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Mr. Pool
Jul 10, 2001
There should be an achievement for settling in the container fort and changing my group's name to "The Boxcar Children". It just feels right.

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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
I played through all three maps and liked them quite a bit, then I was doing real well on Heartland until Chavez refused to attack any of the plague zombies while I was taking on like the fourth plague wall and I lost both him and Reba

that kinda killed my desire to keep doing that playthrough and I uninstalled. overall game is very cool though.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
It's a game about losing survivors :confused:

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Zigmidge posted:

It's a game about losing survivors :confused:

oh yeah I lost plenty in the first three maps but none because the other survivor just bugged out and stood there

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I burned out on the second wall and didnt feel like finishing the game

It was really good but I just got tired at the end

I loved the better buildings you can make in heartland and how each one was because of a special member

TheAnomaly
Feb 20, 2003

moist turtleneck posted:

I burned out on the second wall and didnt feel like finishing the game

It was really good but I just got tired at the end

I loved the better buildings you can make in heartland and how each one was because of a special member

The wall battles are 100% the worst part of heartland. No real story content or connected character development, just an increasing challenge to find out something you should probably have already figured out.

Admiral Joeslop
Jul 8, 2010




I'm really hoping a DLC brings in options to have multiple bases. Give them unique or more of something than the others.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I have gotten back into this and have a map that i have very nearly "solved." My resource intake exceeds consumption in eveything my materials. Only at this late stage did look to the Broker and discover he wants me to kill plague zombies and poo poo. I should have been working with him from the first.

Mr. Pool
Jul 10, 2001

marshmallow creep posted:

I have gotten back into this and have a map that i have very nearly "solved." My resource intake exceeds consumption in eveything my materials. Only at this late stage did look to the Broker and discover he wants me to kill plague zombies and poo poo. I should have been working with him from the first.

Just unlock all of his poo poo with the community editor

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

marshmallow creep posted:

I have gotten back into this and have a map that i have very nearly "solved." My resource intake exceeds consumption in eveything my materials. Only at this late stage did look to the Broker and discover he wants me to kill plague zombies and poo poo. I should have been working with him from the first.

Oh snap. I haven't played much of this (I keep meaning to get into this), but it's feasible to get to a point where you won't "run out" of resources, if you work it right?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Pretty much. Higher level facilities use more materials and more people use more food, but depending on people's abilities, your use of gathering outposts and the things you build you can minimize losses. My favorite survivor has Fishing as her fifth skill combined with the hero bonus Nose to Tail. She produces 3 food by herself ex nihilo.

The command center upgrade that gives you two extra outposts is super good for this.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
Neat.

Do physical locations run out of loot to get? Not even just resources but just random loot. Do they ever get restocked, so you can keep finding weapons/consumables?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Once it is greyed out it won't have more items but in my experience there are so many sites on a map that you will be ready to NG+ to a new map before you explore everything.

Mr. Pool
Jul 10, 2001

Morter posted:

Neat.

Do physical locations run out of loot to get? Not even just resources but just random loot. Do they ever get restocked, so you can keep finding weapons/consumables?

Places do run out of loot, but you can use the "find resources" radio commands forever, like you can radio to find a location with ammo/food/whatever and it will just spawn it in a building for you to find. But by the time you've looted every building on a map you've probably become self sufficient in your base and/or you would rather just move to a fresh new map to loot.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
That's cool. I should hop back into it. One of my favorite small moments from the first game was looting through drawers and stands and finding shotguns and assault rifles. I know it's not the focus of the game but just finding useful loot in tiny nooks/less conspicuous places feels awesome.

Once I get out of this loop/rut of comfortable games that I'm in, I'll go back into it. Thanks for all the responses.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Sod 2 and especially sod 2 heartland are solid upgrades and if you like sod you'll love the new stuff

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~
What's the best way to buy this for pc? Looks like it's not coming to steam any time soon...

KirbyKhan
Mar 20, 2009



Soiled Meat
Windows game store. It populates my start menu thingy, the only videogame to do so.

Coolguye
Jul 6, 2011

Required by his programming!
To field the next inevitable question: windows game store has a really bad onboarding/signup process and that part sucks donkey balls. But after you get signed in and browsing it works quite well and is not obtrusive at all.

Admiral Joeslop
Jul 8, 2010




Radical 90s Wizard posted:

What's the best way to buy this for pc? Looks like it's not coming to steam any time soon...

Microsoft said they're bringing all the Windows Store games to Steam though I don't know the timeline.

This link will get you a subscription pass for $5 that lets you download the game with all DLC, and a bunch of other games.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I am based at the church on the hill this game and i have so many cars outside that I am using as extra storage you would think I was having a full blown revival.

Mr. Pool
Jul 10, 2001

marshmallow creep posted:

I am based at the church on the hill this game and i have so many cars outside that I am using as extra storage you would think I was having a full blown revival.

The church base is nice and its central but I hate so much that you have to go all the way up the belltower ladder half the time to pick up a follower , smh . Corner Office or Container Fort for me.

Jesustheastronaut!
Mar 9, 2014




Lipstick Apathy

marshmallow creep posted:

I am based at the church on the hill this game and i have so many cars outside that I am using as extra storage you would think I was having a full blown revival.

Time to ring the bell (I assume you're on nightmare)

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~

Admiral Joeslop posted:

Microsoft said they're bringing all the Windows Store games to Steam though I don't know the timeline.

This link will get you a subscription pass for $5 that lets you download the game with all DLC, and a bunch of other games.

Hey that's awesome thanks, I was bummed when I thought the pass was an xbox only thing

TheAnomaly
Feb 20, 2003
:ALERT: They have added clothing to the game, as well as a "bounty hunter" who lets you work on in game achievements for epic (or not so epic) loot, including a Juggernaught mask. There will be unique clothing only findable during their halloween event as well.:ALERT:

Danith
May 20, 2006
I've lurked here for years
it's coming to steam!
https://store.steampowered.com/app/495420/State_of_Decay_2/

I hopped back into the game to check out the new difficulty levels and man it makes things a ton harder. I was only playing on the 2nd/middle one and I had to be really really careful about aggroing zombies and staying away from those loving ferals. Thought I was doing well and had a quest to escort a new member back to my base but I decided to loot some stuff and ran into a hostile enclave and a horde of zombies which killed both of my original dudes. :|

I do wish they would do something about the AI though, their aggro range seems to be broken/really short.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Yeah I played a bit last week and it seems like your buds just ignore the violence around you sometimes but now I just pretend that they're having ptsd flashbacks when they just stand in the middle of everything not reacting

Admiral Joeslop
Jul 8, 2010




I've never technically paid for this game (thanks, Xbox Game Pass!) but I likely will on Steam. Hopefully it's actually a GOTY version or similar, so I can get some DLC I missed.

Also someday I might actually complete a Nightmare run.

TheAnomaly
Feb 20, 2003

Danith posted:

it's coming to steam!
https://store.steampowered.com/app/495420/State_of_Decay_2/

I hopped back into the game to check out the new difficulty levels and man it makes things a ton harder. I was only playing on the 2nd/middle one and I had to be really really careful about aggroing zombies and staying away from those loving ferals. Thought I was doing well and had a quest to escort a new member back to my base but I decided to loot some stuff and ran into a hostile enclave and a horde of zombies which killed both of my original dudes. :|

I do wish they would do something about the AI though, their aggro range seems to be broken/really short.

They nerfed the aggro range on your backup because combat is significantly louder than it used to be and they don't want your backup pulling 6-8 zombies while you're trying to sneak around and stealth kill the thing. Nightmare (the 3rd one) isn't inherently much harder than dread (the 2nd), but it has hordes of special zombies and slightly scarcer resources. It's a different jump in difficulty - the jump from normal to dread makes all the stuff you didn't worry too much about (negative morale, blood plague, normal zombies in small groups, minor injuries) suddenly dangerous.

Nightmare takes that and loads it with nastier enemies.

Fifty Farts
Dec 23, 2013

- Meticulously Researched
- Peer-reviewed

TheAnomaly posted:

They nerfed the aggro range on your backup because combat is significantly louder than it used to be and they don't want your backup pulling 6-8 zombies while you're trying to sneak around and stealth kill the thing. Nightmare (the 3rd one) isn't inherently much harder than dread (the 2nd), but it has hordes of special zombies and slightly scarcer resources. It's a different jump in difficulty - the jump from normal to dread makes all the stuff you didn't worry too much about (negative morale, blood plague, normal zombies in small groups, minor injuries) suddenly dangerous.

Nightmare takes that and loads it with nastier enemies.

I'm on normal and my current community is being dragged down by morale storms all over the place. Last time I played, I finally exiled the ex-gang leader who was irritable and liked to pick fights, but things were already spiraling downwards fast. I might just start a new crew next time (maybe on Dread, maybe stay on normal, haven't decided yet), and not take in every single person who comes to my door or calls me asking for a place to stay. I've already had a community succeed, so it's not my first run, but these people just all seem to hate each other and it makes getting things done frustrating because they call every five minutes whining about each other.

Also, everyone who owns the first State of Decay on steam should have a giftable copy of Year One Survival Edition in their inventory. You can also claim it yourself if you only have the base game. I think 2 is a better game, but I haven't played the first one in a while, so I might just be forgetting some things that didn't make it to 2 besides Breakdown, which was good.

Coolguye
Jul 6, 2011

Required by his programming!
the really low cap on survivors means that as much as i like to take in whoever asks, it makes no sense to do so from either a gameplay or a narrative perspective. i like both the cool, natural high of taking in and rehabbing broken puppies in survival games like this and the added challenge it entails, generally. but sod2 only lets you have about 10 people so there's no sense of scale to it, and there isn't really a lot of extra challenge from taking in a ton of worthless idiots, it just means that the 2 people who are useful always trade off.

goatsestretchgoals
Jun 4, 2011

beats for junkies posted:

Also, everyone who owns the first State of Decay on steam should have a giftable copy of Year One Survival Edition in their inventory.

I already had all the SoD1 DLC so I can gift this to whoever wants it.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Coolguye posted:

the really low cap on survivors means that as much as i like to take in whoever asks, it makes no sense to do so from either a gameplay or a narrative perspective. i like both the cool, natural high of taking in and rehabbing broken puppies in survival games like this and the added challenge it entails, generally. but sod2 only lets you have about 10 people so there's no sense of scale to it, and there isn't really a lot of extra challenge from taking in a ton of worthless idiots, it just means that the 2 people who are useful always trade off.

I think a hypothetical SOD3 really needs to let you utilize multiple bases, which would let you utilize many more survivors and introduce additional challenges

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Coolguye posted:

the really low cap on survivors means that as much as i like to take in whoever asks, it makes no sense to do so from either a gameplay or a narrative perspective. i like both the cool, natural high of taking in and rehabbing broken puppies in survival games like this and the added challenge it entails, generally. but sod2 only lets you have about 10 people so there's no sense of scale to it, and there isn't really a lot of extra challenge from taking in a ton of worthless idiots, it just means that the 2 people who are useful always trade off.

It makes perfect sense in either perspective. You're just too soft. Manage these fuckers like they're a renewable resource.

Danith
May 20, 2006
I've lurked here for years
I liked in the first one where you could call your base to send someone to loot the location. Looking forward to the steam release as then it shouldn't be as difficult/impossible as it is to mod now with microsoft stores locked down app.

TheAnomaly
Feb 20, 2003

beats for junkies posted:

I'm on normal and my current community is being dragged down by morale storms all over the place. Last time I played, I finally exiled the ex-gang leader who was irritable and liked to pick fights, but things were already spiraling downwards fast. I might just start a new crew next time (maybe on Dread, maybe stay on normal, haven't decided yet), and not take in every single person who comes to my door or calls me asking for a place to stay. I've already had a community succeed, so it's not my first run, but these people just all seem to hate each other and it makes getting things done frustrating because they call every five minutes whining about each other.

Also, everyone who owns the first State of Decay on steam should have a giftable copy of Year One Survival Edition in their inventory. You can also claim it yourself if you only have the base game. I think 2 is a better game, but I haven't played the first one in a while, so I might just be forgetting some things that didn't make it to 2 besides Breakdown, which was good.

Morale is a bitch in higher modes. There's a permanent negative to everyone from "teeming zombie population" that is just a part of each mode. Some things to remember:

Some people's hero ability is bonus universal morale, getting them to hero rep can help a downward spiral.

Irritable and Irritates others are separate traits (some people have both) - having those on two separate survivors means they will fight, even with high morale. Consider if this is worth keeping both of them.
Red Talon Members are the poo poo, but they come -66% standing rewards (lowers the amount of supplies you actually get each day) and at least one other penalty. Oftentimes they are irritable or irritate others, and are definitely worth keeping, so maybe ditch the person they always fight with.

There are temporary boosts for getting rid of an infestation, killing a juggernaught, killing a feral, killing a bloater, killing a horde, dropping off supplies that were yellow/red listed, adding a community member. They all last roughly 1/2-1 hour of game time, scale with the difficulty of the task (which aren't really that hard) and can keep you from morale spiraling.

Many survivors get some kind of morale boost or penalty from one particular building, often mechanics shop or medical. Some survivors enjoy sleeping outdoors and their morale boost will counter the penalty from an outdoor sleeping facility that isn't a barracks.

Some bases have morale boosting bonuses, even before actions are taken. The Bar/Still/restaurant low tier bases all do, and so does the mall. There are probably a few more. If your morale is low, that can help.

Finally, once you have the builder legacy, always take a white noise machine on one of the survivors you plan on using for your next run. They are +10 morale with power and go in sleeping quarters, making them EXTREMELY useful for the early game when you're trying to get a group up to stability.

Many of the penalties are time sensitive, but lower morale makes it more likely for a fight. If something bad happens to your group try to find something good to counter it fast, before the spiral gets going. Lounge activities/the movie theater are great for this. So is triggering a base attack at the church/baseball field, as beating back an attack increases morale.

Admiral Joeslop
Jul 8, 2010




I wish there was a bit more variety in the starter houses. Always getting the same layout in every map gets pretty old.

toasterwarrior
Nov 11, 2011
I got Game Pass for this and am kinda overwhelmed at the sheer frequency of missions from survivor groups popping up. Are these missable or do they just keep going and respawning so there's no point to getting every single one?

Otherwise, it honestly scratches that open-world survival itch for me, but with how annoying the quests are, I feel like going back to modded FO4 instead at times...

CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy
They might not respawn exactly the same, but you'll probably get something similar later on.

You have to pick and choose what's best at the time.

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TheAnomaly
Feb 20, 2003

toasterwarrior posted:

I got Game Pass for this and am kinda overwhelmed at the sheer frequency of missions from survivor groups popping up. Are these missable or do they just keep going and respawning so there's no point to getting every single one?

Otherwise, it honestly scratches that open-world survival itch for me, but with how annoying the quests are, I feel like going back to modded FO4 instead at times...

Survivor missions last roughly a day and a half of in-game time IIRC (30-45 minutes?).

You never need to do any random survivor missions. They offer you resources or a possible recruit. Enclave missions raise your rating with that enclave if you do them and lower it if you do not/fail it. One mission if you're in/heading into neutral, two to get to hostile or allied usually (It's Hostile-dislike-neutral-friendly-allied I think). Friendly enclaves give you better prices on trade goods and you can buy more stuff, allied enclaves give you a mostly random bonus - everything from bonus xp to extra beds to daily resources (about equivalent to a survivors hero trait). Hostile enclaves will attempt to kill you on sight. Most enclaves won't go to hostile if they've ever been friendly to you, they'll just leave the zone. Feel free to ignore them and just kill them if/when they go hostile unless you really want something from them.

As a side note, there are story enclaves that have specific missions sets and always give the same bonuses - some of these are random, like the guys who repair cars, the old hospital staff, and the cannibals; while others are tied to specific leadership bonuses and will spawn as part of Leadership: quest. These don't require you to have a specific leader, but they DO require you to have that leadership trait on one of your survivors. These enclaves have both a set allied bonus AND a specific bonus for finishing their story. Their missions also don't expire unless they are specifically timed missions, although they can cycle out of the tab and back into it, and any progress on the leadership based enclaves is halted if you lose all of your survivors with that leadership.

The missions spawned by your survivors that aren't Leadership: Mission name in the mission bar (Action Hero, prepper aunt, etc) last a little longer, have specific missions chains, and if you ignore them the survivor gets a morale penalty but the mission will come back later.

While it is overwhelming, especially when you first start the game, they actually spawn less missions as you continue playing - so you'll usually have a ton of missions spawn in the first 45 minutes or so, and then you won't see them anywhere near as frequently. You also will not see any other survivor enclave missions until you complete the "give plague samples to the first enclave" that happens in every new community you make, so if you really want to just get your base going and pick up some supplies before things get hectic you can just not do that one (main story missions don't expire. The main story missions are "get your first base - get plague samples - kill plague hearts - leader missions" and they have their own part of the missions tab)

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