni and Baol digsite spawns don't have a fallback in case there are no valid systems. I found this out when the 3rd Zroni spawn was in the same system as the Matriarch. By the time I had a large enough fleet to destroy her, there were no uncolonized worlds to spawn a new digsite on. All 5 Zroni digsites require unique habitable planets, with sites #2-5 also requiring them to be empty and either unowned or owned by the player. The Baol spawn 3 also checks for an empty habitable planet. I would probably change it to a search for a valid system, and then if nothing exists have a fallback to spawn a new system nearby with the digsite in it. code:
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# ? Aug 5, 2019 21:30 |
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This was way too much work https://www.youtube.com/watch?v=B1BdQcJ2ZYY
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# ? Aug 5, 2019 22:49 |
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183 planets. Colossi for the win.
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# ? Aug 5, 2019 23:34 |
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I can't help but notice you have food production despite being killbots, friend...
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# ? Aug 5, 2019 23:47 |
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Shugojin posted:I can't help but notice you have food production despite being killbots, friend... I was too busy to demolish or replace all the agricultural districts on the last few civilizations I conquered
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# ? Aug 6, 2019 00:06 |
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Armacham posted:I was too busy to demolish or replace all the agricultural districts on the last few civilizations I conquered With the galaxy cleansed, the murderous killbots can engage their true passion: gardening.
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# ? Aug 6, 2019 01:10 |
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Armacham posted:I was too busy to demolish or replace all the agricultural districts on the last few civilizations I conquered I thought that automatically happened but I guess I'm misremembering e: Great Beer posted:With the galaxy cleansed, the murderous killbots can engage their true passion: gardening. THE ORGANICS WERE WARNED TO KEEP OFF THE GRASS. THEY CHOSE NOT TO OBEY THE SIGNS.
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# ? Aug 6, 2019 01:18 |
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Somehow I managed to make fanatic militarist materialist tombworld turtles that lost 85% of their fights. I even found the Azizian slugs but couldn't get them deployed because it was so hard to keep an economy going. It also didn't help that I lost a lot of early hardware going after crystal aliens and a really nasty Grand Dragon that popped out of the excavation of the Skaven homeworld.
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# ? Aug 6, 2019 02:54 |
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Shugojin posted:I thought that automatically happened but I guess I'm misremembering
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# ? Aug 6, 2019 05:37 |
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ulmont posted:Are you sure about that? I have played multiple games under the understanding that an upgraded starbase made a system safe for any amount of trade, and haven't seen anything to contradict it. Huh well I thought I knew what was up but I guess not!
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# ? Aug 6, 2019 07:54 |
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Not sure how I feel about Megacorp. I bought it and so far the most significant addition was the annoying busy work of managing happiness because I got a criminal corp neighbor and they love spamming those buildings. So I have to conquer them completely to get them to stop? Even as a vassal/tribute they'll keep spamming? They are weaker but a big rear end sprawling empire and I don't want to manage their planets. I guess I can conquer them and then turn their sectors into vassals but still a bother.
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# ? Aug 9, 2019 02:14 |
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FuzzySlippers posted:Not sure how I feel about Megacorp. I bought it and so far the most significant addition was the annoying busy work of managing happiness because I got a criminal corp neighbor and they love spamming those buildings. So I have to conquer them completely to get them to stop? Even as a vassal/tribute they'll keep spamming? They are weaker but a big rear end sprawling empire and I don't want to manage their planets. I guess I can conquer them and then turn their sectors into vassals but still a bother.
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# ? Aug 9, 2019 02:42 |
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AAAAA! Real Muenster posted:I had a problem with one and it turns out that if you have zero crime on a planet for long enough it closes down their underworld rear end in a top hat buildings Yeah I've killed like a dozen+ of their crime buildings by keeping zero crime. It's just tedious since they spam them all over my big rear end empire. My last conquest I forgot about replacing some of their buildings with police stations and while I wasn't paying attention suddenly I had crime everywhere there. The funny thing is I'm crazy high positive rep with them and a much bigger fleet so I wish I had a diplomatic option to tell them to knock it off.
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# ? Aug 9, 2019 03:30 |
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You can declare an expropriation war or something right and seize all their offices when you win.
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# ? Aug 9, 2019 09:32 |
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Saros posted:You can declare an expropriation war or something right and seize all their offices when you win.
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# ? Aug 9, 2019 15:28 |
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Poil posted:Won't they just open them again as soon as the truce runs out? That seems to be the case. It'd be interesting if I could have a war goal of regime change. I just want them to stop being a criminal corp they can be lovely capitalists otherwise all they want.
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# ? Aug 9, 2019 22:56 |
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FuzzySlippers posted:That seems to be the case. It'd be interesting if I could have a war goal of regime change. I just want them to stop being a criminal corp they can be lovely capitalists otherwise all they want. Switch your war policy from conquest to liberation. You’ll carve out a new state that matches your ideology.
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# ? Aug 9, 2019 23:05 |
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# ? Aug 10, 2019 00:09 |
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I'm doing an Inward Perfection/Agrarian Idyll empire, I have Battleships and Tier 5 Lasers/Railguns and it isn't even mid-game yet. It would be swell if any of these other empires would attack me, I want to try out my new toys.
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# ? Aug 10, 2019 02:36 |
Make a ship design (of each class) that has no weapons/shields/armor. Retrofit your entire fleet to these designs. Your fleet power will drop to nothing. Start insulting your neighbors. When they declare, retrofit back to the good designs. Make sure you have enough shipyards to retrofit quickly.
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# ? Aug 10, 2019 03:23 |
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ConfusedUs posted:Make a ship design (of each class) that has no weapons/shields/armor. Retrofit your entire fleet to these designs. This is a war crime and I'm going to start doing it immediately
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# ? Aug 10, 2019 03:33 |
Potato Salad posted:This is a war crime and I'm going to start doing it immediately I’ve played a couple of fanatic pacifist games where this was my primary method of expansion. Mothball everything. Piss off neighbor. Retrofit everything. Crush them and take their poo poo. Mothball everything.
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# ? Aug 10, 2019 03:42 |
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# ? Apr 19, 2024 10:48 |
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ConfusedUs posted:I’ve played a couple of fanatic pacifist games where this was my primary method of expansion.
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# ? Aug 10, 2019 04:01 |