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children overboard posted:Ah thank you friends. I couldn't tell from the interface that I could even build districts. This is one of the many things that, sure, does have an answer somewhere, but again it's just feels a bit too tedious that I'm not inspired to do all the homework and find all the answers to learn this really complex game again just so I can progress to the even slower and bloatier parts. Tried the tutorial? It's been rewritten since the planet/pops update. I hear it's alright but don't quote me on that.
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# ? Nov 16, 2019 21:59 |
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# ? Apr 24, 2024 03:44 |
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AAAAA! Real Muenster posted:Please tell me where in the game I can look up what the low habitability penalty is. Because I sure dont see what it is when looking at one of my slaves that is on a 20% habitability planet. Hover over the habitability number of a planet with less than 100%.
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# ? Nov 16, 2019 22:00 |
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Yami Fenrir posted:Hover over the habitability number of a planet with less than 100%. Still nothing. I know low-hab pops take a productivity penalty because I saw it in a dev diary/in this thread. I see nothing in the game telling me that the pop is negatively affected in any way.
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# ? Nov 16, 2019 22:46 |
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AAAAA! Real Muenster posted:
Yami Fenrir posted:Hover over the habitability number of a planet with less than 100%.
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# ? Nov 16, 2019 22:55 |
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Look at the first picture.
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# ? Nov 16, 2019 22:56 |
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iirc the planet screen habitability is for anyone in your empire permitted to colonize planets - your slaves don't get that option. that planet is 100% for someone in your empire. Find Another Planet
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# ? Nov 16, 2019 23:00 |
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Jesus Christ simple instructions.Yami Fenrir posted:Hover over the habitability number of a planet with less than 100%. Then we get a pic of hovering over the habitability of a planet at 100%, and another of hovering over a pop. Find a planet. ANY loving PLANET IN THE GALAXY THATS UNDER 100%, EVEN UNDER FOG OF WAR. Bring it up, doesn't matter if its uninhabited. Mouse over its habitability, of the PLANET, WHICH IS UNDER 100%. Consider me trolled.
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# ? Nov 16, 2019 23:06 |
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It's here: Not conveniently located, but present. It'd be nice if there was some Civlopedia-type entry on Planet Habitability which explained all the modifiers. I think those three are it, but there might be other modifiers I've forgotten.
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# ? Nov 16, 2019 23:09 |
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???
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# ? Nov 16, 2019 23:36 |
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You guys got really loving salty over something that is so simple the devs dont need to provide details on it, guys. You proved my point really well, btw.Yami Fenrir posted:Hover over the habitability number of a planet with less than 100%. This doesnt help me, at all, because that % will be applied differently to a pop on that same planet that has less than 80% habitability. Now remember, this is REALLY SIMPLE GUYS. Serephina posted:Jesus Christ simple instructions. Vavrek posted:It's here:
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# ? Nov 17, 2019 00:28 |
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Vavrek posted:It'd be nice if there was some Civlopedia-type entry on Planet Habitability which explained all the modifiers. I think those three are it, but there might be other modifiers I've forgotten. Well there is, it's called the wiki. It's even the first result if you google Stellaris habitability. https://stellaris.paradoxwikis.com/Colonization#Habitability And then as you say the game breaks it all out for you pop by pop. You have to click into the menus to see it sure, but it's there. I don't understand why some people in this thread (not you OP) choose to be willfully ignorant of it, or seem offended at having to interact with the UI.
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# ? Nov 17, 2019 00:41 |
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PittTheElder posted:Well there is, it's called the wiki. It's even the first result if you google Stellaris habitability.
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# ? Nov 17, 2019 01:03 |
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edit: oops
AAAAA! Real Muenster fucked around with this message at 01:09 on Nov 17, 2019 |
# ? Nov 17, 2019 01:06 |
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The Contingency is so far much more fun than the other crises, seeing as the Prethoryn can be easily driven off and the Unbidden can be bottled. With 4 distant spots and a berserk Fallen, this is gonna be way more fun.
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# ? Nov 17, 2019 01:07 |
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The habitability counter at the top of the planet screen really becomes rather useless as soon as you have multiple species with different habitability ratings on said planet. I usually don't, but it's annoying when I do. On a somewhat different note, I had an interesting start today. Spawned as a devouring swarm with 3 systems directly adjacent to my home system. First system I surveyed had a broken ringworld in it. Second system was nothing special. Third system had a normal inactive gateway. My first neighbour is a determined exterminator called the Jonus Nexus, but they are currently being destroyed by the Prikkiki-Ti. Since I don't have contact with the Prikkiki-Ti yet, any systems that they conquer seemingly just become unclaimed on the galaxy map. Looks very strange to see the darkness of space eating a determined exterminator.
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# ? Nov 17, 2019 01:22 |
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I'm the Entheri Foundation up north. I was in a mutual defense pact with the Vrinn Free Administration but that ended after they invited me to war against the federation. We trounced the federation (even after both fallen empires declared war on me during it and I had to withdraw my fleets to annex them) but at the end we hit a snag. See I was getting really tired of having to storm planet after planet with my armies, waiting for a planet to fall before I just go around and kill more fleets. Especially since the AI managed to retain access to gateways even in systems I fully controlled, which meant I kept having fleets pop up at my back to take back planets. So it hit me: If I neutron sweep the planets with warp inhibitors then I don't have to send my army after them ever again. Now my friends in the Vrinn didn't care for that. In fact they broke every pact they had with me. Now they've rivaled me and they're my sole rival because I can't rival the federation as a whole, or any of its individual parts. Since I have a colossus I have the ability to declare a total war. Is that similar to Fanatical Purifier mechanics, where as soon as I take it then it is mine? Also, how drat long does it take the AI to create a colossus? I want to get the achievement for killing a colossus as it's preparing to fire, but none of the AIs I ever fight end up making one. I got a notice that my sole protectorate began researching the project but nothing from elsewhere.
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# ? Nov 17, 2019 03:13 |
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TTBF posted:Since I have a colossus I have the ability to declare a total war. Is that similar to Fanatical Purifier mechanics, where as soon as I take it then it is mine? Yup quote:Also, how drat long does it take the AI to create a colossus? I want to get the achievement for killing a colossus as it's preparing to fire, but none of the AIs I ever fight end up making one. I got a notice that my sole protectorate began researching the project but nothing from elsewhere. I have routinely see the AI complete the project and then never ever build one, not sure why. I have never seen any AI other than an Awakened Ascendancy run around with one. Even when they have one they are extremely reluctant to use them. PittTheElder fucked around with this message at 03:28 on Nov 17, 2019 |
# ? Nov 17, 2019 03:26 |
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AAAAA! Real Muenster posted:Again, my point is that I do not own a planet that is below 100% habitability, and even if I did, it would be 70% because I'm a loving rock. Now, if I did own a planet at 70% habitability, looking at the penalties for 70% does not tell me how badly a pop at 20% habitability is affected. Now, dont forget, THIS IS SIMPLE poo poo EVERYONE. STELLARIS IS SIMPLE. The one with 20% hability is affected worse than the one with 70%. You don't need to know how much exactly. It's irrelevant. More hab % = better. Stellaris isn't and has never been a game where you need to know anything to the exact percentile.
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# ? Nov 17, 2019 04:33 |
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DatonKallandor posted:The one with 20% hability is affected worse than the one with 70%. You don't need to know how much exactly. It's irrelevant. More hab % = better. Stellaris isn't and has never been a game where you need to know anything to the exact percentile. edit: keeping funny phone typo
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# ? Nov 17, 2019 04:49 |
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To add to the list of issues apparently related to the new launcher, has anyone noticed insane launch times for the game since the latest patch? Like it takes a solid 2 minutes from pressing Play and the title splash appearing, to the game actually beginning to load (with the appearance of the progress bar and music starting). After that the game loads normally, but there's this long period where it doesn't seem to be doing anything. e: I should add that I have friends with non-crazy PCs who can load the entire game in the 'pre-load' phase I have and they don't. PittTheElder fucked around with this message at 07:57 on Nov 17, 2019 |
# ? Nov 17, 2019 07:26 |
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It is much much slower to load now, yes.
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# ? Nov 17, 2019 07:36 |
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Yep I noticed that too. Not just you.
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# ? Nov 17, 2019 07:56 |
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PittTheElder posted:To add to the list of issues apparently related to the new launcher, has anyone noticed insane launch times for the game since the latest patch? Like it takes a solid 2 minutes from pressing Play and the title splash appearing, to the game actually beginning to load (with the appearance of the progress bar and music starting). After that the game loads normally, but there's this long period where it doesn't seem to be doing anything. binge crotching posted:It is much much slower to load now, yes. Entorwellian posted:Yep I noticed that too. Not just you. Funny. I always had insane-rear end long load times for ages, but because no-one talked about it I assumed it was just normal. Looks like the devs made sure I'm not suffering alone anymore. Also, if I close the game and later launch it again without switching off my PC, the game suddenly loads super-fast. What is up with that?
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# ? Nov 17, 2019 09:55 |
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AAAAA! Real Muenster posted:edit: keeping funny phone typo
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# ? Nov 17, 2019 11:49 |
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Captain Invictus posted:definitely naming my next empire the Fantastic Purifiers more fabulous badbois please my next empire will have devouring swank
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# ? Nov 17, 2019 13:21 |
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https://twitter.com/StellarisGame/status/1196028182673133568?s=19
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# ? Nov 17, 2019 14:08 |
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the only Q&A I want to see is PDX saying they'll fix performance and bugs so I can enjoy the drat game I paid for
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# ? Nov 17, 2019 16:03 |
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I just tried to load 2.5.1 for the first time in a couple patches, and it crashes every single time. I tried uninstalling and reinstalling, mods/no mods, it still crashes *every time*. EDIT: Fixed with -opengl flag for some reason. standard.deviant fucked around with this message at 19:08 on Nov 17, 2019 |
# ? Nov 17, 2019 17:56 |
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standard.deviant posted:I just tried to load 2.5.1 for the first time in a couple patches, and it crashes every single time. I tried uninstalling and reinstalling, mods/no mods, it still crashes *every time*. Are you on a laptop with intrgrated graphics and a card? That sounds like the kind of weirdness I get when something that needs the external card isn’t forced.
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# ? Nov 17, 2019 19:27 |
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hobbesmaster posted:Are you on a laptop with intrgrated graphics and a card? That sounds like the kind of weirdness I get when something that needs the external card isn’t forced.
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# ? Nov 17, 2019 19:43 |
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If you play without mods the game works just fine
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# ? Nov 17, 2019 20:01 |
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How can I play without mods when this exists: https://steamcommunity.com/sharedfiles/filedetails/?id=1910699722
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# ? Nov 18, 2019 02:46 |
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PittTheElder posted:Yup I spam anyone who completes the project with enough resources to build one. If you've built one they seem likelier to do so as well. If you've started cracking planets open like walnuts that also seems to help.
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# ? Nov 19, 2019 05:38 |
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I had that basic idea but I went through a bit too much effort and got the achievement in the most anti-climactic way possible. I gave my vassal space to extend outside its first system, making sure to surround the space with heavy fortresses to discourage them from attacking - except for one with a few habitable planets and a warp gate. My hope here was that with more space for outposts, they might decide to actually build a colossus foundry. After giving them five systems, they finally did. I had my fleets stationed near the fortresses to further dissuade them from going in any direction but towards that inhabited system. As soon as the colossus began firing the beam to shield the planet, all my fleets would go through warp gates, engage their heavily outnumbered fleet, and then kill the colossus. The very first thing the AI did was to throw their fleets at my fortresses. This actually worked well for them because it meant my fleets were too busy to use the warp gates. I could take their entire fleet with my entire fleet, but not one of my smaller portions. Since I didn't know how hardy a colossus was, I threw my entire fleet at the enemy right then and there to make sure I'd have enough firepower when the time came. During that time, the colossus was easily able to get to the first planet in the system and began the process to fire. And as the beam began forming the shield that enveloped the planet, my fleets entered the system - just in time to see a missile smack into the colossus, killing it. The very basic outpost put into a system to claim it had engaged and destroyed a colossus by itself. That is how I obtained the achievement. TTBF fucked around with this message at 06:24 on Nov 19, 2019 |
# ? Nov 19, 2019 06:22 |
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children overboard posted:Yes it's thissss. I want to like this game but jumping back in after a few patches it's just... tedious. I learned the old version (pre 2.0) and it was okay at the start but then it got really bloaty and micro-managey and then the slowdown hit so I waited for a bit. I've found that Machine Empires simplify things a lot (as they should). They are also stronger than most empires (Its late but there could be a big "implicit story" rant of either removing organic limits for a perfect warfighting empire vs doom or rejecting armed conflict, and how this is "good" because of that). This leads to a weird problem were most of my militarism in old 4x games was based on bad AIs being really aggressive. In stellaris i turn into this huge blob armed to the teeth and just stare at my neighbors with a creepy smile and a big sign that says "TRY SOMETHING BUDDY". They never do. (by the time they all ally they have become pacifists, because in stellaris peace doesn't make races complacent and forget how war is terrible and encourage militarism)
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# ? Nov 19, 2019 07:02 |
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Armadillo Tank posted:I've found that Machine Empires simplify things a lot (as they should). They are also stronger than most empires (Its late but there could be a big "implicit story" rant of either removing organic limits for a perfect warfighting empire vs doom or rejecting armed conflict, and how this is "good" because of that). Hoo boy. Machine empires. I've spent a lot of time with them and... holy poo poo. A certain relic is waaaay too good for them. I've gotten to the point where i managed to have a ringworld fully repaired in 2290, having completely run away with tech to a downright stupid degree. They're so overpowered that even AI machine empires manage to keep up with the player a lot of the time. Also, i agree - empires kind of are too passive. One thing I've found to help is to not build a fleet and hide behind bastions. It seems the AI doesnt properly take them into account.
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# ? Nov 19, 2019 09:08 |
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PittTheElder posted:I have routinely see the AI complete the project and then never ever build one, not sure why. I have never seen any AI other than an Awakened Ascendancy run around with one. Even when they have one they are extremely reluctant to use them.
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# ? Nov 19, 2019 09:26 |
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Is there a live Ck2 thread anywhere? Forum search is trash and google just comes up with archived threads. Why do I need it? Because I decided to try Ck2 out for free after being burned by retail Stellaris, and lo and behold my game has 2 different almost-showstopping bugs that are both ancient and well documented, but individual threads that google finds are usually very old and have no workarounds. Ck2 is like all the good parts of Stellaris enhanced, but plagued by the Paradox bullshit. It's interesting! edit: chur, bro! Serephina fucked around with this message at 15:56 on Nov 19, 2019 |
# ? Nov 19, 2019 14:19 |
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Serephina posted:Is there a live Ck2 thread anywhere? https://forums.somethingawful.com/showthread.php?threadid=3874093
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# ? Nov 19, 2019 14:43 |
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# ? Apr 24, 2024 03:44 |
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children overboard posted:Ah thank you friends. I couldn't tell from the interface that I could even build districts. This is one of the many things that, sure, does have an answer somewhere, but again it's just feels a bit too tedious that I'm not inspired to do all the homework and find all the answers to learn this really complex game again just so I can progress to the even slower and bloatier parts. I mean, you could play the tutorial
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# ? Nov 20, 2019 10:05 |