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The best thing about Questing Beast is that it has over 69 words of card text and doesn't even do its job against the relevant PWs in this meta.
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# ? Nov 7, 2019 05:22 |
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# ? Apr 29, 2024 06:45 |
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It does promote tons of great posts about Stonecoils and making GBS threads Ceratops dying in combat, though.
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# ? Nov 7, 2019 05:35 |
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Oh man it'd be great that the reason Oko is broken is because they were afraid that Questing Beast would one shot him if he was 3 health with two +1's.
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# ? Nov 7, 2019 05:46 |
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I'm feeling stupid, but how do I make a brawl deck? When I make a deck, I only get the 3 options for format, I don't see anywhere to specify what my commander is. I tried going to deckmaking through the brawl event, same issue.
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# ? Nov 7, 2019 05:49 |
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Jorath posted:I'm feeling stupid, but how do I make a brawl deck? When I make a deck, I only get the 3 options for format, I don't see anywhere to specify what my commander is. I tried going to deckmaking through the brawl event, same issue. Don't worry I had another goon ask this it doesn't feel obvious. Took me a moment. Their UI loving sucks.
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# ? Nov 7, 2019 05:50 |
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Spiderdrake posted:It scrolls down, in the drop down. OP fodder, then?
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# ? Nov 7, 2019 05:53 |
For some reason, I occasionally lose the ability to reroll. Like I'd have to restart the client to get it back, even though I lose it just as I open the client. Wtf? Also Fields still ruins Brawl. God what an annoying card.
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# ? Nov 7, 2019 06:23 |
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Spiderdrake posted:It scrolls down, in the drop down. OMG I had the same problem. On the build a deck page you can select a format , at first I could only see 3 but then I noticed that it scrolled down.
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# ? Nov 7, 2019 06:48 |
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GrandpaPants posted:For some reason, I occasionally lose the ability to reroll. Like I'd have to restart the client to get it back, even though I lose it just as I open the client. Wtf? It happens when an event ends, and you get the end-of-event screen when you start the client. Supposedly, it's getting fixed soon.
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# ? Nov 7, 2019 07:01 |
So I've been getting into MTG recently so still new and I think I have a pretty small collection, but have been having fun and getting my sea-legs under me. Hopefully it's ok to post a deck and get some advice on a few ways I might think about improving it! I've been having fun with a R/W knight deck mainly in standard rank, so Bo1. Would love to hear if this is a non starter in the meta generally, if there are some cards that will make sense to work towards, and the difference between ranked constructed and limited which I'm not clear on.quote:Deck
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# ? Nov 7, 2019 07:04 |
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Completely random but I just got a 15th pick merfolk secretkeeper, what in the gently caress is arena even doing?
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# ? Nov 7, 2019 07:05 |
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GrandpaPants posted:Also Fields still ruins Brawl. God what an annoying card. In my experience it's fine enough outside of Golos decks. But yeah, Golos itself is definitely on the shitlist.
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# ? Nov 7, 2019 07:10 |
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Bust Rodd posted:How many sweepers do you need exactly?
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# ? Nov 7, 2019 07:17 |
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Spiderdrake posted:It scrolls down, in the drop down. gently caress me this whole time I thought I had to choose standard then go into the deck stats screen and change it there. Thanks
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# ? Nov 7, 2019 07:32 |
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Why would you ever concede when you have timers in BO3? I've won multiple "lost" matches by timing my opp out. Mostly Nexus, but also a few random Espers with Teferi tuck wincon. When your wincon actually take more than half the 30 minutes clock even when you are far ahead, maybe you need to add a few more wincons instead. Plus have fun "playing out your combo" aka clicking stuff as frantic as you can while I'm chilling out doing something else instead.
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# ? Nov 7, 2019 08:12 |
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Also when you select to play brawl from the main screen and go to choose your deck, when you make a deck from that prompt it will automatically make it in that format. Worked wonders in the artisan event.
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# ? Nov 7, 2019 08:16 |
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Playing Brawl today gave me a single Feather as an individual card reward. So now I have a new Brawl deck!Doltos posted:Oh man it'd be great that the reason Oko is broken is because they were afraid that Questing Beast would one shot him if he was 3 health with two +1's. The Planeswalker Design Bible states there can be no way to gain card advantage from dealing with them. Hell, I'd settle for just a Bone to Ash that hits Planeswalkers too. Reprint Dismiss?
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# ? Nov 7, 2019 09:14 |
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Carillon posted:So I've been getting into MTG recently so still new and I think I have a pretty small collection, but have been having fun and getting my sea-legs under me. Hopefully it's ok to post a deck and get some advice on a few ways I might think about improving it! I've been having fun with a R/W knight deck mainly in standard rank, so Bo1. Would love to hear if this is a non starter in the meta generally, if there are some cards that will make sense to work towards, and the difference between ranked constructed and limited which I'm not clear on. You're sort of on the way there. I'm a filthy knight lover too. Disclaimer: I'm bad at the game. Most of the good knights live in Black, thanks to Knight of the Ebon Legion, Eldraine adding Murderous Rider and Order of Midnight, etc. However going three colours is pretty greedy and you'll want tons of dual lands to support it, which you won't have as a newer player. I'd work towards getting a set of shocklands (pay 2 life or enter tapped) and finish your set of Tournament Grounds if you want to do that. If you don't want to switch from Red/White, here's some stuff to consider;
I suppose if you're that early, my next steps would be to just try and get four of everything and finding some dual lands to help your mana. Hope this helps!
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# ? Nov 7, 2019 10:51 |
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Jorath posted:I'm feeling stupid, but how do I make a brawl deck? When I make a deck, I only get the 3 options for format, I don't see anywhere to specify what my commander is. I tried going to deckmaking through the brawl event, same issue. The most efficient way is to go into the Brawl format and make it from there, but that only works when Brawl is active...
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# ? Nov 7, 2019 11:00 |
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It would be really cool if "going second" was pseudo-random so that it doesn't happen 9 times in a row or more. I don't think this would be a bad change for a game that, last I checked, has a whopping 19% avg wr difference across all decks between going first and second. Obviously the pseudorng should be exclusive to each mode so that you can't exploit it between play and ranked.
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# ? Nov 7, 2019 11:16 |
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Kawabata posted:It would be really cool if "going second" was pseudo-random so that it doesn't happen 9 times in a row or more. I don't think this would be a bad change for a game that, last I checked, has a whopping 19% avg wr difference across all decks between going first and second. Obviously the pseudorng should be exclusive to each mode so that you can't exploit it between play and ranked. That's not really solving the issue, but merely hides it. What they should do is reinvestigate, similar to previous Vancouver Mulligan, on what additonal benefit that they can give to the 2nd player - a free mulligan, for example. Or some extra life. That way, it's actually a real choice whether to play first or second, rather than the current no-brainer.
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# ? Nov 7, 2019 11:49 |
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Since we are doing Knights lists this is what I have been trying out. 3 Corpse Knight 2 Acclaimed Contender 4 Venerable Knight 4 Worthy Knight 4 Knight of the Ebon Legion 3 Murderous Rider 2 Midnight Reaper 3 Order of Midnight 3 Smitten Swordmaster 2 Belle of the Brawl 1 Ethereal Absolution 2 Knights' Charge 2 Conclave Tribunal 4 Godless Shrine 4 Scoured Barrens 2 Tournament Grounds 6 Swamp 2 Castle Locthwain 5 Plains 1 Temple of Silence 1 Icon of Ancestry Sideboard 2 Devout Decree 2 Noxious Grasp 2 Legion's End 3 Youthful Knight 2 Blacklance Paragon 2 Mortify 2 Unbreakable Formation Maybe I should thighten the list up a bit with more 4 of's but some cards are just better in some matchups. Regarding youthful knight in the convo above- swap him in vs aggro instead of corpse knight. Same with Blacklance paragon vs Beefy decks. Casting Knights charge for the full 8 is hilarious when I get to do it in slower matchups. Any ideas of what I could improve? Ethereal absolution is hard to cast sometimes but getting the secondary effect of getting the flying spirits as blockers have saved me quite a bit.
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# ? Nov 7, 2019 12:00 |
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srulz posted:That's not really solving the issue, but merely hides it. What they should do is reinvestigate, similar to previous Vancouver Mulligan, on what additonal benefit that they can give to the 2nd player - a free mulligan, for example. Or some extra life. Do they want to solve it though? Extra life or a free mulligan sure would help. Even then, it's a pretty soul crushing experience to lose several close matches in a row that you know you would've won if you went first. Normalizing coin flip rng goes a long way to make the game feel less frustrating before they actually manage to solve the issue.
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# ? Nov 7, 2019 12:25 |
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Doltos posted:Yep saw that article but the guys point was more that he was saying that people concede too fast when they still have a possibility to win, and that it seems like Arena players do it more. Gamers in general are massive babies that would rather quit at the first sign of adversity than try to fight out a win from behind, so I'm not surprised that the version of the game that finally penetrates the 'gamer' space is full of quitters.
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# ? Nov 7, 2019 14:08 |
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OTOH, I find that many games I win, I win from behind because my opponents are very complacent about my army of 1-3 creatures while I keep murdering their big hitters with foulmire knights or murder, giving me enough time to pull enough cards to win by attrition while they're focusing all their cards on killing ayaras or lilianas Yesterday I had 2 games back to back, where people got me down to 1 or 2 life, then i won the match at 30 life. Also let me tell you having to cast foulmire directly without adventure because you're at 1 life sucks lmao
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# ? Nov 7, 2019 14:22 |
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After spending the Artisan event playing a Dimir draw-go deck, I've been more baffled about some people not quitting. I had a few mono red players get bizarrely stubborn about their odds while in topdeck mode, and facing three Revenge of Ravens on board and a nearly full hand.
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# ? Nov 7, 2019 14:22 |
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Vando posted:Gamers in general are massive babies that would rather quit at the first sign of adversity than try to fight out a win from behind, so I'm not surprised that the version of the game that finally penetrates the 'gamer' space is full of quitters. The Greatest Generation never would have snap conceded like you miserable millennial gamer cowards, and furthermore
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# ? Nov 7, 2019 15:03 |
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Does anyone run this game at 1440p? I'm getting a new monitor this month and I'm wondering if it's just going to break the game. I mean, with a normal game you wouldn't ask, but... Just planning around whether or not I need to have the replaced system set up immediately. Sinteres posted:The Greatest Generation never would have snap conceded like you miserable millennial gamer cowards, and furthermore
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# ? Nov 7, 2019 15:13 |
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Kawabata posted:It would be really cool if "going second" was pseudo-random so that it doesn't happen 9 times in a row or more. I don't think this would be a bad change for a game that, last I checked, has a whopping 19% avg wr difference across all decks between going first and second. Obviously the pseudorng should be exclusive to each mode so that you can't exploit it between play and ranked. Play Bo3 srulz posted:Why would you ever concede when you have timers in BO3? I've won multiple "lost" matches by timing my opp out. Mostly Nexus, but also a few random Espers with Teferi tuck wincon. In general, you are gaining absolutely nothing of value by wasting time and proving a point to someone who will never get the hint or modify their behavior. This Pyrrhic victory is a self own. Anytime someone posts “And then I sat there and MADE THEM play out the game and I WON due to TIMERS!” you’re literally bragging that you couldn’t beat them and you’re a bad sport and it’s like insanely funny. Bust Rodd fucked around with this message at 15:27 on Nov 7, 2019 |
# ? Nov 7, 2019 15:21 |
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Ahhhhh finially finished grinding Gold again. Also finally caved and stopped clinging to Woodland Champion as part of my main deck, which is fun and combo-y in a way that appeals to me but so rarely actually has a chance to get swole that it's just not that good.
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# ? Nov 7, 2019 15:21 |
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Kawabata posted:It would be really cool if "going second" was pseudo-random so that it doesn't happen 9 times in a row or more. I don't think this would be a bad change for a game that, last I checked, has a whopping 19% avg wr difference across all decks between going first and second. Obviously the pseudorng should be exclusive to each mode so that you can't exploit it between play and ranked. ... you want bad luck protection on a coin flip? Bust Rodd posted:In general, you are gaining absolutely nothing of value by wasting time and proving a point to someone who will never get the hint or modify their behavior. This Pyrrhic victory is a self own. Anytime someone posts “And then I sat there and MADE THEM play out the game and I WON due to TIMERS!” you’re literally bragging that you couldn’t beat them and you’re a bad sport and it’s like insanely funny. Wow, "making them win the game instead of quitting is bad sportsmanship" is a galaxy-brained take
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# ? Nov 7, 2019 15:29 |
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I’m not talking about sportsmanship at all, I’m saying the “make them play it out” crew are all operating under this stupid boomer notion that forcing the game to timers is in anyway less of a scumbag move than playing no win conditions in the first place. You’re not better than your lovely opponent, you’re literally exactly as bad. I also don’t see the value in it. I hit Mythic just as easily giving up on boring games that I don’t want to play, and I don’t play that kind of stupid infinite bullshit anyway. It’s just this endless game of Smug Jenga. “You’re not the most insipid dweeb, I AM!”
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# ? Nov 7, 2019 15:37 |
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I watched sjow and he had a long game against a cat food opponent who lost to the timer. During game 1.
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# ? Nov 7, 2019 15:38 |
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Bust Rodd posted:Play Bo3 I don't see how this solves the go-first advantage. Any match that goes to three games is gonna have somebody going first twice
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# ? Nov 7, 2019 15:42 |
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Bust Rodd posted:I’m not talking about sportsmanship at all, I’m saying the “make them play it out” crew are all operating under this stupid boomer notion that forcing the game to timers is in anyway less of a scumbag move than playing no win conditions in the first place. You’re not better than your lovely opponent, you’re literally exactly as bad. You literally said "you're a bad sport." And no, to win a game of Magic the Gathering there are certain conditions you must meet. Making a deck that can't meet said conditions in the time limits provided ahead of time makes your deck bad and/or your play slow. Telling someone they are a "bad sport" for not giving wins to people who can't meet said conditions is ridiculous, Bust Rodd
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# ? Nov 7, 2019 15:43 |
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If you want to get better at magic, you should turn every loss into a lesson. If you intrinsically understand already that you could still win if they simply were forced to time, then that’s fine, but you aren’t improving as a player in anyway by actually wasting your own time to do it in a free video game. If scraping every single win matters more to you, no matter how tedious and time consuming, without ever making a meaningful decision, then that’s your game to play. I concede that I’m simply not that kind of player, I’m not gonna waste my time playing a game I couldn’t win with the cards in my deck.
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# ? Nov 7, 2019 15:50 |
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Wafflecopper posted:I don't see how this solves the go-first advantage. Any match that goes to three games is gonna have somebody going first twice Consider that the majority of people's sideboards usually consists of cheap answers to whatever your opponent is trying to do. The go-first advantage is typically smaller in post-board games, because the threats don't get any better when you're sideboarding, (if they're better, why aren't they in your maindeck?), but the answers do. So it's less likely that one player will be tempoed out of the game.
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# ? Nov 7, 2019 15:55 |
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Instead you will let the other person win the game they couldn't with the resources available to them either. Cool
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# ? Nov 7, 2019 15:56 |
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It would be cool if magic tournaments had a system like chess where you get to go first roughly the same amount of times as you go second. For tournament level magic I think the play/draw difference is much smaller though, especially compared to something like Brawl which iirc has a really stark difference.
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# ? Nov 7, 2019 15:59 |
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# ? Apr 29, 2024 06:45 |
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Ate My Balls Redux posted:... you want bad luck protection on a coin flip? I think his point is that a lot of people have experienced long streaks of going second to the point where it feels like there are other forces at work and it isn't a coin flip. Could just be peoples' perceptions or selective memory but you would have a better chance of winning the lottery than going second as many times in a row as some people have claimed. It doesn't bother me anymore now that I play mostly bo3 though so that would be my advice to people.
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# ? Nov 7, 2019 16:02 |