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That just means you don't like cutscenes. I don't either but tons of people eat them up in games.
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# ? Nov 15, 2019 12:18 |
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# ? Apr 20, 2024 12:24 |
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Cutscenes in VR are considerably more annoying than they are in flatscreen games.
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# ? Nov 15, 2019 13:14 |
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Sounds like Stormland is pretty good. Some day I'll finish playing the current single players I'm on (Wilson's Heart and Arktika.1) and then I'll be able to try out the most recent releases. Someday.... I'm a bit sad now though because I just remembered that Insomniac got bought by Sony. Which I guess means they'll only be producing PS exclusives from now on? Which means, I assume, that we'll never get another Unspoken game - probably this was very unlikely anyway but I had a little hope that they might one day release a sequel which had similar awesome magic mechanics but with free movement instead of the fixed teleportation stuff they did in the original. The world was so cool, too, so I really wanted them to do more single player campaign stuff with it. Welp, pipe dreams
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# ? Nov 15, 2019 13:29 |
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dogstile posted:That just means you don't like cutscenes. I don't either but tons of people eat them up in games. I love the hell out of cutscenes. I play most flatscreen games for the story. VR cutscenes (so far) are boring and not pushing the medium where it shines: interactivity. Granted I’m sure it’s novel for people new to VR. Standing around waiting for some high school level writing to finish without a skip button is annoying in every situation.
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# ? Nov 15, 2019 14:19 |
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The intro cutscene in Skyrim VR was pretty great when I leaned over to Ralof and started running my hand through those beautiful locks on his head.
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# ? Nov 15, 2019 14:34 |
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Calipark posted:I love the hell out of cutscenes. I play most flatscreen games for the story. VR cutscenes (so far) are boring and not pushing the medium where it shines: interactivity. I wonder what kind of interactivity would work well in a VR cutscene. NPCs reacting to your movement and actions would be interesting, but require a lot of scripting. The other option I can think about is HL2 style cutscenes where you can interact with the environment and stack boxes on Kleiners head, but that doesn't really offer too much substance without a ton of scripting again.
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# ? Nov 15, 2019 14:57 |
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I'm in VR to DO, not to watch.
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# ? Nov 15, 2019 15:05 |
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Dev's won't get better at making cutscenes in VR better without having to try it first. Give it time, bound to get better.
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# ? Nov 15, 2019 15:25 |
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The first two hours of Stormland are pretty slow and the combat has zero challenge. Then you get to the next phase and the difficulty ramps up quite a bit and the enemies are more aggressive. I'm enjoying it a lot so far. My biggest issue with it is that your controllers vibrate when they are anywhere near your holsters so if you just have your Arma at your sides while walking around your controllers are in full rez trance vibrator mode. Hopefully they give an option to turn that down or off or reduce the radius or something.
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# ? Nov 15, 2019 16:00 |
dogstile posted:Dev's won't get better at making cutscenes in VR better without having to try it first. Give it time, bound to get better. This is a thing I am actually worried about. I got a Rift 2y ago but had to abandon it cause my old pc couldn't run it properly. I got back into VR now that I have a new pc and a lot of the recommended titles from 2y ago are still the go-to titles for VR. Also it's probably my headset showing its age, but most VR games still look like crap even with AA or SS cranked up. Robo-Recall is still one of the most polished games (both visually and game play wise) in my library. Other games are fun but super brief (I Expect You to Die) or just look very outdated from a gameplay perspective, VR capabilities aside. I am waiting for Boneworks and hope it'll deliver on the immersion side of things.
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# ? Nov 15, 2019 16:16 |
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That Italian Guy posted:This is a thing I am actually worried about. I got a Rift 2y ago but had to abandon it cause my old pc couldn't run it properly. I got back into VR now that I have a new pc and a lot of the recommended titles from 2y ago are still the go-to titles for VR. Also it's probably my headset showing its age, but most VR games still look like crap even with AA or SS cranked up. Robo-Recall is still one of the most polished games (both visually and game play wise) in my library. Other games are fun but super brief (I Expect You to Die) or just look very outdated from a gameplay perspective, VR capabilities aside. I am waiting for Boneworks and hope it'll deliver on the immersion side of things. The best VR games for long playtime's are generally arcade w/ skill based interactions and don't look good in screenshots but are fun in VR. Examples include H3VR, SPT/Blasters of the Universe, Beat Saber, SoundBoxing, Holopoint, In Death, Pavlov, Onward, Pistol Whip, Until you Fall, Blade and Sorcery, GORN, Jet Island. Long form VR content just doesn't seem that compelling for most people. I'd rather spend 50 hours playing Beat Saber, Pistol Whip, H3VR, and In Death than Azgaurds Warth, or Skyrim. The platform is just fundamentally different than flatscreen, so bringing flatscreen AAA gameplay/style just doesn't seem to work that well. Ex. I don't care for inventory management (FO4/Skyrim) in a Bethesda game, but I really hate it in VR. If you haven't played H3VR Take and Hold, I really think it's the best thing currently in VR. The successes in VR are sporadic and seemingly random and no one really knows what a successful AA/AAA VR game looks like. I think the best way to think about VR is we are in equivalent of the post Doom (with Keyboard controls) pre Halo time frame for FPS. We have some idea of some gameplay that works, but haven't realized tons of innovations or standardized on appropriate systems/controls. When Azguards wrath and Stormland probably started pre-production we were likely still in the TELEPORT ONLY otherwise people will get sick phase of VR.
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# ? Nov 15, 2019 17:20 |
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Calipark posted:Stormland is boring as all hell. I regret spending an hour compiling the Revive patch so I could play it. Aiming and shooting alone just feels so clunky and unsatisfying. How do you mess that up in a VR game? Same boat. Milquetoast would best describe it. I just want a game that combines all the good elements each game seems to shine at. A game with good combat that uses stormlands movement (though yes it is poo poo through revive, thanks oculus!) would be cool. As it stands I played it for a few hours and won't bother touching it again.
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# ? Nov 15, 2019 20:08 |
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Leal posted:The intro cutscene in Skyrim VR was pretty great when I leaned over to Ralof and started running my hand through those beautiful locks on his head. You mean the one that’s still bugged from initial retail launch of Skyrim in general? The bug that prevents you from moving forward? Yeah good cutscene
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# ? Nov 15, 2019 20:12 |
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The cutscenes in Wilson's Heart are loving great. But that game generally has incredibly high production values.That Italian Guy posted:This is a thing I am actually worried about. I got a Rift 2y ago but had to abandon it cause my old pc couldn't run it properly. I got back into VR now that I have a new pc and a lot of the recommended titles from 2y ago are still the go-to titles for VR. Also it's probably my headset showing its age, but most VR games still look like crap even with AA or SS cranked up. Robo-Recall is still one of the most polished games (both visually and game play wise) in my library. Other games are fun but super brief (I Expect You to Die) or just look very outdated from a gameplay perspective, VR capabilities aside. I am waiting for Boneworks and hope it'll deliver on the immersion side of things. El Grillo fucked around with this message at 20:35 on Nov 15, 2019 |
# ? Nov 15, 2019 20:26 |
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It's important to remember that programmers are dumb loving idiots when it comes to anything besides programming
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# ? Nov 15, 2019 20:30 |
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Improbable Lobster posted:It's important to remember that programmers are dumb loving idiots when it comes to anything besides programming Everybody's a dumb loving idiot.
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# ? Nov 15, 2019 20:37 |
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Skyarb posted:Same boat. Milquetoast would best describe it. I just want a game that combines all the good elements each game seems to shine at. A game with good combat that uses stormlands movement (though yes it is poo poo through revive, thanks oculus!) would be cool. As it stands I played it for a few hours and won't bother touching it again. https://i.imgur.com/kykayV1.mp4 https://i.imgur.com/SEM0s7f.mp4 I just straight don't understand where you guys are coming from; how can you describe this as "milquetoast"? What other games are you guys playing that are this dynamic and freeform? Lemming fucked around with this message at 20:45 on Nov 15, 2019 |
# ? Nov 15, 2019 20:41 |
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Lemming posted:[url]https://i.imgur.com/kykayV1.m p4[/ur l] First one. I saw that and went "ok so i can kinda climb a little like in stand out", but then you shoot some dudes that look like bullet sponges. Second one shows some movement, but again, its boring. You basically roll up on dudes, and it takes a dozen shots point blank to kill some robots that seem to never be able to hit you like they are storm troopers. If thats the bulk of the game in between action stuff. I kinda understand why people aint feeling it. Looks nice though if you're into that sort of thing but those clips aint helping your case fwiw.
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# ? Nov 15, 2019 20:50 |
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EbolaIvory posted:First one. I saw that and went "ok so i can kinda climb a little like in stand out", but then you shoot some dudes that look like bullet sponges. The SMG does less damage when you hold it one handed; the tradeoff there is using extra ammo and being safer in cover in exchange for the thing dying slower. You generally either use one in each hand or hold it two handed. The grenade launcher I used on the second guy obviously does plenty of damage when held in one hand (in two handed mode it turns into a proximity mine launcher). In the second they're stunned, which is one of the abilities that pairs well with shotguns, since it lets you get up close. Ofc to do that you expose yourself to fire from other enemies at longer distances, but in this case it's relatively early in the game (this is still part of the "tutorial" section that's about two hours in, once you clear the thing once which takes about 3 hours you get access to the larger meat of the game, where enemies increase in difficulty every week as you clear the week's resets) so it was just that main cluster of enemies. You die pretty quick exposing yourself to fire that long if there are other dudes skulking around I think the reason people aren't "feeling it" is largely because when they aren't taking advantage of the locomotion in favor of just slowly walking across the ground. If you ignore the game's greatest strength then sure it's going to be less interesting. If I played Beat Saber exclusively on easy and complained that you just swung at one block every so often and it was boring that wouldn't really be a reasonable criticism.
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# ? Nov 15, 2019 21:03 |
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Lemming posted:The SMG does less damage when you hold it one handed; the tradeoff there is using extra ammo and being safer in cover in exchange for the thing dying slower. You generally either use one in each hand or hold it two handed. The grenade launcher I used on the second guy obviously does plenty of damage when held in one hand (in two handed mode it turns into a proximity mine launcher). You had to explain the clips. You don’t have to explain beat saber on easy. I’m not saying the game is bad. Not even. I have no actual reference atm because I’m not feeling like messing with revive. But just basing it off of YOUR posts and those clips, I’d never install it. With that said. Movement seems cool. And the coop part has me interested. 👍🏻
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# ? Nov 15, 2019 21:10 |
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Improbable Lobster posted:It's important to remember that programmers are dumb loving idiots when it comes to anything besides programming Well, given that the subject of the tweet is precisely what he is going to program, I'm not sure how that applies here!
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# ? Nov 15, 2019 21:16 |
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He didn't have to explain the clips to me. I understood right away that he used an ability to stun the robots.
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# ? Nov 15, 2019 21:18 |
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EbolaIvory posted:You had to explain the clips. Uh, so what? Needing to explain something isn't inherently bad, it's trying to be a combat game with a lot of depth. That means there are going to be things going on that aren't immediately obvious. Beat Saber is a more arcade style game, they're going for different things. My point is that discounting large swaths of a game isn't reasonable. You didn't say the game was bad, you did say it's boring. I think most people would consider "boring" to be "bad." If the game's not for you, it's not for you, nothing wrong with that. Edit: and fwiw here's an example of when I tried to do the second thing but hosed it up and went into an area where the enemies are more spread out, I flanked myself and died. A little stronger than Stormtrooper tier https://i.imgur.com/sUBRk1V.mp4 Lemming fucked around with this message at 21:22 on Nov 15, 2019 |
# ? Nov 15, 2019 21:19 |
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Lemming posted:Uh, so what? Needing to explain something isn't inherently bad, it's trying to be a combat game with a lot of depth. That means there are going to be things going on that aren't immediately obvious. Beat Saber is a more arcade style game, they're going for different things. My point is that discounting large swaths of a game isn't reasonable. It's OK if people don't like the game
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# ? Nov 15, 2019 21:21 |
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KakerMix posted:It's OK if people don't like the game That would be why in the quote of me I said "If the game's not for you, it's not for you, nothing wrong with that."
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# ? Nov 15, 2019 21:25 |
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Turin Turambar posted:Well, given that the subject of the tweet is precisely what he is going to program, I'm not sure how that applies here! John Carmack will not, in fact, program an AGI
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# ? Nov 15, 2019 21:27 |
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BMan posted:John Carmack will not, in fact, program an AGI An AGI is as much building the hardware as programming, so he definitely won't
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# ? Nov 15, 2019 21:34 |
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BMan posted:John Carmack will not, in fact, program an AGI He can try, though!
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# ? Nov 15, 2019 21:37 |
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Turin Turambar posted:He waste his time and money, though!
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# ? Nov 15, 2019 21:39 |
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I mean he specifically invoked Pascal's Mugging which sort of seems to imply he knows he has a very small chance of making any actual difference, but at this point he's already done so much that why not just give it a shot? He's already a multi millionaire, why not do something he finds interesting? On a purely selfish level I wish he'd keep working full time on VR but it's his life
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# ? Nov 15, 2019 21:41 |
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Lemming posted:Uh, so what? Needing to explain something isn't inherently bad, it's trying to be a combat game with a lot of depth. That means there are going to be things going on that aren't immediately obvious. Beat Saber is a more arcade style game, they're going for different things. My point is that discounting large swaths of a game isn't reasonable. I said it looks boring based on what YOU have posted so far. I know english is hard, but not once have I said "this game is boring or sucks". In fact, I've said I havent played it and my only real reference to gameplay is YOUR clips and YOU talking about it. So me saying it LOOKS boring or can understand how someone could SAY this is boring isnt my calling it bad or boring. Again. My current opinion on gameplay is based mostly on YOUR posts and gameplay videos. Soooo. Sorry? Newest clip is far more interesting. Post more of those, itll look less boring and bullet sponge.
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# ? Nov 15, 2019 21:44 |
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Bhodi posted:I'm in VR to DO, not to watch. Same but for all games
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# ? Nov 15, 2019 21:46 |
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Zaphod42 posted:Same but for all games So uh... any opinion on that custom maid 3d game on steam? Asking for my friend who also got into VR recently.
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# ? Nov 15, 2019 21:54 |
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Read the last two pages and didn't see it mentioned. I've seen some articles saying the Quest is going to have an option to tether to a VR capable PC. Is there any special hardware/wires they intend for you to buy or will it just hook up through the USB cord already included?
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# ? Nov 15, 2019 22:43 |
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Improbable Lobster posted:He waste his time and Facebook's money, though!
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# ? Nov 15, 2019 22:46 |
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katkillad2 posted:Read the last two pages and didn't see it mentioned. I've seen some articles saying the Quest is going to have an option to tether to a VR capable PC. Is there any special hardware/wires they intend for you to buy or will it just hook up through the USB cord already included? They said at OC6 that any quality USB C or w/e should work. LINK cable is "optimized" or some poo poo.
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# ? Nov 15, 2019 22:48 |
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EbolaIvory posted:They said at OC6 that any quality USB C or w/e should work. LINK cable is "optimized" or some poo poo. It needs to be a USB3.0 usb C cable or a USB A to C cable. The oculus one is just going to be long and flexible with a right angle plug so it has better cable management.
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# ? Nov 15, 2019 23:02 |
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The movement in stormlands looks cool as hell but the combat looks bad
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# ? Nov 15, 2019 23:25 |
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Started to play the first rounds on Hard in Pistol Whip. This loving game.
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# ? Nov 15, 2019 23:28 |
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# ? Apr 20, 2024 12:24 |
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SCheeseman posted:Cutscenes in VR are considerably more annoying than they are in flatscreen games. Yeah I haven't had the patience to get through a single VR game with extensive cutscenes.
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# ? Nov 16, 2019 01:21 |