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Oooooh, that's cool. I also need to play around with something the tooltip mentions - you can shoot rapidly after a well timed beat shot without penalty. Even when I shoot rapidly I try to do it on-beat which gets me killed sometimes for sure
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# ? Nov 8, 2019 18:02 |
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# ? Apr 23, 2024 14:35 |
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Pistol Whip got a lot more fun once I realized I didn't have to physically hold both controllers. What a cool game.
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# ? Nov 8, 2019 18:03 |
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AndrewP posted:Pistol Whip got a lot more fun once I realized I didn't have to physically hold both controllers. What a cool game. D'you just leave one lying around or something?
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# ? Nov 8, 2019 18:05 |
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Gort posted:D'you just leave one lying around or something? Thats what I was doing and I used my offhand like I was actually holding a pistol.
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# ? Nov 8, 2019 18:09 |
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Gort posted:D'you just leave one lying around or something? yup mashed_penguin posted:Thats what I was doing and I used my offhand like I was actually holding a pistol. yup
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# ? Nov 8, 2019 18:10 |
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Gort posted:D'you just leave one lying around or something? Yes, I only turn one on. Single gun feels better in pistol whip than dual, and its designed so that you don't need the other hand to reload or anything, so you don't need it. Using two hands to steady a single controller feels more like shooting a real pistol and makes you more accurate.
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# ? Nov 8, 2019 18:10 |
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https://twitter.com/BrandonJLa/status/1192864724012023808?s=09
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# ? Nov 8, 2019 19:43 |
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wow, extremely strong Half Life vibes
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# ? Nov 8, 2019 19:45 |
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PSA headshots don’t matter for score on pw. Just aim center mass
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# ? Nov 8, 2019 19:57 |
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I'm bothered by the lack of any dynamic shadows. Not even blob shadows. Looking back at the old trailer there is a lot of very obvious dynamic shadows, although, in some places they look rather poo poo and in other places they don't exist. https://youtu.be/352Hmh0b3Ps I wonder if it's a performance thing, an error, or a purposeful decision. Since this game does involve multiple levels of reality I guess it could make sense for them to do something like the experience is more degraded if you go into VR within VR.
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# ? Nov 8, 2019 20:12 |
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beat a couple hard mode levels on pistol whip not my best runs but I feel badass as all hell https://www.youtube.com/watch?v=zJQobf_uvls https://www.youtube.com/watch?v=SLL8p8Em11s
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# ? Nov 8, 2019 20:43 |
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I need the DMCV soundtrack in pistol whip asap
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# ? Nov 8, 2019 20:54 |
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Zaphod42 posted:I need the DMCV soundtrack in pistol whip asap scruffy seconds
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# ? Nov 8, 2019 20:54 |
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Zaphod42 posted:I need the DMCV soundtrack in pistol whip asap Mute game music. Play Soundtrack Shoot dudes to soundtrack Profit?
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# ? Nov 8, 2019 21:02 |
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EbolaIvory posted:Mute game music. It's really not at all going to be the same, the levels are pretty intricately crafted to specifically fit the music.
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# ? Nov 8, 2019 21:03 |
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How much content is there in the Vader Immortal episodes? I keep reading user reviews that say like "only 30-40 minutes of content" or something along those lines.
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# ? Nov 8, 2019 21:06 |
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Dongattack posted:How much content is there in the Vader Immortal episodes? I keep reading user reviews that say like "only 30-40 minutes of content" or something along those lines. Depends on what you wanna do. If you just run through the SP yeah that's about how long it takes, but then there's also the lightsaber dojo which has a bunch of stages and might take you a while to beat. Episode 1 is actually better in this respect (longevity), it takes a while to get good enough to beat all the levels. Episode 2 gives you force powers that are OP as gently caress and it's WAY easier to just blast through all the stages.
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# ? Nov 8, 2019 21:13 |
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Zaphod42 posted:Custom levels wouldn't necessary have to be as good as the normal ones to be worth having. Even if the level was simpler, being able to play custom songs would still be a fun diversion.
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# ? Nov 8, 2019 21:13 |
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Dongattack posted:How much content is there in the Vader Immortal episodes? I keep reading user reviews that say like "only 30-40 minutes of content" or something along those lines. There's two parts to Vader Immortal "content". First piece is the story. Ep1 is about 60-90 min of content, its good. Ep2 is about 30-40 min, is short but good. The second piece is the dojo, which is 40 levels of specific enemy combos with increasing challenge levels, this is also really fun. They are both totally worth $10, works great on Index through revive and I will buy the 3rd one without hesitation.
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# ? Nov 8, 2019 21:13 |
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The Walrus posted:It's really not at all going to be the same, the levels are pretty intricately crafted to specifically fit the music. No like. I'm telling people to do it. DEVS first thing to me when we were talking stuff before launch was "Hey, just mute the game, slam in some music, itll work, it wont be perfect but you'll be shocked how much lines up". They are right. If the music you listen to isn't on some weird timing. Folks, Everythings to 1/8th noes. Again it aint perfect. But its something for now if you're REALLY bored of the OST already. Tho, I've done 30+ runs of death and still pop that song on google music regularly. >_> Zaphod42 posted:If you BPM match it first like a DJ maybe How about you try it a bit first instead of just yammering?
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# ? Nov 8, 2019 21:15 |
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EbolaIvory posted:Mute game music. If you BPM match it first like a DJ maybe EbolaIvory posted:They are right. If the music you listen to isn't on some weird timing. Folks, Everythings to 1/8th noes. Sure, and key doesn't matter, but tempo does. If one song is 280bpm and the other is 220 its not gonna work. 280 and 140 or any fraction would work okay. Or you could just beat match it. Zaphod42 fucked around with this message at 21:17 on Nov 8, 2019 |
# ? Nov 8, 2019 21:15 |
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Are you guys playing with Aim Assist on? because... I certainly am.
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# ? Nov 8, 2019 21:16 |
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AndrewP posted:Are you guys playing with Aim Assist on? because... I certainly am. Most people are initially. Deadeye is hardcore AF. I'm a big baby and will probably roll aim assist for a while. Deadeye is 100% too much for my rear end while learning all the spawns and stuff.
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# ? Nov 8, 2019 21:17 |
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EbolaIvory posted:No like. I'm telling people to do it. It's the equivalent of watching wizard of oz listening to dark side of the moon, you've got to trick yourself into thinking it works. The pacing of the levels are specifically suited to the songs, the songs don't keep the same intensity the whole way through and neither do the levels. Not to mention the visual pulses of the level that are also timed up to the song. And for me anyway, most of the fun is finding the most efficient way to shoot dudes on-beat as soon as they appear, and those appearances are, again, specifically matched to the song that's playing. edit: the game even syncs up the 'whirr' of the bullets going past your head to the song. this is stuff that just won't work just playing a random song along with it The Walrus fucked around with this message at 21:21 on Nov 8, 2019 |
# ? Nov 8, 2019 21:19 |
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The Walrus posted:It's the equivalent of watching wizard of oz listening to dark side of the moon, you've got to trick yourself into thinking it works. The pacing of the levels are specifically suited to the songs, the songs don't keep the same intensity the whole way through and neither do the levels. Not to mention the visual pulses of the level that are also timed up to the song. And for me anyway, most of the fun is finding the most efficient way to shoot dudes on-beat as soon as they appear, and those appearances are, again, specifically matched to the song that's playing. Oh I'm not saying its perfect. Not even slightly. But the fact is, its something to do, it works, and the games not even 2 days old and people are whining about content. Its free easy content if you're really that bored suddenly and its FUN. Honestly drives me nuts that people are whining so hard about customs already. Get the gently caress over it folks, the games a day old. Tip posted:Being 1/8 notes is only like half the equation, it's more about matching BPMs. Which, actually, that would be a really simple thing they could implement. Let you play any level with a custom song, but you enter the BPM of the song (or have auto analysis to guess the BPM) and then just adjust the timing of events to the BPM. Aye, If you pick some double bass drum death metal its probably gonna be weird. Lets be real. IF you're not being a doofus with music selection though, Should still be a drat good time. Again this is about having more fun with the current game. Stop trying to argue away solutions. ITS ALSO A BRAND NEW GAME UNNGNGGGGG
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# ? Nov 8, 2019 21:21 |
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EbolaIvory posted:They are right. If the music you listen to isn't on some weird timing. Folks, Everythings to 1/8th noes. Being 1/8 notes is only like half the equation, it's more about matching BPMs. Which, actually, that would be a really simple thing they could implement. Let you play any level with a custom song, but you enter the BPM of the song (or have auto analysis to guess the BPM) and then just adjust the timing of events to the BPM. Also, just to be clear, not saying that it's not fun how you're doing it, you just gave me an idea of a way they could really nail it.
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# ? Nov 8, 2019 21:21 |
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EbolaIvory posted:Oh I'm not saying its perfect. Not even slightly. But the fact is, its something to do, it works, and the games not even 2 days old and people are whining about content. Its free easy content if you're really that bored suddenly and its FUN. "I like this game and would like more of it or <other music style> in it" is not an inherent complaint about the existing content. Relax yo. People wanting customs means they like the game.
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# ? Nov 8, 2019 21:23 |
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Do I have to shoot on the specific notes of the song or can I just be in time?
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# ? Nov 8, 2019 21:25 |
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AndrewP posted:Do I have to shoot on the specific notes of the song or can I just be in time? Just be in time. Aim center mass. Accuracy is only measured by hitting the target, not where you shoot it.
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# ? Nov 8, 2019 21:26 |
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Yeah lots of people seem to be waiting for music notes to shoot, and that makes sense, but nah as long as you're on-beat you're free to shoot and get max points. I wonder if it'd be nice to have the gun make more musical sounds, like in Rez? Its like you're adding your own track to the song, not matching an existing one. The badguys though do match the song notes.
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# ? Nov 8, 2019 21:29 |
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Zaphod42 posted:Yeah lots of people seem to be waiting for music notes to shoot, and that makes sense, but nah as long as you're on-beat you're free to shoot and get max points. Theres gun sound effects, someones already modded a skin into the game. So Give it a week or two before custom sounds are in? Honestly, The only thing NOT in the menu right now that would have to be UI edited to add is custom scenes. Gun customization, modifiers, all thats already in.
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# ? Nov 8, 2019 21:31 |
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EbolaIvory posted:Theres gun sound effects, someones already modded a skin into the game. So Give it a week or two before custom sounds are in? Again, saying it'd be cool to add a thing is not a criticism that the thing is not already added. You seem a bit weirdly possessive of this game. This is a thread for discussion. There's no rush implied by my post, no urgency, its just a thought. I even said "maybe" because its entirely possible it wouldn't actually improve things. Rest assured I'm real into it
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# ? Nov 8, 2019 22:35 |
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Zaphod42 posted:Again, saying it'd be cool to add a thing is not a criticism that the thing is not already added. You seem a bit weirdly possessive of this game. This is a thread for discussion. There's no rush implied by my post, no urgency, its just a thought. I even said "maybe" because its entirely possible it wouldn't actually improve things. No I was saying its already in game, give it a week and someone will probably have more modded in. Was my post not clear there?
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# ? Nov 8, 2019 23:20 |
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From a year-2000 pitch for a never-produced cartoon, they didn't go so far off the mark if you look at Rec Room etc Someone should build up a replica of the .netRave room there. https://www.youtube.com/watch?v=b68qogB30jw edit: Think there's any chance of the Pistol Whip devs putting a demo with a single song out not the game is live? It sounds fun but I'd love to try it first and refunding always seems like a bit of a kick in the nuts to the developers. NoneMoreNegative fucked around with this message at 00:38 on Nov 9, 2019 |
# ? Nov 9, 2019 00:35 |
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NoneMoreNegative posted:From a year-2000 pitch for a never-produced cartoon, they didn't go so far off the mark if you look at Rec Room etc Someone should build up a replica of the .netRave room there. Probably at some point. But id gather the devs would rather you refund it and give it a fair shot, than ignore it. I doubt you'll refund it. But its possible. I can see not actually enjoying it if you're not into the shooty bits.
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# ? Nov 9, 2019 00:43 |
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The big play-difference between Beat Saber's "beat mechanic" and Pistol Whip's is that the blocks in BS arrive to you in time to the beat, so even people who don't have a sense of rhythm can play and do well, since the window of time they give you to slice the block is so small and always on beat. In PW, having a good internal sense of rhythm is crucial to doing well, since it lets you shoot anybody whenever you want. If you normally can't keep a steady beat in your head/on your knee, you're probably going to be frustrated by the game. After playing a few songs, I like Pistol Whip well enough but I don't love it. It's often hard for me to see the bullets coming at me, even though they're super slow, due to the art style. The style makes everything kind of blend together into a jaggy neon mess. They provide these red line indicators that I sense are trying to tell me something about enemy bullet trajectories, but I can't make sense of it while playing (their tutorial is trash). Secondly, the level design is verrry samey, and that's once again due to the style. Neon colored corridors mesh together and make every level feel like the same thing over and over. Lastly, yeah, it's super short. Not just because they only give you 10 songs, which they do, but most of them are less than 3 minutes long. For $24.99, that's nuts. I get that that complaint could be lobbed at BS too (and I sure as hell think BS's price is an insult), but you have a lot of level customizability there that I don't see happening with PW.
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# ? Nov 9, 2019 00:44 |
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Origami Dali posted:The big play-difference between Beat Saber's "beat mechanic" and Pistol Whip's is that the blocks in BS arrive to you in time to the beat, so even people who don't have a sense of rhythm can play and do well, since the window of time they give you to slice the block is so small and always on beat. In PW, having a good internal sense of rhythm is crucial to doing well, since it lets you shoot anybody whenever you want. If you normally can't keep a steady beat in your head/on your knee, you're probably going to be frustrated by the game. ...with the caveat that this only applies if you're a goon and obsess about scores. It is entirely possible to play Pistol Whip and just shoot everybody and try to survive to the end. Games like this are a "choose your challenge". One guy could be playing where he's trying to get an A rank on medium using timing, another guy could be playing on Hard getting C rank but surviving. Neither one is "playing wrong" and its super toxic to have to constantly feel like you have to compete with games. Difficulty options exist for a reason!! For example, I use No Fail in Beat Saber most of the time, even if I don't need it. I'm just there to have fun, not try to tryhard high scores. Half the time I turn off direction arrows even. Sometimes it makes the song too simple, but sometimes I'd rather play on Expert difficulty with no arrows than play on Hard with arrows, or whatever.
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# ? Nov 9, 2019 00:57 |
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I keep getting B on Hard in Pistol Whip and it's killing me. At least tell me there's no S rank or whatever beyond A.
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# ? Nov 9, 2019 00:59 |
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The Walrus posted:I keep getting B on Hard in Pistol Whip and it's killing me. At least tell me there's no S rank or whatever beyond A. S Exists. Proper_D (Guy probably sitting #1 again on everything unless logans back) is scoring S on Deadeye atm. Zaphod42 posted:stuff agreed snip Honestly, I think most people who do the 'i played 3 songs and feel like I need to review it" stuff still don't actually know the music they are trying to shoot a beat to. I've said it I think in this very thread. I was SUPER guilty of that. I had a ton of fun otherwise, But until I started listening to the music more it was just a chaos of shooting and ducking. Like take a look at the negative steam reviews. .2 hours .3 hours. People keep booting this up expecting it to be Beat Saber with guns and its not. The devs from day 1 have instructed anyone doing the pre release stuff to call it a SHOOTER first. Its a gallery shooter set to a soundtrack you can interact with. Nothing more, Nothing less. EbolaIvory fucked around with this message at 01:13 on Nov 9, 2019 |
# ? Nov 9, 2019 01:09 |
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# ? Apr 23, 2024 14:35 |
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EbolaIvory posted:S Exists. Deadeye gives you a percentage points bonus doesn't it? Maybe I need to switch to Deadeye.
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# ? Nov 9, 2019 01:18 |