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Zaphod42 posted:So, I was gonna ask if one of you Quest having goons could test my project and let me know how the performance is, I'm trying to decide how crazy to go with the rendering. Huh? You can just enable developer mode on any Quest and sideload an APK with Sidequest. That's all above board. PM me a .APK of your build and I'll performance test it. Framerate testing used to be my day job.
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# ? Nov 12, 2019 00:04 |
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# ? Apr 23, 2024 11:07 |
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ClassH posted:I figured this out, played 2 hours when I first got it then thought I lost all my scores. Ah! Good! Finally I can see all of my C-level scores. And it's me, the guy who likes the default Beat Saber/Pistol Whip/SynthRiders soundtracks
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# ? Nov 12, 2019 00:11 |
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Zero VGS posted:Huh? You can just enable developer mode on any Quest and sideload an APK with Sidequest. That's all above board. Awesome, thanks! I was hoping that would be the case. I was like, its Android isn't it? I did some googling and couldn't find any side-loading but I don't have one so I'm admittedly totally out of the loop on oculus stuff. I have a lot of stuff to do but I'm probably at the point already where we can tell if HDRP is gonna be go/no-go on Quest (i'm guessing no-go) In theory I could build a port that used most of the same assets but swapped out the render pipeline and the materials but it'd be a pain in the rear end to manage both. Although, at the moment it only has SteamVR input support so that may not even play nice with Oculus Quest... hm. Downloading the Android SDK now and I guess we can find out. E: Okay yeah nah, gently caress that. Just trying to compile it for Android I ran into dozens of issues, was going to have to change the color space and all kinds of little settings that would then be off for Desktop, too much for a solo dev to handle. Gonna move this to LWRP and then try again. I'll let you know if I have something ready later that I want to benchmark, thanks! Zaphod42 fucked around with this message at 01:06 on Nov 12, 2019 |
# ? Nov 12, 2019 00:28 |
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for extra pain try pistol whip while trying to keep your feet planted. just sway and squat to dodge. it took me 3 days to recover
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# ? Nov 12, 2019 00:53 |
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All I've thought looking at Pistol whip is it's gonna turn VR users into Gunkata masters.
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# ? Nov 12, 2019 01:12 |
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So what’s the official word on loading custom songs on my current updated steam version of Beat Saber? Will they remove my copy of the game? Lock my PC? Send me lawsuits?
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# ? Nov 12, 2019 01:14 |
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Zaphod42 posted:
Note that Quest is rec.2020 which is probably (?) more than most android devices.
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# ? Nov 12, 2019 01:14 |
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Play Maul style aka no ammo mode if you want to be in a world of hurt. 5 hours of pistol whip for shooting my first vid was nothing compared to this. Took me 2 hours to get this and I was destroyed for 3 days afterwards. https://www.youtube.com/watch?v=xeQGRd6gxwI I think it more or less got me Pistol Whipped because now I can PW for 2 hours a few times a week and idgaf rage-saq fucked around with this message at 14:33 on Nov 12, 2019 |
# ? Nov 12, 2019 01:17 |
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SabinBlitz posted:So what’s the official word on loading custom songs on my current updated steam version of Beat Saber? Nah. Chasing after PC modding is a fools errand and nobody's stupid enough to try to stop it anymore. Oculus did it to the Quest version to lock down the headset (as far as they can with an Android device) because they've got Facebook's social VR platform coming. Cant have anyone poking at THAT under the hood, for a variety of reasons, and killing Beat Saber's modding is a very loud message to send.
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# ? Nov 12, 2019 01:19 |
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Neddy Seagoon posted:Nah. Chasing after PC modding is a fools errand and nobody's stupid enough to try to stop it anymore. Oculus did it to the Quest version to lock down the headset (as far as they can with an Android device) because they've got Facebook's social VR platform coming. Cant have anyone poking at THAT under the hood, for a variety of reasons, and killing Beat Saber's modding is a very loud message to send. No they didn't, this is false. The original beaton mod creator decided they didn't want to mess with it anymore after an Oculus TOS change, then they open sourced their project and said peace out. BMBF came from that a few days later and its like nothing happened.
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# ? Nov 12, 2019 01:24 |
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rage-saq posted:No they didn't, this is false. This was the point of the TOS change. I wouldn't be surprised if they deliver on the TOS threats at some point in the next few months just to scare off more modders
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# ? Nov 12, 2019 01:28 |
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Neddy Seagoon posted:This was the point of the TOS change. I wouldn't be surprised if they deliver on the TOS threats at some point in the next few months just to scare off more modders That is speculative and there is no basis as this is the reason. Oculus has not contacted anybody and will not be doing so. Modding on quest is alive and well just as it has ever been, implicating anything otherwise is reactionary bullshit with no basis in reality.
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# ? Nov 12, 2019 01:30 |
Neddy Seagoon posted:This was the point of the TOS change. I wouldn't be surprised if they deliver on the TOS threats at some point in the next few months just to scare off more modders lol, quoting for posterity.
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# ? Nov 12, 2019 02:15 |
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EbolaIvory posted:Everyone is finding this out. And a lot of us warned people. How? What weird rear end turns are you guys doing that you're hurting yourselves? I played for two hours yesterday and I feel fine.
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# ? Nov 12, 2019 10:43 |
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EbolaIvory posted:This is really good feedback and im gonna put it in the discord. Couldn't find a public discord I could post to so a few more ideas you could pass along if you like them. Optional sound effect for making a pistol whip motion. Add a third noise to beat make with. Get a small bonus for reloading on time to music. Like an extra bullet or two in your clip nothing major. Sort of like Gears of War timed reloads. Official modifier for melee only mode. No ammo, just whipping.
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# ? Nov 12, 2019 13:24 |
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rage-saq posted:Play Maul style aka no ammo mode if you want to be in a world of hurt. 5 hours of pistol whip for shooting my first vid was nothing compared to this. Link doesn't work.
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# ? Nov 12, 2019 14:19 |
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ClassH posted:Link doesn't work. Whoops https://www.youtube.com/watch?v=xeQGRd6gxwI
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# ? Nov 12, 2019 14:34 |
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What's the consensus on asgard's wrath? Youtube folk love it, but they always do, and it's not an impulse purchase price point, not seen you dudes talk about it much unless I missed it?
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# ? Nov 12, 2019 16:27 |
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peter gabriel posted:What's the consensus on asgard's wrath? From what I hear from VR friends it’s got somewhat unresponsive waggle combat feel and lots of tedium that doesn’t make sense. It looks fairly missable to me. Basically par for the course for Oculus funded games.
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# ? Nov 12, 2019 16:52 |
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dogstile posted:How? What weird rear end turns are you guys doing that you're hurting yourselves? I played for two hours yesterday and I feel fine. Limbo-ing under bullets like Neo. Feels good and then... feels bad.
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# ? Nov 12, 2019 17:02 |
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Zaphod42 posted:Limbo-ing under bullets like Neo. Oh right, I just stepped to the side
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# ? Nov 12, 2019 17:37 |
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dogstile posted:Oh right, I just stepped to the side Yeah generally I dance to the left and then dance to the right and back and forth, but sometimes you've got a hail of bullets coming your way or you were surprised by an enemy around a corner and you kinda panic and just dodge the first way you think. And then you regret it lol.
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# ? Nov 12, 2019 17:42 |
peter gabriel posted:What's the consensus on asgard's wrath? I've not played it, but Lemming's thoughts on it were basically "mediocre game with 2016-level VR object interactivity that blows unless it's your first VR game."
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# ? Nov 12, 2019 17:49 |
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dogstile posted:Oh right, I just stepped to the side When you do it for a living you tend to play up the acting. So limbos, spins, overly hard pistol whips for no reason. Ya know.
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# ? Nov 12, 2019 18:11 |
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Thief simulator is out and only $13.49 (10% off) https://store.steampowered.com/app/1019550
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# ? Nov 12, 2019 18:30 |
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Thief Simulator VR is good and fun, a fair amount of content too! It feels like it is the prototype for something like GTA in VR, it is a little rough but it nails a lot of the right elements and is just silly to play around with.
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# ? Nov 12, 2019 19:04 |
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Prey got a random update for vr multi-player in the Rouge lite dlc. Hoping to try that soon, anyone else give it a go yet?
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# ? Nov 12, 2019 19:12 |
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On the other hand, Asgard's Wrath is probably one of the longest built for VR games made so far. It is a 20-40 hour RPG game with some really great visuals with lots of quests, side quests, and hidden quests. I think the parts people don't quite enjoy is that it isn't a fully physics based combat game like Blade and Sorcery. Like, for certain enemies you have to parry certain attacks to stun them to open up damage windows. Plus, there are gimmicky boss fights like where the boss stands at a distance and throws things at you and you have to shoot them down with a bow and arrow until he throws a blue thing. When you shoot that one, it reflects back and damages the boss. You know, standard video game boss battle logic. There are some people don't want standard video game stuff in their VR games while some people don't mind at all. It will mainly depend on you.
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# ? Nov 12, 2019 20:08 |
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Nalin posted:On the other hand, Asgard's Wrath is probably one of the longest built for VR games made so far. It is a 20-40 hour RPG game with some really great visuals with lots of quests, side quests, and hidden quests. I should really reinstall oculus home and revive and check that out. I just worry itll be a waste of time and I'll get bored an hour in.
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# ? Nov 12, 2019 20:09 |
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EbolaIvory posted:I should really reinstall oculus home and revive and check that out. I just worry itll be a waste of time and I'll get bored an hour in. For what it's worth, I lost interest in VR about a year ago or so, after starting with the DK2 and getting a launch CV1. Asgard's Wrath convinced me to get a S and build a new computer. I really really liked it. It looks nice, it plays nice, and it changes things up just enough to have kept my interest long enough to beat it. While the combat was a lot of fun for the majority of the game (I ended up putting it on easy near the end because while initially the parry mechanic/break shield was fun, it did start to get a bit stale after 25 hours. The last 3-4 hours I just wanted to explore and solve the puzzles and find the hidden stuff). I also believe that they are going to somewhat rework the combat. Someone from Oculus who worked on the game is very active on reddit and mentioned that. They didn't go into details what that will entail though. somethingawful bf fucked around with this message at 21:03 on Nov 12, 2019 |
# ? Nov 12, 2019 20:56 |
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zer0spunk posted:Prey got a random update for vr multi-player in the Rouge lite dlc. Hoping to try that soon, anyone else give it a go yet? You have a link to this, I can't really find anything about it.
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# ? Nov 12, 2019 22:03 |
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I think asguards wrath suffers from being a VR game with a long enough dev cycle that what were decent VR mechanics when it started development feel dated now it's released. It's presentation is stellar and it actually has a story etc which is a rare thing in VR.
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# ? Nov 12, 2019 22:03 |
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zer0spunk posted:Prey got a random update for vr multi-player in the Rouge lite dlc. Hoping to try that soon, anyone else give it a go yet? the game files underwent miniscule changes so it's probably nothing interesting.
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# ? Nov 12, 2019 22:30 |
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Their community manager has posted about it on reddit. Apparently they've finally combined their bad VR mode and their bad multiplayer mode, only ten months later than promised. I must admit, I'm not expecting miracles. Jack Trades posted:
Aren't those just showing changes in file size, not the amount that has changed? So any amount of the content in the pak file could have changed, all it's saying is that the final size is 6mb bigger. NRVNQSR fucked around with this message at 22:40 on Nov 12, 2019 |
# ? Nov 12, 2019 22:38 |
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https://twitter.com/ProperD_VR/status/1194120137747644416?s=20 That's with deadeye on
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# ? Nov 12, 2019 23:25 |
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Harminoff posted:Thief simulator is out and only $13.49 (10% off) That price is a steal...
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# ? Nov 12, 2019 23:26 |
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Zaphod42 posted:https://twitter.com/ProperD_VR/status/1194120137747644416?s=20 Proper_D is a total beast at this game. The game also needs a better scoring mode so this isn’t possible, it’s pretty much impossible to get a perfect score in beat saber.
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# ? Nov 12, 2019 23:30 |
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Anybody play Dr. Who yet? https://www.youtube.com/watch?v=V-AjWi6j1fE
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# ? Nov 13, 2019 00:13 |
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rage-saq posted:Proper_D is a total beast at this game. Hes a beast period. You seen him play contractors? He will dual AWPs with no scopes, and use his body to reload and rechamber rounds. While just destroying people no scope 1 in each hand. The guy is a prodigy at shooters.
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# ? Nov 13, 2019 00:29 |
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# ? Apr 23, 2024 11:07 |
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Playing Pistol whip for 90-120 min made me audibly grunt/scream whenever I got up from being a lazy full body piece of poo poo in VRchat for about 2 days straight. It's like doing constant squats/core bullshit workouts when you really get into it. You simply forget you're exercising (and annihilating your weak goon body) when you're having that much fun Worth it, gonna play some more now!
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# ? Nov 13, 2019 01:19 |