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Hadlock
Nov 9, 2004

King Spray is getting a Quest release here on Thursday

Not sure why, but super stoked for this title. Probably because I grew up in repressive boring suburbia. It's a spraypaint graffiti simulator.


https://www.youtube.com/watch?v=_Ev4tqFUdrk

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Truga
May 4, 2014
Lipstick Apathy

EbolaIvory posted:

I'm 100% vive pro + Wireless + index controllers master race over here, I'd never swap to an index unless wireless hits.

big :same:

wireless is just so good. not having to untangle cable after a long session, being able to circlestrafe in first person shooters without constantly switching directions, cable not constantly getting caught into chair corners while looking around in simulators, not even remotely caring about your cable in beat saber. it's just so good.

what i'm saying is, someone make a hack for the vive wireless adapter to work with index already goddammit

Organza Quiz
Nov 7, 2009


Is there any interest in having separate VR games and VR hardware threads? Surely I can't be the only one who wants to follow/discuss games but doesn't care about endless discussions over which is the best headset or what the best PCVR set ups are?

homeless snail
Mar 14, 2007

You could just, not read those posts. Hardware is kind of a big part of VR

Organza Quiz
Nov 7, 2009


I do usually scroll past them, yes. I absolutely agree hardware is a huge part of VR, just wondering if there's enough interest to support two different threads for two different aspects. There's probably also people who get their games news elsewhere who just want to dig into the hardware here.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
If you're not happy with the Index; Good news! Varjo's released the VR-2 Enterprise-tier headset!. It's Lighthouse-compatible, has an alternate model with Ultraleap hand tracking, and cheaper than the original at only $4,000USD :v:



Organza Quiz posted:

I do usually scroll past them, yes. I absolutely agree hardware is a huge part of VR, just wondering if there's enough interest to support two different threads for two different aspects. There's probably also people who get their games news elsewhere who just want to dig into the hardware here.

:justpost: about whatever game you want to talk about. The overlap for people in either thread's probably going to be pretty drat-near 1:1.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.
At some future point when VR hardware is more broadly understood and mature, splitting the thread would make sense. But we're not at that point yet imo

Beve Stuscemi
Jun 6, 2001




This thread isn’t busy enough to have hardware or software talk get lost. It would be the same people in each thread anyway

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
Did anyone notice this from two weeks ago? Pimax was demoing an 8k Plus prototype to reviewers. It's just the 8k (1440 PC signal upscaled to 4K panels) but this time it is RGB Stripe instead of pentile; though-lens shots are featured here:

https://www.youtube.com/watch?v=-Ma44DonpbI

I gotta respect how plucky Pimax is. Yeah they have some issues with the thin-plastic build quality and edge distortion, but that high of a sub-pixel resolution at that high of an FOV does sound spectacular.

It blows my mind that they *still* aren't producing a headset that can deliver a native 4k x 2 @ 90hz signal to the panels. RTX Displaylink USB-C can handle it on a single cable so I'm not sure what the holdup is.

SCheeseman
Apr 23, 2003

The holdup is that they have no idea what they're doing.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

SCheeseman posted:

The holdup is that they have no idea what they're doing.

Well yeah I was being rhetorical, I still admire their gumption though, even through bumbling incompetence they still make more compelling headsets than most of the WMR offerings from major manufacturers. It feels like HTC has no idea what they're doing anymore too (I still don't get wtf the Cosmos was about lol) so the playing field is leveling out.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Zero VGS posted:

Well yeah I was being rhetorical, I still admire their gumption though, even through bumbling incompetence they still make more compelling headsets than most of the WMR offerings from major manufacturers. It feels like HTC has no idea what they're doing anymore too (I still don't get wtf the Cosmos was about lol) so the playing field is leveling out.

It's still amazing to me they shipped a $700 device that doesn't work in dim conditions.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

Owlbear Camus posted:

It's still amazing to me they shipped a $700 device that doesn't work in dim conditions.

In fairness the $400/500 Quest had that issue at first as well. But you have to get really dim before it gives up, and they patched in a "no tracking" mode recently to use it in bed etc.

I noticed the Quest added a "night mode" red filter like F.lux so it doesn't mess with your eyes before bed, that was a really thoughtful one related to dark use.

Lemming
Apr 21, 2008

Zero VGS posted:

In fairness the $400/500 Quest had that issue at first as well. But you have to get really dim before it gives up, and they patched in a "no tracking" mode recently to use it in bed etc.

I noticed the Quest added a "night mode" red filter like F.lux so it doesn't mess with your eyes before bed, that was a really thoughtful one related to dark use.

Not exactly the same thing, the Quest/S always worked in relatively low light, but you still needed a decent amount of light because it still needs to see features of the room in order to see. The Cosmos wouldn't work at night. Like, even with all the lights on full. If the sun was down it was too dim.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

Lemming posted:

Not exactly the same thing, the Quest/S always worked in relatively low light, but you still needed a decent amount of light because it still needs to see features of the room in order to see. The Cosmos wouldn't work at night. Like, even with all the lights on full. If the sun was down it was too dim.

lol Jesus I didn't realize it was that bad. There was even a press release with the CEO saying "reception of the Cosmos was extremely positive" and all the comments are like "I want what he's smoking".

Though I'm afraid to bash it too much because no matter how bad a headset is, there's always someone ITT who bought it at full retail price.

mashed
Jul 27, 2004

HTC is acting totally unaware of any other products in the VR landscape. If it was closer to the price of the rift S people might be more prepared to ignore its issues given its higher resolution and physical IPD adjustment. If it was unequivocally better than the rift S then maybe at 700 it would be ok as that is still a lot cheaper than the Index. However they released a flawed product at price too high to overlook the flaws given the alternatives. GG close.

Lemming
Apr 21, 2008

mashed_penguin posted:

HTC is acting totally unaware of any other products in the VR landscape. If it was closer to the price of the rift S people might be more prepared to ignore its issues given its higher resolution and physical IPD adjustment. If it was unequivocally better than the rift S then maybe at 700 it would be ok as that is still a lot cheaper than the Index. However they released a flawed product at price too high to overlook the flaws given the alternatives. GG close.

Don't they not have much choice? I thought they were like circling the drain and VR was their last hope. Like I thought they stopped making phones and stuff. They also didn't have the R&D base to be competitive in the future, which is why after initially suggesting the Cosmos would be a PC/phone hybrid they seem to have quietly dropped that second part, or pushed it far back enough to be irrelevant. My guess would be they just had to release something and they did the best they could.

Inside out tracking is really hard to do well.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Lemming posted:

Inside out tracking is really hard to do well.

There are no less than two examples of camera-based tracking formats to learn from that have existed for years; Oculus Rift and WMR. This is all on them.

homeless snail
Mar 14, 2007

WMR is subject to a lot of the same problems as the Cosmos, not as pronounced though. And what, HTC should call up Facebook and ask how their slam works?

Lemming
Apr 21, 2008

Neddy Seagoon posted:

There are no less than two examples of camera-based tracking formats to learn from that have existed for years; Oculus Rift and WMR. This is all on them.

Well the problem is largely not the headset tracking itself, it's tracking the controllers on top of it. Things like occlusion and close to the headset tracking are the parts that you hit often enough that they need to be done well to give a good experience. I'd argue that WMR never quite hit that point in large part because they didn't expand from two cameras, but either way Microsoft still had invested a lot of R&D into that area, since they're pushing it hard for their Hololens stuff (which is one of the few hardware things that Microsoft's been successful with in a while, that and Surface I think). Oculus has also been doing a lot of research in that area, and I'm guessing they aren't too keen to share.

Like yeah they still obviously dropped the ball, but that's because if they wanted to be competitive they needed to start with the R&D several years ago instead of like, a year or two ago. I don't think they really *could* have done a good job.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

homeless snail posted:

WMR is subject to a lot of the same problems as the Cosmos, not as pronounced though. And what, HTC should call up Facebook and ask how their slam works?

No, but you can still look and observe what competitors do to point in the right direction. When theirs are using small dots of light and maintain a long battery life while your R&D team hands you bigass light strips that need a bright room to work, maaaybe there's work to be done. Nevermind the general camera placement.

Chin Strap
Nov 24, 2002

I failed my TFLC Toxx, but I no longer need a double chin strap :buddy:
Pillbug
Any good youtubers out there for vr gaming content?

wolrah
May 8, 2006
what?
Google makes it official, Daydream is dead: https://venturebeat.com/2019/10/15/google-discontinues-daydream-vr/

I don't think anyone's really going to be shedding a tear for this one in the era of Quest. Did it ever get anything significantly more than just being a cleaned up Cardboard experience?

Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.

Hadlock posted:

King Spray is getting a Quest release here on Thursday

Not sure why, but super stoked for this title. Probably because I grew up in repressive boring suburbia. It's a spraypaint graffiti simulator.


https://www.youtube.com/watch?v=_Ev4tqFUdrk

King Spray is pretty great, I've had it on Steam for a while now. Honestly some of the best utilization I've found with VR is from the art apps, King Spray nails graffiti stuff pretty well and, at least the last time I played it, the UI and tools are pretty easy to navigate and test out. It has an in-game projector that you can throw photos and stuff in, so I mostly used it to make inside joke memes to share with my friends.

Medium and Quill are also excellent, but Oculus exclusive. Medium is 3D sculpting and has tutorials baked in and some more you can download to learn from which is really handy, and Quill is like Tiltbrush sorta, but maybe has more tools. They both have an issue where learning how to use them can be somewhat daunting, Medium solves it a bit with those tutorials but I didn't get around to messing with Quill much until I found some stuff on youtube showing how to use it better and to do animations. Personally I find Medium to be a better showcase since being able to manipulate a digital sculpture with both hands is just the best and not something you can normally do, at least digitally.

Here's one of those Quill tutorials I found: https://www.youtube.com/watch?v=MuUUgxsZ9tk

This guy has done a lot of impressive stuff with it.

Hadlock
Nov 9, 2004

Lemming posted:

Don't they not have much choice? I thought they were like circling the drain and VR was their last hope. Like I thought they stopped making phones and stuff. They also didn't have the R&D base to be competitive in the future, which is why after initially suggesting the Cosmos would be a PC/phone hybrid they seem to have quietly dropped that second part, or pushed it far back enough to be irrelevant. My guess would be they just had to release something and they did the best they could.

Inside out tracking is really hard to do well.

I think HTC was on firm footing with building the Cosmos and intended to be the market leader in self contained VR; if they weren't first to market, they would at least have the best tech. I mean if you look at what the Cosmos does, in a vaccum, it's a miracle piece of technology.

That said, the Quest was both first to market, AND have the superior technology. The Cosmos is probably going to be a total market failure, but it is working technology, and by bringing it to market, they probably have a leg to stand on to ask for more funding and be competitive for round two.

I can't imagine that tracking on the Quest 2 will really be revolutionary compared to what's coming out this fall, and the Cosmos 2 will likely match the Quest 2, what it'll really be down to is the GPU, active cooling of the GPU, and battery life, and/or true low latency desktop wireless support

Breakfast All Day
Oct 21, 2004

Chin Strap posted:

Are there any apps out there for 3d data analysis using a vr headset? I'm a statistician who would love to explore real 3d scatterplots

There's a lot of domain-specific stuff, but your best bet for general experimentation right now is (strangely) probably either Blender (you can matplotlib to it) or three.js depending on which is closer to your tool stack.

Lemming
Apr 21, 2008

Hadlock posted:

I think HTC was on firm footing with building the Cosmos and intended to be the market leader in self contained VR; if they weren't first to market, they would at least have the best tech. I mean if you look at what the Cosmos does, in a vaccum, it's a miracle piece of technology.

That said, the Quest was both first to market, AND have the superior technology. The Cosmos is probably going to be a total market failure, but it is working technology, and by bringing it to market, they probably have a leg to stand on to ask for more funding and be competitive for round two.

I can't imagine that tracking on the Quest 2 will really be revolutionary compared to what's coming out this fall, and the Cosmos 2 will likely match the Quest 2, what it'll really be down to is the GPU, active cooling of the GPU, and battery life, and/or true low latency desktop wireless support

A ton of what the Quest is doing is Carmack magic that started with working on the GearVR, which became the basis for Go which is the basis for Quest. The Cosmos is still just a dumb peripheral that's completely driven by the PC; if they had phone tethering working, I think you could start making an argument for them, but, like, Oculus is doing poo poo like hand tracking using the existing phone cores that's driving the inside out tracking. It's insane. Everyone else is falling further behind, not catching up.

Chin Strap
Nov 24, 2002

I failed my TFLC Toxx, but I no longer need a double chin strap :buddy:
Pillbug
Am I going to regret going 64GB instead of 128 for the Quest? Most of the bigger things I'd want to install will probably just be over link, I think mainly it will just be a buttload of beat saber I play most when truly mobile.

Gort
Aug 18, 2003

Good day what ho cup of tea

Chin Strap posted:

Am I going to regret going 64GB instead of 128 for the Quest? Most of the bigger things I'd want to install will probably just be over link, I think mainly it will just be a buttload of beat saber I play most when truly mobile.

Nah, not at all.

Wait, unless you're on some prehistoric Internet deal where your bandwidth is limited I guess.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

Chin Strap posted:

Am I going to regret going 64GB instead of 128 for the Quest? Most of the bigger things I'd want to install will probably just be over link, I think mainly it will just be a buttload of beat saber I play most when truly mobile.

64gb was enough to hold every single launch title there was at once (several dozen I think). Anyway it holds way more games than you could possibly juggle. Only way 128gb might make sense if if you also want a catalog of movies/porn to have offline (like if you take a lot of international flights or are deployed in the military).

Clitch
Feb 26, 2002

I lived through
Donald Trump's presidency
and all I got was
this lousy virus

Lemming posted:

A ton of what the Quest is doing is Carmack magic that started with working on the GearVR, which became the basis for Go which is the basis for Quest. The Cosmos is still just a dumb peripheral that's completely driven by the PC; if they had phone tethering working, I think you could start making an argument for them, but, like, Oculus is doing poo poo like hand tracking using the existing phone cores that's driving the inside out tracking. It's insane. Everyone else is falling further behind, not catching up.

It doesn't surprise me that Carmack has gotten so into working with mobile chipsets and getting closer to the metal. He's been frustrated with inefficient PC overhead since the Doom 3 days. Facebook looks pretty smart for throwing money at him.

Chin Strap posted:

Am I going to regret going 64GB instead of 128 for the Quest? Most of the bigger things I'd want to install will probably just be over link, I think mainly it will just be a buttload of beat saber I play most when truly mobile.

Never regret not paying $100 for $10 worth of memory.

Leal
Oct 2, 2009

Hadlock posted:

King Spray is getting a Quest release here on Thursday

Not sure why, but super stoked for this title. Probably because I grew up in repressive boring suburbia. It's a spraypaint graffiti simulator.


https://www.youtube.com/watch?v=_Ev4tqFUdrk

Can I put on my rollerblades and pretend I'm playing Jet Set Radio in VR?

Lemming
Apr 21, 2008

Chin Strap posted:

Am I going to regret going 64GB instead of 128 for the Quest? Most of the bigger things I'd want to install will probably just be over link, I think mainly it will just be a buttload of beat saber I play most when truly mobile.

There's a chance down the line you might need to delete some old stuff to free up space, but realistically you're not going to miss out on the 64gb, as pointed out unless you need like a shitload of movies and tv shows on the device at all time. I would absolutely recommend the 64 over the 128 unless money means nothing to you.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

Leal posted:

Can I put on my rollerblades and pretend I'm playing Jet Set Radio in VR?

Speaking of rollerblading, I saw this game is coming out Nov 7th:

https://www.youtube.com/watch?v=Bae9EykifVk

They're going for the John Wick crowd very hard (as obvious by the demo guy in a suit) and I like the on-rails locomotion with the Time Crisis bullet ducking. Doing a beat-reactive Rez-style soundtrack was a great idea too.

Tom Guycot
Oct 15, 2008

Chief of Governors


wolrah posted:

Google makes it official, Daydream is dead: https://venturebeat.com/2019/10/15/google-discontinues-daydream-vr/

I don't think anyone's really going to be shedding a tear for this one in the era of Quest. Did it ever get anything significantly more than just being a cleaned up Cardboard experience?



What an absolutely unexpected development. Who on this earth could have predicted google would drop support for something? I am stunned and shocked. Thankfully this is most likely a one time thing, and my google stadia games will be safe and supported forever.



Seriously though, where does this put the all in one market? Daydream was the usable option out there for 3rd parties, like the lenovo mirage, that new 6dof controller kit, and an established library and store. Without daydream every samsung, lg, or whever that wants to get into stand alone VR at some point (not saying its popular enough yet for a bunch of people to want to jump in), will have to produce their entire VR software stack from scratch. Thats a crazy burden that really limits it.

If you asked my 3 months ago, I would have thought we would most likely see a samsung daydream 6dof stand along, a lenovo mirage 2, and maybe even a google reference design popping up in the next year. Now I don't know who could just jump into that market easily. HTC are the only ones really left with their vive focus, but they haven't said anything about updating that, and it was already really high priced. The cosmos has I guess that potential sort of, but asking someone to not just buy a 700 dollar headset, but own an HTC phone (who the hell owns an HTC phone anymore?), and plug it into that, with all the battery drains and thermal throttling of a phone problems intact.

I'm really wondering who in the next year can even come out with any competing product to the quest? Maybe Sony makes a psvr2 thats stand alone and able to plug in, but thats not coming out next year any way.

I'm not surprised google would cancel something, but this really all but secures oculus as the only game in town for the foreseeable future. (yes things like the pico neo and stuff exist but they're so unknown and small as to really be ignored)

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

Chin Strap posted:

Am I going to regret going 64GB instead of 128 for the Quest? Most of the bigger things I'd want to install will probably just be over link, I think mainly it will just be a buttload of beat saber I play most when truly mobile.

You can fit thousands of Beat Saber songs in 10GB, and really can only fill the thing up quickly with a few specific games or a pile of 3D movie files.

I would have deeply regretted buying the 128GB version and am glad I cheaped out.

Professor Latency
Mar 30, 2011

Probably a long shot, but is there anything like Polybius? The sense of the speed mostly, but art style too. The closest thing I've seen is Thumper, which I love but doesn't scratch the same itch.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
That's odd, I just got an invitation to a Boston-area Oculus User Research home study in my email:

quote:

Hello,

The Oculus User Research Team wants to learn more about how people use VR and how we can make it a better experience. We are looking for people 18 years or older to participate in a 90-minute research study on either Wednesday October 23rd or Thursday October 24th. The study will be held in the comfort of your own home.

To thank you for your feedback, you will receive a $150 gift card if you are selected and participate in the study.

Big spenders! Out of curiosity I signed up. The survey form doesn't seem to give any hints as to new features, it seemed like it was a more general survey on what headsets I own, how often I use them and in what rooms, how many family members use it etc. Maybe the $150 study is just a smokescreen to get people to fill out the online survey for free. Guess we'll find out.

Oh and it said 3-4 Oculus staff will be visiting my home. If you need me to lock them in the dungeon of delight and ransom them for new feature implementations, let me know.

Professor Latency posted:

Probably a long shot, but is there anything like Polybius? The sense of the speed mostly, but art style too. The closest thing I've seen is Thumper, which I love but doesn't scratch the same itch.

Nothing is really "like" Jeff Minter's stuff except other Jeff Minter stuff. He did also make the game "Minotaur Rescue VR" which is Steam VR compatible, or you could use Virtual Desktop and stream the 2D game "Space Giraffe" which would give you most of the audiovisual overload effect that his experiences demand.

edit: He also said he wanted to add VR support to Tempest 4000 but that was a year ago so don't hold your breath: https://venturebeat.com/2018/07/26/jeff-minter-interview-tempest-4000-vr-curry-bulls/

Zero VGS fucked around with this message at 23:35 on Oct 15, 2019

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Spent a half-hour with the alpha of Ancient Dungeon, I like the chunky voxel aesthetic from when Compound did it, so this was fun to look into. Obviously very much a work in progress but worth a try. The magic floating books were a nice departure from the usual ranged-attack enemies and the Ogre made me jump when he first arrived and I only had a 2hp bow :o:

https://erthu.itch.io/ancient-dungeon-vr-alpha

You might have to make a Steam shortcut to get it working if it doesn't launch from the Itch.io client, the in-vr steam menu will say 'play on desktop' but it opens in your hat.

https://www.youtube.com/watch?v=Xw4uSvUXIss

NoneMoreNegative fucked around with this message at 00:32 on Oct 16, 2019

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El Grillo
Jan 3, 2008
Fun Shoe

Zero VGS posted:

That's odd, I just got an invitation to a Boston-area Oculus User Research home study in my email:


Big spenders! Out of curiosity I signed up. The survey form doesn't seem to give any hints as to new features, it seemed like it was a more general survey on what headsets I own, how often I use them and in what rooms, how many family members use it etc. Maybe the $150 study is just a smokescreen to get people to fill out the online survey for free. Guess we'll find out.

Oh and it said 3-4 Oculus staff will be visiting my home. If you need me to lock them in the dungeon of delight and ransom them for new feature implementations, let me know.


Nothing is really "like" Jeff Minter's stuff except other Jeff Minter stuff. He did also make the game "Minotaur Rescue VR" which is Steam VR compatible, or you could use Virtual Desktop and stream the 2D game "Space Giraffe" which would give you most of the audiovisual overload effect that his experiences demand.

edit: He also said he wanted to add VR support to Tempest 4000 but that was a year ago so don't hold your breath: https://venturebeat.com/2018/07/26/jeff-minter-interview-tempest-4000-vr-curry-bulls/
Do you use Rift? Quest?

If Rift, ask them if they're every going to complete Oculus Home with proper social features etc. so it's not totally loving useless. Also if they're every planning to bring flipping Netflix to Rift...

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