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Elephant Ambush posted:It's fun but I would suggest just saving the gold to put Curse on Dirt Tornado and spam it. If I wanted to avoid the ridiculousness of curse-nado, what would be the second best enhancement? Wound? Assuming I'm not saving up 300g to add Disarm to it. If I'm not enhancing it, I might just stop bringing when I get Rock Slide since I'll have so much multi-target damage with that. Reik fucked around with this message at 19:46 on Sep 9, 2019 |
# ? Sep 9, 2019 19:44 |
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# ? Jun 15, 2024 15:06 |
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Reik posted:If I wanted to avoid the ridiculousness of curse-nado, what would be the second best enhancement? Wound? Assuming I'm not saving up 300g to add Disarm to it. I think Curse and Wound are the same cost so you might as well just go ham. Disarm doesn't make sense because not only is it super expensive it also negates the muddle. I guess +1 attack? Feeding it earth, popping a power potion, and using Eagle Eye Goggles can do some serious damage.
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# ? Sep 9, 2019 20:11 |
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If you don't enhance dirt tornado, just stop bringing it once you get a few levels. I had tons of fun without it, dropping rocks, throwing rocks. Had plenty of multitarget capacity without it, focused on true damage. I was the party specialist at killing low HP high shield enemies.
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# ? Sep 9, 2019 20:36 |
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Yeah - I needed to save money, so I never enhanced Dirt Tornado either, and it fell out of rotation relatively early.
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# ? Sep 9, 2019 21:24 |
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I love putting blessings on heals
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# ? Sep 9, 2019 22:10 |
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CommonShore posted:I love putting blessings on heals Strengthens are also good, particularly on self heals.
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# ? Sep 9, 2019 22:11 |
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Jimbozig posted:If you don't enhance dirt tornado, just stop bringing it once you get a few levels. I had tons of fun without it, dropping rocks, throwing rocks. Had plenty of multitarget capacity without it, focused on true damage. I was the party specialist at killing low HP high shield enemies. 10/10, would throw rocks at everyone again.
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# ? Sep 9, 2019 22:34 |
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Anyone ever use Backup Ammunition? I find I rarely have a use for it. But I am kinda of melee oriented with my cragheart.
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# ? Sep 9, 2019 22:35 |
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Impermanent posted:Anyone ever use Backup Ammunition? I find I rarely have a use for it. But I am kinda of melee oriented with my cragheart. Backup Ammunition allows for sweet as hell plays like double Crater or double Massive Boulder (add a Stamina Potions for back to back Flame Demon slaying nonsense). It's awesome.
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# ? Sep 9, 2019 22:38 |
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Impermanent posted:Anyone ever use Backup Ammunition? I find I rarely have a use for it. But I am kinda of melee oriented with my cragheart. Only every single scenario.
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# ? Sep 9, 2019 22:41 |
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Impermanent posted:Anyone ever use Backup Ammunition? I find I rarely have a use for it. But I am kinda of melee oriented with my cragheart. Always. Especially if you enhance any of the ranged attacks. I put Wound on Massive Boulder and I think +1 on Crater which makes Backup Ammo almost mandatory for doubling those. My standard Cragheart opener is top of Backup Ammo and any bottom that generates earth. Unless there is a big group of enemies within range of a Dirt Tornado and then I curse bomb them and generate earth and then stamina potion the Dirt Tornado and do it again next turn.
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# ? Sep 9, 2019 22:42 |
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Impermanent posted:Anyone ever use Backup Ammunition? I find I rarely have a use for it. But I am kinda of melee oriented with my cragheart. You should use it every scenario unless craggy is melee-only. I usually played it during the first room's clean-up and opened the next room with a few massive boulders.
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# ? Sep 10, 2019 02:26 |
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Any enhancements people like with 3 spears? I expect to have a little over 100 gold for enhancements soon but I none of the cards I regularly can be improved.
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# ? Sep 10, 2019 02:36 |
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KPC_Mammon posted:Any enhancements people like with 3 spears? I expect to have a little over 100 gold for enhancements soon but I none of the cards I regularly can be improved. There's a bottom move 2 shield 1 i think?, put strengthen on that so you can get two turns of strengthen for the price of one.
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# ? Sep 10, 2019 03:29 |
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DontMockMySmock posted:There's a bottom move 2 shield 1 i think?, put strengthen on that so you can get two turns of strengthen for the price of one. Disagree. With Eagle Eye Goggles and Reinforced Steel you can have advantage every turn. Unless you're using +move boots every turn or refreshing a shield (which is certainly possible) you should probably be attacking with advantage every turn. When my wife retired her 3 Spears she added jump on the bottom of Hastened Step and +1 move to the top of it, along with Jump on bottom of the level 1 cleave attack.
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# ? Sep 10, 2019 13:19 |
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Got a couple games games in this past weekend and am nearing my retirement on my Mindthief. Assuming all goes well, next session I should be able to kill the three Lurkers I need to unlock Cthulhu face. Pretty interested to see exactly what the class is, I've managed to be mostly unspoiled by it so far. Gonna miss my crazy stabby guy though, Mindthief just hits like a truck. Last mission we completed was 24 Echo Chamber, and holy poo poo it felt so good to just cheese the gently caress out of it. Our party has Two-Minis, Scoundrel, and Mindthief (and Tinker), so I just ran through stuff while turning invisible and opened most of the doors in three turns. Meanwhile, once that happened Two-Mini swapped the Scoundrel to the back and then she went and opened the last two doors on turn three. Game over, heros win, get wrecked oozes! Super good times, really loving this game.
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# ? Sep 10, 2019 13:45 |
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The Gate posted:Last mission we completed was 24 Echo Chamber, and holy poo poo it felt so good to just cheese the gently caress out of it. Our party has Two-Minis, Scoundrel, and Mindthief (and Tinker), so I just ran through stuff while turning invisible and opened most of the doors in three turns. Meanwhile, once that happened Two-Mini swapped the Scoundrel to the back and then she went and opened the last two doors on turn three. Game over, heros win, get wrecked oozes! That card is so awesome. There's at least one scenario you can win in a single round if you plan your turn correctly. You will enjoy Cthulhu, I believe. It's a really fun class, and should fit your team very well.
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# ? Sep 10, 2019 13:55 |
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The Gate posted:Last mission we completed was 24 Echo Chamber, and holy poo poo it felt so good to just cheese the gently caress out of it. Our party has Two-Minis, Scoundrel, and Mindthief (and Tinker), so I just ran through stuff while turning invisible and opened most of the doors in three turns. Meanwhile, once that happened Two-Mini swapped the Scoundrel to the back and then she went and opened the last two doors on turn three. Game over, heros win, get wrecked oozes! Yeah, I recently played that mission as a scoundrel with a teammate who was a Mindthief with [redacted awesome mobility item] and we saw that victory condition and decided "gently caress it, let's just run this on the highest possible level to get the most bonus experience." It was awesome. We were invisible the whole time while the tinker got completely wrecked by the vastly overleveled enemies - but at least he got his battle goal and dropped his highest XP generating cards before being turned into paste.
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# ? Sep 10, 2019 16:19 |
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dwarf74 posted:Two Minis Hah, that's amazing! We'll have to keep an eye out for that one. And I'm pretty psyched for a new class. Mindthief has been fun but I'm keen to try something new. Jimbozig posted:Yeah, I recently played that mission as a scoundrel with a teammate who was a Mindthief with [redacted awesome mobility item] and we saw that victory condition and decided "gently caress it, let's just run this on the highest possible level to get the most bonus experience." It was awesome. We were invisible the whole time while the tinker got completely wrecked by the vastly overleveled enemies - but at least he got his battle goal and dropped his highest XP generating cards before being turned into paste. I wish I'd thought of turning up the heat, that's a good idea. Oh well, next time!
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# ? Sep 10, 2019 17:13 |
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Elephant Ambush posted:My secondary campaign is good times. This week we had my Lightning Bolts and another guy's 3 Spears run their first scenario with Circles and Music Note. Of course these dolts want to do 72. I was more confident than last time but it went about the same because enemy RNG is a thing. Especially in that scenario. Anyway we had fun but we all exhausted which caused Circles to retire and open Saw. Music Note unlocked a personal quest scenario that we will probably do next session. We're playing FC with the nerf and it's been fine. We have lost a few scenarios and come close on a few others, but generally we've been to blame (like rushing into the final room instead of spending a few turns healing from 3 hp back to 26.
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# ? Sep 11, 2019 01:37 |
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The people who made the extended battle goals have put up a playtest version of a custom class that seems pretty wild. The gimmick is that they can phase into an ethereal being, and when they do it they flip all their cards upside down to turn them into entirely different cards. My favorite thing is that the class's initiative numbers avoid the digits 3, 4, and 7 so that they're still numbers upside down, but honestly trying to wrap my head around a class with cards that do four different things instead of the usual two seems like a pain.
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# ? Sep 11, 2019 18:10 |
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First game tonight running Saw instead of Sun. I am really looking forward to it, but ... I am extremely worried that playing Sun for the past 15-20 games or so has completely erased any capacity for self-preservation in both me and my allies.
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# ? Sep 11, 2019 18:27 |
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dwarf74 posted:First game tonight running Saw instead of Sun. Saw: I suggest playing it like a Scoundrel, alternating between slow initiative to move and attack after enemies go, and fast to hit and run next turn before enemies go. Be adjacent to your teammates as much as possible for obvious reasons. It's a really fun and flexible class.
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# ? Sep 11, 2019 19:11 |
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Elephant Ambush posted:Saw: I suggest playing it like a Scoundrel, alternating between slow initiative to move and attack after enemies go, and fast to hit and run next turn before enemies go. Be adjacent to your teammates as much as possible for obvious reasons. I will try out that rhythym, though - I'll see how it works out. I feel good about the class in general, just apprehensive because of the newness.
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# ? Sep 11, 2019 19:37 |
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dwarf74 posted:First game tonight running Saw instead of Sun. I went straight from sun to a scoundrel with the PQ to exhaust 12 times. It uh. Was a transition.
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# ? Sep 11, 2019 19:48 |
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Xiahou Dun posted:I went straight from sun to a scoundrel with the PQ to exhaust 12 times.
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# ? Sep 11, 2019 20:43 |
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dwarf74 posted:Hey at least that's the perfect class to go with that quest! I just did that with a Brute and either makes sense. That PQ made playing the Brute extremely fun.
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# ? Sep 11, 2019 22:47 |
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It's actually kind of a shame about that quest that it unlocks lightning bolt, because can you imagine.
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# ? Sep 12, 2019 04:42 |
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I am not so good at Saw yet. But we won Scenario 43 by the very skin of our teeth. Literally. Both me and Two Minis could only Long Rest on the last round. One group of Drakes did their buff card that round, and the last of the Rending Drakes took his last point of damage from a Wound. The other two had exhausted already.
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# ? Sep 12, 2019 05:01 |
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Drakes : Not even once. They're the worst Evidence : check out the LP thread and how I'm flailing like a live octopus in a hot pan.
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# ? Sep 12, 2019 05:04 |
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That fuckign drake nest scenario is hosed. It made me swear to never play the 5p version again (we have 2-3 players who are there most to all of the time, and 2 others who occasionally rotate in).
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# ? Sep 12, 2019 05:16 |
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Elephant Ambush posted:I just did that with a Brute and either makes sense. That PQ made playing the Brute extremely fun. My group just had a player do that PQ with a spellweaver. It certainly made things fairly straightforward to play.
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# ? Sep 12, 2019 20:48 |
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CellBlock posted:My group just had a player do that PQ with a spellweaver. It certainly made things fairly straightforward to play. I feel like that PQ would teach you really bad habits with the Spellweaver
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# ? Sep 13, 2019 13:22 |
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Elephant Ambush posted:I feel like that PQ would teach you really bad habits with the Spellweaver If you had the Spellweaver with that PQ you'd never be playing the Spellweaver without that PQ, so its entire existance would be that playstyle, which our Spellweaver more or less did anyway.
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# ? Sep 13, 2019 13:58 |
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God can you imagine trying to do that with sun? You'd never retire.
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# ? Sep 13, 2019 14:22 |
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Xiahou Dun posted:God can you imagine trying to do that with sun? You'd never retire. Having completed that PQ recently in 2 different groups, it really isn't that hard with any class. You just have to plan it out. And it gets easier and more fun the more you do it.
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# ? Sep 13, 2019 15:33 |
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Elephant Ambush posted:Having completed that PQ recently in 2 different groups, it really isn't that hard with any class. You just have to plan it out. And it gets easier and more fun the more you do it. I guess? I just loved finishing scenarios as sun because I'd have been hit dozens of times and I'd still basically be at full health. Eventually it got a little boring and I felt OP as hell, but for a while in there it was invigorating to basically always be shouting IS THAT THE BEST YOU GOT COME ON AND FIGHT ME HIT ME HARDER ARGH!!!!!!!!! I HAVE AN ABSOLUTELY COMICAL SHIELD AND MY RETALIATE IS SOMEHOW HIGHER! HIT ME HARDER, WUSS!. And that just seems antithetical with that PQ.
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# ? Sep 13, 2019 15:53 |
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Exhausting doesn't necessarily mean your HP has been reduced to 0. You can just start burning loss cards and short rest every turn to burn through your deck before the end of the scenario.
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# ? Sep 13, 2019 16:45 |
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Guy A. Person posted:Exhausting doesn't necessarily mean your HP has been reduced to 0. You can just start burning loss cards and short rest every turn to burn through your deck before the end of the scenario. Then you take a point of damage to lose a different card and then lose a card to avoid that damage.
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# ? Sep 13, 2019 16:56 |
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# ? Jun 15, 2024 15:06 |
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O I know and I cheesed that with the scoundrel, but it goes against the hilarious power-fantasy that is playing the sun. I'm not arguing it's mechanically impossible, just that it's thematically unsatisfying.
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# ? Sep 13, 2019 16:56 |