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Leal
Oct 2, 2009

Harminoff posted:

Thief simulator VR is out on November 12th!

Finally, I can get the joy of breaking into houses without getting in trouble!

Realtalk though, breaking into places and sneaking around in Skyrim VR was pretty intense.

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Truga
May 4, 2014
Lipstick Apathy

Harminoff posted:

Also, looks like car mechanic simulator is getting a VR port.

Oh my god, that was the perfect "just chill out game but also I wish I could do this in VR" game for me.

EbolaIvory
Jul 6, 2007

NOM NOM NOM
Welp. Heres a full play through of DEATH from Pistol Whip. (NORMAL difficulty)

You'll see more videos pop up today from a few of us folks.

https://www.youtube.com/watch?v=VfheGZ3-PcE

zer0spunk
Nov 6, 2000

devil never even lived

Truga posted:

Oh my god, that was the perfect "just chill out game but also I wish I could do this in VR" game for me.

I would down to learn more about car repair this way, but I'm assuming it's not a very realistic sim?

Chin Strap
Nov 24, 2002

I failed my TFLC Toxx, but I no longer need a double chin strap :buddy:
Pillbug
So I've had Virtual Desktop on my Quest saying there is an update available in the updates menu for a week, but whenever I click on it it doesn't update.

Is this something to do with sidequest loading on the steamvr forwarding? Will an app not update if it has been modded by sideloading?

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

zer0spunk posted:

I would down to learn more about car repair this way, but I'm assuming it's not a very realistic sim?

You can create a ponzi scheme where you have to keep stealing parts out of a customer cars to repair others, feels realistic to me.

Harminoff
Oct 24, 2005

👽

zer0spunk posted:

I would down to learn more about car repair this way, but I'm assuming it's not a very realistic sim?

If you want more realistic there is wrench VR.

https://store.steampowered.com/app/936720/Wrench/

lunar detritus
May 6, 2009


If anyone uses Virtual Desktop, try checking out the 1.7.0 beta with sliced/foveated encoding, the video quality is amazing. It almost looks native!

Chin Strap posted:

So I've had Virtual Desktop on my Quest saying there is an update available in the updates menu for a week, but whenever I click on it it doesn't update.

Is this something to do with sidequest loading on the steamvr forwarding? Will an app not update if it has been modded by sideloading?

Yeah, it's a bug caused by the sideload. It can update when there's a "real" update but you'll need to install the sideloaded apk manually.

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

Harminoff posted:

Thief simulator VR is out on November 12th!

Yes yes yes! Just finished Alien: Isolation in VR (very slowly and on easy) and also finished the Rotweiners update in H3VR, I guess this will be the next thing to beat.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

zer0spunk posted:

I would down to learn more about car repair this way, but I'm assuming it's not a very realistic sim?

Car mechanic is very realistic. The whole game is just swapping parts, but that is extremely intricate.

That said, I think Wrench VR is a goon project?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

ZombyDog posted:

OK so I haven't tried GTA V in VR because I didn't really want to buy VorpX, but if you do own GTA V and don't mind a bit of jank I seriously recommend giving this a shot, guy named Luke Ross released a GTA V VR mod that doesn't require VorpX ( apparently he did a VR conversion for No One Lives Forever 2 that I think I need to investigate ) and it works with the current version of the game, and is pretty basic to set up.

Can you look around without your gun always facing where you look?

If the answer is no, I don't consider that VR support. That's just 3d.

Chin Strap
Nov 24, 2002

I failed my TFLC Toxx, but I no longer need a double chin strap :buddy:
Pillbug

lunar detritus posted:

If anyone uses Virtual Desktop, try checking out the 1.7.0 beta with sliced/foveated encoding, the video quality is amazing. It almost looks native!


Yeah, it's a bug caused by the sideload. It can update when there's a "real" update but you'll need to install the sideloaded apk manually.

By it's a bug do you mean that it shows an update is a bug and there is no update? Or that I have to get rid of sideloaded apk, update, then reinstall?

Chin Strap fucked around with this message at 20:40 on Oct 30, 2019

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Zaphod42 posted:

Can you look around without your gun always facing where you look?

If the answer is no, I don't consider that VR support. That's just 3d.

Apparently it's a design decision by the author.

quote:

Oculus Touch controllers, however, are NOT supported. Perhaps someone will add them in by forking the source code that I'll provide, but it's not something I'm personally interested in doing, for various reasons:

GTA V needs all the buttons you can find on a controller, while Oculus Touch sadly lacks the D-Pad;
GTA V is a long game, and since the main focus for this mod is being able to complete 100% of the game in VR and to leisurely admire the beautiful and incredibly complex world that Rockstar created, you need to be able to play seated and without holding your arms out in front of you for hours on end. Mimicking a real gun with the Touch controllers can be great fun for a short time, I know, but there is no shortage of gallery shooters to play on the Oculus store if that's your bread and butter;
perhaps most importantly, both NOLF2 and GTA V were built and designed with traditional FPS aiming in mind. I'm much more interested in preserving the original charm of the games as they were intended to be played, with beautiful animations and precise aiming, than I am in drawing a disembodied, floating gun in the air and perhaps tacking a laser pointer onto it in order to make some sort of aiming possible.
For the same reasons, I went to some effort to implement dominant-eye alignment when rendering the weapon model, so that you can properly aim down the sights as you would in real life. See Advanced tweaking later on for information on how to select your dominant eye (default is the right one).

If this is your first time trying out a mod with head-driven aiming, don't let yourself be discouraged by detractors: aiming with your gaze becomes completely intuitive in just a few minutes, it can be done equally well if you play standing in roomscale or seated, and it's way faster and more accurate than aiming with the hand controllers. Again, this is not to say that games built purposely around the Touch system are not fun; they are. However, they do become quite hard on the arms in just a few hours, and as proven by Rockstar's very own partial port of L.A. Noire, that doesn't work so well for vast open-world games.

AgentF
May 11, 2009
Very curious. I would say that Beat Saber is "hard on the arms", but I've put hours into Skyrim VR and Onward without feeling like this is a limitation.

RFC2324
Jun 7, 2012

http 418

AgentF posted:

Very curious. I would say that Beat Saber is "hard on the arms", but I've put hours into Skyrim VR and Onward without feeling like this is a limitation.

Apparently hes aiming it at the "too fat to stand unassisted" demo.

Which does fit my experience of people who beat GTA V

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
I'd rather have a Thief Simulator VR as in Thief the Dark Project, blackjacking some taffers.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

ZombyDog posted:

Apparently it's a design decision by the author.

Yeah sorry that's a hard no from me. I think head-aiming is loving awful.

I bought Rez on PS4 and while having it in VR was cool, the head aiming turned me off real hard.

Then I got it on PC and turned on fully independent input, and now I loving love it. It feels great. That's real VR, having separate hands and eyes. If your hands and eyes are tied together... that's just 3D.

(PS4VR Rez probably has an option to use move controllers too I just didn't get around to it I guess)

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider

lunar detritus posted:

If anyone uses Virtual Desktop, try checking out the 1.7.0 beta with sliced/foveated encoding, the video quality is amazing. It almost looks native!


Yeah, it's a bug caused by the sideload. It can update when there's a "real" update but you'll need to install the sideloaded apk manually.

Link if anyone wants to check it out: https://www.reddit.com/r/OculusQuest/comments/dovc7l/virtual_desktop_update_with_sliced_and_foveated/

TACD
Oct 27, 2000

Sorry for being slow, but what cool stuff does Virtual Desktop let me do (other than presumably giving me a 3D desktop)? It sounds like a useful tool but I don’t know why I need it. Is it useful for Oculus :filez:, or porn, or something else I don’t know about?

NRVNQSR
Mar 1, 2009

TACD posted:

Sorry for being slow, but what cool stuff does Virtual Desktop let me do (other than presumably giving me a 3D desktop)? It sounds like a useful tool but I don’t know why I need it. Is it useful for Oculus :filez:, or porn, or something else I don’t know about?

In this case they're talking about the fact that it provides wireless VR streaming from a PC to a Quest.

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider

NRVNQSR posted:

In this case they're talking about the fact that it provides wireless VR streaming from a PC to a Quest.

Oculus Quest master race.

Mr Phillby
Apr 8, 2009

~TRAVIS~
I get it GTA modding dude, a proper VR GTA5 would need to be completely reworked control-wise and that's completely unreasonable to expect. Don't pretend that look to aim isn't garbo tho.

Beve Stuscemi
Jun 6, 2001




When I saw look aim in the YouTube video I cancelled the rockstar loader download.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
I'm not going to go to bat for the first person stuff, but as far as open world driving goes there's not a lot out there - I do wish the rear vision mirrors worked though.

sigher
Apr 22, 2008

My guiding Moonlight...



Yeah, I give Alien Isolation a pass on that front but that's because I'll Stan the poo poo out of that game and the film, but GTA? No thanks.

OctaviusBeaver
Apr 30, 2009

Say what now?
I really don't care about look to aim because I just want to drive around. The shooty parts of GTA always bored me anyway. Definitely giving that mod a try.

TIP
Mar 21, 2006

Your move, creep.



Mr Phillby posted:

I get it GTA modding dude, a proper VR GTA5 would need to be completely reworked control-wise and that's completely unreasonable to expect. Don't pretend that look to aim isn't garbo tho.

It's already been done, the GTA:Vive mod had full hand controller support. I don't think it's getting updated anymore, and probably no longer works properly, but it looked pretty cool.


https://www.youtube.com/watch?v=7AVfCTpUUi4

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

ZombyDog posted:

I'm not going to go to bat for the first person stuff, but as far as open world driving goes there's not a lot out there - I do wish the rear vision mirrors worked though.

Sure, if you don't mind rendering the game times the number of functional mirrors + angle calculations.

AndrewP
Apr 21, 2010

Extremely impressed at how well Thrill Of The Fight runs on Quest. But this is a game that could realllly use the halo-style head mount.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
Took me quite a while to find a frame-incrementing latency test on YouTube but I tracked one down:

https://www.youtube.com/watch?v=-oFcrxVFzvo

Now I can directly compare ALVR to the new-and-improved Virtual Desktop and see how they both fare. I'd just have to use my cell phone camera to get a picture of one of the VR lenses and the monitor in the background so I can see how many frames worth of spread there is.

I'd be interested to see what other people get on their own setups. Wifi routers have quite a bit of variance.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Neddy Seagoon posted:

Sure, if you don't mind rendering the game times the number of functional mirrors + angle calculations.

Works in iracing and project cars 2

Mr Phillby
Apr 8, 2009

~TRAVIS~

Tip posted:

It's already been done, the GTA:Vive mod had full hand controller support. I don't think it's getting updated anymore, and probably no longer works properly, but it looked pretty cool.


https://www.youtube.com/watch?v=7AVfCTpUUi4

That does look fun, but the fact that half the video is waving a machine around gun inside a helicopter to aim missiles kinda underscores there's much more work to be done than just making the gun point where the controller does.

Regardless if the dude don't wanna he don't wanna. I hope someone else gives it a shot.

AgentF
May 11, 2009

Mr Phillby posted:

Don't pretend that look to aim isn't garbo tho.
Works amazingly in Vox Machinae, unless we're talking about something else.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Zaphod42 posted:

Works in iracing and project cars 2

Which doesn't have to deal with things like ambient pedestrians, randomized clutter with physics, and just a far larger variety of assets to hold in active memory.

Mr Phillby
Apr 8, 2009

~TRAVIS~

AgentF posted:

Works amazingly in Vox Machinae, unless we're talking about something else.
Sorry for being dismissive of the idea outright, the videos of that game look sick as hell. I'm guessing it works well there because the game is making you do other stuff with your hands to pilot the mech and there's already a disconnect between yourself and the guns involved.

I just don't think its a a great fit for GTA because its a crime simulator you should be able to do expressive stuff like hold your gun sideways and blind fire from behind cover and shoot in the air to frighten pedestrians.

Shine
Feb 26, 2007

No Muscles For The Majority
Yeah it feels very in-universe in Vox. Your hands are controlling stuff, and your head tracks your externally mounted cannon, the same way several actual helicopters and their sims work (the Ka-50 in DCS World, for example). It would feel weird if, say, Payday 2 did that, having you control a handheld gun by looking at things.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
So this was 6 hours ago:



https://www.youtube.com/watch?v=XGVxBpMXpzc

As is the usual with Kickstarter the 8KX was delayed by many years, but apparently these claim to ship in December so we'll see. It's a lot to chew through in the video but it's cool to see the headset will have a single DP 1.4 cable, and they still seem to be doing an eye tracking module.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Neddy Seagoon posted:

Which doesn't have to deal with things like ambient pedestrians, randomized clutter with physics, and just a far larger variety of assets to hold in active memory.

So cull everything but cars and the base environment? They already do that for reflection cubemaps. You do that and render at low resolution and its pretty drat cheap.

Or dial it back to non perspective mirrors. They may not be "correct" in VR, but they're better than nothing. I've played racing games that had flat mirrors and they still let you know if a car is right behind you.

But the real thing is that doesn't mean it can't be done, just that you need beefy hardware to do it.

Buuuut the whole thing is a fan hack so :v:

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Zero VGS posted:

So this was 6 hours ago:



https://www.youtube.com/watch?v=XGVxBpMXpzc

As is the usual with Kickstarter the 8KX was delayed by many years, but apparently these claim to ship in December so we'll see. It's a lot to chew through in the video but it's cool to see the headset will have a single DP 1.4 cable, and they still seem to be doing an eye tracking module.

Pushing two 4k screens sounds like kill ur videocard territory

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Truga
May 4, 2014
Lipstick Apathy
most vr games run great on a gtx970, so with a beefy gpu it's not gonna be a big deal

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