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Meskhenet
Apr 26, 2010

Thing i personally like about my rift s, is the easy modding.

waiting for a wireless solution though ><

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El Grillo
Jan 3, 2008
Fun Shoe
Great op. VR is cool and good. Kind of like having a theme park that you can access directly from your room any time you want.

Edit: updated 27 March 2020:

The OP games post doesn't have most of the 'big' VR games.
What follows is the latest version of a list which I put together ages ago and have been adding to from time to time, figured I might as well update it given there are probably quite a lot of new VR-ers because of Alyx. There are a lot of terrible little VR 'experiences' filling every VR store for some reason. I have tried to only include experiences and games which are decent and also at least somewhat substantial in terms of content or at least notable in terms of their mechanics:

The Room VR: A Dark Matter just came out today. By all account it's the Room (excellent mobiles puzzle game where you physically interact with beautiful intricate puzzle boxes and other puzzle elements), but in VR, which is a very good thing.

The Walking Dead: Saints and Sinners, a highly polished first person zombie-fighting singleplayer narrative you get the rest. Apparently very good. Looks like it would scare the bejesus out of me.

Stormland is an AAA-quality first person sci-fi game in which you play a robot exploring a world in which you can fly between islands in the sky. Apparently the gameplay is very well done, a lot of flying about, climbing, movement. It looks great and there is some element of replayability.

Boneworks appears to be a pretty successful attempt to do a kind of Half-Life 2 for VR, with lots of physicality to almost everything in the game world, lots of combat against creepy enemies with which you can experiment with the physics systems in a deadly manner, and a generally creepy world/atmosphere.

Asgard's Wrath is a large, AAA quality made-for-VR fantasy role playing game produced by Oculus. First person combat with use of a third person God mode as part of the puzzle solving mechanics. The game looks great but the gameplay itself has divided opinions. Some people love it, some think that it's not well designed for VR and instead just feels like an attempt to make a 2D AAA title in VR with little to no thought about how to best take advantage of the new medium. In any case if you're looking for a quality, long form single player in a fantasy setting (that isn't a badly done port of a 2D game e.g. Skyrim VR), here it is.

Lone Echo is a must-play experience and probably the best single player VR game so far [edit: until Alyx, maybe?]. Echo VR is its free multiplayer. Definitely need to check both of them out.

Defector was the most recent big Oculus release before Asgard's Wrath. Defector is a singleplayer spy game with some big setpiece Bond-type scenes at the beginning. Decent reviews but apparently pretty short and with quite restricted gameplay.

Vader Immortal is a highly polished episodic Star Wars singleplayer 'experience'. Not a huge amount of gameplay but that doesn't seem to matter to most who've played it.

Beat Saber is the biggest game in VR. Rhythm game with lightsabers.

BoxVR is another rhythm game, good for a workout. Soundboxing was the original VR boxing rhythm game. Thrill of the Fight is an actual boxing game, not a rhythm game, but is apparently a great workout and well-put-together game.

Pistol Whip is an FPS 'rhythm game'. I know nothing about it except that people seem to really like it and it looks trippy as hell.

Blade & Sorcery is the premier arena melee singleplayer experience, with emphasis on more realistic physics than you find in most VR games even today. AI is terrible unfortunately but the handling of the weapons and objects is incredibly immersive. Gorn is also a great arena melee experience of a totally different kind, cartoon visuals and decapitations, physics-based madness.

Hotdogs Horseshoes and Hand Grenades (H3VR) is a VR shooting gallery with tons of highly realistic guns, and now has several fully-fledged game modes where you fight giant sausages as an alternative to human enemies.

Brass Tactics has a free demo and is the first (and a really awesome) proper VR RTS, made by some old Age of Empires devs. Online, co-op and AI play available, plus a little singleplayer campaign. Online population may be pretty dead these days, I don't know.

Espire is a first person stealth combat game, almost a kind of MGS for VR perhaps? Haven't played but it has OK reviews for an indy product.

Hellblade: Senua's Sacrifice has a VR mode which is very well done apparently. Wait I actually own this game, I forgot. I need to spend less time posting about VR and play more VR.

Landfall is an ok RTS type game but focuses on controlling individual mech characters on smaller arenas. Presumably multiplayer now dead.

The Mage's Tale is another big singleplayer. First-person spellcaster. A good length, 15 hours+ for most people. It's fun and the visuals are decent but there's a bit of a lack of polish. There are some really awesome setpiece moments especially near the end The Ninety-Nine!

The Wizards is also a first-person magic-based/spellcaster singleplayer. I know nothing about it except I think it was from an indy studio so may be a bit rough around the edges, but then again it does seem to have pretty good Steam reviews.

Sprint Vector is a cool multiplayer, first-person skimming/skating racing game, kind of like Motorball if you've seen Alita. You go very fast. Look up some videos, it's sort of hard to describe, there's lots of flying. Search Reddit or whatever to see if anyone's still playing, it might be a bit dead now.

From Other Suns is described as a cross between Faster Than Light and Borderlands. It's a single player/multiplayer co-op game where you command your own spaceship and travel across the galaxy, fighting AI enemies either in space with your ship, or in FPS by jumping onto other ships and space stations. Some people say it gets monotonous due to the proc gen used for combat environments. But it's pretty polished and fun and the feeling of piloting your ship with your own crew, with the various different jobs of engineer etc.. definitely gave me a Firefly trip. Up to 4 player co-op or you can play with AI on your side.

Arktika.1 is a very polished FPS single player from the Metro devs, apparently it's great unless you have a searing hatred of teleportation gameplay.

Wilson's Heart is another singleplayer first person experience, it's a noire puzzler/gothic horror game but in reality is more of a long-form interactive narrative experience. I really like it though despite the lack of in-depth gameplay mechanics. Incredibly polished as an experience, except for the movement mechanics which are teleport-only and very restrictive.

In a somewhat similar vein, The Invisible Hours is a totally non-interactive, 'virtual immersive theatre' experience. It's a murder mystery in a mansion with a whole story all going on at once - so you choose how to experience it, which characters to follow and in which order. Really awesome apparently despite somewhat mediocre visuals.

Mission: ISS is a simulation of the internal US side of the ISS (and the whole thing in EVA mode). Very cool.

Obduction is basically Myst in VR. Very good if you like that sort of thing, but there have been performance problems so it's worth keeping under two hours playtime to see whether it works properly at first, so you can refund if needs be.

Star Trek: Bridge Crew is what it sounds like; you play pilot, captain, engineer or tactical specialist, on the bridge of the Enterprise (classic or modern versions) with either AI or other players filling the rest of the four roles. Really fun with a good crew, lots of capacity for amusing idiocy. Only criticisms are that it's visually somewhat meh, and whilst there's a good amount of content, the actual number of campaign missions is a bit limited. There are AI if you can't find other players, but it recently released in '2D' so there may still be a decent community.

Robo Recall game that I assume still comes free with Oculus Touch (not sure though) - fun FPS where you fight robots with a lot of physicality involved; you can grab them and tear them apart, bounce your guns off enemies and catch them to reload, there is a lot of gameplay variety and the visuals are still pretty great.

Res Infinite has a VR version and is beautiful and trippy as hell.

Fallout 4 VR is Fallout 4 in VR. Typical low-effort Bethesda janky port where you have to use community mods to get it to run properly. Ditto Skyrim VR.

Onward and Pavlov are still the biggest multiplayer VR shooters I think. Good online multiplayer fps's of very different types. Pavlov is Counterstrike in VR, Onward is somewhere between that and ARMA on the game vs sim spectrum. I think both have (rubbish) bots to play against now but the communities are still going strong I believe so you shouldn't need them except for practice.

Standout is a battle royale game in VR.

The Climb is a highly polished climbing game, with nice visuals and atmosphere although the gameplay isn't hugely exciting. Climbey is an indy climbing game which has multiplayer functionality and I think there are lots of custom maps.

Arkham VR is actually great even though it's a quite short. Weirdly enough, the last half is one of the best narrative uses of VR I've seen. The visual polish is loving great too.

Marvel Powers United was meant to be a big blockbuster Oculus multiplayer, Facebook invested a ton of money in it and even released a branded Rift bundle, but the game fell totally flat due to a crippling (and baffling) lack of variety in the gameplay and scenarios.

Croteam has converted a bunch of its games for VR including Talos Principle and the Serious Sam games.

I Expect You To Die is a first-person parody spy puzzler game, with fun puzzles and a great theme tune. It has quite recently had yet another mission added to it for free, so there's probably a solid three hours' playtime in there at least now.

The Unspoken is a multiplayer first person magic duel game. But they released a single player campaign which was pretty cool and visually great, unsurprisingly short though. I doubt there is much of an online multiplayer population these days.

The Gallery: Call of the Starseed is a first person adventure/puzzler game. Two episodes so far. The first episode was very well done for early VR and had introduced some great mechanics for perhaps the first time, including a semi-physicalised backpack inventory system. The second episode was something of a disappointment as far as I heard.

Dead & Buried was my favourite game when consumer VR first launched and comes free with Rift. Very simple, western-themed multiplayer shootout, but the visuals, gameplay mechanics and pretty much everything else were highly polished. So much fun if you enjoy ducking and running around your playspace making use of the in-game cover and lobbing sticks of dynamite at people. The co-op wave scenarios are fantastic, especially the Graveyard map with the Void Widow boss.
There are still players around online when I pop in, very occasionally. It comes free with some Rift packages still, I think.
They released a sequel to the game with Oculus Quest. The sequel used standard fps movement instead of the fixed positioning of the original, and this kind of destroyed the arcadey style and any originality from the first game, by all accounts.

Vanishing Realms, a first-person dungeon crawler. Very basic combat mechanics, but not without a little interest at least despite not having any real physicalised aspect - the aesthetic and feel of the game is first-person Zelda, including pots you can break for coins and some fun basic puzzles and big bosses. Still quite charming.

Chronos was the first long-form VR singleplayer and it's still great. A third person Zelda-like game which has a collection of the best made-for-VR game mechanics I think I've ever seen in a single title. No motion controls, you use a gamepad or your controllers but just as a traditional game controller. Don't be put off by dying a lot, it's not meant to be an easy play.

Edge of Nowhere is a quite well-polished, roughly four hour singleplayer third person game with a cool H.P. Lovecraft-esque world and storyline.

Arizona Sunshine possibly the first proper singleplayer fps for VR, a zombie shooter, very rough around the edges by modern standards by all accounts.

Rec Room is a free online first-person multiplayer, almost like a proto-MMO. It has a common space where you can mess around with various physical games, plus a load of multiplayer minigames you can access like paintball. It also has a whole bunch of 'quests', co-op dungeon-type experiences each modelled on a totally different kind of game style (sci-fi shooting combat, old school RPG, a pirate one, etc) except they are all stylised to look like they're just games made by kids, it's pretty cool. It also has customisable persistent community rooms where you can build poo poo, kind of like a paired-down Garry's Mod. You need to be playing with decent people to be able to survive any of the Quests.

Big Screen is a multiplayer virtual desktop app, you can broadcast your screen to all other players with audio if you have a decent upload bandwidth, there are big shared rooms now to hang out in too. 3D movies are insane in VR.

VR Chat is an infamous MMO-type experience with environments and characters largely built by players; Second Life in VR but weirder.


Finally, there are also a whole ton of free experiences, documentaries and so on many of which are well worth checking out:

Google Earth VR is mindblowing.

Welcome to Lightfields is also from Google and is also loving amazing.

The BBC documentaries tend to be good.

Crow: The Legend is a visually stunning short animated movie which is well worth checking out, and Coco VR is a movie tie-in experience from Pixar which is really drat beautiful too (doesn't matter if you haven't seen the film). The more recent recent Wolves in the Walls is also brilliant.

El Grillo fucked around with this message at 15:56 on May 1, 2020

SimonChris
Apr 24, 2008

The Baron's daughter is missing, and you are the man to find her. No problem. With your inexhaustible arsenal of hard-boiled similes, there is nothing you can't handle.
Grimey Drawer
Tea For God: Still just a proof-of-concept demo, but it has the best room-scale implementation I've tried yet. The game generates a non-euclidean complex, which tricks you into walking in circles around your living room, while it feels like you are traversing a massive labyrinth. Especially great on Quest, where you won't get tangled up in the wire.

Beve Stuscemi
Jun 6, 2001




Nektu posted:

Is this based on something or just a general remark?

It’s based on the fact that they’re a kickstarter company who sells super niche high end products inside of an already super niche high end category. Reviews run from middling to amazing for the same headset. It just doesn’t inspire confidence.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
Lmao at recommending the quest in the same week that oculus killed modded beat saber, it a thread that also has the same joke title as the actual beat saber thread

SCheeseman
Apr 23, 2003

Bhodi posted:

Lmao at recommending the quest in the same week that oculus killed modded beat saber, it a thread that also has the same joke title as the actual beat saber thread

The BeatOn guys got spooked by Oculus' aggressive messaging on piracy. In any case, others have already created alternate tools:
https://github.com/gidodidi/BMBF/releases/tag/v1.4.3

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Bhodi posted:

Lmao at recommending the quest in the same week that oculus killed modded beat saber, it a thread that also has the same joke title as the actual beat saber thread

Anything modded on a platform that's not a PC should be treated like it can and will be broken at any time.

Beve Stuscemi
Jun 6, 2001




Also, potentially messing with user metadata or anything that can be construed as such will not be tolerated on a Facebook platform.

I’m still sort of shocked that Carmack works there. His ideals seem to run directly contrary to Facebooks.

El Grillo
Jan 3, 2008
Fun Shoe

OctaviusBeaver posted:

I never got into Echo VR before but I spent about an hour vs bots tonight and it is really, really fun. Anybody who hasn't tried it before should give it a shot. I'm considering getting a Quest just for that once it releases.
This is awesome to hear, I'll have to check it out once I have my Rift set up again!

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug
Hey OP thanks for mentioning the HP Reverb. I disagree with your comment about poor audio and uncomfortable strap, but that's ok. You're mostly right otherwise.
I almost exclusively play Elite: Dangerous and it's an incredible experience with the Reverb thanks to the crazy resolution. I played around with it for a few hours and went ahead and packed up my Rift CV1 because I'll never use it again.

Turin Turambar
Jun 5, 2011



Tested Cosmos review

veni veni veni
Jun 5, 2005


Image in the OP gave me a good hard laugh.

I keep bouncing around on whether or not to get a quest. I wish there was somewhere I could demo one. In the end I think I'll still wait for something else to come along or finally cave and buy a new PC, cause only having a PSVR, my biggest issues with it are still visual fidelity and desire for a bigger library. Neither of which is something I think the Quest will address. Having useable controllers would be a huge plus though.

sigher
Apr 22, 2008

My guiding Moonlight...



ROFLBOT posted:

For sure, im not saying no one should criticise the pricing or whatever other aspects objectively (hell, i have...) but my point is the Rift S was in a similar position when it came out and now 6 months on with lots of tweaking its turned out to be a great headset.

The Cosmos has been out, all of 2 weeks and HTC has already acknowledged issues and pushed out at least one update. Lets at least give it some space in the OP and see how it goes...

The biggest problem is the price though, tracking issues aside what does the Cosmos offer for that extra $300 over the Rift S?

sethsez
Jul 14, 2006

He's soooo dreamy...

sigher posted:

The biggest problem is the price though, tracking issues aside what does the Cosmos offer for that extra $300 over the Rift S?

A higher-resolution and higher-refresh display, far better built-in audio, a mechanical IPD adjustment, and expandability via the front faceplate to allow for better tracking and additional compatibility in the future.

Granted, that's all offset by the terrible optics, controllers that are on par with WMR at best, and tracking that's currently a nightmare, but if everything actually functioned and the optics weren't garbage I could easily see an argument for it as the most versatile headset on the market without any of the dumb hardware choices made by the Rift S.

kojicolnair
Mar 18, 2009
I bought the Quest last week and instantly returned it. I found it just not clear enough at all for my liking and now I just don't know what I want to get, I definitely want something though.

The index is tempting but I'm in Canada so I'd have to get my friend to send it to me which is risky if I have to RMA the stupid controllers. Tempted to risk it anyway.

Tom Guycot
Oct 15, 2008

Chief of Governors


veni veni veni posted:

Image in the OP gave me a good hard laugh.

I keep bouncing around on whether or not to get a quest. I wish there was somewhere I could demo one. In the end I think I'll still wait for something else to come along or finally cave and buy a new PC, cause only having a PSVR, my biggest issues with it are still visual fidelity and desire for a bigger library. Neither of which is something I think the Quest will address. Having useable controllers would be a huge plus though.

Well, the one benefit with the quest at least is if do eventually get a new PC you can use it on there as well. Though, the quest itself is never going to have better visual fidelity than the PSVR unless you've got a PC to link it to.

I dunno, if theres nowhere to test it, you could order one from somewhere with a generous return policy to just give it a spin and decide.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.

kojicolnair posted:

I bought the Quest last week and instantly returned it. I found it just not clear enough at all for my liking and now I just don't know what I want to get, I definitely want something though.

The index is tempting but I'm in Canada so I'd have to get my friend to send it to me which is risky if I have to RMA the stupid controllers. Tempted to risk it anyway.
Not clear enough? You made sure to adjust the IPD? The Quest isn't Index level visual quality, but it was a big step up from the Rift CV1.

NRVNQSR
Mar 1, 2009

kojicolnair posted:

I bought the Quest last week and instantly returned it. I found it just not clear enough at all for my liking and now I just don't know what I want to get, I definitely want something though.

Are you comparing it to some other headset you've tried, or just to what you're expecting VR to be? Because while headsets like the Index are a bit clearer that the Quest it's not a night and day difference; Quest is towards the higher end of clarity. All current VR is somewhat blurry by real world standards.

rage-saq
Mar 21, 2001

Thats so ninja...
The Quest looks a lot better than the Rift and Vive, but the Index absolutely shames it. You use the index for like 5 minutes and the pentile OLED pattern on the Quest sticks out like a sore thumb.
The quest still looks good but the index took things to a new level.

dogstile
May 1, 2012

fucking clocks
how do they work?
It also costs a solid £600 more so it loving better, tbh

Leal
Oct 2, 2009
Beat Saber needs an inbetween for hard and expert. Something between "waiting a few seconds between beats" and "break your wrist so you can turn it to 3 different angles in half a second"

Happy Noodle Boy
Jul 3, 2002


Leal posted:

Beat Saber needs an inbetween for hard and expert. Something between "waiting a few seconds between beats" and "break your wrist so you can turn it to 3 different angles in half a second"

Same except Expert to Expert+. I can do Expert with the faster song modifier but get absolutely destroyed with any song I try on Expert+. Once you start crossing blocks constantly my slicing goes to hell

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
For my first real gaming experience in VR I played some of the Poker Stars (thanks for the recommendation, Jim Silly-Balls) - holy moly was that fun. Helps that I had much better luck than I ever do in real life, but throwing small cows at very drunk people was so great.

Beve Stuscemi
Jun 6, 2001




:hfive:

That game really is a hangout simulator first, you just happen to play poker while you hang out

dogstile
May 1, 2012

fucking clocks
how do they work?
That's all poker is, really.

Beve Stuscemi
Jun 6, 2001




Extremely accurate simulation

Deviant
Sep 26, 2003

i've forgotten all of your names.


canyoneer posted:


SUPERHOT VR - SteamVR | Rift
A unique first person action game where you punch, shoot, slash and throw objects at Red Glass Men in open white room environments. The catch is that time only moves when you move. It's part puzzle game figuring out through trial and error what it takes to survive each round.
Really great intro to VR and an experience that plays best in VR.

COLLECT YOUR REWARD.

Deviant fucked around with this message at 17:27 on Oct 13, 2019

canyoneer
Sep 13, 2005


I only have canyoneyes for you
SUPER HOT

SUPER HOT

SUPER. HOT

Blade Runner
Aug 14, 2015

sethsez posted:

A higher-resolution and higher-refresh display, far better built-in audio, a mechanical IPD adjustment, and expandability via the front faceplate to allow for better tracking and additional compatibility in the future.

Granted, that's all offset by the terrible optics, controllers that are on par with WMR at best, and tracking that's currently a nightmare, but if everything actually functioned and the optics weren't garbage I could easily see an argument for it as the most versatile headset on the market without any of the dumb hardware choices made by the Rift S.

My issue is that, even if all this stuff worked, you have to justify it against the Index at that pricepoint, which is hard.

porksmash
Sep 30, 2008

Leal posted:

Beat Saber needs an inbetween for hard and expert. Something between "waiting a few seconds between beats" and "break your wrist so you can turn it to 3 different angles in half a second"

Each step has a pretty big learning curve, but you can use and abuse the practice mode until you get it down. I learned by slowing things down to the max and repeating tricky sections until I had the movements nailed, then sped it up 10% at a time until I was at full speed. Then you move on to the next section. Eventually your brain adjusts to the increased speed and new patterns and before you know it sightreading new songs is a breeze.

Leal
Oct 2, 2009
Alright I ended up saying gently caress it and put the expenses on a credit card (those are loans you can take your time paying, right?) and got a usb-c to usb-a and a copy of VR desktop


This poo poo is crazy I wasn't ready for this :catdrugs: Now I can finally stand while using my desktop lay down on my bed while using my desktop

punished milkman
Dec 5, 2018

would have won
only put like 2-3 hours into it so far but Asgard's Wrath is extremely impressive. Good rear end game

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
Holy poo poo finally got around to pushing 120hz on Index.. even when things are running at 60/120 it was smoother than solid 90 (deffo better than intermittent 90) and I was pulling full 120 in some cases. Was first just testing it for DR2.0 since I was basically locked at 45 before but now locked at 60 and the improvement is very noticeable. Overall less shimmering seems a bit brighter/more vibrant, and fast moving objects are smoother to the point of feeling like a new headset or gpu upgrade after using it a few months

Didn't think my machine would do it justice so never bothered going beyond 90 but now unless a game is just choking to the point I can't maintain 60 can't see myself going back down. I have a 3570k/2060/16gb, so higher spec'd machines will be all the better

Now waiting on a new drive to show up so I can pick up Asgard and have space left for Stormland, Boneworks, Lone Echo 2, Low-Fi, Medal of Honor, Valve's whateverthefuck title, etc :v:

Leal
Oct 2, 2009

Leal posted:

Alright I ended up saying gently caress it and put the expenses on a credit card (those are loans you can take your time paying, right?) and got a usb-c to usb-a and a copy of VR desktop


This poo poo is crazy I wasn't ready for this :catdrugs: Now I can finally stand while using my desktop lay down on my bed while using my desktop

Aaaand seems like the virtual desktop servers are down :saddowns:

SabinBlitz
May 19, 2015

Firm believer that muscles conquers all
Can you push the Rift CV1 to over clock like the Index?

Shine
Feb 26, 2007

No Muscles For The Majority

SabinBlitz posted:

Can you push the Rift CV1 to over clock like the Index?

I've never come across anybody saying that you can, and it's not in TrayTool. 120hz is an officially supported mode for the Index, and you can also do 144hz with the disclaimer that it might be glitchy, none of which requires any special tools.

And yeah, the 120 mode is great for sims that can't maintain consistent 90 (and thus dump down to 45) but that can maintain 60. It's very nice.

sethsez
Jul 14, 2006

He's soooo dreamy...

Blade Runner posted:

My issue is that, even if all this stuff worked, you have to justify it against the Index at that pricepoint, which is hard.

I mean, it's $300 cheaper and arguably more versatile. If it executed at the top of its potential, I feel like "$700 for a Rift S with much better audio, much better displays, mechanical IPD adjustment, and the ability to upgrade to Index-level tracking and controllers while still having inside-out as an option for portability" is a hell of a proposition.

Unfortunately it didn't come within a mile of its potential, so all this is kind of moot.

Hadlock
Nov 9, 2004

HerpicleOmnicron5 posted:

Rift S is still better for flight sims, right now. It's also affordable and capable of roomscale dedicated PCVR, right now. Let's recommend Quest for those use cases when Quest Link is out, and when we're certain of its quality. Or recommend waiting.

And even with Link, S isn't outright bad. It's just worse.

What is better about the S for fight sims?

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Hadlock posted:

What is better about the S for fight sims?

Zero setup outside of plugging it in and it has as pretty drat good display if you're in the IPD range for it.

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Shine
Feb 26, 2007

No Muscles For The Majority
Flight simming tends to involve sitting around for hours-long sessions, so the Rift S' lighter weight could be appealing, too.

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