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Hub Cat posted:Yeah the hardest part is "finding" the quantum moon once you have learned how you can just land on it like anything else Really? I feel like I just spun in circles until I spotted it. Also, ugh, as far as I can tell the archeologist achievement is just bugged on the xbone. I’ve double checked multiple places and I should have everything minus some supposedly optional entries and the stupid thing is still locked.
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# ? Aug 31, 2019 00:48 |
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# ? May 5, 2024 19:22 |
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Mykroft posted:Really? I feel like I just spun in circles until I spotted it. I don't mean like its actually hard, you just have to observe the trick of it. There is actually a tool on the ember twin (I think?) that points out where the moon is right now, I'm not sure how practical it is to maintain observation on the moon if you use that though Hub Cat fucked around with this message at 01:41 on Aug 31, 2019 |
# ? Aug 31, 2019 01:02 |
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Hub Cat posted:I don't mean like its actually hard, you just have to observe the trick of it. There is actually a tool on the ember twin (I think?) that points out where the moon is right now, I'm not sure how practical it is to maintain observation on the moon if you use that though Take a picture, that'll teach that quantum moon to stay still.
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# ? Aug 31, 2019 01:46 |
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BlueHeron posted:The new update is live: drat I'm kinda mad I beat the game before the update. The gravity change at HE Lab would have been welcome considering I loving fell out of there several times not realizing what was going on and that pissed me off because I had to wait for the loving teleporter all over. The campfire fast-forward would have been nice, and I'm sure some of the writing would have helped me a lot. For people that have checked out these art/writing/design changes, a few questions: Does anyone have a list of what the writing changes are? Does it make more clear that all the Nomai died because of the interloper spewing ghost matter? I found the text where they were like 'oh these a new comet, we're gunna check it out' and that was that. I didn't realize the Interloper killed them all until the end-game part where it takes you back into the Observatory and theres a plaque that goes 'all the nomai died because of the comet' and i was like I feel like I missed a major plot point there somehow even though my journal was filled... Also whats the log changes to Hollow's Lantern? It's kinda weird the Ship Log has a spot for Hollows Lantern but I could never get it filled in and afaik there was nothing there. There was never any lore about it either. One minor nitpick is getting into the Ash Core was extremely obtuse. I did have the entry that said "there are 6 towers and only 5 celestial bodies" however, the first two times I tried using the Ash Twin tower I just got sucked into space which really loving threw me for loop and confused the hell out of me so I figured that was just a dud and tried all the others, and then I thought there must be a hidden tower somewhere. So that took quite a lot of time. It's kinda bullshit it's actually timed pretty tightly. Did they change that? That was really the only thing I had to Google to lookup which really made me kinda mad because I intentionally didn't want to google anything but given it failed me twice I was really at my wits end. Also chalk me up for gently caress anglerfish for the end crew. Once I realized I could just align myself in the middle, tap forward briefly and then it locks me going forward very slowly past them until I was 1.5km out it was fine. But it took me 5 tries and I was getting pissed waiting for the Ash Core Teleporter and almsot just gave up. It's not good design at all. I feel like they should have done something to make it much less sensitive instead of relying on some very hard to control keys and obtuse mechanic of gliding past. Xaris fucked around with this message at 02:19 on Aug 31, 2019 |
# ? Aug 31, 2019 02:14 |
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ElBrak posted:Take a picture, that'll teach that quantum moon to stay still. Yeah I know how to do it I just never thought to actually try it on the quantum moon tracker thing and I didn't feel like reinstalling to check
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# ? Aug 31, 2019 03:29 |
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Xaris posted:drat I'm kinda mad I beat the game before the update. The gravity change at HE Lab would have been welcome considering I loving fell out of there several times not realizing what was going on and that pissed me off because I had to wait for the loving teleporter all over. The campfire fast-forward would have been nice, and I'm sure some of the writing would have helped me a lot. For people that have checked out these art/writing/design changes, a few questions: I only played after the patch so I can't compare but these two were still sore points for me The game overall is so, so good about leaving breadcrumbs for you to find your way to the next point of interest but the solution for getting into Ash Core is still not properly signposted imo. It was the one solution I had to straight up google too except that I didn't even think to try beforehand, I just didn't put it together at all. For what its worth the timing seemed relaxed from what you describe, I only got flung out once. That specific anglerfish spot also frustrated me as well though I think it was mostly my own fault. I had interpreted the Ember Twin clue about anglers to mean that I was supposed to throw the ship at them as a distraction and the first time I visited the vessel it actually worked like a charm. When I attempted the return trip though I couldn't replicate it, and since I had it in my mind that that was the intended solution I tried it half a dozen times before deciding to rethink my approach, which was frustrating. However I think that once you get it in your head to just NOT HIT THE THRUSTER NO MATTER WHAT its actually fairly lenient. I'm pretty sure I clipped through one of their hitboxes a little while drifting and it didn't trigger them. I only ever used the campfire for the end run but that would have been a little painful without it.
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# ? Aug 31, 2019 03:45 |
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MMF Freeway posted:I only played after the patch so I can't compare but these two were still sore points for me But anyways yeah we're pretty much just nitpicking. It's like saying Breath of the Wild really could have used more findable items and more dungeons and a tighter cooking game or whatever. It's still incredible and it's easier to criticize near-perfection just because the few minor things stand out. Xaris fucked around with this message at 04:12 on Aug 31, 2019 |
# ? Aug 31, 2019 04:09 |
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I still don't feel like I understand the mechanism of returning back to the warp towers after using them. Sometimes it seems you can immediately do so, sometimes not. Perhaps it's maintaining the special alignment for that short period? I don't see how that can be predicted from that end.
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# ? Aug 31, 2019 05:42 |
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I think I missed a major lore/backstory part because why did the Nomai statues sync with the PC and Gabro? What about the hearthians triggered them to link?
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# ? Aug 31, 2019 06:45 |
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Xaris posted:I think I missed a major lore/backstory part because why did the Nomai statues sync with the PC and Gabro? What about the hearthians triggered them to link?
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# ? Aug 31, 2019 06:54 |
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Xaris posted:I think I missed a major lore/backstory part because why did the Nomai statues sync with the PC and Gabro? What about the hearthians triggered them to link? The Ash Twin Project was setup so that it would continue looping and firing a probe every loop until the Eye was found. Once it was found, it turned on the statues and they synced with the nearest person (you and Gabbro in this case). The original plan was that once the Nomai had the coordinates for the Eye they would turn off the sun station and end the looping. If you go back to look at the probe logs you can actually see the counter tick up every loop for every probe that gets sent out; it took about 900 loops before the successful one that got the coordinates and turned on the statues. I forget where exactly the bit of lore about the statues was explained though.
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# ? Aug 31, 2019 06:58 |
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Since the question was spoilered, it’s about new text in the update Xaris posted:
Generally the new text is clue batting the ash twin bit more explicitly. Iirc the hollow lantern update is emphasized that no really, ash twin is completely sealed so you’d better not look for an entrance in the shell itself. There was previously a single recording there and now it has one or two more lines. The more meaningful updates were in the high energy lab and black hole lab on brittle hollow. I don’t recall any of it being related to ghost matter.
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# ? Aug 31, 2019 07:03 |
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Xaris posted:
Did you explore the inner core of the comet and find the corpses? The recordings found on them made it obvious they had just stumbled upon a powder keg that was about to blow. That has been there before the update.
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# ? Aug 31, 2019 08:04 |
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Teledahn posted:I still don't feel like I understand the mechanism of returning back to the warp towers after using them. Sometimes it seems you can immediately do so, sometimes not. Perhaps it's maintaining the special alignment for that short period? I don't see how that can be predicted from that end. As far as I can tell, it has nothing to do with alignment. You just have to leave the white square, then come back to it. It's possible to do by accident if you jetpack up and then fall.
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# ? Aug 31, 2019 09:19 |
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I finished this game tonight and it's one of the best things I've ever played. My favorite was giant's deep and tornadoes are very coolXaris posted:
I had to look up this exact thing too and it was the only thing that seemed too obtuse. felt bad since I didn't have to look up anything else, other than that one thing I had to ask you about which was mostly me being dumb. it's really drat weird that just standing on the teleporter as it aligns will suck you away but running in there when the sand column is already there teleports you instead. I bet a ton of people got misled by just standing on the teleporter. quote:Also chalk me up for gently caress anglerfish for the end crew. Once I realized I could just align myself in the middle, tap forward briefly and then it locks me going forward very slowly past them until I was 1.5km out it was fine. But it took me 5 tries and I was getting pissed waiting for the Ash Core Teleporter and almsot just gave up. It's not good design at all. I feel like they should have done something to make it much less sensitive instead of relying on some very hard to control keys and obtuse mechanic of gliding past. my beef with this is that two times I tried to get to the vessel, I tried to barely speed up for a moment after I went through the red portal so I wouldn't have to drift so incredibly slowly, but that alerted them so I backed up through the portal and had to re-enter. Except if you go back after they already came at you, they're just camping the entrance to the red portal, and the moment you enter it you're already inside of them and instantly die. so not only is it a pain to get in there, but you also only get one shot. also, what even is that floating pile of balls emitting the red light in there?
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# ? Aug 31, 2019 10:35 |
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Digirat posted:also, what even is that floating pile of balls emitting the red light in there? I was too scared to get close but I assumed it was the fish eggs that the anglerfish are born from.
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# ? Aug 31, 2019 10:51 |
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Xaris posted:For people that have checked out these art/writing/design changes, a few questions: The ship log will have an asterisk and a little "There's more to explore here!" message only if you missed a really important piece of information for completing the game. There's no indicator for "optional" stuff. Anyone trying to get the full ship log achievement on xbone has to individually count all their entries if they missed one somewhere, lol. That being said, it sounds like you missed some stuff in the comet and in Hollow's Lantern (one of the volcano vents has a secret area in it, though you might have to come by later in the time loop so the lava lowers). As for writing changes, I haven't updated my game in a while so I backed it up and ran a diff on the text files. Most of it has to do with entering the Ash Twin Project. Lots of rephrasing how the warp platforms work, how very doorless and physically sealed off the Ash Twin core is, and verbal pointing at the towers on Ash Twin, etc etc. Here's a change from the Blackhole Forge that incorporates all that: OLD posted:POKE: Clary and Root, kindly tune the alignments on each pair of warp cores as I finish them. NEW posted:POKE: Clary and Root, kindly tune the alignments on each black hole core as I finish them. The schematic on the floor shows which warp tower aligns with which astral body. Would it have made it easier to figure that specific puzzle out? I'll never know!
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# ? Aug 31, 2019 11:57 |
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Eh, I think I'd have still had to look that one up. It's a Bad Puzzle.
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# ? Aug 31, 2019 12:58 |
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With the (endgame) Ash Project warp, I didn't need to look it up but I did take a long time to fully understand the mechanics of it. like everyone else with sense, I did the whole "stand on the core and get sucked up by the sand" thing, but the portal had to warp to the project from there because of the "Six cores, five towers" thing. I knew where all the other towers would go from studying the diagrams and you've never been able to warp to the same planet you're on anywhere else, so it stands to reason that's where the Ash Twin warp would lead. Of course, the sand sweeps you away. So what if you wait till the end of the cycle, where all the sand has left the Ash Twin? No more sand column. It worked: Ember Twin passes overhead, minus sand column. Warp to Ash Project and this gives you two minutes to explore. Yeah, right, just from a gameplay standpoint that loving sucks and they can't possibly expect you to wait every loop to get two minutes of unpausable info from the walls (let alone all the other BS to get to the ending), so there must be an earlier way in. Then I did what everyone else did: Stand on the core and get frustrated as to why the column fucks you every time. I thought it was something even as dumb as inserting the scroll into the opposite wall and hoping that'd work, even though no mechanics supported that originally. Eventually I figured out to take cover and get on in the last second, but I didn't use the bridge outside for myself, just my ship. I used the overhang just inside the door and yeah that was a "urrrrgh" moment for sure. The fucker of it is that I can't think of a good way to leave a clue for it. By the point you reach Ash Project you should've seen pretty much everything and solved most mysteries, so by having a clue nearby that says "lol hop on in the last minute" would probably wind up with a lot of new players (especially me) visiting the Ash Project early through curiosity and then revealing a major plot point and potentially loving themselves with the warp core. There should be something, though, because this and the anglerfish sensitivity are where so many people stumble. The things I had to look up was the anglerfish mechanics and how to use the jellyfish. I figured you'd have to go to the one Feldspar try to eat and you'd get covered in jellyfish jizz - the tentacles really shouldn't be sparking until they emerge from the core imo.
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# ? Aug 31, 2019 14:23 |
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Rapt0rCharles9231 posted:The ship log will have an asterisk and a little "There's more to explore here!" message only if you missed a really important piece of information for completing the game. There's no indicator for "optional" stuff. Anyone trying to get the full ship log achievement on xbone has to individually count all their entries if they missed one somewhere, lol. That being said, it sounds like you missed some stuff in the comet and in Hollow's Lantern (one of the volcano vents has a secret area in it, though you might have to come by later in the time loop so the lava lowers). Great thanks for that. Yeah I realized I did miss Hollows Lantern entirely though. I did explore the Comet but I think I just didn't read deep enough into the text in it. I had thought it was just the Nomai inside the comet died because of the gas leaking out, but given since rest of the system was still around just fine that it didn't explode and only exploded when it ran into the Sun which caused the supernova But yeah no those changes wouldn't have helped at all. I was already aware of the schematic and that it was completely sealed off (because of hints in the Nomai Mines), but it didn't help at all. Definitely a tricky one to breadcrumb but I think there should have been just some minor design tweak somewhere.
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# ? Aug 31, 2019 19:32 |
Xaris posted:Great thanks for that. Yeah I realized I did miss Hollows Lantern entirely though. I did explore the Comet but I think I just didn't read deep enough into the text in it. I had thought it was just the Nomai inside the comet died because of the gas leaking out, but given since rest of the system was still around just fine that it didn't explode and only exploded when it ran into the Sun which caused the supernova The comet only gets eaten by the sun because it’s expanding into supernova by the time it gets there.
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# ? Aug 31, 2019 19:34 |
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Huh. I just went to do the Quantum moon stuff and realised I never visited the tower of Quantum Knowledge on Giant's Deep. All my knowledge about quantum objects came from dicking around with the game which I think is testament to how well designed this stuff is. I'm an explorer too All in all it's kind of interesting where Giant's Deep is probably considered to be the initial tutorial planet considering it's the first thing you see and the game will even give you a prompt on how to use your jetpack. My first planet was Brittle Hollow though which was... an experience. Also on Ember Twin, where you learn about riding the Quantum rock around, there's some subtle quantum horror where the crew sent to find the lost Nomai who got carted away on the stone can be found Ghost Mattered in the cave. Since the quantum stuff is so strong there, you can turn away or turn your light off and their skeletons will move around. Sometimes, they're standing upright, intact. Brrrrrr.
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# ? Aug 31, 2019 23:06 |
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A question for someone who knows things. In the ship's logs, some of the rumors are green, some orange, some grey, I've found some red ones. Do the colors mean anything? Are the red ones dangerous? I'd like to understand why they look different.
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# ? Sep 2, 2019 09:59 |
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Funso Banjo posted:A question for someone who knows things. The colors correspond to a big “subject” they eventually point to, which is the biggest node of that color in the rumors screen, which you may or may not have yet discovered.
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# ? Sep 2, 2019 10:19 |
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On the subject of text colors, has anyone figured out what the significance is of the golden Nomai messages (as opposed to the majority of them which are silver/white)? Are those the ones that actually update your ship log when you read them?
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# ? Sep 4, 2019 00:01 |
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I believe those only show up on messages from projection stones, and mean that the message was written from the other location
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# ? Sep 4, 2019 00:17 |
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Digirat posted:I believe those only show up on messages from projection stones, and mean that the message was written from the other location Oh poo poo, that actually makes a lot of sense!
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# ? Sep 4, 2019 03:16 |
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I highly underestimated this game's potential as far as like, actual scary poo poo, and thought that people were overstating how creepy it is, but it's pretty wild to see the black hole refracting light from everything, while you slide on your face across a huge landscape that's floating in space and the UI is flashing bright red because you collided with that landscape really quickly making everything more jarring.
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# ? Sep 6, 2019 23:10 |
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Imhotep posted:I highly underestimated this game's potential as far as like, actual scary poo poo, and thought that people were overstating how creepy it is, but it's pretty wild to see the black hole refracting light from everything, while you slide on your face across a huge landscape that's floating in space and the UI is flashing bright red because you collided with that landscape really quickly making everything more jarring. Day9 gave the game a try a few weeks ago and practically had a panic attack from this
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# ? Sep 9, 2019 02:39 |
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I thought this was a nice relaxing game, but when day9 played it, it was a relentless horror game.
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# ? Sep 9, 2019 06:26 |
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To be fair, everything except for CCGs and starcraft is relentlessly horrifying to day9 where it isn't just mystifying. I like the guy and all, but...
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# ? Sep 9, 2019 06:29 |
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Haha I've never seen any of his stuff, but I just started watching and he's doing the tutorial stuff right now, which is like, super cartoony and jolly, and as I'm typing I can hear him laughing over the super happy/melancholy OST, it's pretty funny to think that it's about to get super dark. But yeah same, I mean I still think this game is super relaxing, but I was just playing it super late one night and I'd never seen all the chunks of Brittle Hollow floating out in space after it falls through the black hole, or at least not huge pieces like that, and that in itself sort of caught me off guard, then the feeling of trying to stand up, but just sliding along basically on my side which was sort of a weirdly claustrophobic and familiar sensation, similar to dreams where you feel like you can't run, or get up, etc. and you're trying really hard to.. It was just like 4 unsettling sensations that happened basically simultaneously and very unexpectedly as I'd fallen through the black hole like 20 times prior to that and just floated over to the gravity cannon.
imhotep fucked around with this message at 06:46 on Sep 9, 2019 |
# ? Sep 9, 2019 06:40 |
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Man, why did I binge let's plays of this game? I love it, but now I spoiled everything for myself by the time I'll get to play it.
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# ? Sep 9, 2019 08:54 |
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The Bold Kobold posted:Man, why did I binge let's plays of this game? I love it, but now I spoiled everything for myself by the time I'll get to play it. -a tragic story full of sorrow and woe. This can never be undone.
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# ? Sep 9, 2019 12:02 |
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I binged some LPs after playing the game and it's fairly interesting to see how much players can vary in their approach and understanding of the game. Some will try to clear a whole planet before going to the next, some will go to every planet for a bit immediately often gaining a lot of insight all at once if they remember what they read, and basically all of them suck at flying their ship. The ship and the jetpack are easier to use with a controller, they're just full force with a keyboard, and that was the main source of those woes but there were like 1 or 2 that were just super poo poo at it and every landing was followed with repairs if not a totaled ship. Two died in the tutorial before getting to the observatory, that was funny. I did the same thing with Return of the Obra Dinn, it's amusing watching others work out stuff in different ways, although in both cases it can be super frustrating if they're just. not. getting. it.
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# ? Sep 9, 2019 20:06 |
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I died twice before getting to the observatory in the name of science and discovery for those that haven’t seen it, if you manage to die before the statue opens its eyes the game just says YOU ARE DEAD and the credits roll. It’s pretty good
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# ? Sep 9, 2019 20:12 |
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lmao if you didn't immediately jump down the geyser and drown.
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# ? Sep 9, 2019 20:18 |
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i tried to climb out of the town crater and fell off the rocks to my death also yeah i describe this game to people as "the environment itself is the antagonist and they hit every spooky environmental thing that freaks people out in games" dark bramble was bad, but my god giant's deep hosed me up. i HATE deep water in video games
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# ? Sep 9, 2019 20:22 |
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I fell of a ledge within minutes of starting and saw that game over screen. It confused me for about 20 mins because I'd heard about the gimmick of the game and was wondering why I wasnt seeing it.
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# ? Sep 9, 2019 20:24 |
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# ? May 5, 2024 19:22 |
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My first death was flying directly into timber hearth's moon at a million miles an hour. luxury handset posted:i tried to climb out of the town crater and fell off the rocks to my death Yeah gian't deep was definitely the scariest place for me
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# ? Sep 9, 2019 20:29 |