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Harminoff posted:Not x4 but is anyone playing spacebourne? It's been getting a ton of updates since it hit early access, and is developing into a pretty good game! Lots of dogfighting and does have an rpg type campaign. Definitely worth a look. That's giving me a real strong Colony Wars+RPG vibe, it looks pretty great! I like that X4 is following the Egosoft tradition of "wait for it to be patched from hell to back", good to know some things never change.
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# ? Aug 11, 2019 17:05 |
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# ? Apr 23, 2024 20:57 |
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GreenBuckanneer posted:Is there a way to have your weapons auto fire on your target without having to fire themselves manually? GreenBuckanneer posted:How about the same but giving the command to your fleet? If you assign them to follow/defend you they should do that. GreenBuckanneer posted:In weapon configuration, what does it mean to check the little boxes there? I can't figure out what it actually does? 1234 are your weapon groups, you can set each gun to be in each group, and switch between them to fire specific guns. GreenBuckanneer posted:Do missiles have homing functionality? Tracking missiles do, dumfire missiles do not. GreenBuckanneer posted:Is there a better way to search for quests like the main questline that aren't going into search mode and trying to find a particle effect? Your menu should include missions, I think it's a subset of the map screen, scanning is for black market type missions, generally. GreenBuckanneer posted:What does searching actually do other than make those easier to find? It lets you scan station modules to get info on the production characteristics and stock level of the station. GreenBuckanneer posted:I got a pirate to eject from his ship, and then I took it, told my pilot to fly my Elite Venture (starting ship) back to Black Hole Sun, flew this ship back, and now I have two, but I don't know really how fleets work. "fleets" are just groups of ships, generally you assign one ship to follow another by selecting one ship, right clicking on the other and telling it to defend, that will organize them into a fleet but it doesn't do anything, it's just a group. Stations use this functionality to """intelligently""" manage what their subordinate ships do but ships can really only follow each other. Stations will try to do smart things like using trade ships to buy what they need and defence ships to run patrols and cover their trade fleets on runs, but they're a bit hit or miss. Knowing egosoft this is probably actually something they can do well but it's tied up in the skill system so less than 5 star pilots/managers are deliberately bad at it. GreenBuckanneer posted:How exactly do I get licenses to unlock other ships and stuff? I know I can only buy new ships from Spaceyards and Wharfs, but some of them are locked. gain faction rep by doing missions for them GreenBuckanneer posted:I'm trying to craft SETA and I'm missing just one component, is there a location that sells the parts? the final part I believe you need to salvage from a wrecked station, it took me about 100 hours to realize that but you will run across the odd ruined station, look around, they have panels you can repair with your spacesuit to access loot, similar to a data cache. OwlFancier fucked around with this message at 17:20 on Aug 11, 2019 |
# ? Aug 11, 2019 17:17 |
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Hardpoint mounted weapons do not auto fire (unless you hand your ship over to NPC captain, then it behaves like any other NPC controlled ship regardless of your presence). Turret based weapons have multiple fire modes (hold, return, etc).
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# ? Aug 11, 2019 17:49 |
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What about using a HOTAS for this? I was thinking one with thrust + joystick, and probably later using it for Elite Dangerous too or others. I would not know which one to actually get, though. Sounds like it would be a little less clunky to do space combat if you have multiple guns, unless you can somehow fire them all at once each click?
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# ? Aug 11, 2019 21:28 |
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? Most ships have multiple guns and they keep firing as long as you hold the fire button down, also that is what the weapon groups are for, you can put whatever guns you want on a group and fire them together.
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# ? Aug 12, 2019 05:01 |
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Is there a way to stop the computer continually telling me the names of things?
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# ? Aug 16, 2019 10:34 |
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LISTEN HERE WE FOUGHT HARD TO GET THAT BACK INTO THE GAME IT WAS LIKE THAT FROM X:BTF THROUGH X3, AND BY GOD, Settings | Game Settings | Spoken Target Names Duodecimal fucked around with this message at 11:04 on Aug 16, 2019 |
# ? Aug 16, 2019 10:56 |
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I played all previous X games and I would like spoken target names! If only my ship didn't insist on targeting every single civilian ship around. I am trying to scan this station, I've chosen to target the drat station, and my computer proudly announces it is targeting an insignificant civilian ship instead, every two bloody seconds. What with not being able to land and not finding anything I want on the map and continually being told about Tour Bus A, I keep bouncing off this game hard
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# ? Aug 16, 2019 11:27 |
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Oh dear me posted:I played all previous X games and I would like spoken target names! If only my ship didn't insist on targeting every single civilian ship around. I am trying to scan this station, I've chosen to target the drat station, and my computer proudly announces it is targeting an insignificant civilian ship instead, every two bloody seconds. What if Tour Bus A was hand painted by the British Prime Minister though?
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# ? Aug 16, 2019 11:45 |
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Oh dear me posted:Is there a way to stop the computer continually telling me the names of things? Aha. The answer to this is really "Stop playing with your gamepad, steering with it cancels your target lock". Being able to use my gamepad was the one good thing about X:Rebirth
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# ? Aug 16, 2019 12:20 |
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I would have thought there should be a toggle somewhere for that, kinda weird behaviour given half the point of target lock is to help you locate things when they go outside your field of view..?
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# ? Aug 16, 2019 14:34 |
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OwlFancier posted:I would have thought there should be a toggle somewhere for that, kinda weird behaviour given half the point of target lock is to help you locate things when they go outside your field of view..? Turning gamepad mode off does the trick. A bit counterintuitive to me, but I didn't know what it was supposed to do anyway. Game suddenly much more bearable, maybe I can play it long enough to afford a docking computer after all.
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# ? Aug 16, 2019 17:22 |
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That might actually be what gamepad mode does then, as normally you need to manually target stuff and that could be something I might remove if I was trying to cut all not strictly necessary inputs. If you're just flying with the gamepad and still have a keyboard though then yeah I'd keep stuff like that maybe.
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# ? Aug 16, 2019 18:06 |
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Harminoff posted:Not x4 but is anyone playing spacebourne? It's been getting a ton of updates since it hit early access, and is developing into a pretty good game! Lots of dogfighting and does have an rpg type campaign. Definitely worth a look. Anyone else given SpaceBourne a try? It looks potentially kinda awesome, I just don't want to pay full price for a lemon. On the other hand, if it's like really loving amazing, I do in fact want to throw money at the indie dev.
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# ? Aug 18, 2019 00:46 |
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I tried it. It's alright. The navigation scheme is...original. There's nothing really wrong with it per se, although some things seemed pretty shallow. And a lot of the assets are still Unity Store. Just didn't click for me though.
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# ? Aug 18, 2019 01:39 |
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If you want an X-like game I would strongly recommend Avorion, it's got some really obvious parallels to X3 but most stuff is procgenned, and also you build ships out of blocks. It's been getting some pretty major updates to add new systems and refine existing ones, much more fully fledged as a game now than it was a while back, and cheap too. https://store.steampowered.com/app/445220/Avorion/ E: I still don't know if any other game can quite do space industry as well as X4 can: OwlFancier fucked around with this message at 18:43 on Aug 18, 2019 |
# ? Aug 18, 2019 02:06 |
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Supposedly the expansion is supposed to double the size of the game world. https://forum.egosoft.com/viewtopic.php?f=146&t=418420
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# ? Aug 23, 2019 16:24 |
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OwlFancier posted:If you want an X-like game I would strongly recommend Avorion, it's got some really obvious parallels to X3 but most stuff is procgenned, and also you build ships out of blocks.
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# ? Aug 23, 2019 20:55 |
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That one isn't mine but I do use tethys as station couriers because they have decent capacity and are also quite quick.
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# ? Aug 23, 2019 21:01 |
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Are there any decent tricks to making fleets work? I have a bunch of fighters assigned to protect trading vessels, but the fighters immediately get a fly-and-wait order to the traders target and leave the poor trader behind. I have tried some work-arounds from the internet, but none of them work for any significant time period. A cerberus with a docking bay and a couple assigned fighters doesn't use the fighters in combat at all if they're docked.
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# ? Aug 29, 2019 22:39 |
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Domattee posted:Are there any decent tricks to making fleets work? I have a bunch of fighters assigned to protect trading vessels, but the fighters immediately get a fly-and-wait order to the traders target and leave the poor trader behind. I have tried some work-arounds from the internet, but none of them work for any significant time period. A cerberus with a docking bay and a couple assigned fighters doesn't use the fighters in combat at all if they're docked. I've had the first problem a lot too yeah. It's cool that managers will assign ships dynamically to protect their freighters but they generally do end up flying well ahead of the actual trader. I don't know if there's a workaround for it unfortunately. Docked ships however should launch from their parent. How do you have them set up? Are they assigned to defend the cerberus? If so you can, I think, set it so that they will dock with the craft when idle, and they should launch in combat. Failing that there's no real reason to actually have them dock so they can just follow it around. If you give the cerberus drones they should launch those in combat at least. All AI performance is dictated by how good the officers are, which is really stupid IMO because it just makes the AI deliberately brain dead and looks like a bug despite it often being a "feature". But that said fleet behaviour is a little bit janky because so much of it is black boxed behind the dynamic management system. Generally stuff works on aggregate but if you're using limited numbers of ships you will probably find a few of them doing something very stupid.
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# ? Aug 29, 2019 22:52 |
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I have the fighters assigned to the cerberus with the defend role, although now that I look at it, one of them has a default order "protect" and the other "escort". Originally they would follow the ship, but not ever dock , which lead to the cerberus leaving the fighters behind as it was faster. I docked them manually and they undocked and redocked a couple of times while I was flying it myself, but now they seem to be stuck in there. Might be an OOS vs IS thing? If there is a setting to determine whether they should dock or not I don't know where it is. The trader thing is mostly annoying rather than an actual issue. When I only had a couple of ships I didn't assign the fighters at all, just used the protect default order, but I'm trying to reduce the clutter in the property window and assigning everything. Turns out the traders are fine on their own tho, or the escorts are scaring the pirates off even from 3 sectors away.
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# ? Aug 29, 2019 23:21 |
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See if you can set the default behaviour of the fighters, there I think is a command like "dock when idle" or whatever? Escorts don't actually scare off pirates and yeah, you aren't really at risk of them either. If you want to protect your freighters you would be best off using sector blacklists or using beefier ships like frigates, trading higher value wares. "Inconsistent" unfortunately is the watchword for the AI. Like I said it generally works on aggregate but it's very hard to fine tune or get to work reliably when you want to micromanage it. OwlFancier fucked around with this message at 23:26 on Aug 29, 2019 |
# ? Aug 29, 2019 23:24 |
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There's the dock and wait default order, but that gets overridden and turned into escort ship when you reassign them. Weirdly enough the protect ship order doesn't get overridden, which is why one of my fighters has that. I suppose I'll have to live with carrier ships being a bit useless.
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# ? Aug 29, 2019 23:40 |
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I seem to remember there being a tick box that tells ships to dock when they have no other orders but they've changed the orders system a couple of times.
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# ? Aug 30, 2019 00:20 |
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2.6 is live on beta and I've noticed some performance improvements as well as some nice QoL stuff for station and ship management.quote:Version 2.60 Beta 1 (363437) - 2019-09-12
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# ? Sep 14, 2019 22:47 |
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OwlFancier posted:2.6 is live on beta and I've noticed some performance improvements as well as some nice QoL stuff for station and ship management. Have they added fun?
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# ? Sep 14, 2019 22:51 |
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Probably not unless you like the core of the game, which I do!
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# ? Sep 14, 2019 22:52 |
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Right now I'm Idling in Stalker Anomaly, waiting for the Split update to be released, Before that I was playing No Man's Sky, which has Improved a great deal since release, although, may occasionally require save editing to repair an unrepairable part on found ships.Beyond that though, its fun. Might check out the 2.60b later on in the week, but still enjoying the zone...
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# ? Sep 15, 2019 08:28 |
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Does anyone know when the expansion is gonna release? The News section of the egosoft web site hasn't been updated since early August and just says Q4 2019. I'm wondering if there's a better place to get up to date news.
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# ? Oct 11, 2019 16:53 |
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They're currently working on 2.60 beta 5, so I'd expect 2.6 within a week or two which has a lot of nice little changes to the interface, ship navigation, and supposedly a major change to the economy (though I haven't personally tested it at length) and then after that should be 3.0, with the expansion shortly afterwards. I'd expect it maybe in time for xmas. They're really quite lax on the news front tbh, you need to follow the forums, really. They also update the steam news for the game intermittently, but their whole PR thing is pretty crap tbh They've done some interviews but a lot of them are german.
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# ? Oct 11, 2019 17:03 |
I'm very happy reading the changes with each new patch, and I really do think 3.0 is when I'll jump back into it. Aaaalmost there...
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# ? Oct 11, 2019 17:48 |
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The devs are really quite responsive on the forums and will usually be quick to fix any simple bugs, and yeah each patch has a pile of changes in it, I'm going to give my current save a run through once 2.6 hits stable and see how it affects the economy, it's supposed to make some fairly drastic changes to the AI's overbuilding of stations and lack of ability to get stuff where it needs to go.
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# ? Oct 11, 2019 17:50 |
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Version 2.60 released! https://forum.egosoft.com/viewtopic.php?f=180&t=402960 Question for you... What's the best app alternative to ROCCAT Power-Grid that works great on an Android tablet for X4? Does anyone use one with this game? Thanks! EDIT: Asking this because Power-Grid is no longer supported by ROCCAT
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# ? Oct 17, 2019 15:35 |
Super tempted to get this after reading the patchnotes
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# ? Oct 17, 2019 16:58 |
Can someone post the patch notes here? Can't get to their site from work.
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# ? Oct 17, 2019 17:12 |
quote:Version 2.60 (368124) - 2019-10-17
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# ? Oct 17, 2019 17:13 |
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Thats a lot of stuff. Would a save from release work in these new versions? It looks like theres been a ton of changes.
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# ? Oct 17, 2019 17:26 |
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hobbesmaster posted:Thats a lot of stuff. I think there's been several changes to the universe generation so while it will work you will be missing out on some of the fixes. A good rule of thumb with the X series always make a clean start between expansions. 1.5 and 2.0 were pretty major patches where making a new save was a good idea. I'd just start a new save if coming from 1.0, I'm going to wait for the expansion and enjoy that janky buggy mess. There is no way they there isn't something hilariously broken with the launch patch for the expansion. I still have complete confidence that they will fix it, they have an awesome track record. I just have zero confidence in them releasing something that isn't buggy without patches.
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# ? Oct 17, 2019 17:32 |
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# ? Apr 23, 2024 20:57 |
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Sounds like I should just start over then. Are the planned DLC expansions the equivalent of TC and AP?
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# ? Oct 17, 2019 17:35 |